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Acanthea Grimscythe (300 KP) rated Strange Weather in Books
May 16, 2018
Strange Weather is the first bit of fiction I’ve managed to snare by Joe Hill. I heard some pretty great things about his work, but it’s possible I took those praises a little too much to heart. Rating this book doesn’t come easily. To quote what I told a friend on Twitter, reading Strange Weather felt like an attempt at chewing the gristle on steak. That is, wrong and uncomfortable, but not in a good way. I’ve decided to divvy my review up based on each storry.
SNAPSHOT
“Snapshot,” though a bit lacking in style, is one of two stories in this small collection that I found myself capable of tolerating. I figure it’s because this short tale embodies a sort of Twilight Zone and Night Gallery feel. It read the quickest out of the four stories and I found myself nearly in tears at its conclusion, so the best I can say about it is that I either felt something, or my emotions went bonkers again.
LOADED
The second shorty story in Hill’s collection, “Loaded,” is a bunch of driveling bullshit, for lack of a better word. I’m all about our Second Amendment Rights; I even have a cup that says “Don’t ban guns, ban idiots,” but this story encompasses the stereotypical idea that every gun owner or enthusiast is a batshit crazy blowhard that’s just looking for a reason to go off. I have friends and family that appreciate this machinery, that agree people should under go background and mental wellness checks prior to purchase of a fire arm, but this? This story just adds fuel to a fire that seeks kindling via blame on inanimate objects, rather than the person behind them. The main guy of “Loaded” shows us exactly how restricting gun ownership will fail so hey, better hurry and make it entirely illegal right? Oh, and let’s not get started with the over-saturation of Social Justice Warriorness in this piece. I’m all for equality, but this? This just reeks of extremism in a way that I almost abandoned the book as a whole.
ALOFT
“Aloft” is by far the best in this collection of short stories. An embodiment of the collections title, the main character encounters something unusual while fulfilling a dead friend’s promise and from there, things really take a turn for the bizarre. While I feel Hill gives us a bit too much exposition in this tale, there are many things about it that I feel should be appreciated. For instance, the next time anyone asks me what it’s like to have ulcerative colitis, I’ll probably ask them if they’ve read “Aloft”‘ by Joe Hill, because let’s face it: the torment Aubrey goes through gastrically (is that even a word?) in this story is a pretty damned accurate depiction of the suffering people with Crohn’s and Colitis endure.
RAIN
The final story in Hill’s collection seemed like it could have had a loft of potential. “Rain” further supports the title of the collection when a torrent of crystal nails fall from the sky to impale poor, unexpecting citizens. So what’s the problem then? “Rain” is so fundamentally flawed that it’s just… no. First, Hill is more obsessed with making fun of Trump in this story than the events that occur. This isn’t a bad thing – I absolutely loathe Trump, especially considering his policies may very well shorten my lifespan significantly. “Rain” is more a mockery than the story it could be. At least the twist at the end was fairly amusing, but by that point all I could do is roll my eyes in frustration.
CONCLUSION
Joe Hill’s Strange Weather is probably a poor choice for first time introduction to his work. In fact, it’s almost a deterrent considering it’s the first book by him that I read and I was ecstatic about receiving a review copy. It is with a bit of a heavy heart for the sake of disappointment that I am forced to conclude my review with a largely poor rating. Part of my compliance with FTC guidelines as a reviewer requires that I disclose when I read a free book in exchange for an honest, unbiased review. In this case, I’d like to thank Edelweiss and HarperCollins/William Morrow for this opportunity.
SNAPSHOT
“Snapshot,” though a bit lacking in style, is one of two stories in this small collection that I found myself capable of tolerating. I figure it’s because this short tale embodies a sort of Twilight Zone and Night Gallery feel. It read the quickest out of the four stories and I found myself nearly in tears at its conclusion, so the best I can say about it is that I either felt something, or my emotions went bonkers again.
LOADED
The second shorty story in Hill’s collection, “Loaded,” is a bunch of driveling bullshit, for lack of a better word. I’m all about our Second Amendment Rights; I even have a cup that says “Don’t ban guns, ban idiots,” but this story encompasses the stereotypical idea that every gun owner or enthusiast is a batshit crazy blowhard that’s just looking for a reason to go off. I have friends and family that appreciate this machinery, that agree people should under go background and mental wellness checks prior to purchase of a fire arm, but this? This story just adds fuel to a fire that seeks kindling via blame on inanimate objects, rather than the person behind them. The main guy of “Loaded” shows us exactly how restricting gun ownership will fail so hey, better hurry and make it entirely illegal right? Oh, and let’s not get started with the over-saturation of Social Justice Warriorness in this piece. I’m all for equality, but this? This just reeks of extremism in a way that I almost abandoned the book as a whole.
ALOFT
“Aloft” is by far the best in this collection of short stories. An embodiment of the collections title, the main character encounters something unusual while fulfilling a dead friend’s promise and from there, things really take a turn for the bizarre. While I feel Hill gives us a bit too much exposition in this tale, there are many things about it that I feel should be appreciated. For instance, the next time anyone asks me what it’s like to have ulcerative colitis, I’ll probably ask them if they’ve read “Aloft”‘ by Joe Hill, because let’s face it: the torment Aubrey goes through gastrically (is that even a word?) in this story is a pretty damned accurate depiction of the suffering people with Crohn’s and Colitis endure.
RAIN
The final story in Hill’s collection seemed like it could have had a loft of potential. “Rain” further supports the title of the collection when a torrent of crystal nails fall from the sky to impale poor, unexpecting citizens. So what’s the problem then? “Rain” is so fundamentally flawed that it’s just… no. First, Hill is more obsessed with making fun of Trump in this story than the events that occur. This isn’t a bad thing – I absolutely loathe Trump, especially considering his policies may very well shorten my lifespan significantly. “Rain” is more a mockery than the story it could be. At least the twist at the end was fairly amusing, but by that point all I could do is roll my eyes in frustration.
CONCLUSION
Joe Hill’s Strange Weather is probably a poor choice for first time introduction to his work. In fact, it’s almost a deterrent considering it’s the first book by him that I read and I was ecstatic about receiving a review copy. It is with a bit of a heavy heart for the sake of disappointment that I am forced to conclude my review with a largely poor rating. Part of my compliance with FTC guidelines as a reviewer requires that I disclose when I read a free book in exchange for an honest, unbiased review. In this case, I’d like to thank Edelweiss and HarperCollins/William Morrow for this opportunity.
Mothergamer (1543 KP) rated Heroes of Cosplay - Season 1 in TV
Apr 3, 2019
Plain and simple, after checking out tonight's episode of Heroes Of Cosplay I had a bad taste in my mouth. It just seemed like yet another reality show, but it missed the point of cosplay. While I know the people on the show had no control over the editing, it was disappointing to see them only focus on the competition aspect of it and not showcase the cosplayers who also do it because they love it and have fun doing it. Many of my friends who cosplay come up with some amazing and great costumes. Some compete and some do it for fun, but both love it and enjoy themselves. I really didn't see a lot of joy on this show. I saw a lot of drama, negativity, and judging the other person because they didn't agree with their cosplay choice.
I know it's for TV and it's "scripted", but it would have been nice to see some positive things, such as how encouraging cosplayers can be and supportive of each other about costume choices, or how helpful they can be when asked about how to make a cosplay better or more cost efficient without missing out on making a great costume. Instead, it was essentially The Jersey Shore of cosplay and it was awful. To have the only good thing be Yaya Han with an amazing League Of Legends cosplay by the way, does not make for a good show. There's also the factor that Mark Cronin, an executive producer of the show basically dismissed male cosplayers in a TV Guide interview by stating that their costumes were simpler because it's just body armor, capes, and weaponry and the female cosplayers were more interesting, sexy, and cool. Seriously? Tell that to one of my friends who MAKES his own armor and weapons, actual chain mail and the like. Trust me, there's no simple about it. Both genders put a lot of work into their cosplay, there isn't one is better than the other. Just from that statement alone, I should have known this show was in trouble and not going to be done right at all.
Then there's this wonderful stunt that Syfy pulled:
https://www.facebook.com/photo.php?fbid=615451091819119&set=a.394389740591923.99759.387115251319372&type=1&theater
That's right. They used the photographers' photos WITHOUT permission and they knew exactly what they were doing, as they cropped them so the watermarks did not show on the page, and did not give them credit or get a copyright release from them. They did it to at least seven photographers that we know of. Of course the people who they blatantly STOLE from were angry and they had every right to be. Not only does this show an outrageous show of disrespect to the cosplay community as well as the photographers' whose work they ripped off, it's mind boggling that they thought they could get away with it without anyone noticing! The only one who actually took the time to try and make it right was Yaya Han who stated on her fan page that she had immediately informed Syfy's PR department about it and was doing everything in her power to make sure that the photographers did get credit for their work.
I like Yaya Han. She comes across as genuinely kind, loves cosplay as much as her fans, and unlike Syfy's craptastic PR department, cares about doing the right thing. This is why I really wanted to like this show. I really did. I was pleased to see she was doing this show about cosplay, but after watching this first episode and seeing that Syfy apologized on their page only AFTER they were caught and informed (But let's face it, they KNOW the rules about copyright infringement) that hey, it's bad to steal an artist's work, not even the fantastic Yaya Han can convince me to watch. It's really a shame, because they had an opportunity to do something great and showcase all the aspects of cosplay and what it means to those who enjoy and love it. Instead, they went the let's be gigantic a-holes route and behaved pretty damn shamefully.
So, no I will not be watching this again. One episode was enough.
I know it's for TV and it's "scripted", but it would have been nice to see some positive things, such as how encouraging cosplayers can be and supportive of each other about costume choices, or how helpful they can be when asked about how to make a cosplay better or more cost efficient without missing out on making a great costume. Instead, it was essentially The Jersey Shore of cosplay and it was awful. To have the only good thing be Yaya Han with an amazing League Of Legends cosplay by the way, does not make for a good show. There's also the factor that Mark Cronin, an executive producer of the show basically dismissed male cosplayers in a TV Guide interview by stating that their costumes were simpler because it's just body armor, capes, and weaponry and the female cosplayers were more interesting, sexy, and cool. Seriously? Tell that to one of my friends who MAKES his own armor and weapons, actual chain mail and the like. Trust me, there's no simple about it. Both genders put a lot of work into their cosplay, there isn't one is better than the other. Just from that statement alone, I should have known this show was in trouble and not going to be done right at all.
Then there's this wonderful stunt that Syfy pulled:
https://www.facebook.com/photo.php?fbid=615451091819119&set=a.394389740591923.99759.387115251319372&type=1&theater
That's right. They used the photographers' photos WITHOUT permission and they knew exactly what they were doing, as they cropped them so the watermarks did not show on the page, and did not give them credit or get a copyright release from them. They did it to at least seven photographers that we know of. Of course the people who they blatantly STOLE from were angry and they had every right to be. Not only does this show an outrageous show of disrespect to the cosplay community as well as the photographers' whose work they ripped off, it's mind boggling that they thought they could get away with it without anyone noticing! The only one who actually took the time to try and make it right was Yaya Han who stated on her fan page that she had immediately informed Syfy's PR department about it and was doing everything in her power to make sure that the photographers did get credit for their work.
I like Yaya Han. She comes across as genuinely kind, loves cosplay as much as her fans, and unlike Syfy's craptastic PR department, cares about doing the right thing. This is why I really wanted to like this show. I really did. I was pleased to see she was doing this show about cosplay, but after watching this first episode and seeing that Syfy apologized on their page only AFTER they were caught and informed (But let's face it, they KNOW the rules about copyright infringement) that hey, it's bad to steal an artist's work, not even the fantastic Yaya Han can convince me to watch. It's really a shame, because they had an opportunity to do something great and showcase all the aspects of cosplay and what it means to those who enjoy and love it. Instead, they went the let's be gigantic a-holes route and behaved pretty damn shamefully.
So, no I will not be watching this again. One episode was enough.
Purple Phoenix Games (2266 KP) rated Cthulhu Realms in Tabletop Games
Jun 12, 2019
Cthulhu – a theme that is deeply rooted in the board gaming world. There are SO MANY Cthulhu-based games and spin-offs of standard games. Some people really dig the theme, and some people really don’t. So where does this particular game fall on the spectrum? Keep reading to find out!
In Cthulhu Realms, a deck-building game, you are a Cthulhu cultist that is trying to drive your rivals literally insane. By gathering followers, collecting artifacts, and discovering new locations, you will gain enough power to influence the sanity of those who would oppose you! On your turn, you will play cards from your hand to Conjure (acquire new cards from the communal pool), Draw/Discard cards, Gain/Lose Sanity, or Abjure (permanently discard cards from the game). The game ends when a player is reduced to zero sanity – and the player who has retained their sanity is the winner!
I love deck-building games. I really do. I think it’s a neat mechanic that allows you to customize your strategy with every play. So I enjoy playing Cthulhu Realms because of that element. And that’s kind of where my enjoyment ends with this game. Don’t get me wrong – it’s a decent game. I just have a couple of issues with the actual cards and abilities. The cards themselves are very reliant on iconography to communicate powers/abilities. Props to the player boards for having a quick reference for the basic actions, but I still always keep the rule sheet on hand for the in-depth explanation as I play. And even then, the rule sheet still has a bit of ambiguity on how some of the powers work. I wish they’d provided a couple of examples because sometimes I still get confused by certain combinations of icons. Just a little more detail in the rule sheet could alleviate some of the ambiguity of the icon abilities.
For card abilities, each individual card can have anywhere from 1-3 special abilities. The tricky thing is that the abilities do not all have to be used at the same time. So I could use 1 ability from a card, use an ability from a different card, and then come back to my first card and use another of it’s printed abilities. And with a hand of 5 cards every turn (not counting additional cards you may draw…), it can be hard to keep track of which abilities you’ve already used that turn. On top of that, many of the abilities have prerequisites – you can’t use that specific ability unless you’ve already played/have in play the requisite card. Some abilities only have 1 prerequisite, but some have 2, which just adds another layer of bookkeeping to your turns. Not only are you trying to remember which card abilities you’ve already used, but you’re also trying to keep track of your cards/actions that turn that could unlock other card abilities. The rule sheet suggests sliding a card to one side of your play area once you’ve used one of its powers. But again, if it has more than 1 ability on it, you’ve got to remember which ones you’ve used/haven’t used yet, regardless of where they are in your play area. This is a competitive game overall, but with all of these elements to track on your turns, it saps the tension from the game and makes it feel a little more luck-based than strategic.
To alleviate some of my grievances, I think the game could just have more cards with fewer abilities on each. That would make it much easier to execute all of your turns. And eliminate some of the ability prerequisites – having them on most of the abilities just adds another element for you to keep track of, and it feels a little unnecessary. If the turns were a little more clear and concise, I would like this game a lot more. It’s not bad, it just gets bogged down a little bit with too much action on your turns. That’s why Purple Phoenix Games gives Cthulhu Realms a 6/12.
https://purplephoenixgames.wordpress.com/2019/03/22/cthulhu-realms-review/
In Cthulhu Realms, a deck-building game, you are a Cthulhu cultist that is trying to drive your rivals literally insane. By gathering followers, collecting artifacts, and discovering new locations, you will gain enough power to influence the sanity of those who would oppose you! On your turn, you will play cards from your hand to Conjure (acquire new cards from the communal pool), Draw/Discard cards, Gain/Lose Sanity, or Abjure (permanently discard cards from the game). The game ends when a player is reduced to zero sanity – and the player who has retained their sanity is the winner!
I love deck-building games. I really do. I think it’s a neat mechanic that allows you to customize your strategy with every play. So I enjoy playing Cthulhu Realms because of that element. And that’s kind of where my enjoyment ends with this game. Don’t get me wrong – it’s a decent game. I just have a couple of issues with the actual cards and abilities. The cards themselves are very reliant on iconography to communicate powers/abilities. Props to the player boards for having a quick reference for the basic actions, but I still always keep the rule sheet on hand for the in-depth explanation as I play. And even then, the rule sheet still has a bit of ambiguity on how some of the powers work. I wish they’d provided a couple of examples because sometimes I still get confused by certain combinations of icons. Just a little more detail in the rule sheet could alleviate some of the ambiguity of the icon abilities.
For card abilities, each individual card can have anywhere from 1-3 special abilities. The tricky thing is that the abilities do not all have to be used at the same time. So I could use 1 ability from a card, use an ability from a different card, and then come back to my first card and use another of it’s printed abilities. And with a hand of 5 cards every turn (not counting additional cards you may draw…), it can be hard to keep track of which abilities you’ve already used that turn. On top of that, many of the abilities have prerequisites – you can’t use that specific ability unless you’ve already played/have in play the requisite card. Some abilities only have 1 prerequisite, but some have 2, which just adds another layer of bookkeeping to your turns. Not only are you trying to remember which card abilities you’ve already used, but you’re also trying to keep track of your cards/actions that turn that could unlock other card abilities. The rule sheet suggests sliding a card to one side of your play area once you’ve used one of its powers. But again, if it has more than 1 ability on it, you’ve got to remember which ones you’ve used/haven’t used yet, regardless of where they are in your play area. This is a competitive game overall, but with all of these elements to track on your turns, it saps the tension from the game and makes it feel a little more luck-based than strategic.
To alleviate some of my grievances, I think the game could just have more cards with fewer abilities on each. That would make it much easier to execute all of your turns. And eliminate some of the ability prerequisites – having them on most of the abilities just adds another element for you to keep track of, and it feels a little unnecessary. If the turns were a little more clear and concise, I would like this game a lot more. It’s not bad, it just gets bogged down a little bit with too much action on your turns. That’s why Purple Phoenix Games gives Cthulhu Realms a 6/12.
https://purplephoenixgames.wordpress.com/2019/03/22/cthulhu-realms-review/
I am most familiar with the tale of the Phantom of the Opera from the musical of that name. It is likely different from the book by Gaston Leroux. I havent read the original novel that inspired the opera and RoseBlood itself in years. As a result, I am sure that I miss some nods to the original or nuances that people more familiar with the story will understand.
Our main character, Rune has a unique relationship with music. Certain works, usually arias written for women, speak to her and make their home in her soul. Upon hearing the soaring notes, she is immediately overtaken by the need to sing and expel the music. When she was younger and her father accompanied her on the violin, those moments were glorious but they did not last. Her father became ill and then died, leaving her with no accompaniment and the music began to cage her. No longer could she just release the notes inside her, but they took something with them and left her feeling ill. If the piece spoke to her she had no choice but let it overwhelm her vocal cords and release.
The Phantom lives in his classic dark dwelling beneath the school, which was once an opera house. He travels the underground river via a boat, has various neglected instruments strewn about and is friendly with a red swan. Just your normal phantom behavior. Pretty early on, we learn that who we first believe to be this iteration of the phantom is not the one from the book and are introduced to the Phantom himself. The Phantom is Thorns guardian and teacher, although he has been sickly lately and Thorn has been taking care of him.
There is an interesting addition in this version of auras and chakras. Rune, Thorn and the Phantom are able to see the music as it fills the air with colour. The Phantom even taught Thorn how to harness that auric energy from emotions, and the even more powerful music, to do things like manipulating feelings and thoughts. Together, Thorn and the Phantom plan to alienate Rune from her teachers and classmates until she discovers the lair surrenders to the darkness and they hope she gives up her music to them.
Runes first day at RoseBlood does not go exactly as she hoped, but her new friend and peer advisor, Sunny introduces her to Jackson Reynolds. My immediate feelings about the two were that they were playing this retelling's version of Meg and Raoul, whether that is, in fact, true you shall have to discover by reading the book. Her relationship with her Phantom parallels that of the original, as he helps her to calm the music inside her.
Although the author provides reasoning later on for their immediate connection and trust, it still feels like insta-love. To know someone for only a short while and frequently consider abandoning or betraying everything youve ever known and believed in for the past decade. That is intense and not something people could just easily give up on whether it is the right way or not.
While I did enjoy this book, I probably would not go out and purchase a copy for myself. In order to make this the next chapter of the Phantom of the Opera, rather than a re-telling the author added some different aspects to the story that were not in the original. I am not entirely sure how I feel about this change it was interesting but as I was reading I didnt feel or believe that it was as well thought out as it should have been. I think that the idea of the story was a lot more intriguing than the actual execution of it ended up being.
After the conclusion of the book, there is a note from the author that describes what inspired her to write this version of the story. It shows where she got each of her ideas and the amount of thought that went into them. As I stated before, I see the merit of each addition (and admire the research that went into them) but it just seemed to be a little too much added and it became unwieldy.
Our main character, Rune has a unique relationship with music. Certain works, usually arias written for women, speak to her and make their home in her soul. Upon hearing the soaring notes, she is immediately overtaken by the need to sing and expel the music. When she was younger and her father accompanied her on the violin, those moments were glorious but they did not last. Her father became ill and then died, leaving her with no accompaniment and the music began to cage her. No longer could she just release the notes inside her, but they took something with them and left her feeling ill. If the piece spoke to her she had no choice but let it overwhelm her vocal cords and release.
The Phantom lives in his classic dark dwelling beneath the school, which was once an opera house. He travels the underground river via a boat, has various neglected instruments strewn about and is friendly with a red swan. Just your normal phantom behavior. Pretty early on, we learn that who we first believe to be this iteration of the phantom is not the one from the book and are introduced to the Phantom himself. The Phantom is Thorns guardian and teacher, although he has been sickly lately and Thorn has been taking care of him.
There is an interesting addition in this version of auras and chakras. Rune, Thorn and the Phantom are able to see the music as it fills the air with colour. The Phantom even taught Thorn how to harness that auric energy from emotions, and the even more powerful music, to do things like manipulating feelings and thoughts. Together, Thorn and the Phantom plan to alienate Rune from her teachers and classmates until she discovers the lair surrenders to the darkness and they hope she gives up her music to them.
Runes first day at RoseBlood does not go exactly as she hoped, but her new friend and peer advisor, Sunny introduces her to Jackson Reynolds. My immediate feelings about the two were that they were playing this retelling's version of Meg and Raoul, whether that is, in fact, true you shall have to discover by reading the book. Her relationship with her Phantom parallels that of the original, as he helps her to calm the music inside her.
Although the author provides reasoning later on for their immediate connection and trust, it still feels like insta-love. To know someone for only a short while and frequently consider abandoning or betraying everything youve ever known and believed in for the past decade. That is intense and not something people could just easily give up on whether it is the right way or not.
While I did enjoy this book, I probably would not go out and purchase a copy for myself. In order to make this the next chapter of the Phantom of the Opera, rather than a re-telling the author added some different aspects to the story that were not in the original. I am not entirely sure how I feel about this change it was interesting but as I was reading I didnt feel or believe that it was as well thought out as it should have been. I think that the idea of the story was a lot more intriguing than the actual execution of it ended up being.
After the conclusion of the book, there is a note from the author that describes what inspired her to write this version of the story. It shows where she got each of her ideas and the amount of thought that went into them. As I stated before, I see the merit of each addition (and admire the research that went into them) but it just seemed to be a little too much added and it became unwieldy.
Fred (860 KP) rated Terraforming Mars in Tabletop Games
Mar 6, 2018
Good game, with one major flaw. The victory points on the cards. See, I've played 4 games of this so far (and one solo) & each time, the victory came due to whoever had the most victory points with their cards. Nothing else mattered. No matter the strategy, no matter the milestones or awards. It was the cards. And here's the problem with that. Getting cards with victory points is luck. You either get them or you don't. First game I played, I didn't even pay attention. I was well ahead of one player, and a few behind the leader. Then, the player in last counted his victory points on the cards & zoomed ahead, winning by at least 10 points. Must have had near to 30 points in cards alone.
Second game, I played against my wife & went for the cards & easily won.
Third game, I played against 4 players & again went for the cards. I got a lot of them & won the game easily. My friend, who had won the first game, said, "I was trying to get the cards with victory points, but I hardly got any. I played every one I got & only got a few points."
Fourth game. Played with my brother, his wife & my wife. Everyone played well, & we were pretty much even along the TR line. I got 3 of the milestones, giving me 15 victory points at the end of the game, which made my brother exclaim that it wasn't fair because he was going to get them, but each time, I went before him in the generation & that those 15 points would win me the game. He grabbed 3 of the awards, but only scored 12 points, while I scored 2 more points & my wife scored 7 points. Scoring for greenery, I got another 7 points. I was well ahead & thought victory was mine. We then started to count the points on our cards. As I was counting, I glanced up to see my brother moving his score cube past mine...way past mine. I thought that he must be cheating & he assured me that he had all these points. I looked at his cards & he had indeed all the points he said. I counted my points. 4. 4 points. What happened to my friend last game, had happened to me. I played every card I got that gave victory points & got 4 points. Actually, I had one more card that would have given me 3 more points, but I needed to already have a card that had a bacteria tag on it. But again, with the luck of the draw, I never got one to play, the entire game.
Now, there's nothing wrong with luck in games. I mean, every dice game is all luck. Every card game, is mostly luck. There is some strategy to the game, but it's basically play what you can to improve. And most people can figure this out & keep the game even. But with this game, every winner has won by at least 10 points & each has won with the points on cards alone.
While this may break a game for some people, I still find the game fun to play. I like the theme & I like the components. Even though the cards are thin & the ME(money) cubes are already flaking, I still like them. The luck factor is good in a way, as it means that one person can't be ridiculously good at the game & win every time. But this is not for everyone. My friend is very competitive & only wants to win. He's the kind of guy that goes online to find strategies on how to win, uses them, wins every game & thus ruins the game for everyone but him.
My bottom line is I like the game. It is one of my current favorites. The solo game is very good too. It's fairly quick, compared to the multi-player game. Less than half the time of the full game. I do recommend it to players who don't care too much about winning every game. You're not going to. Get used to it. Even though this is a major flaw for some, I'm still giving it 7 out of 10 for fun.
Second game, I played against my wife & went for the cards & easily won.
Third game, I played against 4 players & again went for the cards. I got a lot of them & won the game easily. My friend, who had won the first game, said, "I was trying to get the cards with victory points, but I hardly got any. I played every one I got & only got a few points."
Fourth game. Played with my brother, his wife & my wife. Everyone played well, & we were pretty much even along the TR line. I got 3 of the milestones, giving me 15 victory points at the end of the game, which made my brother exclaim that it wasn't fair because he was going to get them, but each time, I went before him in the generation & that those 15 points would win me the game. He grabbed 3 of the awards, but only scored 12 points, while I scored 2 more points & my wife scored 7 points. Scoring for greenery, I got another 7 points. I was well ahead & thought victory was mine. We then started to count the points on our cards. As I was counting, I glanced up to see my brother moving his score cube past mine...way past mine. I thought that he must be cheating & he assured me that he had all these points. I looked at his cards & he had indeed all the points he said. I counted my points. 4. 4 points. What happened to my friend last game, had happened to me. I played every card I got that gave victory points & got 4 points. Actually, I had one more card that would have given me 3 more points, but I needed to already have a card that had a bacteria tag on it. But again, with the luck of the draw, I never got one to play, the entire game.
Now, there's nothing wrong with luck in games. I mean, every dice game is all luck. Every card game, is mostly luck. There is some strategy to the game, but it's basically play what you can to improve. And most people can figure this out & keep the game even. But with this game, every winner has won by at least 10 points & each has won with the points on cards alone.
While this may break a game for some people, I still find the game fun to play. I like the theme & I like the components. Even though the cards are thin & the ME(money) cubes are already flaking, I still like them. The luck factor is good in a way, as it means that one person can't be ridiculously good at the game & win every time. But this is not for everyone. My friend is very competitive & only wants to win. He's the kind of guy that goes online to find strategies on how to win, uses them, wins every game & thus ruins the game for everyone but him.
My bottom line is I like the game. It is one of my current favorites. The solo game is very good too. It's fairly quick, compared to the multi-player game. Less than half the time of the full game. I do recommend it to players who don't care too much about winning every game. You're not going to. Get used to it. Even though this is a major flaw for some, I'm still giving it 7 out of 10 for fun.
Heather Cranmer (2721 KP) rated Savage in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I read the blurb for this novella, I was a little bit interested especially when it came to the mysterious village. The whole creature thing isn't usually what I read when it comes to the horror genre, but as this was a short read, I thought I'd give it a try. However, it wasn't something I can say I enjoyed.
I don't really like or dislike the title. It's a bit plain and boring, and I don't really see what it has to do with the book unless it pertains to what the villagers call the undisciplined. No mention of the word savage was ever used.
The cover of this book reminds me of a book from the time of Alfred Hitchcock. I believe that the cover does suit the book.
The world building starts off being believable. It was quite easy to picture a man driving along a country road, his car dying, and then he mysteriously gets transported to a strange village. However, the author starts talking about angles and shapes, and I just found myself being really confused. I wouldn't say this made the world building any less believable but just confusing, at least for me.
I thought the pacing to be a bit too slow for my liking. There's not really any action until almost the very end of the book. Luckily this book is short or else I would've quit reading it before I was finished.
The plot is interesting enough. A man's car breaks down just outside some strange village. The man goes into the village and notices how perfectly angular the people and the landscape is. The villagers start talking about the undisciplined. The man ends up getting locked up but manages to escape. However, he runs into something a lot worse than the strange villagers. So yes, the plot line was interesting enough, but I just felt it was executed a bit poorly. I felt as if the ending didn't tie in with the whole book. I don't want to give away any spoilers, but I will say that if the author was going for that ending, maybe he should've rethought about whether or not to have a mysterious village in the book as the village and the ending don't really mesh well.
I did like Daryl. He seemed like your everyday, normal working man. However, I think he was a bit too intellectual for me to fully relate to. As for the villagers, I can't really comment on them because I felt like there wasn't enough back story on the village and its people to fully form an opinion. I would've liked more back story on the village, and I feel that with more back story, the book would've been less confusing and more interesting.
There wasn't much dialogue in the book which I found disappointing. It seemed like all that was in the book was adjectives and too much description for my liking. Not only that, but I felt that the words used were too intellectual for a common reader such as myself. A lot of the time I didn't even know what the words meant, and this lead to a lot of confusion and lack of interest for me. It's just too wordy of a book if that makes sense. There are a few swear words and a tiny bit of violence. There is also a little bit of sexual references but only in one or two scenes, and it's not very graphic.
Overall, Savage by Gary Fry has a promising story line, but with all the big words, too much description and not enough dialogue, it just falls flat. It doesn't help that the mysterious village has no back story and that the ending doesn't really mesh with the rest of the story.
Personally, I wouldn't recommend this book unless you know words that aren't used in every day conversations or if you're an English major. I'd say this book is written for those 18+.
<b>I'd give Savage by Gary Fry a 2 out of 5.</b>
(I received a free ecopy of this book from the publisher through Netgalley for an honest and unbiased review).
When I read the blurb for this novella, I was a little bit interested especially when it came to the mysterious village. The whole creature thing isn't usually what I read when it comes to the horror genre, but as this was a short read, I thought I'd give it a try. However, it wasn't something I can say I enjoyed.
I don't really like or dislike the title. It's a bit plain and boring, and I don't really see what it has to do with the book unless it pertains to what the villagers call the undisciplined. No mention of the word savage was ever used.
The cover of this book reminds me of a book from the time of Alfred Hitchcock. I believe that the cover does suit the book.
The world building starts off being believable. It was quite easy to picture a man driving along a country road, his car dying, and then he mysteriously gets transported to a strange village. However, the author starts talking about angles and shapes, and I just found myself being really confused. I wouldn't say this made the world building any less believable but just confusing, at least for me.
I thought the pacing to be a bit too slow for my liking. There's not really any action until almost the very end of the book. Luckily this book is short or else I would've quit reading it before I was finished.
The plot is interesting enough. A man's car breaks down just outside some strange village. The man goes into the village and notices how perfectly angular the people and the landscape is. The villagers start talking about the undisciplined. The man ends up getting locked up but manages to escape. However, he runs into something a lot worse than the strange villagers. So yes, the plot line was interesting enough, but I just felt it was executed a bit poorly. I felt as if the ending didn't tie in with the whole book. I don't want to give away any spoilers, but I will say that if the author was going for that ending, maybe he should've rethought about whether or not to have a mysterious village in the book as the village and the ending don't really mesh well.
I did like Daryl. He seemed like your everyday, normal working man. However, I think he was a bit too intellectual for me to fully relate to. As for the villagers, I can't really comment on them because I felt like there wasn't enough back story on the village and its people to fully form an opinion. I would've liked more back story on the village, and I feel that with more back story, the book would've been less confusing and more interesting.
There wasn't much dialogue in the book which I found disappointing. It seemed like all that was in the book was adjectives and too much description for my liking. Not only that, but I felt that the words used were too intellectual for a common reader such as myself. A lot of the time I didn't even know what the words meant, and this lead to a lot of confusion and lack of interest for me. It's just too wordy of a book if that makes sense. There are a few swear words and a tiny bit of violence. There is also a little bit of sexual references but only in one or two scenes, and it's not very graphic.
Overall, Savage by Gary Fry has a promising story line, but with all the big words, too much description and not enough dialogue, it just falls flat. It doesn't help that the mysterious village has no back story and that the ending doesn't really mesh with the rest of the story.
Personally, I wouldn't recommend this book unless you know words that aren't used in every day conversations or if you're an English major. I'd say this book is written for those 18+.
<b>I'd give Savage by Gary Fry a 2 out of 5.</b>
(I received a free ecopy of this book from the publisher through Netgalley for an honest and unbiased review).
Hazel (1853 KP) rated Paper Towns in Books
Dec 7, 2018
This was my book of the month for March 2014. You can view and reblog my Tumblr post here: http://fuzzysparrow.tumblr.com/post/81305903630/x
<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Chris Sawin (602 KP) rated Rainy Dog (1997) in Movies
Jun 19, 2019
Rainy Dog introduces us to Yuuji, a yakuza hitman who lives in Taiwan. He mentions later on in the film that his grandma always told him that going out in the rain was bad luck and that couldn't be more true. Not too long after he received word from his brother that a hit was put on his former boss and was killed recently, a woman comes busting into his house while he's sleeping. She's brought a little mute boy named Ah Chen with her who she says is his son. She's taken care of him up until this point and he is now Yuuji's responsibility. Yuuji pretty much ignores Ah Chen and continues to carry out hits to pay the bills and even goes to a whore house while Ah Chen tags along every step of the way. When the prostitute(Lily) he'd been spending time with says she'd like to go somewhere where it doesn't rain, Yuuji takes it a little too seriously and kills the wrong people in order to get a little extra cash. Now, trying to stay one step ahead of the boss he was working for in Taiwan and his men, Yuuji tries to get Lily and Ah Chen out of town but doesn't count on bonding with a prostitute and a mute to become a dysfunctional family of sorts.
Rainy Dog is part of Takashi Miike's Black Society Trilogy. Shinjuku Triad Society, Rainy Dog, and Ley Lines make up the entire trilogy. The main reason I'm writing this review is because if you're familiar with any of Miike's former works, then you're probably expecting the black humor, crazy sex, and over the top violence and gore you may have seen in films like Ichi the Killer, Visitor Q, or Audition. Well, this has none of that. Rainy Dog is still dark and has a great sense of atmosphere, but has none of the things you may have thought were signature of a Miike film. The heavy rain may not sound like a lot on paper, but its presence throughout the film adds more to the overall feel of the movie than you may think. This is a crime drama and while it could have still very easily attained that R rating, it still doesn't show a whole lot. It's actually what it doesn't show that helps get the point across. Sometimes it's just better to let the viewer use their imagination.
I'm a fan of Miike's work. I really am. I'm hearing this is the best of the Black Society Trilogy though and if that's the case, then I'm going to be a little disappointed. I enjoyed Rainy Dog, but I felt there was room for improvement since it did seem to drag in certain scenes. This is actually a more character driven effort with drama and heartfelt scenes, scenes you'd never think you'd see in a Miike film, and I'm all for the unexpected. Maybe I was just a little letdown though as I do like the over the top violence Miike is known best for.
Rainy Dog is not a bad film, by any means. In fact, I'd recommend seeing it. I actually heard people comparing it to Unforgiven and Leon the Professional, so you'll probably like this if you enjoyed either of those films. Some fans say this is in Miike's top three best films of all time. I wouldn't go that far, but it's definitely worth renting or owning if you like crime films.
Do you remember that line from Kill Bill Vol. 1 that went something like this:
"It was not my intention to do this in front of you. For that, I'm sorry. But you can take my word for it, your mother had it coming. When you grow up, if you still feel raw about it, I'll be waiting." ?
It feels like it's an homage to this movie as there's a line almost identical to it:
"Grow up. Then come and kill me. I'll be waiting for you."
Rainy Dog is part of Takashi Miike's Black Society Trilogy. Shinjuku Triad Society, Rainy Dog, and Ley Lines make up the entire trilogy. The main reason I'm writing this review is because if you're familiar with any of Miike's former works, then you're probably expecting the black humor, crazy sex, and over the top violence and gore you may have seen in films like Ichi the Killer, Visitor Q, or Audition. Well, this has none of that. Rainy Dog is still dark and has a great sense of atmosphere, but has none of the things you may have thought were signature of a Miike film. The heavy rain may not sound like a lot on paper, but its presence throughout the film adds more to the overall feel of the movie than you may think. This is a crime drama and while it could have still very easily attained that R rating, it still doesn't show a whole lot. It's actually what it doesn't show that helps get the point across. Sometimes it's just better to let the viewer use their imagination.
I'm a fan of Miike's work. I really am. I'm hearing this is the best of the Black Society Trilogy though and if that's the case, then I'm going to be a little disappointed. I enjoyed Rainy Dog, but I felt there was room for improvement since it did seem to drag in certain scenes. This is actually a more character driven effort with drama and heartfelt scenes, scenes you'd never think you'd see in a Miike film, and I'm all for the unexpected. Maybe I was just a little letdown though as I do like the over the top violence Miike is known best for.
Rainy Dog is not a bad film, by any means. In fact, I'd recommend seeing it. I actually heard people comparing it to Unforgiven and Leon the Professional, so you'll probably like this if you enjoyed either of those films. Some fans say this is in Miike's top three best films of all time. I wouldn't go that far, but it's definitely worth renting or owning if you like crime films.
Do you remember that line from Kill Bill Vol. 1 that went something like this:
"It was not my intention to do this in front of you. For that, I'm sorry. But you can take my word for it, your mother had it coming. When you grow up, if you still feel raw about it, I'll be waiting." ?
It feels like it's an homage to this movie as there's a line almost identical to it:
"Grow up. Then come and kill me. I'll be waiting for you."
Gareth von Kallenbach (980 KP) rated The Dark Tower (2017) in Movies
Jun 19, 2019
Adapting Stephen King stories for the screen has long been a difficult problem for Hollywood. For every “Misery” and “The Shawshank Redemption”, there are many others such as “The Mangler”, “Cell”, “and Graveyard Shift” and many more where things did not go as planned.
The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.
Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.
Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.
The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.
Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.
The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.
The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.
This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.
People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.
There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.
http://sknr.net/2017/08/03/the-dark-tower/
The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.
Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.
Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.
The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.
Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.
The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.
The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.
This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.
People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.
There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.
http://sknr.net/2017/08/03/the-dark-tower/
My rating: 3.5
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
Before beginning this book readers need to be aware, particularly those of a more fragile nature, that it contains themes of mental illness, sexual abuse and suicidal tendencies; but that does not mean this is not a great book. The strap line on the cover of <i>Black Box</i> by Cassia Leo says “Not just another love story” implying that whilst it does fall under the romantic genre there is something more to the novel.
The book begins, in a way, with a cliffhanger. The date is January 8th and the narrator appears to be about to experience, and possibly die, in a plane crash. Before the author reveals the outcome she back tracks to January 3rd where the story, <i>Black Box</i>, genuinely begins.
There are two main characters and the narrative constantly changes from one point of view to the other. This helps the reader to understand both characters’ experiences: past and present. Nineteen-year old Mikki wants to kill herself. She has tried more than once in the past but this time she has a more detailed plan, one that her family would be unable to interfere with. By lying about her real intentions she books a flight to Los Angeles to get as far away from Boston as she can, however she does not anticipate the severe snowy weather which cancels all flights for the next few days.
Stranded at the airport she meets Crush, a guitar playing Harvard student who was meant to be on the same flight as her. With the niggling feeling that he has met her before, Crush convinces Mikki to go to a coffee shop with him and later, sensing her reluctance to return home, offers to share a double bedroom suite with her at a local hotel until the flights can be rescheduled. During this time together Crush works out why he recognizes Mikki. He once saved her life after she was physically abused and can prove this as he left the only copy of a book his grandpa wrote, titled <i>Black Box</i>, with her that night; a book she still possesses.
The few days they spend in each other’s company helps Mikki more than the years of therapy she has endured since being diagnosed with bipolar. It also helps Crush deal with his own demons and both of them begin to realize they want to live. They also have fallen in love for the first time in their lives and begin to believe they were meant to be together.
It always seems unrealistic that characters in novels fall in love so quickly but their devastating pasts make the reader yearn for them to stay together; they both deserve some happiness and a life worth living. The first person narratives are written so well it is like reading a true story rather than fiction, which makes their experiences even more distressing. Sadly there are people in the world that would be able to relate to either Mikki or Crush, and depending on their current situation may prefer not to read this book. However, Leo has mentioned in her acknowledgments that readers have contacted her to share their own personal experiences.
The downside of this novel was the use of foul language. That may not bother some people, and it is evident that the world today is less shocked by swear words, but it is not necessary to include so much of it. The language was probably intended to make it more realistic and emphasize the pain the two characters feel. If it had only been during the dialogue that these words were used it would have been better than reading them throughout the narrative.
Although shocking and dark in nature, <i>Black Box</i> gets very gripping, especially as life seems to be looking up for Mikki, yet the reader has already read about the upcoming plane crash. With breath held in hope that everything will turn out okay, it is easy to rush through the final chapters. Whether or not there is a happy ending is something you will have to find out by reading it…
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
Before beginning this book readers need to be aware, particularly those of a more fragile nature, that it contains themes of mental illness, sexual abuse and suicidal tendencies; but that does not mean this is not a great book. The strap line on the cover of <i>Black Box</i> by Cassia Leo says “Not just another love story” implying that whilst it does fall under the romantic genre there is something more to the novel.
The book begins, in a way, with a cliffhanger. The date is January 8th and the narrator appears to be about to experience, and possibly die, in a plane crash. Before the author reveals the outcome she back tracks to January 3rd where the story, <i>Black Box</i>, genuinely begins.
There are two main characters and the narrative constantly changes from one point of view to the other. This helps the reader to understand both characters’ experiences: past and present. Nineteen-year old Mikki wants to kill herself. She has tried more than once in the past but this time she has a more detailed plan, one that her family would be unable to interfere with. By lying about her real intentions she books a flight to Los Angeles to get as far away from Boston as she can, however she does not anticipate the severe snowy weather which cancels all flights for the next few days.
Stranded at the airport she meets Crush, a guitar playing Harvard student who was meant to be on the same flight as her. With the niggling feeling that he has met her before, Crush convinces Mikki to go to a coffee shop with him and later, sensing her reluctance to return home, offers to share a double bedroom suite with her at a local hotel until the flights can be rescheduled. During this time together Crush works out why he recognizes Mikki. He once saved her life after she was physically abused and can prove this as he left the only copy of a book his grandpa wrote, titled <i>Black Box</i>, with her that night; a book she still possesses.
The few days they spend in each other’s company helps Mikki more than the years of therapy she has endured since being diagnosed with bipolar. It also helps Crush deal with his own demons and both of them begin to realize they want to live. They also have fallen in love for the first time in their lives and begin to believe they were meant to be together.
It always seems unrealistic that characters in novels fall in love so quickly but their devastating pasts make the reader yearn for them to stay together; they both deserve some happiness and a life worth living. The first person narratives are written so well it is like reading a true story rather than fiction, which makes their experiences even more distressing. Sadly there are people in the world that would be able to relate to either Mikki or Crush, and depending on their current situation may prefer not to read this book. However, Leo has mentioned in her acknowledgments that readers have contacted her to share their own personal experiences.
The downside of this novel was the use of foul language. That may not bother some people, and it is evident that the world today is less shocked by swear words, but it is not necessary to include so much of it. The language was probably intended to make it more realistic and emphasize the pain the two characters feel. If it had only been during the dialogue that these words were used it would have been better than reading them throughout the narrative.
Although shocking and dark in nature, <i>Black Box</i> gets very gripping, especially as life seems to be looking up for Mikki, yet the reader has already read about the upcoming plane crash. With breath held in hope that everything will turn out okay, it is easy to rush through the final chapters. Whether or not there is a happy ending is something you will have to find out by reading it…