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The Mule (2018)
The Mule (2018)
2018 | Crime, Drama, Mystery
Eastwood is back, but is he hero or anti-hero?
It’s delightful to see Clint Eastwood back in front of the camera on the big screen. His last starring film was “Trouble with the Curve” in 2012 – a baseball-themed film that I don’t remember coming out in the UK, let alone remember seeing. Before that was 2008’s excellent “Gran Torino”.

Based on a true story.
“The Mule” is based on a true New York Times story about Leo Sharp, a veteren recruited by a cartel to ship drugs from the southern border to Chicago.

Eastwood couldn’t cast Sharp in the movie as himself because he died back in 2016, so had to personally take the role. (This is #satire…. Eastwood’s last film was the terrible “The 15:17 to Paris” where his ‘actors’ were the real-life participants themselves: you won’t find a review on this site as I only review films I’ve managed to sit through…. and with this one I failed!).

The plot.
Eastwood plays Earl Stone, a self-centred horticulturist of award-winning daylily’s (whatever they are) who is estranged from wife Mary (Dianne Wiest) and especially from his daughter Iris (Alison Eastwood, Clint’s own daughter), who now refuses to speak to him. This is because Earl has let his family down at every turn. The only person willing to give him a chance is his grand-daughter Ginny (Taissa Farmiga, younger sister of Vera). With his affairs in financial freefall, a chance meeting at a wedding leads Earl into a money-making driving job for the cartel operated by Laton (Andy Garcia). (Laton doesn’t seem to have a first name….. Fernando perhaps?).

With has beat-up truck and aged manner, he is invisible to the cops and so highly effective in the role. Even when – as the money keeps rolling in – he upgrades his truck to a souped-up monster!

Loose Morals.
It’s difficult to know whether Eastwood is playing a hero or an anti-hero. You feel tense when Earl is at risk of being caught, but then again the law officers would be preventing hundreds of kilos of cocaine from reaching the streets of Chicago and through their actions saving the lives of probably hundreds of people. I felt utterly conflicted: the blood of those people, and the destruction of the families that addiction causes, was on Earl’s hands as much as his employer’s. But you can’t quite equate that to the affable old-man that Eastwood portrays, who uses much of the money for charitable good-works in his community.

Family values.
In parallel with the drug-running main plot is a tale of Earl’s attempted redemption: “family should always come first”. When the two storylines come together around a critical event then it feels like a sufficient trigger for Earl to turn his back on his life of selfishness. This also gives room for some splendid acting scenes between Eastwood and Wiest. It’s also interesting that Earl tries to teach the younger DEA enforcement agent not to follow in the sins of his past. Bradley Cooper, back in pretty-boy mode, plays the agent, but seemed to me to be coasting; to me he wasn’t convincing in the role. Michael Peña is better as his unnamed DEA-buddy.

Final thoughts.
The showing at my cinema was surprisingly well-attended for a Wednesday night, showing that Eastwood is still a star-draw for box-office even in his old age. And it’s the reason to see the film for sure. His gristled driving turn to camera (most fully seen in the trailer rather than the final cut) is extraordinary.

He even manages to turn in an “eyes in rearview-mirror” shot that is surely a tribute to his Dirty Harry days!

If you can park your moral compass for a few hours then its an enjoyable film of drug-running and redemption. I’d like to suggest it also illustrates that crime really doesn’t pay, but from the end titles scene I’m not even sure at that age if that even applies!
  
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Mothergamer (1543 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
  
To Kill a Mockingbird
To Kill a Mockingbird
Harper Lee | 1989 | Children, Fiction & Poetry
8
8.6 (96 Ratings)
Book Rating
Well, February is definitely the month for discovering classics I’ve missed! For some reason, I’d always classed To Kill a Mockingbird in amongst the Agatha Christie genre of murder mysteries – not that I’ve read those either – and didn’t know enough about it for it to have piqued my interest. Now I’ve read it though, I can see what all the fuss is about, and it’s not surprising that, despite being published in 1960, it was still the <a href="http://www.guardian.co.uk/news/datablog/2012/aug/09/best-selling-books-all-time-fifty-shades-grey-compare">65th best-selling book of all time</a> in 2012. Beware of spoilers!

The story is set in Maycomb, Alabama in the 1930s, and is written from the perspective of Jean Louise ‘Scout’ Finch, who is between six and eight years old as the story progresses. The start of the book does an effective job of introducing us to all the characters. Scout lives with her widowed father, Atticus, a lawyer, her brother Jem (who is 4 years older than her) and Calpurnia, a black woman who acts as a type of mother figure. A friend, Dill, also joins them in the summer. The three children are intrigued by Arthur ‘Boo’ Radley, who lives in the house on the corner but is never seen outside. I really enjoyed this part of the story; it set the scene brilliantly, as well as helping me reminisce about my own childhood. Even if there is no ‘haunted’ house, children will always make one – at least, my brother and I did! With the limitless amounts of imagination children have, there will always be adventures to be had and ‘monsters’ to escape from. There was one particular house, when we were around the same age as Jem and Scout, where they had a doorbell you pulled, like a cord. My brother Josh said it was a doorbell that made you scream every time you pulled it, so we obviously had great fun in pulling it, screaming, and running away. If by some fluke the person living there is reading this, I’m really sorry, but it still makes me laugh! There was also every Christmas, when we went carol singing. We had decided that the houses beyond the wood were richer than the others, and every year would link arms, lighting matches to try and find our way in the dark and telling ghost stories the whole time.

Once everything has been established, the book moves on to a case Atticus is defending. A black man, Tom, has been accused of raping Mayella Ewell, part of a trashy white family with very poor education and even less money. This is where the casual prejudice of the time is evident – Jem and Scout have to put up with people calling their family a “nigger-lover” (sorry if that language offends, it is a direct quote and I mean no harm); Atticus faces repercussions for his whole-hearted attempt to save Tom; and many of the Maycomb women look down on the black community. However, there’s still a touch of hope – the way Atticus defends Tom’s case makes everybody think, a great feat in the setting where black and white people are in completely different classes. In this part of the story, I really looked up to Atticus, in his seemingly-infinite wisdom.

In the final part of the story, Jem and Scout finally get to meet Boo Radley, and it is here that the title of the book becomes apparent. In the middle of the book, after Jem and Scout get air-rifles, it is said:

<blockquote>When he gave us our air-rifles Atticus wouldn’t teach us to shoot. Uncle Jack instructed us in the rudiments thereof; he said Atticus wasn’t interested in guns. Atticus said to Jem one day, “I’d rather you shoot at tin cans in the back yard, but I know you’ll go after birds. Shoot all the bluejays you want, if you can hit ‘em, but remember it’s a sin to kill a mockingbird.”

That was the only time I ever heard Atticus say it was a sin to do something, and I asked Miss Maudie about it.

“Your father’s right,” she said. “Mockingbirds don’t do one thing but make music for us to enjoy. They don’t eat up people’s gardens, don’t nest in corncribs, they don’t do one thing but sing their hearts out for us. That’s why it’s a sin to kill a mockingbird.”</blockquote>

Obviously, not knowing what was coming, I thought the story must eventually be about the children shooting a mockingbird. The last page of the book, though, I realised that it was a lot more subtle and symbolic than that. The mockingjay is Boo Radley, the man who gives when he can and causes no harm.

I really wish I’d read this story as a child, to see what sort of perspective I’d have had back then. Reading as an adult means that, while Scout was a brilliant perspective, I was almost reading as an outsider. I could see her maturing, slowly fitting the pieces together to start acting like an adult, but at the same time it was an undeniably adult reading. I really really enjoyed the book, but I have a feeling it’s one of those multi-faceted ones where you read something different every time. I can’t help thinking that reading it as a child would have been a lot more powerful.

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
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Smashbomb (4683 KP) created a post in Smashbomb AMA

Jul 12, 2019  
AMA: SANDHYA MENON (AUTHOR)
ANSWERS
Author @Sandhya Menon has answered YOUR questions in Smashbomb's AMA.

On your FAQ, you mention you re-read Twilight. Do you enjoy re-reading any other books?
I re-read The Shining by Stephen King every autumn in preparation for the winter months! It’s the perfect creepy winter book, I think. I also tend to re-read Sophie Kinsella—I’m a diehard fan!

What advice would you give to your younger self?
Keep going. There’s definitely a seat for you at the table if you keep writing what you love and keep improving at your craft.

Do you base the characters in your books off of people you know?
My characters are always amalgams of people I know or have known, including me!

What magical creatures do you wish were real?
Fairies! I’ve wanted to be friends with Tinkerbell for a very long time now.
 
What is a genre you would love to write a book in but been too scared to touch and why?
I don’t think there’s any genre I’m afraid to touch, necessarily, but I do wonder if some genres I’d love to write in are a good fit for my brand of fiction. For instance, I’d love to write a few super-dark, twisty, atmospheric books, but I might have to write those under a pen name!
 
What plot device do you feel has been overly used in books?
I don’t think any plot device is overdone unless it’s harmful or bigoted in some fashion. Other than that, it’s all about the author’s unique voice and the spin only they can put on the tropes and devices we know and love (or love to hate)!
 
What do you believe is the most underrated franchise in literature that should get more readers?
Quite a few!
Most recently, I really wanted the book The Belles by Dhonielle Clayton to blow up and get its own movie and TV show and graphic novel and theme park and I’m still bitter that hasn’t happened (yet). I also really adore the Timber Wolves series by Tammy Blackwell and am sorely disappointed they haven’t caught on as much as I feel they deserve to! And I absolutely loved Damocles by S.G. Redling, but almost no one I know has read it, which makes me very sad.

Do you have a favourite character from your books and why?
Gosh, an author picking a favorite character is kind of like a parent picking a favorite child; almost no one could bring themselves to do that! I love all my characters for different reasons.

Which book did you have the most fun thinking up and writing?
I’m really super-excited about my upcoming contemporary fairy tale retelling series. The first book is called Of Curses and Kisses and has a sprinkling of Beauty and the Beast. It follows an Indian princess who must con a misanthropic British aristocrat into falling in love with her to avenge her family’s honor.
There’s no outright magic, but there’s a lot of “is the curse real or isn’t it” ambiguity that was so much fun to write. I dreamed the story three years ago and am so excited it’s finally going to be in bookstores soon!
I’m thrilled to say my UK publisher Hodder and Stoughton has picked it up, so Of Curses and Kisses will be available in the UK in February of 2020!

How much of the books did you write based on personal experiences vs purely fiction you thought up?
All of my books are based loosely on my own experiences with a heaping helping of fiction thrown into the mix! For instance, like Rishi in When Dimple Met Rishi, I struggled a lot with the arts (in my case, writing) not being a “real” or acceptable enough career path for my family. And like Dimple, I struggled with well-meaning adults who told me my biggest mission in life was finding and keeping a husband!
Like Twinkle in From Twinkle, with Love, I worried a lot that no one would be interested in the stories I wanted to tell with my pen (she wants to tell them with her camera). I looked at all the bestselling books or the books being taught to me, and none of the writers looked like me or had a name like mine. Twinkle faces something similar when she looks at the biggest, most successful movies and the often white, male directors who direct them.
And Sweetie’s struggle with her weight and fat-shaming in There’s Something about Sweetie came directly from my own experiences as a fat adult at various points in my life.
 Have you read anything that made you think differently about fiction?
So many things! In high school, I read the short story The Yellow Wallpaper by Charlotte Perkins Gilman and for the first time truly understood how powerful an unreliable narrator could be. Reading Ellen Hopkins’ Crank back when it first came out was such an eye-opener for me about the flexibility of story structure.

Do you read your book reviews? How do you deal with bad or good ones?
I don’t! I’m one of those authors who believes that reviews are for other readers. I get my feedback from a trusted few sources who’ve been with me since the beginning.

How many unpublished and half-finished books do you have?
Too many to count, honestly! I think all authors have a metaphorical trunk full of unfinished work and I’m no different. I have all of these folders on my computer with half-finished stories and novels I’m still very partial to. Sometimes bits and pieces of them make their way into my current books and that’s such a satisfying feeling!

Thanks to Sandhya and her great answers!
  
Food Chain Island
Food Chain Island
2020 | Animals
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!

You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?

Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L

Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!


Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.


The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
  
Knives Out (2019)
Knives Out (2019)
2019 | Comedy, Crime, Drama
Murder mystery films tend to be more fun in theory and anticipation than they are to watch. It’s a genre that I very much enjoy and have indulged in over the years. Yet, if I look back in detail at it, I find that it is the books, especially those of Agatha Christie, that I like much more than anything lasting a couple of hours on the screen. There’s something about the mystery being rushed and squeezed into the cinema artform that is usually anti-climactic or even a full on let down.

Perhaps my favourite of the entire genre is a film that refuses to take itself seriously and is at once a pastiche of the multiple cliches that have accumulated over the years. And that film is, of course, the wonderfully camp, funny and charming 1985 romp Clue, starring Tim Curry and a slough of 80s B stars having the time of their lives. It isn’t a “good” film, it is a cult film, it’s joy being in its absolute lack of pretension or moral judgement. Like the board game that inspired it, it isn’t overly complicated or long, but has just enough cleverness, mirth and ambiance about it to always be a winner.

Rian Johnson’s take on the genre, Knives Out, is aware of these elements at all times, being above all things colourful, playful, arch and glib, but never convoluted or cerebral in an alienating way. He is something of a master at subverting a genre and wringing new life into it; take the invention of the teen noir in Brick, or the blend of assassin time travel sci-fi in Looper. He even gave an entire franchise a new breath of life by re-examining the use of humour and self referencing in Star Wars: The Last Jedi.

All of those previous films have as many detractors as mega fans, proving his style is devisive, for its audacity and its irreverence towards any idea of purism within an established model. And Knives Out is no exception to that. However, it may be the film of his that most people can agree on that they enjoyed, for one reason or another. I think it’s as interesting to ask why that is as it is to talk about the film itself… so, I will. At least, I’ll try to do both without losing my train of thought.

Firstly, it looks stunning; the palate of rich colours used in the poster and all marketing just make it look like something you want to immerse yourself in – every jacket, tie, dress, or piece of furniture is designed to precision, and it works like a dream of the genre you may have once had, as if it had been plucked directly from your subconscious. As in all good murder mysteries, the location, props and costumes should hold as much character as the actors, and the stately home of the Thrombey family certainly provides plenty of atmosphere in every texture and material on display.

Of course, the cast of characters is wonderfully put together with some inspired casting of familiar faces and actors you trust, such as Toni Collette and Michael Shannon, together with a few we don’t see enough of these days, such as Jamie Lee Curtis and Don Johnson, who both manage to create something as memorable as anything they did in their golden days. Add to the mix two bone fide action film superstars in Daniel Craig and Chris Evans, who leave the baggage of their most famous characters far behind and manage to convince you they are real actors again, the former with the aide of a jarring but hilarious Southern drawl, that grates at first but is a perfect choice on reflection.

Then there are the two lynchpins of this film’s ultimate success and joy: the exceptional legendary gravitas of 90 year old Christopher Plummer as the patriarch and victim at the centre of the intrigue, and the quite glorious revelation of Ana de Armas, whose charisma, beauty and skill in this delicately balanced role was the most impressive thing for me about the whole production. It may be Craig who is the ever present focus, as the detective tasked with solving the “crime”, but it is de Armas that you will remember most long after the credits roll.

As for the plot, well… I obviously can’t talk about it without ruining the whole thing. But, I can say that it isn’t far into the intricate web of motives, alibis and secrets before you start to sense this is going somewhere different, even unique. The examination of the relationships and personalities, and the extent to which they each demonstrate greed and selfishness is fascinating, superceding the crime that exists on the surface with a swamp of far seedier and unpleasant goings-on. Craig’s suave Benoit Blanc isn’t so much a detective here as a family therapist, or perhaps a supernatural presence in the style of the old classic, An Inspector Calls. Perhaps, it is suggested, no one completely escapes guilt and shame here… or do they? Are we looking for a murderer, or the only morally good person amidst a pack of dogs?

Another key element is how modern and unstuffy it feels, despite the country house and riches this is no play of manners, quite the opposite – no one here is on their best behaviour for the sake of decorum, and being upper class is an idea played with rather than enforced. The tea and cakes of the classic Christie, such as Murder on the Orient Express is replaced by smartphones and similar trappings, that identify it as definitely 2019 and no period piece. The concerns and themes are very much rooted in our present problems, and for that it engages and resonates in ways a costume drama just can’t do.

Upon finishing it for the first time, you may be thinking “sure, OK, I enjoyed that… but I’m not blown away here”. Then, as it sinks in over coming weeks, you find yourself recommending it to people, and thinking about how good it is in ways you didn’t initially think about. And that is surely why it was so embraced by the critics and paying public alike; it is a likeable, fun film, that can also stand some artistic scrutiny. It isn’t the smartest, or prettiest, or most meaningful film ever made, but it is enough of all three to make it an instant mini-classic, in my opinion.

I feel like there is maybe more to say about it, which is always a good sign, but that will do for now. I’d be happy to discuss it with anyone that feels the need. Or hear from anyone that didn’t like it! It would be interesting to hear that side of it, because I haven’t heard many negative comments on it at all. I don’t think I would defend it as a masterpiece to the end of the Earth, ‘cos it ain’t that good. I’m just hard pressed to find a serious fault. And it’s great when one of those sneaks up on you!
  
Okami HD
Okami HD
2017 | Action/Adventure
Okami is one of my personal favorite games. When it came out on the PS2 I played it often. When I saw that Okami HD was available for PS4, I got it immediately. I was thrilled to play one of my favorite games again. This was also a game I chose to stream on my Twitch channel. The things I loved about Okami were still here in the HD remastered version. The art style was as beautiful as ever and the music was great. The story and the characters that I remembered brought a smile to my face. Playing as the white wolf god Amaterasu with her little Poncle pal Issun was so much fun. Exploring everywhere is half the fun because each area is so different from the next.



Amaterasu exploring.

The story is very much about helping nature as Amaterasu is a god and referred to as the mother of all. The goal is to find her celestial brush techniques and use them on your adventure as needed. For example a technique called Bloom, has you putting the celestial brush on a dead tree and when you do it, there is a beautiful cutscene that shows the tree blooming with cherry blossoms. When you do it with the guardian trees, an even prettier cutscene happens that rids the land of the curse and everything blooms and there are cute animals too.



Using the celestial brush to use the bloom technique.


Since Amaterasu is a god, she needs praise in order to level up her skills and health. There are several ways to do this. One way is by feeding the animals throughout the lands. You can buy food for the animals from the merchants in the towns. When you feed the animals the food they like you earn praise. The biggest one of course is healing all the guardian trees and healing the trees throughout the different areas. You can also do all the side quests and help the people you meet and you earn praise from helping them. When you have enough praise for various things such as increasing your ink pots or your health, you can upgrade them with all the praise you have earned.

There are also digging mini games where Amaterasu uses her digging abilities and celestial brush skills to help people find things. The digging mini game can be a little frustrating because it does not give you a lot of time and you have to look for blossoms with timer orbs and use bloom on them to add extra time. When you use your brush skills, the timer is still counting down so you have to be as fast as you can. If you run out of time, you have to start over again. This is why it can be a little frustrating, but the game is still fun.



The digging mini game in action. Be fast!


There are all kinds of demons to fight and you earn experience points, yen, and extra ink when you beat them. For the story there are several boss demons you need to fight. There are different strategies for each boss and you need to use your celestial brush skills in order to defeat them. This is where the art style of Okami really shines as no two bosses are alike and using the skills is a creative way to handle them. However, I did have a huge issue with the final boss fight. It was over the top and ridiculous. While I understand that it was meant to be a challenge, this fight had everything but the kitchen sink. There were at least five different things I had to avoid, dodge, or not get crushed under. This also caused frustration with my streaming because from the beginning Okami had been very stream friendly and everyone was enjoying it. When I got to the final boss however, it blocked the scenes. If it was just the cutscenes I could understand that, but it blocked the entire final boss fight and the closing credits. I get that they want to avoid spoilers too, but at this point if a person is watching the streaming and people have been watching since the beginning, there is no point in blocking the final scenes. I know I am fairly new to streaming and currently I am streaming from my PS4 until I get the equipment I need, but this was definitely incredibly infuriating. I did finish the game, but I felt I had to apologize to my viewers for this happening and I did. Luckily, they were all very supportive and understanding about the whole thing.



One of the boss battles in Okami.

In spite of that frustration I did enjoy the game. Okami is still a game that is dear to my heart because of the story, the art style, the characters, and wonderful music. It is fun to play and overall I did enjoy streaming it because I got to share a game I loved with everyone. It is a game that celebrates friendship, love, and doing your best to be kind and help others which is something I talk about often. A game that is not only fun to play, but offers such a wonderful story with those ideals is a pretty fantastic thing. After the game is done, you can play a new game plus with all the items and upgrades you have earned. You can also get any side quests you missed. Okami was so much fun to play again and I'm happy that we got to go on that adventure together. Thanks for reading, everyone. See you at the next adventure!
  
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Jayme (18 KP) rated Underwater in Books

Mar 28, 2018  
Underwater
Underwater
Marisa Reichardt | 2016 | Contemporary, Young Adult (YA)
10
10.0 (1 Ratings)
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Contains spoilers, click to show
Marisa Reichardt’s debut novel Underwater is a compelling account of a teenage girl’s struggles with agoraphobia caused by a traumatic shooting taking place in her high school. The book intended for a young adult audience follows Morgan as as she tries to cope with several adversities in her life, primarily the fear of leaving her apartment. Morgan was content with wearing the same pajamas everyday while she did her schoolwork online and ate grilled cheese for lunch until a boy her age named Evan moved in next door. Evan showed up on Morgan’s door step smelling like the ocean, reminding her of summer and everything she missed outdoors. With help from Evan, her psychiatrist, her mom, and her little brother Ben, Morgan is able to finally confront her fears and take necessary steps toward recovery.

I found myself connecting to Morgan more than any other character within the book, and that connection began early on in her description of the day her younger brother was born.

"I think of Ben on the day he was born, all chubby and pink and bald. … I think of the newborn Ben next to my mom’s hospital bed and rocking him under dim lights while he slept in my arms. I fall asleep to the feeling of a love I never knew until my brother got here."

Being the youngest in my family and having no experience with anyone I knew having children, I was especially excited when my only sister got pregnant with her first child. I sat in an uncomfortable chair across the room from my sister’s hospital bed for thirteen hours while she was in labor. When she was finally ready to push, I stood at her side giving words of encouragement, and she even gave me the honor of cutting my nephew’s umbilical cord. I remember the warmth of my tears as I heard my nephew cry out, sucking in his first breaths of air. I left the hospital shortly after his delivery, allowing my sister to get some rest. I returned a few hours later and held my tiny nephew in my arms for the first time. I love plenty of people in my life, but it wasn’t until I watched my newborn nephew as he slept swaddled in the hospital-issued blanket that I fully understood the depths of the love I was capable of producing. The astonishment I felt holding my precious nephew can be compared to the feelings Morgan had toward her brother the day he was born.

What I found to be most fascinating about this book is the way the author tackles the problem of school shootings in a way that humanizes the shooter and his victims. Instead of making the shooter out to be a merciless attacker, he was demonstrated as a victim of neglect among his peers who deserves forgiveness for his mistakes. There have been one hundred and seventy-four school shootings in America since the year 2003. School shootings are a recurring issue in our society.

"Before Aaron’s Facebook was disabled, news outlets released photographs from his profile. They found the worst ones. The ones that painted the picture of a kid who was angry and alone. They interviewed neighbors who said Aaron spent weekends tinkering in the garage. His mom revealed Aaron had been in therapy since middle school. His dad revealed he kept guns in the house. For protection. From the world. Not from his son. Those were guns Aaron brought to school onOctober fifteenth. … And the only person who could give us answers, who could tell us why, was gone."

The media is quick to make the shooter out to be a monster instead of acknowledging the idea that people make drastic decisions, like one of shooting up a school, because they have no one to turn to.
Other personal accounts of shootings have been written, but there is nothing like this fictional demonstration of the aftereffects of such occurrences. Misty Bernell, the mother of a student killed in the Columbine High School shooting taking place in 1999, wrote the book She Said Yes: The Unlikely Martydom of Cassie Bernall as a way of commemorating her daughter and spreading awareness of the lives lost in the tragic massacre. Reichardt manages to establish a point of view that allows readers to show empathy toward a victim in the shooting the same way Bernell does without downplaying the internal struggles Aaron, the shooter in the novel, may have been experiencing.

The successful manner in which Reichardt explores a real-time societal issue from a unique perspective provides enough grounds for me to recommend the book. However, I was also able to find many characteristics that made me feel invested in the well-being of the each of the characters within the novel. Morgan works especially hard to go outside in order to see her brother perform in his kindergarten play, the psychiatrist meets with Morgan for free because the psychiatrist wanted Morgan to know she was being heard, Evan offering his old prepaid cell phone to Morgan so they could send text messages to communicate the problems Morgan was too afraid to talk about out loud, and the way Morgan’s mother compromises with Morgan and attempts to understand her feelings. Each character demonstrates selflessness and unconditional love while maneuvering through a situation where love and support are crucial to the mental health of everyone involved. Reading about people who truly care about each other and work to build each other up in a difficult time instead of worrying only of themselves is refreshing.