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Nothing Tastes as Good
Nothing Tastes as Good
8
8.0 (1 Ratings)
Book Rating
I happened to see this book by chance, in my local library. I was drawn to it because it's cover, it's title - I'm anorexic, and I happen to be drawn to things relating to mental health. It doesn't expressly say on it that it's about anorexia, but the cover made it pretty obvious to me. A warning to anyone that wants to read it: it's hard. If you suffer from something like this, like me, then you will probably have difficulty reading something so close to home. Especially if you're recovering. But it gets better. (I mean the book; I'm not using that "life gets better" crap.)

So Annabel is dead. I'm studying The Lovely Bones at school so the whole beyond-death narration isn't that special to me now. But Hennessy does it pretty differently to Sebold.

We don't know much about Annabel, not at first. But we begin to learn about her while she helps her assigned "soul-in-need" - The Boss (definitely not God) has promised her a final communication with her family if she helps Julia. And this looks easy, at first - Julia is from Annabel's old school, with a loving family and good grades. Everything is fine, except she's fat. Annabel thinks this should be easy - after all, she's an expert in weight loss. She lost weight until she died.

But Annabel soon finds out that Julia's issues are a whole lot more complex than her weight. At first, losing weight helps. But then her old scars come back to haunt her, and Annabel realises that maybe losing weight isn't going to fix all her problems.

Aside from the obvious issue, this book does talk about a lot of important topics. It covers friendships and relationships, like most YA novels do, but it also combats ideas on feminism, affairs with older men, and people all having their own hidden demons.

At first, I wasn't keen on Annabel. I wanted to like her - I felt I should, because I could relate to her story so much. But she was a bitch. She wanted other people to be like her, and rather than encouraging recovery and health and happiness, she shared tipped on weight loss. It really did hurt to read. Her ideas on "perfection" and being weak for eating just really hit a nerve for me. Not because it was wrong (though I'd never encourage an eating disorder in someone else), but because it's exactly how I'd think about myself. Her behaviours, her worries, her anger - they were so real.

But Annabel, despite being dead, grows alongside Julia. Yes, she tells Julia to starve herself and run on an empty stomach and hate herself, but eventually she starts to feel for her. She wants Julia to combat her issues, to actually be happy. And she realises, despite having been so upset with her old friends for recovering, that maybe she wasted her life. Maybe she could have been something more, rather than striving to be less.

I found this really emotional. Annabel's love for her sister, the sister she neglected for years while she was focused on her goals, and the future she cut short. The way Julia's life changed when her passion for writing and journalism was overtaken by her obsession with food, calories, exercise. It's so real and so sad. And the ending isn't "happily ever after" - Annabel's still dead, Julia's in counselling - but it's real. It gives hope that things can change, that Julia can really achieve happiness.

At first, I didn't like this that much. I know Annabel is just a character, but I just didn't like her. She was one of those girls that makes anorexia sound like a choice, a lifestyle, and I hated that. But later she realises she is sick, and I actually felt sorry for her. I was sorry that she had been brainwashed by her illness into believing she was doing what was right.

The only reason I'm giving just 4.5 stars to this book is because Annabel was a bitch. Yes, she is a character, and yes, she grows considerably throughout the novel, but her encouragement of EDs just drove me insane. Personal pet peeve, I guess.
  
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Precious You
Precious You
Helen Monks Takhar | 2020 | Thriller
8
8.0 (2 Ratings)
Book Rating
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I am extremely happy and excited to be part of the blog tour for Precious You by Helen Monks Takhar. Thank you to the team at HQ - for sending me a copy in exchange for an honest review. Check out the other book bloggers that are part of the tour as well: 

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<b><i>Synopsis:</i></b>

When Lily is hired as the new intern at Leadership magazine, where Katherine is editor-in-chief, her arrival threatens the very foundations of the self-serving little world that Katherine has built. But before long, she finds herself obsessively drawn to Lily, who seems to be a cruel reminder of the beauty and potential Katherine once had, things she senses Lily plans to use against her.

Is Katherine simply paranoid, jealous of Lily's youth as she struggles with encroaching middle age? Is Lily just trying to get ahead in the cutthroat world of publishing? Or is there a more sinister motivation at play, fueled by the dark secrets they're both hiding? As their rivalry deepens, a disturbing picture emerges of two women pitted against each other across a toxic generational divide--and who are desperate enough to do anything to come out on top.

<b><i>My Thoughts:</i></b>

Wow - what an experience this book was. I haven’t read a book this fucked-up (in the best possible way) since I read Anonymous Girl and The Silent Patient. Just wow. 

Okay, now that I have gathered my thoughts, let’s begin this review properly. 

Precious You is a very exciting book, looking from a psychological aspect. We witness the battle between a “Snowflake” and a Generation-X. The battle of two women; one trying to conquer the world, the other one trying to stay relevant. 

Both Katherine and Lily were very realistic characters. Both with opposing opinions on the world. And both with two completely different goals. Both fighting over power in every possible field that they share in common. But what I love the most is that I was able to understand both points of view. I found myself feeling for both of them, even though sometimes I couldn’t in my right mind understand their choices and their actions. 

<b><i>But they both spoke to me.</i></b>

Each in their different way, for a different thing. And this is something I haven’t encountered in a long time. To be able to connect with both the victim and the villain. Despite us not knowing which is which until the very end of the book.

The other aspect I loved was the cat and mouse game they were playing. I haven’t seen a book so upsetting and twisted in a very long time. And I really loved it. Some things those women did are properly twisted. Really fucked-up. But I enjoyed reading it. It took me to another world, another reality where dark and twisted was the new normal.  

It was interesting to witness such a vivid battle between two generations. The fear of new young people invading people’s space. The fight to get to the top, because of the people that have been at your workplace longer and have more knowledge. The wicked ways of how HR handled their issues. How your interns and your team can quickly turn on you if you stop delivering. It was interesting to read how the magazine worked as a company. I think the author did a great job at describing how one reality works.

I definitely recommend it - it is fast paced and very dark and twisty. If you love psychological thrillers, this one will be the right book for you!

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The Mule (2018)
The Mule (2018)
2018 | Crime, Drama, Mystery
Eastwood is back, but is he hero or anti-hero?
It’s delightful to see Clint Eastwood back in front of the camera on the big screen. His last starring film was “Trouble with the Curve” in 2012 – a baseball-themed film that I don’t remember coming out in the UK, let alone remember seeing. Before that was 2008’s excellent “Gran Torino”.

Based on a true story.
“The Mule” is based on a true New York Times story about Leo Sharp, a veteren recruited by a cartel to ship drugs from the southern border to Chicago.

Eastwood couldn’t cast Sharp in the movie as himself because he died back in 2016, so had to personally take the role. (This is #satire…. Eastwood’s last film was the terrible “The 15:17 to Paris” where his ‘actors’ were the real-life participants themselves: you won’t find a review on this site as I only review films I’ve managed to sit through…. and with this one I failed!).

The plot.
Eastwood plays Earl Stone, a self-centred horticulturist of award-winning daylily’s (whatever they are) who is estranged from wife Mary (Dianne Wiest) and especially from his daughter Iris (Alison Eastwood, Clint’s own daughter), who now refuses to speak to him. This is because Earl has let his family down at every turn. The only person willing to give him a chance is his grand-daughter Ginny (Taissa Farmiga, younger sister of Vera). With his affairs in financial freefall, a chance meeting at a wedding leads Earl into a money-making driving job for the cartel operated by Laton (Andy Garcia). (Laton doesn’t seem to have a first name….. Fernando perhaps?).

With has beat-up truck and aged manner, he is invisible to the cops and so highly effective in the role. Even when – as the money keeps rolling in – he upgrades his truck to a souped-up monster!

Loose Morals.
It’s difficult to know whether Eastwood is playing a hero or an anti-hero. You feel tense when Earl is at risk of being caught, but then again the law officers would be preventing hundreds of kilos of cocaine from reaching the streets of Chicago and through their actions saving the lives of probably hundreds of people. I felt utterly conflicted: the blood of those people, and the destruction of the families that addiction causes, was on Earl’s hands as much as his employer’s. But you can’t quite equate that to the affable old-man that Eastwood portrays, who uses much of the money for charitable good-works in his community.

Family values.
In parallel with the drug-running main plot is a tale of Earl’s attempted redemption: “family should always come first”. When the two storylines come together around a critical event then it feels like a sufficient trigger for Earl to turn his back on his life of selfishness. This also gives room for some splendid acting scenes between Eastwood and Wiest. It’s also interesting that Earl tries to teach the younger DEA enforcement agent not to follow in the sins of his past. Bradley Cooper, back in pretty-boy mode, plays the agent, but seemed to me to be coasting; to me he wasn’t convincing in the role. Michael Peña is better as his unnamed DEA-buddy.

Final thoughts.
The showing at my cinema was surprisingly well-attended for a Wednesday night, showing that Eastwood is still a star-draw for box-office even in his old age. And it’s the reason to see the film for sure. His gristled driving turn to camera (most fully seen in the trailer rather than the final cut) is extraordinary.

He even manages to turn in an “eyes in rearview-mirror” shot that is surely a tribute to his Dirty Harry days!

If you can park your moral compass for a few hours then its an enjoyable film of drug-running and redemption. I’d like to suggest it also illustrates that crime really doesn’t pay, but from the end titles scene I’m not even sure at that age if that even applies!
  
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Mothergamer (1598 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
  
To Kill a Mockingbird
To Kill a Mockingbird
Harper Lee | 1989 | Children, Fiction & Poetry
8
8.6 (96 Ratings)
Book Rating
Well, February is definitely the month for discovering classics I’ve missed! For some reason, I’d always classed To Kill a Mockingbird in amongst the Agatha Christie genre of murder mysteries – not that I’ve read those either – and didn’t know enough about it for it to have piqued my interest. Now I’ve read it though, I can see what all the fuss is about, and it’s not surprising that, despite being published in 1960, it was still the <a href="http://www.guardian.co.uk/news/datablog/2012/aug/09/best-selling-books-all-time-fifty-shades-grey-compare">65th best-selling book of all time</a> in 2012. Beware of spoilers!

The story is set in Maycomb, Alabama in the 1930s, and is written from the perspective of Jean Louise ‘Scout’ Finch, who is between six and eight years old as the story progresses. The start of the book does an effective job of introducing us to all the characters. Scout lives with her widowed father, Atticus, a lawyer, her brother Jem (who is 4 years older than her) and Calpurnia, a black woman who acts as a type of mother figure. A friend, Dill, also joins them in the summer. The three children are intrigued by Arthur ‘Boo’ Radley, who lives in the house on the corner but is never seen outside. I really enjoyed this part of the story; it set the scene brilliantly, as well as helping me reminisce about my own childhood. Even if there is no ‘haunted’ house, children will always make one – at least, my brother and I did! With the limitless amounts of imagination children have, there will always be adventures to be had and ‘monsters’ to escape from. There was one particular house, when we were around the same age as Jem and Scout, where they had a doorbell you pulled, like a cord. My brother Josh said it was a doorbell that made you scream every time you pulled it, so we obviously had great fun in pulling it, screaming, and running away. If by some fluke the person living there is reading this, I’m really sorry, but it still makes me laugh! There was also every Christmas, when we went carol singing. We had decided that the houses beyond the wood were richer than the others, and every year would link arms, lighting matches to try and find our way in the dark and telling ghost stories the whole time.

Once everything has been established, the book moves on to a case Atticus is defending. A black man, Tom, has been accused of raping Mayella Ewell, part of a trashy white family with very poor education and even less money. This is where the casual prejudice of the time is evident – Jem and Scout have to put up with people calling their family a “nigger-lover” (sorry if that language offends, it is a direct quote and I mean no harm); Atticus faces repercussions for his whole-hearted attempt to save Tom; and many of the Maycomb women look down on the black community. However, there’s still a touch of hope – the way Atticus defends Tom’s case makes everybody think, a great feat in the setting where black and white people are in completely different classes. In this part of the story, I really looked up to Atticus, in his seemingly-infinite wisdom.

In the final part of the story, Jem and Scout finally get to meet Boo Radley, and it is here that the title of the book becomes apparent. In the middle of the book, after Jem and Scout get air-rifles, it is said:

<blockquote>When he gave us our air-rifles Atticus wouldn’t teach us to shoot. Uncle Jack instructed us in the rudiments thereof; he said Atticus wasn’t interested in guns. Atticus said to Jem one day, “I’d rather you shoot at tin cans in the back yard, but I know you’ll go after birds. Shoot all the bluejays you want, if you can hit ‘em, but remember it’s a sin to kill a mockingbird.”

That was the only time I ever heard Atticus say it was a sin to do something, and I asked Miss Maudie about it.

“Your father’s right,” she said. “Mockingbirds don’t do one thing but make music for us to enjoy. They don’t eat up people’s gardens, don’t nest in corncribs, they don’t do one thing but sing their hearts out for us. That’s why it’s a sin to kill a mockingbird.”</blockquote>

Obviously, not knowing what was coming, I thought the story must eventually be about the children shooting a mockingbird. The last page of the book, though, I realised that it was a lot more subtle and symbolic than that. The mockingjay is Boo Radley, the man who gives when he can and causes no harm.

I really wish I’d read this story as a child, to see what sort of perspective I’d have had back then. Reading as an adult means that, while Scout was a brilliant perspective, I was almost reading as an outsider. I could see her maturing, slowly fitting the pieces together to start acting like an adult, but at the same time it was an undeniably adult reading. I really really enjoyed the book, but I have a feeling it’s one of those multi-faceted ones where you read something different every time. I can’t help thinking that reading it as a child would have been a lot more powerful.

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
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Smashbomb (4687 KP) created a post in Smashbomb AMA

Jul 12, 2019  
AMA: SANDHYA MENON (AUTHOR)
ANSWERS
Author @Sandhya Menon has answered YOUR questions in Smashbomb's AMA.

On your FAQ, you mention you re-read Twilight. Do you enjoy re-reading any other books?
I re-read The Shining by Stephen King every autumn in preparation for the winter months! It’s the perfect creepy winter book, I think. I also tend to re-read Sophie Kinsella—I’m a diehard fan!

What advice would you give to your younger self?
Keep going. There’s definitely a seat for you at the table if you keep writing what you love and keep improving at your craft.

Do you base the characters in your books off of people you know?
My characters are always amalgams of people I know or have known, including me!

What magical creatures do you wish were real?
Fairies! I’ve wanted to be friends with Tinkerbell for a very long time now.
 
What is a genre you would love to write a book in but been too scared to touch and why?
I don’t think there’s any genre I’m afraid to touch, necessarily, but I do wonder if some genres I’d love to write in are a good fit for my brand of fiction. For instance, I’d love to write a few super-dark, twisty, atmospheric books, but I might have to write those under a pen name!
 
What plot device do you feel has been overly used in books?
I don’t think any plot device is overdone unless it’s harmful or bigoted in some fashion. Other than that, it’s all about the author’s unique voice and the spin only they can put on the tropes and devices we know and love (or love to hate)!
 
What do you believe is the most underrated franchise in literature that should get more readers?
Quite a few!
Most recently, I really wanted the book The Belles by Dhonielle Clayton to blow up and get its own movie and TV show and graphic novel and theme park and I’m still bitter that hasn’t happened (yet). I also really adore the Timber Wolves series by Tammy Blackwell and am sorely disappointed they haven’t caught on as much as I feel they deserve to! And I absolutely loved Damocles by S.G. Redling, but almost no one I know has read it, which makes me very sad.

Do you have a favourite character from your books and why?
Gosh, an author picking a favorite character is kind of like a parent picking a favorite child; almost no one could bring themselves to do that! I love all my characters for different reasons.

Which book did you have the most fun thinking up and writing?
I’m really super-excited about my upcoming contemporary fairy tale retelling series. The first book is called Of Curses and Kisses and has a sprinkling of Beauty and the Beast. It follows an Indian princess who must con a misanthropic British aristocrat into falling in love with her to avenge her family’s honor.
There’s no outright magic, but there’s a lot of “is the curse real or isn’t it” ambiguity that was so much fun to write. I dreamed the story three years ago and am so excited it’s finally going to be in bookstores soon!
I’m thrilled to say my UK publisher Hodder and Stoughton has picked it up, so Of Curses and Kisses will be available in the UK in February of 2020!

How much of the books did you write based on personal experiences vs purely fiction you thought up?
All of my books are based loosely on my own experiences with a heaping helping of fiction thrown into the mix! For instance, like Rishi in When Dimple Met Rishi, I struggled a lot with the arts (in my case, writing) not being a “real” or acceptable enough career path for my family. And like Dimple, I struggled with well-meaning adults who told me my biggest mission in life was finding and keeping a husband!
Like Twinkle in From Twinkle, with Love, I worried a lot that no one would be interested in the stories I wanted to tell with my pen (she wants to tell them with her camera). I looked at all the bestselling books or the books being taught to me, and none of the writers looked like me or had a name like mine. Twinkle faces something similar when she looks at the biggest, most successful movies and the often white, male directors who direct them.
And Sweetie’s struggle with her weight and fat-shaming in There’s Something about Sweetie came directly from my own experiences as a fat adult at various points in my life.
 Have you read anything that made you think differently about fiction?
So many things! In high school, I read the short story The Yellow Wallpaper by Charlotte Perkins Gilman and for the first time truly understood how powerful an unreliable narrator could be. Reading Ellen Hopkins’ Crank back when it first came out was such an eye-opener for me about the flexibility of story structure.

Do you read your book reviews? How do you deal with bad or good ones?
I don’t! I’m one of those authors who believes that reviews are for other readers. I get my feedback from a trusted few sources who’ve been with me since the beginning.

How many unpublished and half-finished books do you have?
Too many to count, honestly! I think all authors have a metaphorical trunk full of unfinished work and I’m no different. I have all of these folders on my computer with half-finished stories and novels I’m still very partial to. Sometimes bits and pieces of them make their way into my current books and that’s such a satisfying feeling!

Thanks to Sandhya and her great answers!
  
Food Chain Island
Food Chain Island
2020 | Animals
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!

You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?

Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L

Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!


Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.


The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!