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Hadley (567 KP) rated The Hollow Ones: the Blackwood Tapes Vol. 1 in Books
Sep 9, 2020
Paranormal and occult (1 more)
Great story
A filler character with potential (1 more)
Overly used details
[This is the ARC version - - - John Silence was renamed Hugo Blackwood in the final version]
I've grown up watching a lot of Guillermo Del Toro's movies. One of my favorites that he was the screenwriter for is Hellboy. Yet, I spent almost four months at the beginning of this year playing the video game Death Stranding, which features Del Toro as a main character. I bring the former and latter up because they rank very high on some of my favorite things list, and I believe that The Hollow Ones is one of the best books I have read in a long time. This is one of those few rare books which I wish I could live in as a lover of the paranormal/occult.
Odessa Hardwicke - - - an FBI greenhorn - - - is ordering dinner with her partner, Walt Leppo, when they get a phone call that someone is on a shooting rampage from an airplane. (Hardwicke looks up to Leppo as a father figure, and he sees her as a daughter) We learn that the two have been on a corruption case involving a politician's former deputy chief of staff- - - they suddenly realize that the airplane may be tied to this man, and he may also be the one going on the killing spree. The pair speed off to the deputy chief's home in fear that he may be going to kill his recently divorced wife, who was waiting to receive not only their huge house, but a nice lump sum of money.
When Hardwicke and Leppo get to the house, after stopping the deputy chief, Hardwicke suddenly finds herself holding a gun on her partner while he tries to murder a little girl. She has only two choices to make: a) kill her partner, and face the backlash of shooting an agent in the line-of-duty or b) let him kill the girl and possibly herself- - - Hardwicke chooses to shoot and kill Leppo. Immediately after this, she sees something like a heatwave leave Leppo's body and disappear. When other agents arrive to the crime scene, Hardwicke keeps this information to herself, wanting to know instead why her partner suddenly turned into a murderer. Pending an investigation, Hardwicke is put on desk duty, including errands that the Bureau doesn't want to deal with. Enter Agent Earl Solomon.
On order by the FBI, Hardwicke is sent to clean out an office used by a retired agent that was hospitalized for a stroke. She takes his things to the hospital (not knowing what to do with them), and while discussing her plight with him and revealing that she had seen a sort of heat vapor leave Leppo's body, Solomon quickly tells her to write a letter to a man named John Silence, and place it in a nearly invisible mailbox in the Wallstreet area of New York.
From this point on, the book really begins to take off, and the fact that the authors brought in the religion of Palo (the Mayombe branch) is fascinating for anyone interested in the occult. The buildup of the story is really enjoyable, too, especially when Hardwicke decides to write and deliver the letter.
Readers also get to see Solomon's story from years before when he was one of the first African Americans to be recruited into the FBI. We see Solomon being sent to Mississippi in 1962, where a number of lynchings of African Americans have occurred, but the FBI hasn't been called in until the last murder: a lynching of a white man. Solomon can't help but question if he was only brought on this case because he is African American. Ignoring the bigotry, Solomon does his job, and comes across a young boy who is possessed by some sort of demon. The boy tells Solomon to bring him Silence, a man who Solomon has never heard of.
John Silence is also an interesting character; a nearly 500-year-old occult detective. We also get to see flashbacks of his life in the 1500's, learning about his occupation as a barrister, and his first encounter with the paranormal- - - something that has plagued him since- - - as well as his teacher in the occult. In the chapters of today, Silence is a mysterious figure, and carries himself much like a modern day Sherlock Holmes. Even by the end of the book, readers are still left with questions over what Silence has been through in the last 500 years. He, having only met Solomon 58 years prior- - - the two have a huge history together. Proven by the fact of how many 'cases' Solomon has hidden in his private records room that the two have embarked on together.
The Hollow Ones is a very enjoyable book, but I could only give it 3 out of 5 stars. The rating is because the authors- - - Del Toro and Hogan- - - used so many details, like the make and model of a passing vehicle, that it would interrupt the flow of the story, being bogged down by it. One other problem that I had was with the character Laurena; she was a 'filler character' (a character that is brought in just to make something happen in the story), but she was written to be Hardwicke's best friend. This was highly unbelievable with the two times she showed up in the story.
I really, really hope that Del Toro and Hogan decide to make this a series, and that the rest of the books show us Solomon's and Silence's journeys together! I highly recommend this book to people who love the paranormal/occult crime books.
I've grown up watching a lot of Guillermo Del Toro's movies. One of my favorites that he was the screenwriter for is Hellboy. Yet, I spent almost four months at the beginning of this year playing the video game Death Stranding, which features Del Toro as a main character. I bring the former and latter up because they rank very high on some of my favorite things list, and I believe that The Hollow Ones is one of the best books I have read in a long time. This is one of those few rare books which I wish I could live in as a lover of the paranormal/occult.
Odessa Hardwicke - - - an FBI greenhorn - - - is ordering dinner with her partner, Walt Leppo, when they get a phone call that someone is on a shooting rampage from an airplane. (Hardwicke looks up to Leppo as a father figure, and he sees her as a daughter) We learn that the two have been on a corruption case involving a politician's former deputy chief of staff- - - they suddenly realize that the airplane may be tied to this man, and he may also be the one going on the killing spree. The pair speed off to the deputy chief's home in fear that he may be going to kill his recently divorced wife, who was waiting to receive not only their huge house, but a nice lump sum of money.
When Hardwicke and Leppo get to the house, after stopping the deputy chief, Hardwicke suddenly finds herself holding a gun on her partner while he tries to murder a little girl. She has only two choices to make: a) kill her partner, and face the backlash of shooting an agent in the line-of-duty or b) let him kill the girl and possibly herself- - - Hardwicke chooses to shoot and kill Leppo. Immediately after this, she sees something like a heatwave leave Leppo's body and disappear. When other agents arrive to the crime scene, Hardwicke keeps this information to herself, wanting to know instead why her partner suddenly turned into a murderer. Pending an investigation, Hardwicke is put on desk duty, including errands that the Bureau doesn't want to deal with. Enter Agent Earl Solomon.
On order by the FBI, Hardwicke is sent to clean out an office used by a retired agent that was hospitalized for a stroke. She takes his things to the hospital (not knowing what to do with them), and while discussing her plight with him and revealing that she had seen a sort of heat vapor leave Leppo's body, Solomon quickly tells her to write a letter to a man named John Silence, and place it in a nearly invisible mailbox in the Wallstreet area of New York.
From this point on, the book really begins to take off, and the fact that the authors brought in the religion of Palo (the Mayombe branch) is fascinating for anyone interested in the occult. The buildup of the story is really enjoyable, too, especially when Hardwicke decides to write and deliver the letter.
Readers also get to see Solomon's story from years before when he was one of the first African Americans to be recruited into the FBI. We see Solomon being sent to Mississippi in 1962, where a number of lynchings of African Americans have occurred, but the FBI hasn't been called in until the last murder: a lynching of a white man. Solomon can't help but question if he was only brought on this case because he is African American. Ignoring the bigotry, Solomon does his job, and comes across a young boy who is possessed by some sort of demon. The boy tells Solomon to bring him Silence, a man who Solomon has never heard of.
John Silence is also an interesting character; a nearly 500-year-old occult detective. We also get to see flashbacks of his life in the 1500's, learning about his occupation as a barrister, and his first encounter with the paranormal- - - something that has plagued him since- - - as well as his teacher in the occult. In the chapters of today, Silence is a mysterious figure, and carries himself much like a modern day Sherlock Holmes. Even by the end of the book, readers are still left with questions over what Silence has been through in the last 500 years. He, having only met Solomon 58 years prior- - - the two have a huge history together. Proven by the fact of how many 'cases' Solomon has hidden in his private records room that the two have embarked on together.
The Hollow Ones is a very enjoyable book, but I could only give it 3 out of 5 stars. The rating is because the authors- - - Del Toro and Hogan- - - used so many details, like the make and model of a passing vehicle, that it would interrupt the flow of the story, being bogged down by it. One other problem that I had was with the character Laurena; she was a 'filler character' (a character that is brought in just to make something happen in the story), but she was written to be Hardwicke's best friend. This was highly unbelievable with the two times she showed up in the story.
I really, really hope that Del Toro and Hogan decide to make this a series, and that the rest of the books show us Solomon's and Silence's journeys together! I highly recommend this book to people who love the paranormal/occult crime books.
Purple Phoenix Games (2266 KP) rated Sacred Rites in Tabletop Games
Jan 14, 2021
You know when you are about to be initiated into the cult you’ve been following for a while and you feel completely ready to smash all the steps to the initiation ritual? But then your friend Roger always comes to sacrifice lessons late and just bumbles his way through, so you feel like you have to carry him and his irresponsibility? Well, you always told him that you wouldn’t be able to help him on initiation day and guess who still hasn’t arrived to the bonfire…
Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.
Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.
When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.
The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.
I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.
Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.
When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.
The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.
I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
Purple Phoenix Games (2266 KP) rated Bandada in Tabletop Games
Jan 19, 2021
Though I may not look it, I am indeed half Mexican. That said, the word, “Bandada,” means, “Flock.” I don’t really get to flex my Spanish skills often, and it shows. I definitely looked up the word Bandada before reading the rules this time. In any case, as gamers we all belong to the same nerdy flock of people who just like to have a great time with friends, family, and some colorful cardboard and plastic. Birds and other flying creatures have been all the rage recently, but will I be adding this one to my flock of gems?
In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.
To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!
There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).
After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.
The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.
The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.
Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.
If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.
In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.
To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!
There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).
After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.
The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.
The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.
Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.
If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.
Kara Skinner (332 KP) rated Chained in Books
Sep 10, 2019
As acting high lord of the house of Toustain, it’s Lady Gwendolyn’s job to manage affairs of Dinasdale, and that includes managing her new unruly prisoner, Caden Maignart. Unfortunately it looks like the only way she’ll be able to manage him is to have him chained up in her bedchamber.
After thirty years of peace, tensions are mounting between Daleria and Dinasdale again. After receiving reports of Dalerians massacring a Dinasdale village and Gwen’s brothers vanishing after being attacked, Gwen won’t take any chances with the Dalerian intruders found on Dinasdalian land. But she quickly realizes just throwing them into the dungeon won’t work, not when one of them is willing to stir up as much trouble as he possibly can to be freed. Chaining him up in her bedchamber keeps him secure, but it causes a whole new set of problems. Like how she can’t hide her thoughts and feelings from him. Not to mention the growing attraction she feels towards him, despite him being the enemy and her being engaged to another.
I will say this: Elise Marion can world-build. Like damn! Not only did she bring two completely different cultures to life, but she also wrote intricate histories for both of them. And it is definitely amazing. I love both Dinasdale and Daleria equally even though I think I’d rather live in Daleria. It’s all woods and mountains and women can become knights instead of just marrying for status. And honestly, I like red meat, not fish, which is the main food in Dinasdale. Yeah. Marion can world-build. These feel like real regions instead of fictional ones.
Unfortunately, the world-building choked the story a little bit at the beginning. In the prologue, when the three kings met, I was having trouble just trying to remember who belonged to which country, let alone keeping the reason for their conflict straight. I reread entire passages three times or so before I gave up on matching the names to the countries and points of contentions. Luckily as the story goes on, I could figure it out better.
Another thing that was frustrating was how much this plot relied on slow communication. I mean, if this world had email then not nearly as many people would have been killed. I’m reading the second book now, and that is still the main plot device, which makes me impatient for the characters to get caught up to speed on what’s happening. But hey, it works, right? The dramatic irony was killing me.
Mostly, I really love this story. I mean as soon as I finished the first one I bought the second, which is very rare for me. But I love it a lot. In addition to the seriously realistic world-building, there is also a really great plot full of political corruption and mystery. Even though I don’t think Rowan’s character is at all realistic, I like the story. There’s a lot going on at once. My summary up top doesn’t really do the plot of the book justice, honestly. It’s very hard to explain how intricate the plot really is, so I highly recommend you read it.
And yes, the love story between Caden and Gwen is fantastic. Caden is a really decent guy, even to Gwen despite the fact that he’s chained to her bedroom wall. Despite being the high lord heir for Daleria he’s very just and noble, which is way more than what can be said for King Rowan or Prince Gawain. I mean, I just get angry when I think about those two. And Gwen is a perfect match for him. She’s as headstrong and clever as you can get, not to mention beautiful (and can I just say that I love that she’s not caucasian? Too often romances like these are very monocolored unless it’s really relevant to the plot. The different races is only mentioned as an identifying trait between Dalerian and Dinasdale, but not a point of contention between them. It’s incredibly refreshing).
She is definitely wasted as Gawain’s fiancee. She holds her own really well and unlike other “strong” female heroines I see sometimes in books like these, she’s actually really smart and fierce instead of being just sassy. I mean, she killed three men in the first scene. She rocks. Her family makes me angry, though. How can they expect her to just be married off to Gawain? Her mother is delusional and selfish, so I understand why she wants her daughter to act all ladylike, but her brothers should know better and so should her uncle! It’s really frustrating to see how they want to coddle her and get her out of the way all the time.
Gwen and Caden are fantastic together. I love the chemistry between them and how sweet Caden is to Gwen. The gods know she needs it after her rough handling from Gawain. One thing I didn’t like, however, is how Caden was reluctant to be with Gwen because of her engagement to Gawain. Yeah, I admire the need for loyalty, but when Gwen didn’t want to marry Gawain in the first place, Gawain tried to rape her, and he probably caused the rift between Daleria and Dinasdale, the value of an engagement should probably be meaningless. It’s also frustrating that he kept saying that she belonged to someone else. Like her family, he sees her a little bit like a possession, which was really annoying. I know that probably has nothing to do with her sex. He would probably say the same thing about a guy engaged. But that didn’t stop me from disliking him a little bit.
After thirty years of peace, tensions are mounting between Daleria and Dinasdale again. After receiving reports of Dalerians massacring a Dinasdale village and Gwen’s brothers vanishing after being attacked, Gwen won’t take any chances with the Dalerian intruders found on Dinasdalian land. But she quickly realizes just throwing them into the dungeon won’t work, not when one of them is willing to stir up as much trouble as he possibly can to be freed. Chaining him up in her bedchamber keeps him secure, but it causes a whole new set of problems. Like how she can’t hide her thoughts and feelings from him. Not to mention the growing attraction she feels towards him, despite him being the enemy and her being engaged to another.
I will say this: Elise Marion can world-build. Like damn! Not only did she bring two completely different cultures to life, but she also wrote intricate histories for both of them. And it is definitely amazing. I love both Dinasdale and Daleria equally even though I think I’d rather live in Daleria. It’s all woods and mountains and women can become knights instead of just marrying for status. And honestly, I like red meat, not fish, which is the main food in Dinasdale. Yeah. Marion can world-build. These feel like real regions instead of fictional ones.
Unfortunately, the world-building choked the story a little bit at the beginning. In the prologue, when the three kings met, I was having trouble just trying to remember who belonged to which country, let alone keeping the reason for their conflict straight. I reread entire passages three times or so before I gave up on matching the names to the countries and points of contentions. Luckily as the story goes on, I could figure it out better.
Another thing that was frustrating was how much this plot relied on slow communication. I mean, if this world had email then not nearly as many people would have been killed. I’m reading the second book now, and that is still the main plot device, which makes me impatient for the characters to get caught up to speed on what’s happening. But hey, it works, right? The dramatic irony was killing me.
Mostly, I really love this story. I mean as soon as I finished the first one I bought the second, which is very rare for me. But I love it a lot. In addition to the seriously realistic world-building, there is also a really great plot full of political corruption and mystery. Even though I don’t think Rowan’s character is at all realistic, I like the story. There’s a lot going on at once. My summary up top doesn’t really do the plot of the book justice, honestly. It’s very hard to explain how intricate the plot really is, so I highly recommend you read it.
And yes, the love story between Caden and Gwen is fantastic. Caden is a really decent guy, even to Gwen despite the fact that he’s chained to her bedroom wall. Despite being the high lord heir for Daleria he’s very just and noble, which is way more than what can be said for King Rowan or Prince Gawain. I mean, I just get angry when I think about those two. And Gwen is a perfect match for him. She’s as headstrong and clever as you can get, not to mention beautiful (and can I just say that I love that she’s not caucasian? Too often romances like these are very monocolored unless it’s really relevant to the plot. The different races is only mentioned as an identifying trait between Dalerian and Dinasdale, but not a point of contention between them. It’s incredibly refreshing).
She is definitely wasted as Gawain’s fiancee. She holds her own really well and unlike other “strong” female heroines I see sometimes in books like these, she’s actually really smart and fierce instead of being just sassy. I mean, she killed three men in the first scene. She rocks. Her family makes me angry, though. How can they expect her to just be married off to Gawain? Her mother is delusional and selfish, so I understand why she wants her daughter to act all ladylike, but her brothers should know better and so should her uncle! It’s really frustrating to see how they want to coddle her and get her out of the way all the time.
Gwen and Caden are fantastic together. I love the chemistry between them and how sweet Caden is to Gwen. The gods know she needs it after her rough handling from Gawain. One thing I didn’t like, however, is how Caden was reluctant to be with Gwen because of her engagement to Gawain. Yeah, I admire the need for loyalty, but when Gwen didn’t want to marry Gawain in the first place, Gawain tried to rape her, and he probably caused the rift between Daleria and Dinasdale, the value of an engagement should probably be meaningless. It’s also frustrating that he kept saying that she belonged to someone else. Like her family, he sees her a little bit like a possession, which was really annoying. I know that probably has nothing to do with her sex. He would probably say the same thing about a guy engaged. But that didn’t stop me from disliking him a little bit.
Hadley (567 KP) rated Hell House in Books
Sep 3, 2020
" 'It's the Mount Everest of haunted houses, you might say. There were two attempts to investigate it, one in 1931, the other in 1940. Both were disasters. Eight people involved in those attempts were killed, committed suicide, or went insane. Only one survived, and I have no idea how sound he is- - -Benjamin Fischer, one of the two who'll be with me.' " Barrett, our main character, explains before setting out to investigate the Belasco House in the paranormal novel, Hell House.
At the beginning of the book, Barrett is speaking to a rich man named Deutsch, who is on his death bed, and wanting to know if life exists after death:
" 'It isn't lies I want,' Deutsch told him. 'I'll buy the answer, either way. So long as it's definitive.'
Barrett felt a roil of despair. 'How can I convince you, either way?' He was compelled to say it.
'By giving me facts,' Deutsch answered irritably.
'Where am I to find them? I'm a physicist. In the twenty years I've studied parapsychology, I've yet to - - -'
'If they exist,' Deutsch interrupted,' you'll find them in the only place on earth I know of where survival has yet to be refuted. The Belasco house in Maine.' "
Along with Barrett and Fischer a well-known medium named Florence and Barrett's wife, Edith join them on their trip to the Belasco house. Fischer is also a medium, who gets prodded at by Florence for refusing to use his 'gift:'
" 'You were the most powerful physical medium this country has ever known, Ben.'
'Still am, Florence. Just a little bit more careful now, that's all. I suggest the same approach for you. You're walking around this house like an open nerve. When you really do hit something, it'll tear your insides out. This place isn't called Hell House for nothing, you know. It intends to kill every one of us, so you'd damn well better learn to protect yourself until you're ready. Or you'll just be one more victim on the list.' "
Florence's need to prove that spirits exist to Barrett, the skeptic of the group, permeates throughout the entire book. She allows him to subject her to entirely naked pat-downs and the use of all sorts of instruments while she becomes possessed by spirits in the house. She slowly begins to lose her patience with Barrett every time she speaks with him about the possibility of ghosts existing until one day she becomes so infuriated with him that the entire dining area becomes a minefield of seemingly unaided flying dishes.
Even after this incident, Barrett refuses to believe that the Belasco house is haunted and that spirits exist. As the reader continues on through the story, Barrett's skepticism becomes a little annoying with the amount of paranormal things that happen, especially how he has a scientific reasoning for everything: " 'Making use of the power in the room,' he[Barrett] said. 'Converting it to poltergeist-type phenomena directed at me.' " As Fischer and Florence continue to find evidence of paranormal activity, Barrett stays focused on a machine that he invented to arrive soon, which he states will prove his theory of energy causing the 'hauntings,' rather than spirits, while avoiding all evidence that may prove otherwise.
Early on, Florence becomes preoccupied with a spirit in the house, who she believes to be the son of Belasco (the man who owned the house). After coming in contact with this spirit, physical harm starts to come to Florence, one such incident is of something in the night biting her breasts hard enough to leave teeth marks. Barrett and the others find her, crying in bed during this, where she states that Belasco is punishing her for finding and communicating with his son.
During all of this, Edith seems to come under an influence at the house, which causes her to start to drink heavily although she's never touched a drop of alcohol in her life due to an alcoholic father. One incident with a drunk Edith, she comes onto Fischer in a way that makes the reader question whether or not this is a spirit taking her over, or if this is what Edith is like when she's drunk. When Fischer confronts Barrett about his wife and her possible possession by the house, Barrett refuses to see it as that:
" 'Irrelevant?' Fischer looked amazed. 'What the hell do you mean, irrelevant? Whatever's going on is getting to your wife. It's gotten to Florence, and it's gotten to you. Or maybe you haven't noticed.'
Barrett regarded him in silence, his expression hard. 'I've noticed a number of things, Mr. Fischer,' he finally said. 'One of which is that Mr. Deutsch is wasting approximately a third of his money.' "
Although Hell House has all of the great paranormal tropes in it, it objectifies women almost to an extreme, and to a point that it isn't believable at all to the reader: the Belasco house is one of depravity, including sexual interactions, but Belasco's guests were both female and male, yet only sexual things (albeit crude) only happen to Florence and Edith, neither Barrett or Fischer are affected. Hell House is a great story with an even greater villain, but Matheson really ruined the story with his crude fantasies about women. I absolutely think this book is better than the Haunting of Hill House because the scares are better while Haunting lacked a lot of them. If you can get past a horny man's fantasies, then the book is very enjoyable.
At the beginning of the book, Barrett is speaking to a rich man named Deutsch, who is on his death bed, and wanting to know if life exists after death:
" 'It isn't lies I want,' Deutsch told him. 'I'll buy the answer, either way. So long as it's definitive.'
Barrett felt a roil of despair. 'How can I convince you, either way?' He was compelled to say it.
'By giving me facts,' Deutsch answered irritably.
'Where am I to find them? I'm a physicist. In the twenty years I've studied parapsychology, I've yet to - - -'
'If they exist,' Deutsch interrupted,' you'll find them in the only place on earth I know of where survival has yet to be refuted. The Belasco house in Maine.' "
Along with Barrett and Fischer a well-known medium named Florence and Barrett's wife, Edith join them on their trip to the Belasco house. Fischer is also a medium, who gets prodded at by Florence for refusing to use his 'gift:'
" 'You were the most powerful physical medium this country has ever known, Ben.'
'Still am, Florence. Just a little bit more careful now, that's all. I suggest the same approach for you. You're walking around this house like an open nerve. When you really do hit something, it'll tear your insides out. This place isn't called Hell House for nothing, you know. It intends to kill every one of us, so you'd damn well better learn to protect yourself until you're ready. Or you'll just be one more victim on the list.' "
Florence's need to prove that spirits exist to Barrett, the skeptic of the group, permeates throughout the entire book. She allows him to subject her to entirely naked pat-downs and the use of all sorts of instruments while she becomes possessed by spirits in the house. She slowly begins to lose her patience with Barrett every time she speaks with him about the possibility of ghosts existing until one day she becomes so infuriated with him that the entire dining area becomes a minefield of seemingly unaided flying dishes.
Even after this incident, Barrett refuses to believe that the Belasco house is haunted and that spirits exist. As the reader continues on through the story, Barrett's skepticism becomes a little annoying with the amount of paranormal things that happen, especially how he has a scientific reasoning for everything: " 'Making use of the power in the room,' he[Barrett] said. 'Converting it to poltergeist-type phenomena directed at me.' " As Fischer and Florence continue to find evidence of paranormal activity, Barrett stays focused on a machine that he invented to arrive soon, which he states will prove his theory of energy causing the 'hauntings,' rather than spirits, while avoiding all evidence that may prove otherwise.
Early on, Florence becomes preoccupied with a spirit in the house, who she believes to be the son of Belasco (the man who owned the house). After coming in contact with this spirit, physical harm starts to come to Florence, one such incident is of something in the night biting her breasts hard enough to leave teeth marks. Barrett and the others find her, crying in bed during this, where she states that Belasco is punishing her for finding and communicating with his son.
During all of this, Edith seems to come under an influence at the house, which causes her to start to drink heavily although she's never touched a drop of alcohol in her life due to an alcoholic father. One incident with a drunk Edith, she comes onto Fischer in a way that makes the reader question whether or not this is a spirit taking her over, or if this is what Edith is like when she's drunk. When Fischer confronts Barrett about his wife and her possible possession by the house, Barrett refuses to see it as that:
" 'Irrelevant?' Fischer looked amazed. 'What the hell do you mean, irrelevant? Whatever's going on is getting to your wife. It's gotten to Florence, and it's gotten to you. Or maybe you haven't noticed.'
Barrett regarded him in silence, his expression hard. 'I've noticed a number of things, Mr. Fischer,' he finally said. 'One of which is that Mr. Deutsch is wasting approximately a third of his money.' "
Although Hell House has all of the great paranormal tropes in it, it objectifies women almost to an extreme, and to a point that it isn't believable at all to the reader: the Belasco house is one of depravity, including sexual interactions, but Belasco's guests were both female and male, yet only sexual things (albeit crude) only happen to Florence and Edith, neither Barrett or Fischer are affected. Hell House is a great story with an even greater villain, but Matheson really ruined the story with his crude fantasies about women. I absolutely think this book is better than the Haunting of Hill House because the scares are better while Haunting lacked a lot of them. If you can get past a horny man's fantasies, then the book is very enjoyable.
BankofMarquis (1832 KP) rated A League of Their Own (1992) in Movies
May 26, 2020
My Favorite Baseball Movie of All Time
I am a big fan of movies. I am a big fan of baseball. So, inevitably, I get asked what my favorite baseball movie is - and my answer surprises many. Beyond a doubt, my favorite baseball movie is the 1992 comedy A LEAGUE OF THEIR OWN, directed by Penny Marshall and starring Geena Davis and Tom Hanks.
I just rewatched this film (for the umpteenth time) and it still works very, very well.
Set during WWII, A LEAGUE OF THEIR OWN tells the story of the All American Girls Professional Baseball League - set up by owners of Major League baseball as many, many of the male professional baseball players were overseas fighting in the war.
Set up as a sibling rivalry story between star player Dottie Henson (Geena Davis) and her kid sister Kit (Lori Petty) who is always in Dottie's shadow, ALOTO shows the start-up of the league, the initial reluctance of the general public to embrace it and the eventual winning over of those that mocked it by actually playing good, hard-nosed ball.
This indifference (turned to acceptance) of this league is shown through the eyes of alcoholic, former Major League star Jimmy Dugan (a pre-Oscars Tom Hanks). After a strong 1980's in film, the first part of the 1990's was not kind to Hanks (JOE vs. THE VOLCANO tanked and the less that can be said about BONFIRE OF THE VANITIES the better). This film was considered a bit of a "comeback" film for him and he came back very, very well. His Jimmy Dugan is irascible, vulgar and angry but has a good heart that shines through. It was this role that would catapult Hanks into SuperStardom later in this decade (with films like PHILADELPHIA, FOREST GUMP, SAVING PRIVATE RYAN, SLEEPLESS IN SEATTLE, APOLLO 13 and THE GREEN MILE). So, remember, without Jimmy Duggan, their probably would not be a Woody from TOY STORY (at least not a Woody voiced by Hanks).
Geena Davis is strong in the lead role of Dottie. Davis is a natural athlete and a very intelligent individual (she was a semi-finalist for the U.S. Olympic Archery team and is a member of MENSA) and both attributes shine through in her portrayal of Dottie. She is strong, graceful and sure-headed in her approach to her goal - to be the best at what she is currently doing. The pairing of Davis and Hanks is interesting for you see great chemistry between these two characters - 2 characters that are compatriots and, perhaps, friends, but...which is unusual in a film such as this...NOT love interests for each other.
Faring less well in this film is Lori Petty as kid sister Kit who just wants a chance to get out from under her sister's shadow. I don't blame Petty's performance - she does the best she can with the material she is given, but her character is "whiny, pouty and shouty" throughout the film and was just not someone I cared about.
That cannot be said for the strong list of actresses that were cast as members of the Rockford Peaches - the team that Dottie and Kit play for (and that Jimmy Dugan manages). Director Penny Marshall insisted that all of the women cast actually be able to play baseball, so cut many, many good actresses that just couldn't be believed as baseball players. Madonna (of all people) shows a passable ability to play ball - as well as a winning personality as "All the Way" Mae, the team's centerfielder. In her first film role, Rosie O'Donnell almost steals the film as loud Long Island 3b Doris Murphy. Megan Cavanagh (2b Marla Hooch), Tracy Reiner (LF/P Betty "Spaghetti" Horn), Bitty Schram (RF Evelyn Gardner who was the cryer in the "there's no crying in baseball" scene), Ann Cusack (illiterate OF Shirley Baker), Anne Ramsey (1B Helen Haley) and Freddie Simpson (SS/P Ellen Sue Gotlander) all make a believably passable group of ballplayers that you want to spend time with.
Special notice needs to be made to the always dependable David Strathairn (as Ira Lowenstein - the guiding light to this league) and Jon Lovitz (who is the star of the first 1/4 of this film as Scout Ernie Capadino). They both bring needed life to moments of the film when it need it the most.
All of these elements are brought together wonderfully by the smart, thoughtful and emotionally rich direction of Penny Marshall. She was on a bit of a roll in this part of her career, having helmed BIG (1988) and AWAKENINGS (1990 - with Robin Williams and Robert DeNiro) previously. She went "3 for 3" as a Director with this one. She keeps the film moving along smartly, pausing just long enough at times to bring in some emotion and then follows it right up with some gut-busting laughs.
While I am not thrilled by the events of the final game (I think it is a little contrived and one of the principal characters gets a reward they don't deserve) but that is a "nit" on this film, for it is the journey - with characters that are fun to spend some time with - that makes this film works.
Oh...and Marshall also puts in some of the real players from the league in a finale that serves as a well-deserved salute to these womeon
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank(ofMarquis)
I just rewatched this film (for the umpteenth time) and it still works very, very well.
Set during WWII, A LEAGUE OF THEIR OWN tells the story of the All American Girls Professional Baseball League - set up by owners of Major League baseball as many, many of the male professional baseball players were overseas fighting in the war.
Set up as a sibling rivalry story between star player Dottie Henson (Geena Davis) and her kid sister Kit (Lori Petty) who is always in Dottie's shadow, ALOTO shows the start-up of the league, the initial reluctance of the general public to embrace it and the eventual winning over of those that mocked it by actually playing good, hard-nosed ball.
This indifference (turned to acceptance) of this league is shown through the eyes of alcoholic, former Major League star Jimmy Dugan (a pre-Oscars Tom Hanks). After a strong 1980's in film, the first part of the 1990's was not kind to Hanks (JOE vs. THE VOLCANO tanked and the less that can be said about BONFIRE OF THE VANITIES the better). This film was considered a bit of a "comeback" film for him and he came back very, very well. His Jimmy Dugan is irascible, vulgar and angry but has a good heart that shines through. It was this role that would catapult Hanks into SuperStardom later in this decade (with films like PHILADELPHIA, FOREST GUMP, SAVING PRIVATE RYAN, SLEEPLESS IN SEATTLE, APOLLO 13 and THE GREEN MILE). So, remember, without Jimmy Duggan, their probably would not be a Woody from TOY STORY (at least not a Woody voiced by Hanks).
Geena Davis is strong in the lead role of Dottie. Davis is a natural athlete and a very intelligent individual (she was a semi-finalist for the U.S. Olympic Archery team and is a member of MENSA) and both attributes shine through in her portrayal of Dottie. She is strong, graceful and sure-headed in her approach to her goal - to be the best at what she is currently doing. The pairing of Davis and Hanks is interesting for you see great chemistry between these two characters - 2 characters that are compatriots and, perhaps, friends, but...which is unusual in a film such as this...NOT love interests for each other.
Faring less well in this film is Lori Petty as kid sister Kit who just wants a chance to get out from under her sister's shadow. I don't blame Petty's performance - she does the best she can with the material she is given, but her character is "whiny, pouty and shouty" throughout the film and was just not someone I cared about.
That cannot be said for the strong list of actresses that were cast as members of the Rockford Peaches - the team that Dottie and Kit play for (and that Jimmy Dugan manages). Director Penny Marshall insisted that all of the women cast actually be able to play baseball, so cut many, many good actresses that just couldn't be believed as baseball players. Madonna (of all people) shows a passable ability to play ball - as well as a winning personality as "All the Way" Mae, the team's centerfielder. In her first film role, Rosie O'Donnell almost steals the film as loud Long Island 3b Doris Murphy. Megan Cavanagh (2b Marla Hooch), Tracy Reiner (LF/P Betty "Spaghetti" Horn), Bitty Schram (RF Evelyn Gardner who was the cryer in the "there's no crying in baseball" scene), Ann Cusack (illiterate OF Shirley Baker), Anne Ramsey (1B Helen Haley) and Freddie Simpson (SS/P Ellen Sue Gotlander) all make a believably passable group of ballplayers that you want to spend time with.
Special notice needs to be made to the always dependable David Strathairn (as Ira Lowenstein - the guiding light to this league) and Jon Lovitz (who is the star of the first 1/4 of this film as Scout Ernie Capadino). They both bring needed life to moments of the film when it need it the most.
All of these elements are brought together wonderfully by the smart, thoughtful and emotionally rich direction of Penny Marshall. She was on a bit of a roll in this part of her career, having helmed BIG (1988) and AWAKENINGS (1990 - with Robin Williams and Robert DeNiro) previously. She went "3 for 3" as a Director with this one. She keeps the film moving along smartly, pausing just long enough at times to bring in some emotion and then follows it right up with some gut-busting laughs.
While I am not thrilled by the events of the final game (I think it is a little contrived and one of the principal characters gets a reward they don't deserve) but that is a "nit" on this film, for it is the journey - with characters that are fun to spend some time with - that makes this film works.
Oh...and Marshall also puts in some of the real players from the league in a finale that serves as a well-deserved salute to these womeon
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank(ofMarquis)
Heather Cranmer (2721 KP) rated Nocturne House (Legacy of Darkness #3) in Books
Jun 2, 2020
I've been a huge fan of London Clarke's since I read her first book Wildfell over two years ago. I loved the other two books in the Legacy of Darkness series (The Meadows and Whickering Place). However, the last and final installment of the series, Nocturne House, absolutely blew me away. It has become my favorite book that Clarke has written so far!
(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)
Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?
I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.
Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.
Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.
Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)
Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?
I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.
Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.
Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.
Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
Charlie Cobra Reviews (1840 KP) rated Shang-Chi and the Legend of the Ten Rings (2021) in Movies
Sep 5, 2021
Superhero Epic With Emotional Family Drama And Gravity-Defying Martial Arts
In the past, Xu Wenwu (Tony Leung), Shang-Chi's father, used the Ten Rings, mystical weapons granting him immortality and power, to amass an army of warriors and topple kingdoms and governments alike. In the present Shang-Chi (Simu Liu) is just a regular guy working a dead end job as a valet with his best friend Katy (Awkwafina) and enjoying life. When he and Katy are attacked by the mysterious Ten Rings Organization, Shang-Chi must confront the past of his former life. A life he thought he left behind.
This movie was really great! I'm so glad I went to go watch it in theaters and on the first day before anybody spoiled anything for me. I hate people who do that. Anyways, this movie was an excellent addition to the MCU and I like the way it went about being it's own thing. It felt like they didn't have to try and adhere to being part of a shared universe and making things fit but at the same time there were plenty of Easter eggs and surprises sprinkled throughout. The film also managed to check a lot of boxes without feeling like they were forced. It had drama, really great action, killer fight scenes, and some comedy mixed in there. The movie felt a lot like the first Guardians of the Galaxy movie, especially in how it balanced the seriousness and lightness throughout the film. I liked the chemistry between the characters and thought the casting was perfect. The bus scene was one of my favorite parts of the movie and all the action that went on. If I had to say that there was a biggest flaw in the film it would probably be that they didn't really go too far into some of the lore involved but ultimately that didn't detract from it enough to be something major.
I liked the way the director chose to portray the events in the story and how it was a pretty cohesive plot and not all over the place. The pacing was done well and there was good use of flashbacks in certain scenes to move the plot. I felt like it was done well without turning into "info dumping" with character dialogue. The cinematography was great and seemed naturalistic and heightened. They definitely took advantage of filming on location in San Francisco with some scenes filmed in famous places such as Russian Hill, Noe Valley, Nob Hill and Fisherman's Wharf. The fight choreography in the movie is phenomenal. It's probably the best that there has ever been in a Marvel film and it shows. They got Brad Allen who had worked with Jackie Chan before, as the supervising stunt coordinator and he brought that physical comedy to the scenes where setups and stakes keep rising as do the payoffs. The tone of the movie was light but definitely had it's moments were it got darker however it never left it's core of being about family. The music was more contemporary and modern but with some musical score in the scenes where it fit really well but there was nothing that really stuck out as unique or compelling. The acting was pretty good with even Awkwafina showing a little bit of range with some dramatic scenes and not just comedy. Simu Liu was very convincing as Shang-Chi, both versions, the "average Joe" and the warrior. His father played by Tony Leung was also very good in his scenes from the ones showing the past to his interactions with Shang-Chi. You could really feel the tension between them. And of course Michelle Yeoh was just awesome!
The writing was good and dialogue never felt like somebody said something that was out of character or didn't fit right. The plot was never weak or boring. Although you could tell where it was going it had a little bit of mystery to it. The editing was done very proper and there were some good cuts of action scenes particularly the bus scene. I liked the one transition in the beginning from the tale of the past to the alarm clock. The costume designs were something that you usually don't remember in some films but this one had some really iconic ones that stuck out. For example that one masked blue ninja's outfit, as well as the other Ten Rings soldiers looked cool. Razor Fist's arm design was inventive also. There were so many outfits that come out later in the movie that just fit really well too. Although as cool and nice looking as Shang-Chi's costume was, I did think it could have been better. There were plenty of really cool set designs from the Ten Rings lair to a underground fight club in Macau but the one set piece that stole the show to me was this really ornate wooden carving that looked really intricate. You'll know the one when you see it. The special effects were really good and I couldn't really complain too much except that the movie did suffer from one of those things that happened towards the end like in Black Panther where they just used too much in a certain sequence and it looked bad in that particular part. I did have a favorite character in the movie but it'd be spoiling it if I said who it was, so I'll just say that they have exceptional "acting" skills. Anyways I give Shang-Chi and the Legend of the Ten Rings a 8/10 and it gets my "Must See Seal of Approval". You need to get out there and check this movie out this Labor Day Weekend.
This movie was really great! I'm so glad I went to go watch it in theaters and on the first day before anybody spoiled anything for me. I hate people who do that. Anyways, this movie was an excellent addition to the MCU and I like the way it went about being it's own thing. It felt like they didn't have to try and adhere to being part of a shared universe and making things fit but at the same time there were plenty of Easter eggs and surprises sprinkled throughout. The film also managed to check a lot of boxes without feeling like they were forced. It had drama, really great action, killer fight scenes, and some comedy mixed in there. The movie felt a lot like the first Guardians of the Galaxy movie, especially in how it balanced the seriousness and lightness throughout the film. I liked the chemistry between the characters and thought the casting was perfect. The bus scene was one of my favorite parts of the movie and all the action that went on. If I had to say that there was a biggest flaw in the film it would probably be that they didn't really go too far into some of the lore involved but ultimately that didn't detract from it enough to be something major.
I liked the way the director chose to portray the events in the story and how it was a pretty cohesive plot and not all over the place. The pacing was done well and there was good use of flashbacks in certain scenes to move the plot. I felt like it was done well without turning into "info dumping" with character dialogue. The cinematography was great and seemed naturalistic and heightened. They definitely took advantage of filming on location in San Francisco with some scenes filmed in famous places such as Russian Hill, Noe Valley, Nob Hill and Fisherman's Wharf. The fight choreography in the movie is phenomenal. It's probably the best that there has ever been in a Marvel film and it shows. They got Brad Allen who had worked with Jackie Chan before, as the supervising stunt coordinator and he brought that physical comedy to the scenes where setups and stakes keep rising as do the payoffs. The tone of the movie was light but definitely had it's moments were it got darker however it never left it's core of being about family. The music was more contemporary and modern but with some musical score in the scenes where it fit really well but there was nothing that really stuck out as unique or compelling. The acting was pretty good with even Awkwafina showing a little bit of range with some dramatic scenes and not just comedy. Simu Liu was very convincing as Shang-Chi, both versions, the "average Joe" and the warrior. His father played by Tony Leung was also very good in his scenes from the ones showing the past to his interactions with Shang-Chi. You could really feel the tension between them. And of course Michelle Yeoh was just awesome!
The writing was good and dialogue never felt like somebody said something that was out of character or didn't fit right. The plot was never weak or boring. Although you could tell where it was going it had a little bit of mystery to it. The editing was done very proper and there were some good cuts of action scenes particularly the bus scene. I liked the one transition in the beginning from the tale of the past to the alarm clock. The costume designs were something that you usually don't remember in some films but this one had some really iconic ones that stuck out. For example that one masked blue ninja's outfit, as well as the other Ten Rings soldiers looked cool. Razor Fist's arm design was inventive also. There were so many outfits that come out later in the movie that just fit really well too. Although as cool and nice looking as Shang-Chi's costume was, I did think it could have been better. There were plenty of really cool set designs from the Ten Rings lair to a underground fight club in Macau but the one set piece that stole the show to me was this really ornate wooden carving that looked really intricate. You'll know the one when you see it. The special effects were really good and I couldn't really complain too much except that the movie did suffer from one of those things that happened towards the end like in Black Panther where they just used too much in a certain sequence and it looked bad in that particular part. I did have a favorite character in the movie but it'd be spoiling it if I said who it was, so I'll just say that they have exceptional "acting" skills. Anyways I give Shang-Chi and the Legend of the Ten Rings a 8/10 and it gets my "Must See Seal of Approval". You need to get out there and check this movie out this Labor Day Weekend.
Bob Mann (459 KP) rated Alien: Covenant (2017) in Movies
Sep 29, 2021
Horrific Beasts and How to Avoid Them.
I seem to be in a bit of a minority in quite liking Ridley Scott’s last Alien outing – 2012’s “Prometheus”: a heady, if at times ponderous, theory to the origins of man. The first hour of that film is really good. But for me, what made the original 1979 film so enthralling was the life cycle of the ‘traditional’ Xenomorph aliens through egg to evil hatchling to vicious killing machine. This somewhat got lost with “Prometheus” with a range of alien-like-things ranging from wiggly black goo to something more familiar… and frankly I was confused. Some – repeat, some – of the explanation for that diversity of forms in “Prometheus” is made clearer in the sequel “Alien: Covenant”.
“Covenant” (named again after the spaceship at its heart) is a follow-on sequel to “Prometheus”, so it is worth re-watching it if you can before a cinema trip. At the end of that film we saw Elizabeth Shaw (Noomi Rapace, “The Girl with the Dragon Tattoo”) and a reconstructed android David (Michael Fassbender, “Steve Jobs“) flying off in an alien craft still loaded with its cargo of nasty alien black goo. Shaw had a mission to seek out The Engineer’s home world – named “Paradise” – to find out why after creating man they were intent on going back to finish them off with a WMD. A neat prologue has been released which documents this… here:
We pick up the action 10 years later in a totally improbable 2104. (Give us a break writing team! [Story by Jack Paglen and Michael Green; screenplay by John Logan and Dante Harper]. We know they won’t have got through planning permission on the third Heathrow runway by then, let alone invented interplanetary travel…! 2504, maybe!)
Daniels (Katherine Waterston, “Fantastic Beasts And Where To Find Them“) has just suffered a sudden bereavement (an uncredited James Franco – – blink and you’ll miss him). She has also been rudely awakened from hypersleep due to a sudden system mishap: no, not to find Chris Pratt there like “Passengers“, but by the ship’s android Walter (also Michael Fassbender) who’s also revived the rest of the crew. While effecting repairs they receive a garbled John Denver track mysteriously beamed to them from an earth-like planet not too far away. As this might be a suitable homestead, and as spending weeks more in hypersleep is unattractive, Captain Oram (Billy Crudup, “Spotlight“) votes to check it out, against Daniels’ strong objections. Needless to say, this proves to be a BIG MISTAKE as the new film neatly links hands with the first film.
Kick-ass… Katherine Waterston being careful not to slip in the shower.
There’s a limit to what more I can say about the film without delivering spoilers (so I have added a few more comments in the spoiler section BELOW the trailer). It’s a far more action-oriented film than “Prometheus” and has enough jump scares and gore to please most Alien fans. (In fact, it’s a surprise to me that it got a UK “15” certificate rather than an “18”: how much more violence do you need to show in the film?) A shower scene towards the end of the film is particularly effective and will likely put an end to relaxing shower sex for many people for good!
It also looks visually stunning (cinematography is by Dariusz Wolski (“The Martian“, “Pirates of the Caribbean”) with location shooting in Milford Sound in New Zealand. The special effects are also a cut-above the normal CGI with a devastated Pompeii-like city, a picture of blacks and greys, being particularly effective.
In the acting stakes it is really all down to Waterston and Fassbinder. I wasn’t a great fan of Waterston in “Fantastic Beasts” – a bit insipid I thought – but here she adopts Ripley’s kick-ass mantle with ease but blends it beautifully with doe-eyed vulnerability. Some of her scenes reminded me strongly of Demi Moore in “Ghost”. Fassbinder is fascinating to watch with his dual roles of Walter and David, both slightly different versions of the same being. And the special effects around the Fassbinder-on-Fassbinder action, tending somewhat towards the homoerotic in places, are well done.
Unfortunately the rest of the crew get little in the way of background development, which limits the impact of the inevitable demises. They are also about as clinically stupid as the spaceship crew in “Life” in some of their actions; I guess you could put some of this down to the effects of panic, but in other cases you might see it as a simple cleansing of the gene pool in Darwinian fashion.
Also making uncredited guest appearances are Guy Pearce as Weyland (in a flashback scene) and Noomi Rapace.
Music is “by” Jed Kurzel, but to be honest he does little than wrap around re-versions of the original Jerry Goldsmith classics: not that this is a bad thing, since those themes are iconic and a joy to hear again on the big screen.
My expectations for this movie were sky-high, as it was hinted as a return to form for the franchise. And in many ways it was, with a “man, Gods and androids” theme adding depth to the traditional anatomical-bursting gore. But to be honest, some of the storytelling was highly predictable, and I left slightly disappointed with the overall effort. If my expectations were an 11/10, my reality was more like a 7/10. It’s still a good film, and I look forward to watching it again. But perhaps this is a franchise that has really run its course now for Mr Scott and he should look to his next “Martian”-type movie for a more novel foundation to build his next movie “log cabin on the lake” on.
“Covenant” (named again after the spaceship at its heart) is a follow-on sequel to “Prometheus”, so it is worth re-watching it if you can before a cinema trip. At the end of that film we saw Elizabeth Shaw (Noomi Rapace, “The Girl with the Dragon Tattoo”) and a reconstructed android David (Michael Fassbender, “Steve Jobs“) flying off in an alien craft still loaded with its cargo of nasty alien black goo. Shaw had a mission to seek out The Engineer’s home world – named “Paradise” – to find out why after creating man they were intent on going back to finish them off with a WMD. A neat prologue has been released which documents this… here:
We pick up the action 10 years later in a totally improbable 2104. (Give us a break writing team! [Story by Jack Paglen and Michael Green; screenplay by John Logan and Dante Harper]. We know they won’t have got through planning permission on the third Heathrow runway by then, let alone invented interplanetary travel…! 2504, maybe!)
Daniels (Katherine Waterston, “Fantastic Beasts And Where To Find Them“) has just suffered a sudden bereavement (an uncredited James Franco – – blink and you’ll miss him). She has also been rudely awakened from hypersleep due to a sudden system mishap: no, not to find Chris Pratt there like “Passengers“, but by the ship’s android Walter (also Michael Fassbender) who’s also revived the rest of the crew. While effecting repairs they receive a garbled John Denver track mysteriously beamed to them from an earth-like planet not too far away. As this might be a suitable homestead, and as spending weeks more in hypersleep is unattractive, Captain Oram (Billy Crudup, “Spotlight“) votes to check it out, against Daniels’ strong objections. Needless to say, this proves to be a BIG MISTAKE as the new film neatly links hands with the first film.
Kick-ass… Katherine Waterston being careful not to slip in the shower.
There’s a limit to what more I can say about the film without delivering spoilers (so I have added a few more comments in the spoiler section BELOW the trailer). It’s a far more action-oriented film than “Prometheus” and has enough jump scares and gore to please most Alien fans. (In fact, it’s a surprise to me that it got a UK “15” certificate rather than an “18”: how much more violence do you need to show in the film?) A shower scene towards the end of the film is particularly effective and will likely put an end to relaxing shower sex for many people for good!
It also looks visually stunning (cinematography is by Dariusz Wolski (“The Martian“, “Pirates of the Caribbean”) with location shooting in Milford Sound in New Zealand. The special effects are also a cut-above the normal CGI with a devastated Pompeii-like city, a picture of blacks and greys, being particularly effective.
In the acting stakes it is really all down to Waterston and Fassbinder. I wasn’t a great fan of Waterston in “Fantastic Beasts” – a bit insipid I thought – but here she adopts Ripley’s kick-ass mantle with ease but blends it beautifully with doe-eyed vulnerability. Some of her scenes reminded me strongly of Demi Moore in “Ghost”. Fassbinder is fascinating to watch with his dual roles of Walter and David, both slightly different versions of the same being. And the special effects around the Fassbinder-on-Fassbinder action, tending somewhat towards the homoerotic in places, are well done.
Unfortunately the rest of the crew get little in the way of background development, which limits the impact of the inevitable demises. They are also about as clinically stupid as the spaceship crew in “Life” in some of their actions; I guess you could put some of this down to the effects of panic, but in other cases you might see it as a simple cleansing of the gene pool in Darwinian fashion.
Also making uncredited guest appearances are Guy Pearce as Weyland (in a flashback scene) and Noomi Rapace.
Music is “by” Jed Kurzel, but to be honest he does little than wrap around re-versions of the original Jerry Goldsmith classics: not that this is a bad thing, since those themes are iconic and a joy to hear again on the big screen.
My expectations for this movie were sky-high, as it was hinted as a return to form for the franchise. And in many ways it was, with a “man, Gods and androids” theme adding depth to the traditional anatomical-bursting gore. But to be honest, some of the storytelling was highly predictable, and I left slightly disappointed with the overall effort. If my expectations were an 11/10, my reality was more like a 7/10. It’s still a good film, and I look forward to watching it again. But perhaps this is a franchise that has really run its course now for Mr Scott and he should look to his next “Martian”-type movie for a more novel foundation to build his next movie “log cabin on the lake” on.
Chris Sawin (602 KP) rated Sonic the Hedgehog 2 (2022) in Movies
Apr 9, 2022
Knuckles (3 more)
How detailed the special effects are
Most of the action sequences
Jim Carrey
Sonic the Hedgehog 2 is a bit of a weird sequel. It improves upon the original film in just about every way, but it also features some of the most unbearable material in any film released so far this year.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.