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Ensnared (Splintered, #3)
Ensnared (Splintered, #3)
8
9.0 (2 Ratings)
Book Rating
I read the first novel of the Splintered series and immediately fell in love with it - purchasing the entire series as paperbacks. This is book #3 in the series by A.G. Howard.

If you haven't read the first two novels then I don't want to spoil anything for you. But I will say what I can about the plot and character development (of which there is plenty).

Alyssa takes us on another crazy journey, from the human realm through AnyElsewhere and, of course, Wonderland. Again, she finds herself stuck between her two halves - and between her two loves.

Along with her parents, Morpheus and Jeb, Alyssa must banish Red's spirit forever, return Wonderland to its former glory, and find a way to balance the two halves of her heart. But the travel to this magical realm has changed Jeb, and he's found something he's not willing to leave behind anymore.

There's a lot of madness and magic in this, which is my favourite part. The pure craziness and mystery of Carroll's Wonderland is captured beautifully by Howard. There are weird and terrifying creatures - my favourite being the strange butterflies native to AnyElsewhere, even if they do endanger the life of one of our beloved characters - as well as beautiful landscapes and clever backstories. The whole origin of Carroll's story is put into question, Alyssa slowly uncovering how he discovered the magical land all those years ago.

The main part of this is about Alyssa trying to placate the two halves of her heart. After her previous run-in with Queen Red, there's something strange going on inside her heart - something that hurts when her human side and netherling side are fighting. What's wrong with her? How can she live like this?

And Morpheus and Jeb still aren't the best of friends, either. They're almost constantly competing for her affections - despite being stuck alone together for who knows how long. I'm always routeing for Morpheus, even if he is a bit of a troublemaker.

The ending is quite a nice compromise, a clever and clean way to stitch everything together. And the epilogue is really good, in my opinion. I won't tell you what happens. But it's short and brief, leaving so many questions and opportunities at the end that makes me reeeally want to read the next book.

It is sometimes a little too perfect, if you know what I mean, but it's not sickeningly good or sweet. I think the solutions they conjure are really creative and clever, and when they're in trouble I'm always wondering what they'll come up with this time.

As for development, Jeb and Morpheus have a clear "epiphany" sort of moment toward the end. But I found that Alyssa also developed a lot, slowly - little realisations that shape her being over time, shape her as a queen.

I do love a good Wonderland story. This isn't, in my personal opinion, quite as the first novels, but I still really enjoyed it. 4 stars for Ensnared.
  
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The Flash (2023)
The Flash (2023)
2023 | Action, Adventure, Sci-Fi
8
7.2 (12 Ratings)
Movie Rating
The Best DCEU Film Since the original WONDER WOMAN
At this point in time, the average movie-going public is suffering from “Super-Hero” fatigue, and (more than likely) “multi-verse” fatigue because the latest entries in this genre all are tapping the same type of experience (in order to pull in properties/characters from other films). It’s a smart strategy from a Movie Executive point-of-view as they can bring in other, generally liked/loved characters from previous films/entities.

Sometimes it works Excellently (SPIDER-MAN ACROSS THE SPIDER-VERSE), sometimes it works “Well Enough” (DR. STRANGE IN THE MULTI-VERSE OF MADNESS) and sometimes it is just plain boring (the latest ANT-MAN movie), so expectation is that the DCEU will find a way to screw this up and make dull and boring a premise (and characters) that should be exciting and fun.

And…with THE FLASH, the DCEU got it right (for once) and it is the most fun DCEU film since the first WONDER WOMAN film.

Based on the FLASHPOINT comics series and Directed by Andy Muschietti (IT and IT, Part II), THE FLASH Isn’t (really) a “multi-verse” story, it’s a time travel tale (that causes multi-verses). An important distinction for the Fanboy - but rather unimportant to the regular movie-going person. This tale brings a bunch of fun (and humor!) to the DCEU as well as touching on the fondness nerve for by-gone characters (and the actors who portrayed them).

Central to this film is, of course, THE FLASH, played by Ezra Miller. Your enjoyment of this film will swing on whether you find Miller’s performance “fun” or “annoying” for it strides that line between the two. For the BankofMarquis, Miller’s performance was a ton of fun - which added to the enjoyment rather than taking away from it.

He is joined by a bevy of cameo appearances - to name any would be to spoil them - but (since it is in the trailer), Miller does spend much of this film interacting with his younger self and he succeeds (more than he fails) during this part of the film. The 2 Millers are also joined by Michael Keaton, reprising his role as Batman from the 1980’s (again…not a spoiler - he’s in the trailer). Keaton brings starpower - and star energy - to this film and he lifts the middle portion of this movie.

Muschietti conducts this orchestra of multiple-cameos, multiple versions of the same character and multiple special effects professionally and cleanly, never letting the audience get lost and (most certainly) never letting the camera (or the film) linger too long on any plot device (which hides the holes that, inevitably, show up).

A fun, enough, installment in the DCEU - with some heart and a large portion of nostalgia - THE FLASH is a positive way to say goodbye to the DCEU.

Letter Grade: B+

7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The Time Traveler's Wife
The Time Traveler's Wife
Audrey Niffenegger | 2003 | Fiction & Poetry, Romance, Science Fiction/Fantasy
2
8.2 (40 Ratings)
Book Rating
I've been thinking a lot about what I would write about <i>The Time Traveler's Wife,</i> partly because it seems one usually falls into one of two camps: Love it, hate it. It turns out, I belong to the latter. I won't bother with the sci-fi elements, the could he/couldn't he, the exploration of time travel as a plot device - I'm always willing to engage with a story as long as it follows it's own rules. My problems run deeper.

Spoilers abound.

<spoiler>

First, I'd be remiss not to at least acknowledge the creepy factor of a 40 year old naked man befriending a 6 year old girl. It's been discussed ad nauseum, but I've got to put my two cents in.
The whole experience reeks of grooming. Henry shows up, naked, in a young girl's life and (although true) casually explains that he's a <i>time traveler</i>. Her imagination is hooked. Her very own secret Magic Man. Over the following years, their friendship blossoms, and Henry refuses to tell her anything about the future. He is friendly, charming even, and always respectful. But he remains an enigma. Clare is pulled in by the mystery of the Magic Man. All she knows are the dates of his future arrivals. Until one day he begins to break his rule and tell her that they will be together. They'll get married and be in love and have a life. What changed? Why is he suddenly willing to tell her snippets of her future life? Puberty. She admits her desire to be with him and he basically says "keep waiting, it'll happen."

From that moment, her life has been decided - by Henry, and for Henry. Clare spends the entirety of her teenage existence (and beyond) waiting on Henry. The whole of her character arc is basically one big middle finger to the Bechdel test. Henry leads her by a leash with clues and vague promises of the future. We'll be together when you're older (we're destined). We'll have sex on your 18th birthday (wait for me). We'll meet in Chicago (move to Chicago). Even after his dying breath, he subtly slides direction her way. "I hope you move on, but by the way, I'll drop by when you're EIGHTY. But by all means...move on." Is it coincidence that Henry's time traveling mimics an emotionally abusive relationship? Clare tells us, "Henry is an artist of another sort, a disappearing artist. Our life together in this too-small apartment is punctuated by Henry’s small absences. Sometimes he disappears unobtrusively . . . Sometimes it’s frightening." Sure, you say, but he can't help it. He wants to be there for her. <i>It's just the way he is.</i> It's not even hinted at. Multiple people tell Clare <b>to her face</b> that Henry is bad news. But she won't hear it, because he spent her entire childhood molding her into his wife.
The author doesn't hide the allusion to Homer. Rather, she beats us over the head with it. And sure, it makes sense; Clare is the patiently waiting wife, Henry the distant traveler. Even Alba takes up her role as Telemachus, going on her own journeys in search of her father. But do we need both main characters referring to Henry by name, as Odysseus? We get it, girl. You want to write your own romantic Odyssey. Ease up.

Oh, and by the way - Clare's quote above? That's one of her first comments on married life. Her first thoughts after the wedding are "Why is my husband always gone? Why am I always afraid for him?" Henry's first thoughts? "How can Clare listen to Cheap Trick?" Let me remind you that this is the guy who's willing to rattle off a comprehensive list of early punk before jumping up to join in singing a Prince song, but he's upset that his wife listens to The Eagles instead of some obscure as hell French punk band. Also, this man who is thrilled to share musical tastes with a young teen with a mohawk then laments that the kid can't find his own music and has to take his? He preaches the meaning of punk before privately questioning why those kids want to be punk? Here's a guy who's entire life was shaped by music - both of his parents made livings playing music written before they were even born, yet he can't comprehend why two preteens could (or should) like The Clash, or why Clare would like The Beatles. <i>Stay in your own time,</i> he is essentially saying, <i>leave the time traveling to me.</i>

The guy doesn't even realize the pain he causes. Ingrid asks him "Why were you so mean to me?" "Was I," he says, "I didn't want to be." I know, I know. Everyone around her didn't want him to see her or speak to her. But need I remind you - dude time travels and frequently gives himself tips from the future. "Hey pal, take it easy on Ingrid," or "Bro, Ingrid is really shaken up, don't listen to her family or doctor, she needs some closure." But of course, nothing can really change, everything is the way it is.

This is all before I even begin to mention how much Niffenegger LOVES to name-drop. Of course there's the aforementioned punk band name-vomit, mentions of Henry's parents' work can't go by without naming a specific piece, despite adding nothing to the story or our understanding of the characters, there are two separate references to Claude Levi-Strauss (why?), and various other casual mentions of figures that seem to serve no purpose other than to prove that Henry is smart, and knows smart people things.

</spoiler>

I wanted to like this book more, I thought it had a fascinating premise and an interesting perspective. Obviously, I'm not a regular consumer of romance, and I realize that the problems I have with this book are problems shared by a large portion of the genre. But I am positive that we can have a love story that isn't mired by (at best) morally ambiguous relationships. I understand it was a different world when it was published, and that's not directly anyone's fault. Questions of consent and power and respect have been thrust into the spotlight in the short years since this book was published, but that's the lens with which I have to peer through. Stop glorifying these vapid, and frankly, abusive relationships as the paragon of romance. We're better than this. We need to be.
  
40x40

Michael Mitcheson (16 KP) rated the PlayStation 4 version of Apex Legends in Video Games

Feb 27, 2019  
Apex Legends
Apex Legends
2019 | Shooter
Legends, pacing, dev support, squad / team work, ping system. (0 more)
Weapon balance, minor bugs/glitches, apex packs, squad / teamwork. (0 more)
Solid game but will it survive the long run.
Apex legends is another battle royal game that has taken the world by storm. Some would say its a watered down genre however apex legends redefines the format adding its own spin on the mode.

Graphically it is stunning. A good amount of fauna, desert, buildings and caverns to showcase different textures whilst not quite being as cartoon like as fortnite.

The player handling is fantastic with vaulting, sliding and using zip lines. It does not feel clunky but rather smooth and fluid.

Sound is fantastic. Weapons sound so good and you can distinguish weapons prior to a fight just from hearing them. Footsteps alter from the terrain that is being ran on and dulled by crouching.


Currently the game is 3 person squads and has a max player count at 60 lower than the 4 person squad and 100 player count. This works well for the pace of the game and map size. You are never too far away from getting in the action should you wish after surviving the initial 5 minute onslaught for areas and that sweet precious loot.

You'll notice I put squad / team work in both positive and negative. The positive is it semi forces you to land as a squad. This can be cancelled by those who aren't the jump master and want to go rogue. I have noticed this but not is often as other games of the genre. 3 players allows for a good amount of mutual support, mixing and matching legend abilities to secure a win and having a diverse amount of weapons to cover all ranges. I have also negatived it due to the rogues, item/weapon/ammo stealing, lack of pinging (more on this after) and absolute lack of microphone communication. That last one is not a fault of the game or dev but merely an observation for the ps4 platform.

The ping system is the single point that makes this game fantastic. If you have a child or a broken mic you can opt to ping. Let's travel here, I'm watching here, enemy sighted and so forth. If you're not talking use the feature it's fantastic and also ends the classic e emy over there, where? There group conversation.

Legends have unique abilities but in a nutshell play what you like. Pick a character that has perks that fit your style. You can pick up that elusive 'dub' in any combination of legends. I still haven't settled. On one but enjoy 3-4 that I switch around. Its also good to have that incase someone rudely steals your character.

Minor bugs so far that I've encountered are falling through the floor (now patched allegedly and in fairness it hasn't happened to me in a while), items fallingb, through building/ dropship floor, death boxes dissapearing and falling through floors. The devs are however extremely good currently at updating and listening to the community.

Weapon balance is pretty damn bad (personal opinion). Peacekeeper is a beast shotgun at close range and mid range. The range for me needs dropping and that's prior to finding the attachment hop ups to strengthen it. The Mozambique is just a dreadful shotgun that you will find left on the floor to rust by just about everyone.

Very quickly on microtransactions. They are cosmetic only. You can warn everything including new legends in time but prepare to grind. Real money does not need to be used.

Time will tell if this game will survive the test of time as the devs release the battle pass and future content. Currently I'd give it 7/10. Solid game and worth a try by anyone. It is free after all.