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Real Steel (2011)
Real Steel (2011)
2011 | Action, Drama, Sci-Fi
Boxing movies have been a staple of Hollywood for decades. Some of the earliest celluloid offerings documented pugilistic bouts in films such as Raging Bull, The Fighter, and the iconic Rocky series and helped boxing cement itself in both popular and cinematic culture.

In the film “Real Steel”, Hugh Jackman plays Charlie Kenton, a down-on-his-luck promoter whose best days are definitely behind him. In the near-future setting of the film, robots have replaced humans in the boxing ring and Charlie is constantly and desperately looking for the next big thing to help him claim a little fame and a lot of fortune.

Following the loss of his fighting robot, Charlie is summoned to Texas after the passing of his ex-girlfriend, the mother of his son. Charlie is eager to sign over the guardianship of his son, Max, to Max’s aunt, but after noticing her wealthy husband, decides to take advantage of the situation. Charlie makes a deal to sign over the guardianship of his son Max, (Dakota Goyo) in exchange for a large sum of money which he plans to use to get back into the robot fighting game. The catch for Charlie is that he must watch Max for the summer so Max’s future parents can take a planned trip to Italy.

Max is quickly thrown into the robot-fighting world when he forces his dad to take him along to a bout. Unfortunately, it’s yet another painful loss for Charlie and their first father-son trip ends with them scouring a junkyard for robot replacement parts. It’s Max who literally stumbles across an old robot and becomes convinced that the discarded machine could become a champion given the right conditions. Despite his misgivings, Charlie agrees to train the robot and in doing so gets to reconnect with his estranged son. Charlie is given a shot at redemption when Max’s robot becomes a fighting success and starts to advance through the rankings.

Naturally with increased success comes increased expectations and risks for Charlie and Max’s robot. There are numerous people looking for them to fail, as there is no way that a washed up boxer with a kid and an outdated machine can take on the machines of the professional circuit. Predictably, but still grippingly so, the outdated robot, named Atom, makes his way from seedy fighting pits to upscale arenas. Eventually the Atom team is given a shot at the big time which, as fans of sports films know, is destined to end with a climactic bout with the larger-than-life champion.

What sets “Real Steel” apart from other CGI laden action films is the human element and emotional connections you make with the characters, and even the blue-eyed junkyard robot itself. Although Atom is a CGI construct of a machine, you find yourself pulling for this unlikely underdog just as much its flesh and blood costars. The action sequences are intense and amazing to look at but never overshadow the underlying storyline of love and redemption.

Jackman gives a believable performance as a seemingly callous individual with no redeeming qualities. (Remember, he essentially sold his son). Evangaline Lily, is solid and likeable in a supporting role as Charlie’s old friend and former love interest. Goyo, fresh off his work playing the younger Thor in this past summer’s blockbuster, does a remarkable job in what is likely his breakout role. He has the spunky innocence of youth with a maturity that I had not seen in any young actor since Haley Joel Osment in the Sixth Sense.

“Real Steel” may not be the most original film, as aside from the robots this is a boxing tale that is been told many times before. I definitely saw lots of elements of the original Rocky but still found the film extremely enjoyable and entertaining as well as one of the most pleasant surprises of the year. It is rumored that a sequel is already in production and I actually hope that this is the case. This is one story I certainly wouldn’t mind going a few extra rounds with.
  
Wolfenstein: The Old Blood
Wolfenstein: The Old Blood
Action/Adventure
An Oldie but a Goodie
This game is the story DLC to the fantastic Wolfenstein: The New Order and it too is developed by Machine Games. It runs on the same engine as the New Order and carries over most of the same gameplay mechanics and like the New Order it too is a lot of fun. The graphics aren’t great here, some close up textures look more like they belong in the PS3 generation to be honest, but fun gameplay is what matters in the Wolfenstein games and this one has it in spades. The characters are interesting and well acted, the iconic Castle Wolfenstein environment is awesome to see fully realised in HD and the loot and weapons systems are well implemented throughout the game’s short runtime. Although you can play through this experience in a short time I do feel that you get your money’s worth here. Due to the impressive presentation and detail of major set pieces etc I feel that if the game was a little longer it could have been sold as a fully fledged new entry to the series. There were several times where the game slowed to a crawl though and took me hours to get through the one stage. Obviously this game has been designed as a homage to older games and is styled in that way and for the most part it is an awesome blast from the past, however it also carries across some of the negative traits for older games like monster closets and placing the player into a confined area with no obvious way forward, causing a frustrating amount of time to be spent backtracking and desperately trying to find progress and the way forward to the next stage of the game. This was also the worst part of The New Order and it really is detrimental to the flow of the game. The writing is quite good for what it is and the ‘nightmare’ sections of the game that allow you to explore the original castle of Wolfenstein 3D are awesome. Overall this is a really fun romp, if you like The New Order and want more then this is for you the weapons are awesome and blowing away Nazis never gets old, whether they are zombies or not.
  
    Sun Surveyor (Sun & Moon)

    Sun Surveyor (Sun & Moon)

    Photo & Video and Utilities

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    Sun Surveyor takes the mystery out of the sunrise, sunset, and moon phases, allowing photographers...

    ABA Mobile Bank

    ABA Mobile Bank

    Finance and Business

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    We developed ABA Mobile app for those who want to have around-the-clock access to their accounts on...

    Sunless Sea

    Sunless Sea

    Games

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    LOSE YOUR MIND. EAT YOUR CREW. DIE. Failbetter’s award-winning PC game is now on iOS! Take the...

Gizmos
Gizmos
2018 | Card Game, Science Fiction
I have absolutely never been very good at science. At least not in school. So when I started reading the rule for Gizmos and found out it was set at a science fair I thought I was doomed. Well, turns out you don’t really need to know anything about science to enjoy this one or be decent at playing. So if you are like me and don’t remember anything besides the Mitochondria is the powerhouse of the cell, then read on about a great game called Gizmos.


Gizmos is a card drafting, energy collecting, engine building game about, well, building engines. Players will be attempting to draft machine parts from an offer pyramid and build them onto their master jalopy machine using energy marbles in order to chain actions together and maximize their turns. The victorious player is they that claims the most VP from cards and bonus VP tokens at the end of the game.
To setup, assemble the energy dispenser (the marble gumball machine looking component) and place it on the table. Fill it with all the marbles and marvel at the first six that come out into a chute display. Separate and shuffle the card decks by their backs and set out four cards of level I, three cards of level II and two cards of level III. Determine starting player and give them the starting tableau board. Each player will receive a tableau board, an energy ring, and a starting gizmo to be placed under the File section of their board. The game may now begin!

On a player’s turn they will be completing one action from the four actions printed on their player board: File, Pick, Build, and Research. The File action is used when a player chooses a card from the gizmo pyramid (from any level) and places it in their Archive – an imaginary area to the right (or even above I’ve found) their player board. At the beginning of the game players will be able to hold just one gizmo in their Archive, but as they draft and build Upgrades, this number can increase. When choosing the Pick action, the player will simply choose one of the energy marbles from the dispenser chute and place them in their energy ring. Initially rings are only able to hold five marbles, but this also can be increased on future builds. To Build a gizmo into a player’s machine, the player will spend a specific color and number of energy marbles printed on the chosen gizmo card to place the card into their player tableau. These gizmos could possibly be Upgrades, energy Converters, or upgrades to the File, Pick, and Build actions. Pay the energy marble to the dispenser supply. Players will choose to Research when they do not like the gizmos on display in the gizmo pyramid. Researching allows players to draw the top cards from any face-down level deck and choose one to either File or Build.


The game is super simple to this point, but this is where the true strategy and tactics come into play. Though there will always be nine gizmos on display during a player’s turn, the value of these gizmos are in how they are used in the player tableau. Yes each gizmo allows for some benefit, but successful players will be able to utilize these benefits to create chain reactions. When an action is spent to do a thing, gizmos in play in the tableau will sometimes link to the action, or to the placement of a certain type of card, or a certain energy type (color) of gizmo built. It is mastering these chain reactions that creates next-level strategizing and separates the players from the champions. Play continues on in this fashion until a player has built their fourth level III gizmo or their 16th gizmo in total. Count up VP from built gizmos and bonus tokens earned from built gizmos throughout the game to see who wins the science fair (is that what happens at science fairs? People win those, right?)!
Components. So the gizmo cards are fine, and the cardboard components are fine as well. The marbles are interesting and bubbled plastic (or resin, I told you I’m not great at science) and come in great colors. The true star component here is that energy marble dispenser. It is absolutely brilliant. The game comes with assembly instructions, thankfully, but once it’s built, it’s built forever. It packs neatly back into the box, and the insert is very very well done. The artwork on this is surprisingly secondary to me. In fact, I don’t really remember even looking at much of the artwork on the gizmo cards as I was playing because I concentrate so much more on the effects of the gizmos and trying to figure out my next move to really sit and gawk at the art. The iconography takes a little time to get used to, but once you have seen it in action for a few rounds, you catch on quickly. All in all, a fine set of components, but with the insert and dispenser, now a great set of components.

I adore this game! I love engine builders, and the chain reactions you can create with your gizmos are excellent and can be very powerful. You can try to generate tons of bonus VP from your gizmos, or concentrate on versatile energy marbles using a bunch of Converters, or simply go guns blazing on everything you can afford to try to blitz to 16 gizmos built. Whatever your play style, Gizmos can certainly allow you to play your way while giving you choices upon choices to make each turn.

With all these positives, I had to find a negative, right? Well, ok, yes, but it’s super minor to me here. I don’t really feel like the theme is very immersive. Not once have I felt like I am building a machine in order to win a science fair, but I do feel like I need to maximize my turn every time in order to grab more energy, or to build better Upgrades and Converters so I can grab any gizmo I want and build it right away. So, theme is there, but not at all strong.

Though the theme is just okay, the game play certainly is stellar. This one has everything I like in an engine building game, and has unique and interesting components. Would I like it more if the theme was different. I doubt it. The game play is just so good that the theme and artwork takes a back seat for me, and that’s super weird for me to type. Should you be looking for a great engine building game that looks awesome on the table, has cool components, and allows you to play differently every game, then go find yourself a copy of Gizmos. Purple Phoenix Games gives it an energetic 21 / 24. Now if only my 4-year-old could keep the energy marbles in the chute or the ring and not on the floor…
  
    Hidden Flights

    Hidden Flights

    Travel

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    Here you will find super-low fares that everyone is trying to hide from you Sit tight, download the...