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Wolfenstein: The Old Blood
Wolfenstein: The Old Blood
Action/Adventure
An Oldie but a Goodie
This game is the story DLC to the fantastic Wolfenstein: The New Order and it too is developed by Machine Games. It runs on the same engine as the New Order and carries over most of the same gameplay mechanics and like the New Order it too is a lot of fun. The graphics aren’t great here, some close up textures look more like they belong in the PS3 generation to be honest, but fun gameplay is what matters in the Wolfenstein games and this one has it in spades. The characters are interesting and well acted, the iconic Castle Wolfenstein environment is awesome to see fully realised in HD and the loot and weapons systems are well implemented throughout the game’s short runtime. Although you can play through this experience in a short time I do feel that you get your money’s worth here. Due to the impressive presentation and detail of major set pieces etc I feel that if the game was a little longer it could have been sold as a fully fledged new entry to the series. There were several times where the game slowed to a crawl though and took me hours to get through the one stage. Obviously this game has been designed as a homage to older games and is styled in that way and for the most part it is an awesome blast from the past, however it also carries across some of the negative traits for older games like monster closets and placing the player into a confined area with no obvious way forward, causing a frustrating amount of time to be spent backtracking and desperately trying to find progress and the way forward to the next stage of the game. This was also the worst part of The New Order and it really is detrimental to the flow of the game. The writing is quite good for what it is and the ‘nightmare’ sections of the game that allow you to explore the original castle of Wolfenstein 3D are awesome. Overall this is a really fun romp, if you like The New Order and want more then this is for you the weapons are awesome and blowing away Nazis never gets old, whether they are zombies or not.
  
    Sun Surveyor (Sun & Moon)

    Sun Surveyor (Sun & Moon)

    Photo & Video and Utilities

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    Sun Surveyor takes the mystery out of the sunrise, sunset, and moon phases, allowing photographers...

    ABA Mobile Bank

    ABA Mobile Bank

    Finance and Business

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    We developed ABA Mobile app for those who want to have around-the-clock access to their accounts on...

    Sunless Sea

    Sunless Sea

    Games

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    LOSE YOUR MIND. EAT YOUR CREW. DIE. Failbetter’s award-winning PC game is now on iOS! Take the...

Gizmos
Gizmos
2018 | Card Game, Science Fiction
I have absolutely never been very good at science. At least not in school. So when I started reading the rule for Gizmos and found out it was set at a science fair I thought I was doomed. Well, turns out you don’t really need to know anything about science to enjoy this one or be decent at playing. So if you are like me and don’t remember anything besides the Mitochondria is the powerhouse of the cell, then read on about a great game called Gizmos.


Gizmos is a card drafting, energy collecting, engine building game about, well, building engines. Players will be attempting to draft machine parts from an offer pyramid and build them onto their master jalopy machine using energy marbles in order to chain actions together and maximize their turns. The victorious player is they that claims the most VP from cards and bonus VP tokens at the end of the game.
To setup, assemble the energy dispenser (the marble gumball machine looking component) and place it on the table. Fill it with all the marbles and marvel at the first six that come out into a chute display. Separate and shuffle the card decks by their backs and set out four cards of level I, three cards of level II and two cards of level III. Determine starting player and give them the starting tableau board. Each player will receive a tableau board, an energy ring, and a starting gizmo to be placed under the File section of their board. The game may now begin!

On a player’s turn they will be completing one action from the four actions printed on their player board: File, Pick, Build, and Research. The File action is used when a player chooses a card from the gizmo pyramid (from any level) and places it in their Archive – an imaginary area to the right (or even above I’ve found) their player board. At the beginning of the game players will be able to hold just one gizmo in their Archive, but as they draft and build Upgrades, this number can increase. When choosing the Pick action, the player will simply choose one of the energy marbles from the dispenser chute and place them in their energy ring. Initially rings are only able to hold five marbles, but this also can be increased on future builds. To Build a gizmo into a player’s machine, the player will spend a specific color and number of energy marbles printed on the chosen gizmo card to place the card into their player tableau. These gizmos could possibly be Upgrades, energy Converters, or upgrades to the File, Pick, and Build actions. Pay the energy marble to the dispenser supply. Players will choose to Research when they do not like the gizmos on display in the gizmo pyramid. Researching allows players to draw the top cards from any face-down level deck and choose one to either File or Build.


The game is super simple to this point, but this is where the true strategy and tactics come into play. Though there will always be nine gizmos on display during a player’s turn, the value of these gizmos are in how they are used in the player tableau. Yes each gizmo allows for some benefit, but successful players will be able to utilize these benefits to create chain reactions. When an action is spent to do a thing, gizmos in play in the tableau will sometimes link to the action, or to the placement of a certain type of card, or a certain energy type (color) of gizmo built. It is mastering these chain reactions that creates next-level strategizing and separates the players from the champions. Play continues on in this fashion until a player has built their fourth level III gizmo or their 16th gizmo in total. Count up VP from built gizmos and bonus tokens earned from built gizmos throughout the game to see who wins the science fair (is that what happens at science fairs? People win those, right?)!
Components. So the gizmo cards are fine, and the cardboard components are fine as well. The marbles are interesting and bubbled plastic (or resin, I told you I’m not great at science) and come in great colors. The true star component here is that energy marble dispenser. It is absolutely brilliant. The game comes with assembly instructions, thankfully, but once it’s built, it’s built forever. It packs neatly back into the box, and the insert is very very well done. The artwork on this is surprisingly secondary to me. In fact, I don’t really remember even looking at much of the artwork on the gizmo cards as I was playing because I concentrate so much more on the effects of the gizmos and trying to figure out my next move to really sit and gawk at the art. The iconography takes a little time to get used to, but once you have seen it in action for a few rounds, you catch on quickly. All in all, a fine set of components, but with the insert and dispenser, now a great set of components.

I adore this game! I love engine builders, and the chain reactions you can create with your gizmos are excellent and can be very powerful. You can try to generate tons of bonus VP from your gizmos, or concentrate on versatile energy marbles using a bunch of Converters, or simply go guns blazing on everything you can afford to try to blitz to 16 gizmos built. Whatever your play style, Gizmos can certainly allow you to play your way while giving you choices upon choices to make each turn.

With all these positives, I had to find a negative, right? Well, ok, yes, but it’s super minor to me here. I don’t really feel like the theme is very immersive. Not once have I felt like I am building a machine in order to win a science fair, but I do feel like I need to maximize my turn every time in order to grab more energy, or to build better Upgrades and Converters so I can grab any gizmo I want and build it right away. So, theme is there, but not at all strong.

Though the theme is just okay, the game play certainly is stellar. This one has everything I like in an engine building game, and has unique and interesting components. Would I like it more if the theme was different. I doubt it. The game play is just so good that the theme and artwork takes a back seat for me, and that’s super weird for me to type. Should you be looking for a great engine building game that looks awesome on the table, has cool components, and allows you to play differently every game, then go find yourself a copy of Gizmos. Purple Phoenix Games gives it an energetic 21 / 24. Now if only my 4-year-old could keep the energy marbles in the chute or the ring and not on the floor…
  
    Hidden Flights

    Hidden Flights

    Travel

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    Here you will find super-low fares that everyone is trying to hide from you Sit tight, download the...

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Lee (2222 KP) rated Happy Death Day 2U (2019) in Movies

Feb 18, 2019 (Updated Feb 21, 2019)  
Happy Death Day 2U (2019)
Happy Death Day 2U (2019)
2019 | Horror, Mystery
A worthy sequel
Contains spoilers, click to show
The original Happy Death Day was a real pleasant surprise. A cross between Groundhog Day and Scream, with our heroine being killed by a baby face mask wearing killer every day, only to wake up again at the start of the same day. With a long list of potential suspects, and slowly feeling the effects of dying repeatedly, she set about trying to find the killers identity. Much of what made the first movie so enjoyable was largely down to lead character Tree, played by Jessica Rothe and the intensely hilarious way that she approached the whole situation. It wasn't exactly a horror movie, more of a comedy thriller.

In Happy Death Day 2U, we begin by following Ryan. Ryan was also in the first movie, bursting into his campus room each morning, interrupting roommate Carter and Tree after she'd spent the night there. As he makes his way to the room from the car he'd spent the night in - avoiding a barking dog, dodging a man asking for money and a boy riding a skateboard - it's pretty clear that we're setting up a series of events likely to be repeated time and again in a similar way that Tree experienced a very specific series of events each day in the first movie. During his morning at university, we discover that Ryan has been working on a Quantum mechanics experiment along with a bunch of nerdy students - a machine dubbed 'Sissy'. Turns out Sissy has been causing some very high power fluctuations and generated some very high readings the day before, the day in which Tree experienced her loop. Soon after, Ryan is killed by the baby face killer and wakes up in his car once again, experiencing the same events we've just seen encounter on the way to his room. When he explains what just happened to Tree and Carter, Tree sets about trying to help him figure out how Sissy caused the time-loop in the first place, and how it has now transferred to Ryan.

At this point you'd think you've got the rest of the movie pretty much figured out - with Ryan repeating his day, aided by experienced looper Tree. But surprisingly, the movie largely abandons its slasher story-line. Instead, we get a more sc-fi story with a varied mix of slapstick comedy and emotional drama. An accident involving Sissy opens up a portal to the multiverse and Tree finds herself caught up in her original loop once more. Only this time, it's in a slightly different universe to the one she's used to - her mum is now alive, and her boyfriend is dating her best friend. Not only does she need to work with Ryan and his nerd friends each day in order to determine how to put things right, she needs to once again work out who the killer is in this particular universe and, more importantly, make the difficult decision to either stay in the universe where her mum is still alive, or return to the one she knows and has lived in all her life.

Once again, Jessica Rothe as Tree is what makes this movie so enjoyable. From the emotional scenes with her mum, to the frustration of the loop, to the bad ass fighting back against it all, she pulls it all off wonderfully. We even get time to enjoy some very funny death scenes too - a particularly enjoyable one being a sky-dive out of an aeroplane, wearing only a bikini and then landing horizontally in slow motion while giving the finger to the camera!

It's difficult for me to say whether or not I enjoyed this movie more or less than the first. A lot of what made the original so enjoyable is present in this sequel. But there are also a lot of new elements introduced, some that work and some that don't. Overall I had a great time watching with this though - definitely a worthy sequel.
  
Show all 4 comments.
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Dean (6926 KP) Feb 21, 2019

Doesn't show her Mum in the trailer

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Lee (2222 KP) Feb 21, 2019

Not really a spoiler as such but take your point onboard. Have marked it as a spoiler just in case anyone else thinks it is