The Complete Works of Evelyn Waugh: Essays, Articles, and Reviews 1922-1934: Volume 26
Evelyn Waugh and Donat Gallagher
Book
This volume is part of the Complete Works of Evelyn Waugh critical edition, which brings together...
Eleanor Luhar (47 KP) rated Touching The Void in Books
Jun 24, 2019
If you don't already know, Joe Simpson suffered a serious leg injury while climbing a previously unreached summit in the Peruvian Andes, 1985. His partner, Simon Yates, had a life-changing decision to make that would determine who would live and who would not.
Joe tells his story in excruciating detail, with snippets from his partner's point of view, too. He uses a lot of technical language as would be expected, which can sometimes go straight over the reader's head. He describes his emotions, his physical pain after the injury, and the setting that he found himself in.
Things go well at first, but during the descent there is serious trouble. Joe and Simon work together to lower Joe with his disformed leg, and it works for some time. But eventually, Simon has to decide whether to cut the rope or not.
After his first injury, Joe manages to survive an unbelievably long fall. But now he's stuck in the crevasse, alone, with no hopes of returning to camp alive. Meanwhile, Simon is having to overcome his guilt and travel alone, with several frostbitten fingers and no food or water. The journey that both men must take is truly amazing and although you know the general outcome, you find yourself reading on and on to see what happens next.
Although it seems like a pretty short book, it took me slightly longer than expected to finish it. The technicalities meant nothing to me most of the time, making it slightly hard to visualise the scene in detail. But I was still able to appreciate the difficulties and obstacles that the climbers had to overcome, and I am amazed at how they did it.
The photos included throughout the book were really helpful for scene-setting, and show how stunning the views were over the mountain range.
I don't read biographies that often, so I knew it wouldn't be my favourite book. But it was good, and if you like this sort of thing then I would definitely recommend it. 3.5 stars I think.
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Purple Phoenix Games (2266 KP) rated Escape: The Curse of the Temple in Tabletop Games
Jul 16, 2019 (Updated Dec 10, 2019)
Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!
One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.
That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.
If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.



