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The Pale Horseman (The Saxon Stories #2)
The Pale Horseman (The Saxon Stories #2)
Bernard Cornwell | 2006 | Fiction & Poetry, History & Politics
8
8.0 (1 Ratings)
Book Rating
152 of 235
Book
The Pale Horseman ( The Last Kingdom 2)
By Bernard Cornwell
⭐️⭐️⭐️⭐️

Uhtred, Northumbrian born, raised a Viking and now married to a Saxon, is already a formidable figure and warrior. But at twenty he is still arrogant, pagan and headstrong, so not a comfortable ally for the thoughtful, pious Alfred. But these two, with Alfred's family and a few of Uhtred's companions, are apparently all that remains of the Wessex leadership after a disastrous truce. It is the lowest time for the Saxons. Defeated comprehensively by the Vikings who now occupy most of England, Alfred and his surviving followers retreat to the trackless marshlands of Somerset. There, forced to move restlessly to escape betrayal or detection, using the marsh mists for cover, they travel by small boats from one island to another, hoping that they can regroup and find some more strength and support. They seek refuge in Athelney, a tidal swamp to which Alfred's kingdom has shrunk. Uhtred finds himself torn between his Danish foster brother and the winning Vikings, and his growing respect for the stubborn leadership of Alfred. He must decide whether to rebuild the Saxons' strength from his watery base and help them to take on the Vikings once more.

I loved this book! This is the second one in the The Last Kingdom series and book has this kicked me in the bum! I love historical fiction and this is becoming one of my favourite series. The end of this book made me want to throw it at losing a character I think is just fantastic and made me laugh. Im not going to mention which one as I don’t do spoilers, but if you’ve read it you’ll know!
  
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Death Valley
Death Valley
2021 | Card Game
This past summer, 2021, I had the opportunity to visit Las Vegas for the first time in my life. The casinos, the strip, the lights – everything was over-the-top and pretty impressive. But my trip took me beyond the city borders, as I got to visit several national parks and see some unique landmarks as well. One of which being Death Valley National Park. They’re not lying with the name – during my trip there, the temperature climbed to over 110°F. Does this pocket-sized game about the real-life location do justice to the scorching scenery? Keep reading to find out!

Death Valley is a game for 1-2 players in which you are documenting your journey across the Death Valley park. You will see different sights on your journey, and add cherished memories to your scrapbook. The player who amasses the most points by the end of the game is the winner! To setup for a game, shuffle the deck of Feature cards and reveal one face-up while the rest remain in a face-down deck. These cards make up the Desert. That’s it. The game is ready to start! Choose a starting player and get to sight-seeing!

Throughout the game, players will be adding Feature cards to their Journey tableau (places they have visited) and their Scrapbook tableau (the more memorable locations). On your turn, you will perform one of 2 actions: Travel or Rest. When you choose to Travel, you will select either the Feature card from the Desert (the face-up card), or draw the top card from the face-down deck and add it to your Journey. Conversely, when you choose to Rest, you will move a Feature card from your Journey into your Scrapbook. When moving Feature cards to your Scrapbook, you are allowed to hide other cards from your Journey underneath that card. Hiding cards can be beneficial for end-game points, or for preventing you from Busting. Many Feature cards have additional text at the bottom, that either provides ongoing abilities for the remainder of the game, or that provide extra scoring abilities at the end of the game. Choosing which Feature cards to move when and where is key!


After you have performed your chosen Action, you check to see if you Bust. If you have 3 Feature cards of the same type in your Journey and Scrapbook, you Bust! To resolve a Bust, you will discard from the game the right-most card in your Journey, and then will re-shuffle any remaining Journey cards back into the draw deck. So there’s a small element of push-your-luck in here! Once you resolve a Bust (if necessary), you will refresh the Desert – reveal a new face-up card if you just took the face-up card this turn. Your turn then ends, and play moves to your opponent. The game continues in this fashion, with players drawing/placing/moving Feature cards in their 2 tableaus, until only 1 card remains in the Desert. Points are then tallied: 1 point per Star on cards visible in your Journey, and points based on the extra scoring abilities of cards in your Journey and/or Scrapbook. The player with the highest score is declared the winner!

So, let’s get into this gameplay. For being a 2-player game, I appreciate that it’s not necessarily directly competitive. Yes, you want to score more points at the end of the game, but there really isn’t any player interaction, which keeps the energy level of the game more low-key. That being said, it’s decently strategic. Some Feature cards provide on-going abilities that can be used throughout the game, and can help you get some benefit out of a Bust. Certain card abilities rely on adjacency of other cards, so you have to know when/where to place a card to get the most points for the end of the game. That being said, you also have to make sure you don’t Bust. Luckily, you don’t resolve/check for a Bust until after you have performed your action, so perhaps you are able to sneak by with some clever planning. One part of the gameplay that misses the mark for me is the fact that you can only perform 1 Action per turn. I feel like that can really inhibit your ability to strategize, and makes it difficult to feel like you’re accomplishing something on your turns. Maybe if players had to perform both Actions per turn (either Travel/Rest, or vice versa), it would offer a few more options in terms of strategy. I just personally feel like taking only 1 Action per turn makes the gameplay a little too choppy, and makes it hard to really get into – especially when the game itself is so short. Maybe I’m not thinking strategically enough, but these are my thoughts thus far with Death Valley!

Components. As to be expected from ButtonShy – excellent quality of the cards and wallet. The artwork is colorful and thematic, and I just like looking at the different locations represented in the game. This game is satisfying to look at, and it earns high marks from me. Another neat thing? Each Feature card has a little interesting fact about its location, so you can learn a neat tidbit while playing the game!

Nothing can really compare to seeing Death Valley in person, but this game does offer a nice representation. The beauty of the location artwork coupled with the interesting facts has me intrigued outside of the game itself. The gameplay isn’t necessarily a home-run in my eyes, but it is strategic enough that I know I’ll keep pulling this one out from time to time. There is a solo mode, as well as a variant to give you more of a press-your-luck element, and I will definitely be trying those to see if they change my thoughts on this game. But for the time being, Purple Phoenix Games gives Death Valley a singed 4 / 6.
  
Pandorum (2009)
Pandorum (2009)
2009 | Action, Horror, Sci-Fi
Feels like the offspring of Event Horizon and The Descent. (0 more)
The story is crazy convoluted. (0 more)
A man wakes up in a sleeping chamber of some kind aboard a ship trudging its way through outer space. He has no recollection of who he is, what his mission is, or how long he's been on this vessel. After being awake for an hour, his memory begins to come back to him. He knows his name is Bower and he has a wife who may be on the ship somewhere. That's about the time the power surges begin and Lieutenant Payton wakes up. After realizing that they can't do much without having full power, Bower ventures off on his own to see if he can figure out what's causing these power surges and if anymore of the crew is awake. Bower doesn't get too far before he figures out two things: the first being that he only has about forty five minutes until the reactor goes into emergency shut down unless he can reach it in time from the other side of the ship. The second is that there's something else on board and whatever it is isn't human.

I had wanted to see this film ever since it first hit theaters since it had been a few years since the last sci-fi horror film I really enjoyed and I was really craving one. I missed it during its initial run though since it didn't perform so well at the box office (only a little over $10 million to date) and the response from moviegoers seemed a bit mixed (7.2 on IMDb, 27% fresh on Rotten Tomatoes). I had my doubts about the film since I knew Paul W.S. Anderson was involved and I've been rather disappointed with the majority of his films. Even though he was only a producer this time around, I knew his influence would still be on the project and it certainly was. So how did Pandorum stack up against the rest of Anderson's filmography? Probably about the same, but I enjoyed it overall.

The film starts off with an interesting premise, but the storyline seems to get more and more tangled up in itself as its twists and turns unravel. The viewer is left slightly disoriented by the time it's all said and done. There's at least two twists in there and several complicated conversations explaining what's actually going on. The other big problem for me was the fight scenes. Even though Christian Alvart is in the director's chair this time around, it seems as though some of Anderson's filming techniques left an impression on him as I remember having the same problem during the Resident Evil films (mainly Apocalypse). It's just hard to make out what's going on at times. You know someone has been stabbed or punched or kicked, but the camera zipping around so much sometimes makes it hard to see who is doing what.

The main reason to watch Pandorum is Ben Foster. He's just more and more impressive as an actor with every film he gets under his belt. I grew up watching him as Tucker James on Flash Forward and basically never forgot about him. After appearing in The Punisher, Hostage, and X-Men: The Last Stand, his most impressive role was in 3:10 To Yuma where he almost managed to steal the show from Russel Crowe and Christian Bale. It just seems like the more screen time Foster gets, the more time he has to portray how talented he really is. There are hints of Anderson's work on other films in Pandorum and although I'm not a big fan of his work, it was subtle and enjoyable overall. Event Horizon is the most obvious one, but there was a scene in the film where Bower and a few other people are trying to get to the reactor and they travel through a room that resembled the room in the first Resident Evil film with the lasers that wind up chopping most of them into bits. It was kind of interesting since Anderson's impression was definitely left on the film, but it felt like there was still enough material there for Christian Alvart to do his own thing as director. Speaking of Alvart, I was pleased that his two leads from his film Antibodies (André Hennicke and Wotan Wilke Möhring) had cameos in the film. Even Norman Reedus, who had a small role in Antibodies, managed to have a scene in Pandorum.

While Pandorum's storyline does seem to have about three turns too many and it's a bit difficult to make out what's going on when the action gets intense, it still managed to meet my expectations and be exactly what I was looking for with this type of film. Ben Foster definitely steals the show (Dennis Quaid is pretty good, as well) and the creatures in the film look similar to the ones from The Descent, which makes me think of this film as the offspring of Event Horizon and The Descent. If you're a fan of Event Horizon, Resident Evil, Aliens, or Sunshine, then this may be worth checking out. Considering its reputation, however, it'll probably have to be filed with the rest of my guilty pleasures.
  
The Wedding Date (2005)
The Wedding Date (2005)
2005 | Comedy, Drama, Romance
2
5.5 (6 Ratings)
Movie Rating
The first romantic comedy of the year has arrived and sadly, it is likely to do about as much for romantics as the Black Plaque did for European Travel. The film stars Debra Messing stars as Kat Ellis, a successful career woman who is about to travel to England for the wedding of her younger sister.

Sadly for Kat, her ex is the best man at the wedding, and since he left Kat high and dry with only an engagement ring and no explanation. Desperate to get back at her ex, Kat hires a male escort named Nick (Dermot Mulrony), to pose as her boyfriend.

One would think that with a premise such as this, there would be amble opportunity for laughter, romance, and drama; sadly there is precious little of any of this in the film. Messing tries her best but there is nothing in the material for her to work with. The characters are so weak and one dimensional, that you never really connect with them nor care for their plight.

Mulrony is wasted in the film as he generally seems bored and generates zero chemistry with his co star. He is forced to drift from one scene to another without the benefit of well placed transitions or build up, making the film come across as desperately in search of a direction.

Further complicating the film was an apparent overabundance of editing as scenes concluded only to be followed by scenes that took place much later without the benefit of any transition. As if this matter was not bad enough, references to the past scene and events that were not shown to the audience are constant throughout the film.

While all this could be excused, what can’t be excused is the bizarre lack of humor and romance in the film. It does not take a rocket scientist to see where the film is going, but we never get to see the how and why the characters came to this decision. Nick is a professional escort, and as such, it would stand to reason that he would have hard and fast rules about becoming involved with his clients on a serious basis. Yet, for reasons unknown, he is ready to pledge his undying love in just a couple of days to a person he has spent precious little time with, and seems to have next to zero chemistry with.

Some viewers may also take issue with the notion that a career woman feels the need to parade a man around to show her worth and value, and the fact that she had to hire one as she is seemingly incapable of getting and keeping one on her own.

Somewhere along the way, a good concept for a film went horribly wrong, as The Wedding Date is a clich filled effort that is lacking heart and warmth leaving you wanting more.