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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games
Aug 14, 2019
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content
Gareth von Kallenbach (980 KP) rated The Thing (2011) in Movies
Aug 7, 2019
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.
Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.
Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.
Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.
After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.
The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.
While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.
In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.
This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.
Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.
While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.
Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.
Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.
After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.
The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.
While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.
In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.
This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.
Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.
While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
Acanthea Grimscythe (300 KP) rated Siren of Depravity in Books
May 16, 2018
The idea of a story about a dark, tormented, and dysfunctional family with Lovecraftian undertones is definitely something I'm interested in; however, I can't help but feel a bit disappointed at the execution.
Written in first person perspective, Siren of Depravity is narrated by the main character, Harry Keyes. Harry is anything but the perfect husband: he's cheated on his wife and has a habit of lying to her. His pride and joy is his little girl, Eva. Harry also has a brother, Dexter, who just found out that he's actually adopted: they have different mothers.Coming from abusive childhoods, the two are haunted by their monster of a father. While Harry grew up, married, and found a career, Dexter bought the family house from his parents and became a bit of a recluse, burying himself in necromantic studies. The other characters, including Harry's wife and child, are largely minor characters until the end and, while most of them are fairly flat and static, Eva appears to be the only one that undergoes any sort of change.
Upon discovering the nature of his maternity, Dexter calls his brother up on the telephone for the first time in ages, divulging to Harry that he has discovered something that he absolutely must show him. Naturally, Harry casts aside all reason to travel two hours to visit his brother and learn what he has discovered, despite knowing how dark Dexter's interests are. It is at this point that Siren of Depravity starts hinting at old and terrible creatures that are inspired by Lovecraft, suggesting that they are buried deep underground. Dumbfounded by the knowledge that Dexter has a different mother, Harry takes it upon himself to solve the mystery and thus readers are led on a journey filled to the brim with horror after horror, from necromancy to human experimentation, Fry doesn't hold back on the grisly details that define the Keyes family's past.
Though the book begins a bit slowly, the action is nonstop and picks up speed further along. Fry has a knack for painting gruesome images with his words; however, I feel that his writing style would be better suited in third person, rather than first. Harry's perspective seems to be a bit heavily diluted by his own personal regrets, and the constant mention of his affair and of being swatted with a newspaper by his father throughout the book really takes away from many of the scenes. What bothered me more than how repetitive these moments were, was the constant beginning of a sentence with the word "but." "But" is a conjunction, and as such is meant to connect two thoughts. Many of the instances in which it was used, the word could have been omitted entirely, which would have helped the flow of the story. Instead, it gives the book a bit of a jerky feeling. Hopefully this will be addressed before publication.
I would like to thank NetGalley, DarkFuse, and Gary Fry for the advance review copy in exchange for an honest, unbiased review.
Written in first person perspective, Siren of Depravity is narrated by the main character, Harry Keyes. Harry is anything but the perfect husband: he's cheated on his wife and has a habit of lying to her. His pride and joy is his little girl, Eva. Harry also has a brother, Dexter, who just found out that he's actually adopted: they have different mothers.Coming from abusive childhoods, the two are haunted by their monster of a father. While Harry grew up, married, and found a career, Dexter bought the family house from his parents and became a bit of a recluse, burying himself in necromantic studies. The other characters, including Harry's wife and child, are largely minor characters until the end and, while most of them are fairly flat and static, Eva appears to be the only one that undergoes any sort of change.
Upon discovering the nature of his maternity, Dexter calls his brother up on the telephone for the first time in ages, divulging to Harry that he has discovered something that he absolutely must show him. Naturally, Harry casts aside all reason to travel two hours to visit his brother and learn what he has discovered, despite knowing how dark Dexter's interests are. It is at this point that Siren of Depravity starts hinting at old and terrible creatures that are inspired by Lovecraft, suggesting that they are buried deep underground. Dumbfounded by the knowledge that Dexter has a different mother, Harry takes it upon himself to solve the mystery and thus readers are led on a journey filled to the brim with horror after horror, from necromancy to human experimentation, Fry doesn't hold back on the grisly details that define the Keyes family's past.
Though the book begins a bit slowly, the action is nonstop and picks up speed further along. Fry has a knack for painting gruesome images with his words; however, I feel that his writing style would be better suited in third person, rather than first. Harry's perspective seems to be a bit heavily diluted by his own personal regrets, and the constant mention of his affair and of being swatted with a newspaper by his father throughout the book really takes away from many of the scenes. What bothered me more than how repetitive these moments were, was the constant beginning of a sentence with the word "but." "But" is a conjunction, and as such is meant to connect two thoughts. Many of the instances in which it was used, the word could have been omitted entirely, which would have helped the flow of the story. Instead, it gives the book a bit of a jerky feeling. Hopefully this will be addressed before publication.
I would like to thank NetGalley, DarkFuse, and Gary Fry for the advance review copy in exchange for an honest, unbiased review.
Purple Phoenix Games (2266 KP) rated That Snow Moon in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Many years ago, in a star system located quite a long ways away from our own…… Remind you of a wildly successful fantasy film series involving laser swords, telekinetic powers, and space travel? That snow coincidence. Ha! See what I did there?
That Snow Moon is a card game of dexterity, mixed with some bluffing. Players are divided between two ‘teams’ – the Liberation (good guys) and the Dynasty (bad guys). The goals are simple. The Liberation is trying to assemble a set of plans to be used in the destruction of the Snow Moon. The Dynasty is trying to destroy the Liberation base and stop them from acquiring those plans. I don’t know about you, but if they turned this into a movie, I would probably watch it.
Here’s the kicker though – you don’t simply PLAY cards in this game. You toss/drop them. Yep, you read that right. In this game, you throw cards. Each team takes turns tossing cards into the play area, in hopes of creating clusters of touching cards that activate powers to aid in the completion of their respective goals. Bluffing comes into play because Liberation cards can be played face-down, and remain that way until exposed by a Dynasty card. Can you trick the Dynasty into revealing a card whose power you want to use, or will they see through your ruse and expose and eliminate your more powerful cards? On the flip side, can you foil the plans of the rebellious Liberation, or will they be sly enough to avoid detection? The final fate of your galaxy is up in the air – literally.
The premise of this game sounded really cool to me, but when I actually got to play it, it was quite….underwhelming. In theory, tossing cards puts a unique twist on the standard card game. But the unpredictability of actually tossing/dropping cards makes this game way more luck-driven than strategic to me. It should be noted that we have a PnP of this game – sleeved and with regular playing cards added to beef up the cards. Maybe if we had a retail version, the cards would be easier to manipulate? I’m not sure. At times it just felt futile to try to strategize certain tosses because they cards are going to fall where they may. The actual gameplay is a little bland too – it feels like it’s missing something. Maybe adding more action options or more complex/powerful card powers would up the ante a little bit. The game, as is, just kind of feels like 16-Card-Pick-Up to me.
As a huge fan of the brand-name muse of this game, That Snow Moon fell flat for me. It feels a little too simple, yet wildly unpredictable at the same time. Is it a game I’d pull out to play again? I don’t know – maybe? It’s not high on my list. That snow joke, Purple Phoenix Games gives it a disappointing 9 / 18.
https://purplephoenixgames.wordpress.com/2019/05/30/that-snow-moon-review/
That Snow Moon is a card game of dexterity, mixed with some bluffing. Players are divided between two ‘teams’ – the Liberation (good guys) and the Dynasty (bad guys). The goals are simple. The Liberation is trying to assemble a set of plans to be used in the destruction of the Snow Moon. The Dynasty is trying to destroy the Liberation base and stop them from acquiring those plans. I don’t know about you, but if they turned this into a movie, I would probably watch it.
Here’s the kicker though – you don’t simply PLAY cards in this game. You toss/drop them. Yep, you read that right. In this game, you throw cards. Each team takes turns tossing cards into the play area, in hopes of creating clusters of touching cards that activate powers to aid in the completion of their respective goals. Bluffing comes into play because Liberation cards can be played face-down, and remain that way until exposed by a Dynasty card. Can you trick the Dynasty into revealing a card whose power you want to use, or will they see through your ruse and expose and eliminate your more powerful cards? On the flip side, can you foil the plans of the rebellious Liberation, or will they be sly enough to avoid detection? The final fate of your galaxy is up in the air – literally.
The premise of this game sounded really cool to me, but when I actually got to play it, it was quite….underwhelming. In theory, tossing cards puts a unique twist on the standard card game. But the unpredictability of actually tossing/dropping cards makes this game way more luck-driven than strategic to me. It should be noted that we have a PnP of this game – sleeved and with regular playing cards added to beef up the cards. Maybe if we had a retail version, the cards would be easier to manipulate? I’m not sure. At times it just felt futile to try to strategize certain tosses because they cards are going to fall where they may. The actual gameplay is a little bland too – it feels like it’s missing something. Maybe adding more action options or more complex/powerful card powers would up the ante a little bit. The game, as is, just kind of feels like 16-Card-Pick-Up to me.
As a huge fan of the brand-name muse of this game, That Snow Moon fell flat for me. It feels a little too simple, yet wildly unpredictable at the same time. Is it a game I’d pull out to play again? I don’t know – maybe? It’s not high on my list. That snow joke, Purple Phoenix Games gives it a disappointing 9 / 18.
https://purplephoenixgames.wordpress.com/2019/05/30/that-snow-moon-review/
Purple Phoenix Games (2266 KP) rated Hive Carbon in Tabletop Games
Jun 12, 2019
You know when you just watched “The Avengers: Endgame” and you are totally jonesing for an epic war game? Well, I don’t really like war games, so I turned to Hive for my war game itch. Though I was unable to annihilate my opponent’s troops, I was able to entrap their Queen several times, so that’s a W in my book.
DISCLAIMER: There are few versions of Hive, but we will be using the Carbon edition for our review. This includes the ladybug and the mosquito pieces. -T
Hive is a Chess-style abstract game (with a way better skin/theme) where you take control of an army of insects that are trying to enclose your opponent’s Queen Bee. The different insect species have different move abilities that you must employ efficiently in order to win the skirmish. I won’t go through each bug’s movement here, but each one has very interesting movement rules and they make logical sense… well, to me at least. Ok I will give you a couple moves for examples. The Queen Bee can only move one space on her turn. Queen Bees are the biggest bees in the hive, so it makes sense that she would move slowly. The Grasshopper does not move like other insects because they hop over tiles in a straight line and end up at the end of the line. Makes sense. This is the game. Use your bugs and their varying movement styles to trap the Queen Bee and take victory.
Components. This is so easy. This game is a box, a travel case, and a bunch of hexagonal bakelite tiles. The box is a normal box that holds the bag, which holds the tiles. Or you can ditch the bag and just use the box. Or you can ditch the box and just use the bag. I kept both. The bag is good quality. The tiles are big and chunky and wonderful and they just feel so good to hold and place and move. I love bakelite components. A+ from me!
What about the game play? Well, I am not really a huge Chess fan. I can certainly see why people go crazy over it, but it never really clicked for me. This, however, clicks for me juuuuuuust fine. I love the different bugs and figuring out how best to move them. I love being able to be tactical while also still using an overarching strategy. I love watching the reactions when my opponents realize they have been beat. I really just love love love this game. I had it once upon a time, sold it at BGG auction, then missed it so much I had to get it again (at a gamer garage sale). I will never part with it again.
This is not my favorite Chess replacement (see Onitama), but it’s an excellent one. I am not alone in my assessment as you see Purple Phoenix Games gives Hive Carbon a buzzing 9 / 12.
https://purplephoenixgames.wordpress.com/2019/05/23/hive-carbon-review/
DISCLAIMER: There are few versions of Hive, but we will be using the Carbon edition for our review. This includes the ladybug and the mosquito pieces. -T
Hive is a Chess-style abstract game (with a way better skin/theme) where you take control of an army of insects that are trying to enclose your opponent’s Queen Bee. The different insect species have different move abilities that you must employ efficiently in order to win the skirmish. I won’t go through each bug’s movement here, but each one has very interesting movement rules and they make logical sense… well, to me at least. Ok I will give you a couple moves for examples. The Queen Bee can only move one space on her turn. Queen Bees are the biggest bees in the hive, so it makes sense that she would move slowly. The Grasshopper does not move like other insects because they hop over tiles in a straight line and end up at the end of the line. Makes sense. This is the game. Use your bugs and their varying movement styles to trap the Queen Bee and take victory.
Components. This is so easy. This game is a box, a travel case, and a bunch of hexagonal bakelite tiles. The box is a normal box that holds the bag, which holds the tiles. Or you can ditch the bag and just use the box. Or you can ditch the box and just use the bag. I kept both. The bag is good quality. The tiles are big and chunky and wonderful and they just feel so good to hold and place and move. I love bakelite components. A+ from me!
What about the game play? Well, I am not really a huge Chess fan. I can certainly see why people go crazy over it, but it never really clicked for me. This, however, clicks for me juuuuuuust fine. I love the different bugs and figuring out how best to move them. I love being able to be tactical while also still using an overarching strategy. I love watching the reactions when my opponents realize they have been beat. I really just love love love this game. I had it once upon a time, sold it at BGG auction, then missed it so much I had to get it again (at a gamer garage sale). I will never part with it again.
This is not my favorite Chess replacement (see Onitama), but it’s an excellent one. I am not alone in my assessment as you see Purple Phoenix Games gives Hive Carbon a buzzing 9 / 12.
https://purplephoenixgames.wordpress.com/2019/05/23/hive-carbon-review/
Darren (1599 KP) rated AVP - Alien Vs. Predator (2004) in Movies
Jun 20, 2019
Story: AVP: Alien vs. Predator starts by taking us around the world fron Antarctica to space to Nebraska to Nepal where we meet the mountain climbing expert Alexa Woods (Lathan) onto Mexico where we meet the archaeologist Sebastian (Bova) who both get a visit from Maxwell Stafford (Salmon) who represents Charles Bishop Weyland (Henriksen).
Weyland has discovered an ancient pyramid buried under the ice of Bouvetoya Island in Antarctica and has built a team including Alexa, Sebastian, Miller (Bremner), Mark (Flanagan), Joe (Rye) and Adele (Boulaye) to mention a few. To travel to the island to enter into the pyramid for what could well be a massive discovery for whoever finds it.
What starts out as a simple exhibition turns into a nightmare when above ground the men get attacked by Predators but inside the pyramid they must battle aliens in a battle for survival stuck in the middle of these iconic villains.
Thoughts on AVP: Alien vs. Predator
Characters/Performance – Alexa Woods is the expert climber hired to lead the team into the pyramid using her experience on climb ice surfaces, she reluctantly agrees knowing she is the only available person to do the job safely. Sebastian is the archaeologist that is an expert on many ancient cultures. Weyland is the man funding and seeking technology inside the pyramid. The rest of the characters get a proper introduction only to be killed off in about a ten-minute sequence.
Performance was Lathan is good and the highlight of the human characters with everyone else just coming off fine not getting the time to make an impact.
Story – When you look at this story you are left thinking this is Alien on Earth, just without any suspense, horror or interesting stuff going on. This sounds harsh because this is an easy watch and people are going to be happy to watch aliens and predators fight, the problem I have was the introducing us to countless humans only to be disposable for these villains. Certain elements of the story telling do work though, looking at the idea of ancient civilizations worshiping the predators in exchange for the pyramids I did like.
Action/Horror/Sci-Fi – The action is all what you would come to expect, large body counts and alien or predator kills we have seen before. The horror is almost gone which disappoints with the sci-fi edge working on the level it needs to only.
Settings – After taking us around the world in the opening sequences we do settle down nicely for the setting inside the pyramid under the ice with little escape.
Special Effects – We have good effects when we keep things small scale but bad effects when things get to the large scale.
Final Thoughts – This is just fine nothing more, it is an easy watch and brings together icons of film, but this just isn’t as fun as Freddy v Jason.
Overall: Easy to watch all actioner horrorless movie.
https://moviesreview101.com/2017/11/18/franchise-weekend-avp-alien-vs-predator-2004/
Weyland has discovered an ancient pyramid buried under the ice of Bouvetoya Island in Antarctica and has built a team including Alexa, Sebastian, Miller (Bremner), Mark (Flanagan), Joe (Rye) and Adele (Boulaye) to mention a few. To travel to the island to enter into the pyramid for what could well be a massive discovery for whoever finds it.
What starts out as a simple exhibition turns into a nightmare when above ground the men get attacked by Predators but inside the pyramid they must battle aliens in a battle for survival stuck in the middle of these iconic villains.
Thoughts on AVP: Alien vs. Predator
Characters/Performance – Alexa Woods is the expert climber hired to lead the team into the pyramid using her experience on climb ice surfaces, she reluctantly agrees knowing she is the only available person to do the job safely. Sebastian is the archaeologist that is an expert on many ancient cultures. Weyland is the man funding and seeking technology inside the pyramid. The rest of the characters get a proper introduction only to be killed off in about a ten-minute sequence.
Performance was Lathan is good and the highlight of the human characters with everyone else just coming off fine not getting the time to make an impact.
Story – When you look at this story you are left thinking this is Alien on Earth, just without any suspense, horror or interesting stuff going on. This sounds harsh because this is an easy watch and people are going to be happy to watch aliens and predators fight, the problem I have was the introducing us to countless humans only to be disposable for these villains. Certain elements of the story telling do work though, looking at the idea of ancient civilizations worshiping the predators in exchange for the pyramids I did like.
Action/Horror/Sci-Fi – The action is all what you would come to expect, large body counts and alien or predator kills we have seen before. The horror is almost gone which disappoints with the sci-fi edge working on the level it needs to only.
Settings – After taking us around the world in the opening sequences we do settle down nicely for the setting inside the pyramid under the ice with little escape.
Special Effects – We have good effects when we keep things small scale but bad effects when things get to the large scale.
Final Thoughts – This is just fine nothing more, it is an easy watch and brings together icons of film, but this just isn’t as fun as Freddy v Jason.
Overall: Easy to watch all actioner horrorless movie.
https://moviesreview101.com/2017/11/18/franchise-weekend-avp-alien-vs-predator-2004/
Phil Leader (619 KP) rated The Pilgrims (Pendulum #1) in Books
Nov 25, 2019
The Pilgrims is the second book by Will Elliott and the first in the Pendulum trilogy. It follows Eric (a down on his luck journalist) and Case (an old vagrant that Eric befriends) who discover that a small door under a bridge leads to a different world.
The story follows them as they travel across this new land of Levaal and encounters various inhabitants - human and other races. There has been a war simmering between The Castle - ruled by the (not to beat about the bush) insane Vous - and a coalition of still-free cities governed by their respective mayors. Eric and Case arrive just as the war is about to become a full battle, and it's clear that this is not a coincidence.
I'm always wary of fantasy books where people cross from this world into the world of the writer's imagination, it always seems like a bit of a fanboy's wet dream and sometimes it isn't handled well and leaves a lot of holes. Elliott does adequately well in addressing these - Eric (at least) does not cross by accident, the magic that brings them to the world allows them to speak the correct language and so on. Elliott also wisely immediately plunges the antagonists into action, revealing the wonders of Levaal rather than letting them frolic on some untouched green hillside.
The other notable deviation from this being any sort of wish fulfillment fantasy is that Levaal actually isn't very.... nice. Danger, intrigue and double dealing abound. Vous could be nominally labelled as the 'bad guy' but it's clearly described that he is doing what are bad things for what he considers the right reasons. There are no 'dark lords' here and by the same token the 'good guys' really aren't particularly good.
Eric and Case are not spared from this. Neither is a paragon of virtue, Eric has some distinct character flaws, which are made very clear to him by other characters and perhaps at least some of the arc of the trilogy will be Eric becoming a 'better' person. Case has served time in prison for murder and is an alcoholic, the latter fact makes him behave erratically at best.
The inhabitants of Levaal do not deviate far from stock fantasy races, but all are unique and the world does seem to fit together and work quite well as a 'real' place, I did like the mechanism of how the magic worked and its limitations. Elliott has really put some thought into this.
The writing is hard to find fault with; the descriptive passages have real atmosphere, the dialogue is sharp and always in keeping with the characters, which in themselves are complex and nobody is represented as a cipher or standard trope. The story is engaging and moves at a terrific pace, covering a lot of ground (both metaphorically and across Levaal).
The ending is a real cliff hanger with a sting in the tail and it will be interesting to see where the story goes in the next volume, Shadow.
Highly recommended, though not for younger readers due to explicit sexual references.
The story follows them as they travel across this new land of Levaal and encounters various inhabitants - human and other races. There has been a war simmering between The Castle - ruled by the (not to beat about the bush) insane Vous - and a coalition of still-free cities governed by their respective mayors. Eric and Case arrive just as the war is about to become a full battle, and it's clear that this is not a coincidence.
I'm always wary of fantasy books where people cross from this world into the world of the writer's imagination, it always seems like a bit of a fanboy's wet dream and sometimes it isn't handled well and leaves a lot of holes. Elliott does adequately well in addressing these - Eric (at least) does not cross by accident, the magic that brings them to the world allows them to speak the correct language and so on. Elliott also wisely immediately plunges the antagonists into action, revealing the wonders of Levaal rather than letting them frolic on some untouched green hillside.
The other notable deviation from this being any sort of wish fulfillment fantasy is that Levaal actually isn't very.... nice. Danger, intrigue and double dealing abound. Vous could be nominally labelled as the 'bad guy' but it's clearly described that he is doing what are bad things for what he considers the right reasons. There are no 'dark lords' here and by the same token the 'good guys' really aren't particularly good.
Eric and Case are not spared from this. Neither is a paragon of virtue, Eric has some distinct character flaws, which are made very clear to him by other characters and perhaps at least some of the arc of the trilogy will be Eric becoming a 'better' person. Case has served time in prison for murder and is an alcoholic, the latter fact makes him behave erratically at best.
The inhabitants of Levaal do not deviate far from stock fantasy races, but all are unique and the world does seem to fit together and work quite well as a 'real' place, I did like the mechanism of how the magic worked and its limitations. Elliott has really put some thought into this.
The writing is hard to find fault with; the descriptive passages have real atmosphere, the dialogue is sharp and always in keeping with the characters, which in themselves are complex and nobody is represented as a cipher or standard trope. The story is engaging and moves at a terrific pace, covering a lot of ground (both metaphorically and across Levaal).
The ending is a real cliff hanger with a sting in the tail and it will be interesting to see where the story goes in the next volume, Shadow.
Highly recommended, though not for younger readers due to explicit sexual references.
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