Tiny Leaps, Big Changes: Wellness, Inspiration, Self Help & Motivation for Your Daily Life
Podcast
Tiny Leaps, Big Changes is a self-help, wellness, motivation, and inspirational podcast about the...
Tiny House Living: Ideas for Building and Living Well in Less Than 400 Square Feet
Book
Tiny House, Large Lifestyle! Tiny homes are popping up across America, captivating people with their...
The Tiny Garden
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Stairs, passages, light wells, the tops of fire escapes - no site is too small for a garden, or the...
Lundy, Rockall, Dogger, Fair Isle: A Celebration of the Islands Around Britain
Mathew Clayton and Anthony Atkinson
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Beyond the British shores and straight out to sea lie the most exquisite islands, just waiting to be...
Breakthrough
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Kennedy Wells is desperate to get back her dream job writing for Mainstream, Waters Publishing’s...
Lesbian
Paul Kellett (118 KP) rated Shadows of Malice in Tabletop Games
May 8, 2019
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
April: A Mother and Father's Heart-Breaking Story of the Daughter They Loved and Lost
Book
This is the heartbreaking story of the abduction and murder of five-year-old April Jones, which...