Driven to Distraction
Book
Jeremy Clarkson is once more Driven to Distraction. Brace yourself. Clarkson's back. And he'd like...
Round the Bend
Book
Jeremy Clarkson gets really riled in Round the Bend. What's it like to drive a car that's actively...
On the Road: Growing Up in Eight Journeys - My Early Years
Book
Memoir of the early life of TV presenter Richard Hammond, told through eight significant road...
Daniel Boyd (1066 KP) rated Metal Gear Solid V: The Phantom Pain in Video Games
Nov 2, 2017 (Updated Nov 2, 2017)
The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?
The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.
The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.
David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.
Legendary Wars
Games
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Checkout Stellar Wars! The futuristic successor to the legendary Wars series! Welcome to Legendary...
GBD Mercedes Truck Simulator
Games and Travel
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With this simulator you will become the best Mercedes-Benz truck driver of Rio de Janeiro. There are...
Zlatan Legends
Games
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Zlatan Legends (the offical game of Zlatan Ibrahimović) is an exciting arcade sports game that...
Debbiereadsbook (1202 KP) rated 3 Is The Magic Number (The Flamingo Bar #3) in Books
Feb 6, 2021
This is book 3 in the Flamingo Bar series, BUT you don't NEED to have read the other books first. What you DO NEED to read, however, is The App book 3, Puppy Play. That is the beginning of Jake, Sam and Bailey's journey, and this book is the conclusion (kinda!)
Bailey ran after seeing Jake and Sam in Jake's playroom, and he knows he needs to talk to them both. Having hidden his submission for so long, and his love for Sam, he struggles. Jake, however, is very sure who he wants in his life, and it's both Sam AND Bailey. Sam just has to make Bailey see that he loves him too.
I loved Puppy Play and I was looking forward to reading about Jake, Sam and Bailey getting their Happy Ever After. And I did enjoy it, I really did, it just doesn't hit THAT spot that Puppy Play did!
All three guys get a say, in the first person. So we get them all, pouring their hearts out to themselves, and to each other. The level of communication is top notch, mostly because Jake wants them ALL to be open and honest. Jake does slip up though, and it just goes to show you, he's only human and Sam and Bailey need to take him off the pedestal.
Sam and Bailey carry a huge amount of baggage from their pasts, Jake not so much. So Sam and Bailey do most of the soul searching here. I loved that they both found someone outside of their relationship to talk to, and that they both got the clarity they needed from the guys in the club.
The heat level is high, as you would expect with a 3 way and I loved that Jake was able to get Bailey into that place he never did before: sub-space. Sam needs his puppy gear, and a ball to play with, but I loved that the 3 of them made this work.
I read this in one sitting. So I was fully engaged and I thoroughly enjoyed it. It just doesn't hit the heights Puppy Play, for me! *sorry!*
4.5 stars, rounded down for the blog.
**same worded review will appear elsewhere**
GOLF Magazine
Sports and Magazines & Newspapers
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Get the best-in-class golf coverage with GOLF Magazine. Experience the newly updated Golf Magazine...