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Dawn of the Zeds (Third edition)
Dawn of the Zeds (Third edition)
2016 | Action, Horror, Zombie / Survivalist
Staged rules to ease you in slowly (1 more)
Strong solo game plus team and 1 Vs many rules
Rules can be tricky to follow if you're not used to wargaming rules (0 more)
The Ultimate Zombie Tower Defense
I've been wanting DotZ for some time so jumped on the reprint and expansions when they hit Kickstarter last year.

As a solo player, having a town defense game designed as a solo game first was a big draw for me and the game certainly doesn't disappoint.

After hearing so much about it and the complexity, I was surprised to find it a lot smaller than I expected - the board is smaller than most modern board games and there aren't anywhere near as many chits and cards as other wargames. The game will play easily on a coffee table.

The first thing you see are the 5 rule books, but these are handily split into a "Start Here" basic game book which lets you quickly jump in and play a basic game, just your heroes fending off the Zeds from reaching the town, the advanced rules which lead you through the next level of difficulty, adding in extra rules, the set-up guide with all the instructions for each difficulty level plus epilogues to see how well you did. Next there is the Farmingdale Dossier - a reference book with all the various hero and zombie special skills and finally, the complete rules A-Z with rules for all difficulty levels and game modes.

The levels are all colour coded so it is easy to sort and set up the desired difficulty level and the rules are similarly split up and each rule numbered so you can quickly find what you need.

Gameplay is tight and atmospheric, you really feel like you are holding back the zombie hoardes. Careful planning and strategy is vital as actions are limited (and you never actually know how many actions you will get from turn to turn making you make some hard choices as to what is best to do each turn.

Overall a very satisfying game that will keep me busy for a long time and the ability to add more advanced rules when I feel comfortable is great.
  
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The Marinated Meeple (1853 KP) May 22, 2019

keep theboard game reviews coming, I got kudos to give....

Well to start you off, When I was finish reading the Adventure One of this series "The Castle Tower Lighthouse". So I went in to my library and checked this one out and with the third installment. Well my thoughts on the book itself.

Combine Doyle's unparalleled storytelling with a little guidance from the spirit world and the result is this ingenious literary concoction second in sequence only. In the forward readers are greeted with a letter from the author, which explains the origin of the story and includes a special note of thanks to his ghostly housemate, thus setting the stage for a magical reading experience.

Audrey and Garrett Font thought for sure this would have been a most boring summer, but was before their week long lighthouse adventure. Now they are as excited as their grandpa to explore the beautiful, colonial style house tuck way by towering waterfall. Following great grandpa and Leo drawings, the three of them start on their way into the vast forests of Northern California in search of Fakersville. But after sixty years, Grandpa's memories of this picturesque area seem to be the only thing left of this once vibrant mining town. How could they find the house grandpa was so anxious to explore if they couldn't even find the town?

They meet a new characters to be introduced is the cantankerous, president of the Inventor's Club, Mr. Howard August. Listening to his stories the Font's learn a great deal about the history of Fakersville, from thriving quartz mining area to a deserted ghost town of sorts, where curiosity seekers simply disappear. Following a series of clues and solving puzzles, with the assistance of a new friend, the Font's begin to uncover the towns long buried secrets. But is it too late? Can they rescue their beloved grandpa and prevent the Mayor from writing another chapter in the mysterious story of Fakersville.

You learn lots of educational and moral lessons though out the books. There a lot going on but is a wonderful book to read. It has you guessing along with the characters. I love this book along with the first and i would recommend it.
  
Idle Heroes - Idle Games
Idle Heroes - Idle Games
Games
7
7.0 (1 Ratings)
App Rating
Challenging battles (0 more)
Lack of active players (0 more)
Ideal for time wasting
I originally trialled this game in order to get free credits for another game, but rather than delete it after achieving the desired goal, I have kept pursuing it.

The game itself involves the development of heroes, you start by building up 3 star and 4 star heroes, progressing towards 10 stars. Initially I found it quite fast to develop 5 star heroes, collecting my daily bonuses from activities to speed up the process. Progressing to six star +, brings a whole new level of challenge, as you need to merge specific heroes together - I have found that this takes a lot more time in order to collect the correct amount of resources.

The creators of the game provide a large number of diamonds on a daily basis, which is beneficial to players, as it means you do not have to spend money in order to progress through the game. There are paid options if desired, where you can purchase VIP, which gives you access to additional aspects to help speed the game.

Heroes can be used in battle against the computer in the tower of oblivion and various other forums within the game, but you do find you become stuck at a level, sometimes for many days whilst trying to up grade.

To support the social aspect of the game, there is the option to join a guild. If the guild is active and works together, then this supports the development of your own team. One thing I have found on this game, is that there is a lack of audience of the game at the moment, and a large number of inactive players. This has meant that guilds do struggle to start up. The game also operates across several servers which cannot interact with each other, meaning friends need to be directed to join specific servers (and will have to carry out the introduction activities twice).

All in all the game is enjoyable and addictive, however it does have a few flaws, which I am hoping will be ironed out with time.
  
TQ
The Queen's Confidante
4
4.0 (1 Ratings)
Book Rating
The book has three mysteries at the heart - was Arthur Tudor really murdered (I confess this is a new theory to me and not sure how credible this is), what happened to the so-called Princes in the Tower and what became of Lord Lovell after the Battle of Stoke. Personally, I think the latter is done a great disservice here, based on the historical knowns of his character. Even so, what happens and with the hero and heroine's consent is pretty horrific - yes, I know the historical basis for this, but it doesn't do much good for liking the supposed protagonists! Also the rather melodramatic language as the book nears it's conclusion - monster, beast, devil - it just goes a bit over the top.

I could explain a bit more about why I wasn't keen on the book, but it would be difficult to do without spoilers, so I suppose I will leave that there. I will just say that I find it hard to credit that when Elizabeth Woodville came out of sanctuary in 1484 she didn't know what had happened to her sons and therefore one would assume that Elizabeth of York would also have known - and she was happy enough to be honoured at her uncle's court that Yuletide. Having the Elizabeth of this book rail against Yorkists when she came from what seemed a close family does seem to me to be somewhat absurd.

There are, also, a number of errors which could and should have been picked up. Another reviewer has already mentioned the note which is shown to two other people on one page and on the following page is apparently a secret! There are also TWO erroneous mentions of Richard duke of York, when the context is reasonably clear the person actually referred to is York's son, Richard Duke of Gloucester - elementary mistake that should not have been made!

Perhaps I have read too many non-fiction books about the period and have formed my own strong opinions to enjoy this book as much as some other reviewers. If it is going to be your 'thing' I can only give you my opinion and leave it to yourselves to determine.
  
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Ross (3284 KP) rated The Gutter Prayer in Books

Jan 15, 2020  
The Gutter Prayer
The Gutter Prayer
Gareth Hanrahan | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
A heist gone wrong
This is a very strange fantasy book. The story starts with a crew of three (a demonic type of person, a human exile girl, and a young man gradually turning to stone) sent to steal an artefact from the Tower of Law. During the heist the building starts to fall down around them and they scatter. There then follows a strange twisting and turning story in a very unique and unusual world. Conspiracies abound as all sides (government, alchemists, thieves, underground creatures) battle for access to artefacts, buildings and, eventually, gods.
The worldbuilding as a whole is superb. This is by far one of the most unusual worlds I have read a story in, with so many different races, creatures and magical things. However, large important parts of this are revealed throughout the book, so things just happen. I wouldn't say they are times of deus ex machina, but definitely some foreshadowing would be nice. This is increasingly annoying over the final third of the book, where new aspects of magic are being made up as we go.
The story is strong, albeit a little convoluted and at times Hanrahan's narrative tone is really nice. However the cast of not altogether distinct characters and names did make me struggle a little, with slightly too many factions or people introduced.
I also found the pace of the book dropped off after the first third, and it took me way longer to finish than it should have as my enjoyment tapered off.
There were a large number of typos throughout the book, more than would even be acceptable for a self-published book, in some cases I think character names were mixed up which meant conversations were harder to follow than they needed to be. Small things like this really hampered my progress through what was, in hindsight, a really good book. I have rated this up a little having had a day or so to calm down from a disappointing end. I have the follow-on book to read soon for Netgalley and will go in to it hoping for better editing and with more of an idea about the world the book takes place in.