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Purple Phoenix Games (2266 KP) rated Tiny Epic Kingdoms in Tabletop Games
Jul 30, 2019
Behold – the Tiny Epic game that started the saga. Tiny Epic Kingdoms is the OG, and it’s about time we got around to reviewing it. It’s tiny. It’s epic. Keep reading to find out if it’s a keeper!
In Tiny Epic Kingdoms, you are the ruler of (you guessed it) a tiny kingdom. You, however, are not content with simply maintaining your realm – you have plans to expand your borders and make your kingdom not-so-tiny! Send your adventurers out to explore new lands, learn new magics, construct towers to assert your dominance, and fight off others who would stand in your way! Do you have the strategy necessary to outwit your competitors and grow your kingdom? Play to find out!
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Kingdoms is a game of worker placement, area control, and action point allowance. Players take turns gathering resources, buildings towers, researching magic, or exploring (and potentially waging war) in new lands. As the active player, on your turn you will select and perform one of the six available actions from the Action Card: Patrol, Quest, Build, Research, Expand, or Trade. Following your action, and still on your turn, the remaining players will either decide to perform the same action you chose, or collect resources. Once everyone has had the chance to act, your turn is over. The next player now becomes the active player and the process repeats with one big change – the action you chose on your turn is no longer available for selection. Each subsequent active player will always have 1 fewer action choice on their turn. This process repeats until there are no more actions available. When this happens, the Action Card is cleared and all actions are available once more for selection. Strategy is key – which action can you choose on your turn to best benefit you while also inhibiting your competitors? The game ends at the end of the turn in which one of these three things has happened: a player has all of their meeples in play, a player has built the 6th level on the tower card, or a player has reached the 5th level of magic on their faction card. End-game points are scored based on meeples in play, magic level, tower level, and control of Capital Cities. The player with the highest score wins!
For such a small game, there’s definitely a fair amount of strategy involved in Tiny Epic Kingdoms. You’ve got to decide on the best approach for you, and it must be adaptable to any given situation. Do you play it safe, quietly collecting resources, trying to achieve your end-game goals the fastest? Or do you venture out to confront your opponents, trying to usurp their territory and resources and take them out as your competition? Or maybe you try to stay civil, but an opponent is threatening your progress and now you’ve got to fight back? There are lots of strategic options, and every game feels like a new challenge.
One thing I enjoy about Tiny Epic Kingdoms is that you get to act on every single turn, even if you aren’t the active player. You don’t have to sit there and watch your friends play – you have the chance to benefit during every single turn, even if it’s merely collecting resources. The opportunity to act on every turn also adds a little bit of ‘take that’ to this game. I might choose an action on my turn as the active player that I know one of my competitors cannot perform – thus forcing them to collect resources and waste the opportunity to perform that specific action for an entire round. And since that action cannot be picked again until all available actions have already been chosen, I’ve successfully blocked their progress in a certain area of play. Your strategy has to extend beyond just your turn as the active player – you must consider all options for your opponents as well.
The thing I don’t necessarily like about Tiny Epic Kingdoms is that the gameplay can be a little stale. Unless you’re playing with people who actively try to engage with you, it is extremely easy to just stay in your own realm and not even interact with anyone at all. There’s no forced interaction in this game, and although it is admittedly nice sometimes, mostly it just feels like we’re all playing the same game alone. It’s like we all just take turns performing/following actions until someone has triggered the end-game.
Overall, I like Tiny Epic Kingdoms. It’s not my favorite Tiny Epic game, but it’s a good one. There’s a decent amount of strategy involved, but at times it can feel more like a ‘take that’ type game to me. The lack of forced player interaction can lead to dull gameplay and a lackluster experience. It’s not a bad game. It’s just not the most epic Tiny Epic game out there, in my opinion. That’s why Purple Phoenix Games gives it a regal 14 / 18.
In Tiny Epic Kingdoms, you are the ruler of (you guessed it) a tiny kingdom. You, however, are not content with simply maintaining your realm – you have plans to expand your borders and make your kingdom not-so-tiny! Send your adventurers out to explore new lands, learn new magics, construct towers to assert your dominance, and fight off others who would stand in your way! Do you have the strategy necessary to outwit your competitors and grow your kingdom? Play to find out!
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Kingdoms is a game of worker placement, area control, and action point allowance. Players take turns gathering resources, buildings towers, researching magic, or exploring (and potentially waging war) in new lands. As the active player, on your turn you will select and perform one of the six available actions from the Action Card: Patrol, Quest, Build, Research, Expand, or Trade. Following your action, and still on your turn, the remaining players will either decide to perform the same action you chose, or collect resources. Once everyone has had the chance to act, your turn is over. The next player now becomes the active player and the process repeats with one big change – the action you chose on your turn is no longer available for selection. Each subsequent active player will always have 1 fewer action choice on their turn. This process repeats until there are no more actions available. When this happens, the Action Card is cleared and all actions are available once more for selection. Strategy is key – which action can you choose on your turn to best benefit you while also inhibiting your competitors? The game ends at the end of the turn in which one of these three things has happened: a player has all of their meeples in play, a player has built the 6th level on the tower card, or a player has reached the 5th level of magic on their faction card. End-game points are scored based on meeples in play, magic level, tower level, and control of Capital Cities. The player with the highest score wins!
For such a small game, there’s definitely a fair amount of strategy involved in Tiny Epic Kingdoms. You’ve got to decide on the best approach for you, and it must be adaptable to any given situation. Do you play it safe, quietly collecting resources, trying to achieve your end-game goals the fastest? Or do you venture out to confront your opponents, trying to usurp their territory and resources and take them out as your competition? Or maybe you try to stay civil, but an opponent is threatening your progress and now you’ve got to fight back? There are lots of strategic options, and every game feels like a new challenge.
One thing I enjoy about Tiny Epic Kingdoms is that you get to act on every single turn, even if you aren’t the active player. You don’t have to sit there and watch your friends play – you have the chance to benefit during every single turn, even if it’s merely collecting resources. The opportunity to act on every turn also adds a little bit of ‘take that’ to this game. I might choose an action on my turn as the active player that I know one of my competitors cannot perform – thus forcing them to collect resources and waste the opportunity to perform that specific action for an entire round. And since that action cannot be picked again until all available actions have already been chosen, I’ve successfully blocked their progress in a certain area of play. Your strategy has to extend beyond just your turn as the active player – you must consider all options for your opponents as well.
The thing I don’t necessarily like about Tiny Epic Kingdoms is that the gameplay can be a little stale. Unless you’re playing with people who actively try to engage with you, it is extremely easy to just stay in your own realm and not even interact with anyone at all. There’s no forced interaction in this game, and although it is admittedly nice sometimes, mostly it just feels like we’re all playing the same game alone. It’s like we all just take turns performing/following actions until someone has triggered the end-game.
Overall, I like Tiny Epic Kingdoms. It’s not my favorite Tiny Epic game, but it’s a good one. There’s a decent amount of strategy involved, but at times it can feel more like a ‘take that’ type game to me. The lack of forced player interaction can lead to dull gameplay and a lackluster experience. It’s not a bad game. It’s just not the most epic Tiny Epic game out there, in my opinion. That’s why Purple Phoenix Games gives it a regal 14 / 18.
Ross (3284 KP) rated Perfect Crime in Books
Feb 19, 2019 (Updated Feb 19, 2019)
More tense, gripping crime set in Edinburgh
*** Disclosure - I received a free advance copy of this book from the publishers and NetGalley in exchange for an honest review ***
The 5th book in the increasingly badly titled "DI Luc Callanach" series (he is hardly in this one!) follows much the same template as the other 4 books. A body is found in mysterious circumstances, here it is the body of a young man who appears to have thrown himself from the top of a tower in East Lothian. Soon thereafter, other bodies start to turn up, all looking like suicides or are people who had previously tried to commit suicide. At the same time, another body turns up, this time with a personal connection to one DI Callanach. So again we have the two investigations running in parallel. Though because of the apparent connection, the eponymous DI Callanach is taken off active duty and is largely absent for the second half of the book.
The main investigation is interesting: someone taking against those who do not value their life and have tried to end it in the past, and he decides to end it for them. However, there is a twist along the way that just did not feel right. For this murderer to suddenly become a Red Dragon-style character was somewhat at odds with the story at that point.
The lesser investigation was more interesting as there was so much evidence suggesting Callanach committed the murder, though we believed he hadn't.
As with previous books, a story written in Edinburgh (or other cities with an identity) by someone who doesn't live there has a good chance of missing the mark with the dialogue. People we are led to believe are proper sumbags do not come across as that, their phrasing is just so wrong. I had found this in the previous books, where incidental characters had no discernible voice or characteristics and were just vanilla plot devices.
Similarly, the murderer at one point uses a phrase no Scotsman has ever uttered and that took me right out of the book.
The plot is more or less faultless, with all events and motives seeming plausible, except one issue right at the end where an item of evidence was so mis-handled as to be laughable, but served the plot perfectly.
On the whole, this was a good enjoyable read, but I had guessed the identities of the murderers quite early on. Far from original and moments that just felt like clangers.
I am guessing this is almost the last we'll see of Luc Callanach, who has (rightly) been relegated to support cast from book 2, in favour of the strong, better-defined, female character.
The 5th book in the increasingly badly titled "DI Luc Callanach" series (he is hardly in this one!) follows much the same template as the other 4 books. A body is found in mysterious circumstances, here it is the body of a young man who appears to have thrown himself from the top of a tower in East Lothian. Soon thereafter, other bodies start to turn up, all looking like suicides or are people who had previously tried to commit suicide. At the same time, another body turns up, this time with a personal connection to one DI Callanach. So again we have the two investigations running in parallel. Though because of the apparent connection, the eponymous DI Callanach is taken off active duty and is largely absent for the second half of the book.
The main investigation is interesting: someone taking against those who do not value their life and have tried to end it in the past, and he decides to end it for them. However, there is a twist along the way that just did not feel right. For this murderer to suddenly become a Red Dragon-style character was somewhat at odds with the story at that point.
The lesser investigation was more interesting as there was so much evidence suggesting Callanach committed the murder, though we believed he hadn't.
As with previous books, a story written in Edinburgh (or other cities with an identity) by someone who doesn't live there has a good chance of missing the mark with the dialogue. People we are led to believe are proper sumbags do not come across as that, their phrasing is just so wrong. I had found this in the previous books, where incidental characters had no discernible voice or characteristics and were just vanilla plot devices.
Similarly, the murderer at one point uses a phrase no Scotsman has ever uttered and that took me right out of the book.
The plot is more or less faultless, with all events and motives seeming plausible, except one issue right at the end where an item of evidence was so mis-handled as to be laughable, but served the plot perfectly.
On the whole, this was a good enjoyable read, but I had guessed the identities of the murderers quite early on. Far from original and moments that just felt like clangers.
I am guessing this is almost the last we'll see of Luc Callanach, who has (rightly) been relegated to support cast from book 2, in favour of the strong, better-defined, female character.
Connor Sheffield (293 KP) rated Teen Titans Go! To the Movies (2018) in Movies
Aug 5, 2018
Hilarious (4 more)
Some great references
Surprise comedic cameo
Nice nods to the tv show
Credits scene
I wasn't sure what was even happening sometimes (1 more)
Seems a little extreme in places.
What did I just watch?
Okay so I haven't reviewed the tv show cos I haven't watched it in a while but I do love 'Teen Titans Go!' and many people ask me why?
Yes I was a fan of the original animated series and I'm a fan of Young Justice and they're both clearly superior animated shows, but it's nice to see something fun and childish starting your favourite characters now and then and the creators of TTG! Are DC fans as well so there's always some insanely great nods to other DC content from comics, to tv shows to Movies and more. So what's not to love?
This movie was hilarious because it's just so insane that you just have to think that the creators were high as hell when making this film. But it's easy to understand for children and has many great references to DC for the adult fans in the audience. A great soundtrack of silly songs and a great voice cast for the characters such as Will Arnett as Deathstroke and Nicholas Cage as Superman (an obvious reference to the Tim Burton Superman film that never got made that would have started Nicholas Cage as the Man of Steel himself). The humour was nothing really new compared to the tv show but they expanded upon it and seemed to drag some of the jokes out longer with some great comedic timing and a sense of "what the hell is going on!?"
Issues I had with the film was that in some parts it seemed to try a little too hard to make you laugh and it didn't always work. They tried to put in some serious messages as they do in the show but this seemed to slow down the pace all of a sudden so it wasn't smooth with the flow of the film and it just felt like it came to a sudden halt on the shenanigans and humour of the film.
The plot was pretty much obvious from the get go, but that's probably just the view as an adult. I'm sure to kids it might seem like a real movie.
But back to the good points. There was some great references to none DC content, such as the Stan Lee cameo, Starfire pointing at the Warner Brothers water tower and stating "That's where the animaniacs live" and even a reference to the Lion King which was brilliant.
Overall this was a really enjoyable movie with some flaws but I think the overall impression outweighs them, and the soundtrack is incredible ?
Yes I was a fan of the original animated series and I'm a fan of Young Justice and they're both clearly superior animated shows, but it's nice to see something fun and childish starting your favourite characters now and then and the creators of TTG! Are DC fans as well so there's always some insanely great nods to other DC content from comics, to tv shows to Movies and more. So what's not to love?
This movie was hilarious because it's just so insane that you just have to think that the creators were high as hell when making this film. But it's easy to understand for children and has many great references to DC for the adult fans in the audience. A great soundtrack of silly songs and a great voice cast for the characters such as Will Arnett as Deathstroke and Nicholas Cage as Superman (an obvious reference to the Tim Burton Superman film that never got made that would have started Nicholas Cage as the Man of Steel himself). The humour was nothing really new compared to the tv show but they expanded upon it and seemed to drag some of the jokes out longer with some great comedic timing and a sense of "what the hell is going on!?"
Issues I had with the film was that in some parts it seemed to try a little too hard to make you laugh and it didn't always work. They tried to put in some serious messages as they do in the show but this seemed to slow down the pace all of a sudden so it wasn't smooth with the flow of the film and it just felt like it came to a sudden halt on the shenanigans and humour of the film.
The plot was pretty much obvious from the get go, but that's probably just the view as an adult. I'm sure to kids it might seem like a real movie.
But back to the good points. There was some great references to none DC content, such as the Stan Lee cameo, Starfire pointing at the Warner Brothers water tower and stating "That's where the animaniacs live" and even a reference to the Lion King which was brilliant.
Overall this was a really enjoyable movie with some flaws but I think the overall impression outweighs them, and the soundtrack is incredible ?
Goddess in the Stacks (553 KP) rated The Girl Who Drank the Moon in Books
Sep 12, 2018
I adore this cover. It was what first caught my eye when people started talking about this book, and then to find out it was a fairytale about a girl, a witch, and a dragon? I was sold. The trouble was getting my hands on it! But it has finally worked its way through the long line of other people who wanted to read it at my library, and I got to check it out. I've labeled it YA Fantasy, but it's actually pretty close to middle-grade Fantasy. Definitely something younger readers could understand, but enough meat in it for older readers who like fairy tales to enjoy it as well.
I would argue that the main character is not, in fact, the titular one, but the forest witch, Xan. Xan has been rescuing the babies left outside the Protectorate for many, many years, thinking the parents were abandoning them willfully, not that they were bullied into "sacrificing" wanted children. She'd cluck, take the babies, and deliver them to towns on the other side of the forest, where the villagers knew and loved her and cherished the children, calling them blessed and Star-Children. Meanwhile, the people of the Protectorate lived their days under a gray haze of misery, ruled by a Council who cared only for themselves and used Xan and the forest as a scare tactic.
Into this world Luna is born, and her mother refuses to give her up to be sacrificed, and goes "mad" when she is forced to. She is imprisoned in a tower, watched by fearsome nuns, while the oblivious Xan spirits her daughter away. On the journey, Xan winds up wandering instead of going straight to a village, and accidentally feeds Luna moonlight instead of starlight. Realizing the girl would be too much for a normal family to raise, she takes her home. (She also can't bear the thought of giving this particular child up.) She raises Luna as a granddaughter.
But Luna's mother wants her back, and some of the people of the Protectorate have started to wise up to the Council's games, and the plot really begins.
I really enjoyed this book - the characters were fun, the emotional conflicts were realistic, and the world-building was cute. This would actually be an excellent book to read to a child as a bedtime story, one chapter a night. (My parents read to us that way, working through Laura Ingalls Wilder, The Chronicles of Narnia, Tolkien, and Anne of Green Gables.) Adorable book, gorgeous cover. Slightly simplistic, but it strikes a perfect balance between a middle-grade read and something adults will still enjoy.
You can find all my reviews at http://goddessinthestacks.com
I would argue that the main character is not, in fact, the titular one, but the forest witch, Xan. Xan has been rescuing the babies left outside the Protectorate for many, many years, thinking the parents were abandoning them willfully, not that they were bullied into "sacrificing" wanted children. She'd cluck, take the babies, and deliver them to towns on the other side of the forest, where the villagers knew and loved her and cherished the children, calling them blessed and Star-Children. Meanwhile, the people of the Protectorate lived their days under a gray haze of misery, ruled by a Council who cared only for themselves and used Xan and the forest as a scare tactic.
Into this world Luna is born, and her mother refuses to give her up to be sacrificed, and goes "mad" when she is forced to. She is imprisoned in a tower, watched by fearsome nuns, while the oblivious Xan spirits her daughter away. On the journey, Xan winds up wandering instead of going straight to a village, and accidentally feeds Luna moonlight instead of starlight. Realizing the girl would be too much for a normal family to raise, she takes her home. (She also can't bear the thought of giving this particular child up.) She raises Luna as a granddaughter.
But Luna's mother wants her back, and some of the people of the Protectorate have started to wise up to the Council's games, and the plot really begins.
I really enjoyed this book - the characters were fun, the emotional conflicts were realistic, and the world-building was cute. This would actually be an excellent book to read to a child as a bedtime story, one chapter a night. (My parents read to us that way, working through Laura Ingalls Wilder, The Chronicles of Narnia, Tolkien, and Anne of Green Gables.) Adorable book, gorgeous cover. Slightly simplistic, but it strikes a perfect balance between a middle-grade read and something adults will still enjoy.
You can find all my reviews at http://goddessinthestacks.com
Hazel (1853 KP) rated The Panda Chronicles Coloring Book in Books
Dec 14, 2018
Review with image example can be found here: https://hazelstainer.wordpress.com/2016/07/15/who-says-pandas-are-black-and-white/
Who says pandas are all black and white?
Anne Belov is a satirical cartoonist with an obsession for pandas. She has published several books in <i>The Panda Chronicles</i> and has now produced a colouring book to go with the series. Pandas may seem like a peculiar subject for a colouring book since they are, as Belov puts it, “chromatically challenged,” however the world around them is bursting with different tints and shades.
The pandas featured in <i>The Panda Chronicles</i> are not the typical bears you might see in a zoo, or endangered in the wild. Anne Belov’s pandas get up to all sorts of mischief. In this colouring book you can expect to find pandas in all sorts of locations, wearing a variety of odd outfits, taking part in highly suspicious activities. So despite monochromatic fur, there is so much to add colour to.
<i>The Panda Chronicles Colouring Book</i> contains approximately 60 single sided illustrations. Although the paper feels quite thin, the lack of anything on the reverse means that it is safe to use any medium you wish to fill the drawing with colour.
Belov’s drawing approach is not the typical style of the hundreds of colouring books you see in stores – i.e. thick, precise lines and patterns. Belov sticks to her sketchy manner that she has used in all the chronicles thus far. In fact there is reason to believe (although do not quote this) that many of the illustrations are from the original books. While standing out in such a niche market, these particular pages may be more difficult to colour in. Some contain many scribbles rather than clear objects, however that does not detract from the overall fun guaranteed with this book.
Pandas in unconventional settings are a great cause for hilarity and satire. Not only is it funny that these bears are parodying human life, but the things they are up to are highly amusing. One particularly comical scene contains a mother panda telling her child off for being the cause of the <b>LEANING</b> Tower of Pisa, to which the youngster protests, “I didn’t do it! It was leaning when we got here!” The wittiness continues throughout the remainder of the book.
I bought this book hoping it would be suitable for my “pandamaniac” friend, who on occasion tells farcical stories about her (imaginary) friend <i>Miss Panda</i>. Anne Belov’s colouring book is the absolutely perfect present for her. It is almost as if the scenes are written/drawn about <i>Miss Panda</i> herself, despite the artist and my friend having never met… Unless… oh the horror! Maybe <i>Miss Panda</i> IS real!
Who says pandas are all black and white?
Anne Belov is a satirical cartoonist with an obsession for pandas. She has published several books in <i>The Panda Chronicles</i> and has now produced a colouring book to go with the series. Pandas may seem like a peculiar subject for a colouring book since they are, as Belov puts it, “chromatically challenged,” however the world around them is bursting with different tints and shades.
The pandas featured in <i>The Panda Chronicles</i> are not the typical bears you might see in a zoo, or endangered in the wild. Anne Belov’s pandas get up to all sorts of mischief. In this colouring book you can expect to find pandas in all sorts of locations, wearing a variety of odd outfits, taking part in highly suspicious activities. So despite monochromatic fur, there is so much to add colour to.
<i>The Panda Chronicles Colouring Book</i> contains approximately 60 single sided illustrations. Although the paper feels quite thin, the lack of anything on the reverse means that it is safe to use any medium you wish to fill the drawing with colour.
Belov’s drawing approach is not the typical style of the hundreds of colouring books you see in stores – i.e. thick, precise lines and patterns. Belov sticks to her sketchy manner that she has used in all the chronicles thus far. In fact there is reason to believe (although do not quote this) that many of the illustrations are from the original books. While standing out in such a niche market, these particular pages may be more difficult to colour in. Some contain many scribbles rather than clear objects, however that does not detract from the overall fun guaranteed with this book.
Pandas in unconventional settings are a great cause for hilarity and satire. Not only is it funny that these bears are parodying human life, but the things they are up to are highly amusing. One particularly comical scene contains a mother panda telling her child off for being the cause of the <b>LEANING</b> Tower of Pisa, to which the youngster protests, “I didn’t do it! It was leaning when we got here!” The wittiness continues throughout the remainder of the book.
I bought this book hoping it would be suitable for my “pandamaniac” friend, who on occasion tells farcical stories about her (imaginary) friend <i>Miss Panda</i>. Anne Belov’s colouring book is the absolutely perfect present for her. It is almost as if the scenes are written/drawn about <i>Miss Panda</i> herself, despite the artist and my friend having never met… Unless… oh the horror! Maybe <i>Miss Panda</i> IS real!
The Craggus (360 KP) rated The Queens Corgi (2019) in Movies
Jul 8, 2019
The Queen's Corgi is a vicious mongrel
There’re so many problematic aspects to “The Queen’s Corgi” it’s kind of baffling it ever made it to cinema screens. A cute cartoon fable about the Queen’s beloved pets may seem like a slam-dunk for the Saturday kid’s club crowd and, if you’re determined to see it, it’s definitely worth waiting for it to reach the bargain screening circuit. Nobody should pay full price to see this.
At its core, it’s a story of Rex (Jack Whitehall), an adorable but arrogant Corgi who lets being the ‘top dog’ go to his head and ends up in the doghouse, stranded outside the Palace and at the mercy of the ferocious leader of the pack at the local dog pound. So far, so predictable.
Where “The Queen’s Corgi” surprises is in its decision to include in cutesy cartoon the divisive figure of President Trump and his current wife, especially as it involves the real-life self-confessed sexual predator in a sub-plot about mating his (fictional) Corgi with one of the Queen’s pets, a storyline rife with casual coercion and canine sexual assault. From that tawdry and uncomfortable opening, we progress onwards to the meat of the plot which sees Rex encounter an underground dogfighting ring operating at the Pound.
Add in a couple of pretty scary sequences involving nearly getting run over, a surprisingly graphic near-drowning and an attempted murder by arson and you start to understand why this European production has been rated PG when its subject should be an easy-U. It earns it.
Some of this will, of course, pass over the heads of younger children, at least on a conscious level, but there’s such a nasty undertone to the whole movie that you should be thinking twice about seeing it. To UK children, of course, Donald Trump is something of a distant, already cartoonish figure, possibly a bit of a bogeyman but the casual humanisation and normalising of a figure like Trump is a dangerous and slippery slope (as Jimmy Kimmel can attest to) and sets an unpleasant precedent for future ‘family entertainment’. The fact that it pokes fun at him up to and including him getting bitten in the dick by a Corgi doesn’t mitigate his appearance, it just makes it more inappropriate.
I’m genuinely surprised this has been allowed to pass without comment from the Royal Household but perhaps they hope it will quickly fade into obscurity, even though this would benefit from a more activist Royal prerogative – this is one movie that should be sent to The Tower for the rest of its life.
At its core, it’s a story of Rex (Jack Whitehall), an adorable but arrogant Corgi who lets being the ‘top dog’ go to his head and ends up in the doghouse, stranded outside the Palace and at the mercy of the ferocious leader of the pack at the local dog pound. So far, so predictable.
Where “The Queen’s Corgi” surprises is in its decision to include in cutesy cartoon the divisive figure of President Trump and his current wife, especially as it involves the real-life self-confessed sexual predator in a sub-plot about mating his (fictional) Corgi with one of the Queen’s pets, a storyline rife with casual coercion and canine sexual assault. From that tawdry and uncomfortable opening, we progress onwards to the meat of the plot which sees Rex encounter an underground dogfighting ring operating at the Pound.
Add in a couple of pretty scary sequences involving nearly getting run over, a surprisingly graphic near-drowning and an attempted murder by arson and you start to understand why this European production has been rated PG when its subject should be an easy-U. It earns it.
Some of this will, of course, pass over the heads of younger children, at least on a conscious level, but there’s such a nasty undertone to the whole movie that you should be thinking twice about seeing it. To UK children, of course, Donald Trump is something of a distant, already cartoonish figure, possibly a bit of a bogeyman but the casual humanisation and normalising of a figure like Trump is a dangerous and slippery slope (as Jimmy Kimmel can attest to) and sets an unpleasant precedent for future ‘family entertainment’. The fact that it pokes fun at him up to and including him getting bitten in the dick by a Corgi doesn’t mitigate his appearance, it just makes it more inappropriate.
I’m genuinely surprised this has been allowed to pass without comment from the Royal Household but perhaps they hope it will quickly fade into obscurity, even though this would benefit from a more activist Royal prerogative – this is one movie that should be sent to The Tower for the rest of its life.
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