Rural Fictions, Urban Realities: A Geography of Gilded Age American Literature
Book
The diminishment of rural life at the hands of urbanization, for many, defines the years between the...
The Free-from Food for Family and Friends: Over a Hundred Delicious Recipes, All Gluten-free, Dairy-free and Egg-free
Book
100% free from gluten, dairy, eggs, soy and yeast. More simple and healthy recipes from The...
The Roussillon: France's Wild Wine Country
Book
Roussillon is always seen as part of the Languedoc region (now itself merged into the new...
The Wines of Austria: 2016
Book
Austrian wine has experienced a truly sensational quality boom in the last twenty years and is...
Heretic: Why Islam Needs a Reformation Now
Book
Continuing her journey from a deeply religious Islamic upbringing to a post at Harvard, the...
Matthew Krueger (10051 KP) rated the Xbox One version of Outlast in Video Games
Nov 7, 2020
The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named Mount Massive Asylum, located deep in the mountains of Lake County, Colorado.
Outlast, the player assumes the role of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric hospital in Leadville, Colorado that is overrun by homicidal patients. The game is played from a first-person perspective and features some stealth gameplay mechanics. The player can walk, run, crouch, jump, climb ladders and vault over objects. Unlike most games, however, the player doesn't have a visible health bar on the screen and is unable to attack enemies. The player must instead rely on stealth tactics such as hiding in lockers, sneaking past enemies, staying in the shadows and hiding behind or under things in order to survive. Alternatively, the player can attempt to outrun their pursuer. If the player dies, the game will reset to the most recent checkpoint.
Most of the hospital is unlit, and the only way for the player to see while in the dark is through the lens of a camcorder equipped with night vision. Using the night vision mode will slowly consume batteries, forcing the player to scavenge for additional batteries found throughout the asylum. Outlast makes heavy use of traditional jump scares and audio cues, which alert the player if an enemy has seen them.
GameSpot gave the game a positive review as well stating that "Outlast isn't really a game of skill, and as it turns out, that makes sense. You're not a cop or a soldier or a genetically enhanced superhero. You're just a reporter. And as a reporter, you don't possess many skills with which you can fend off the hulking brutes, knife-wielding stalkers, and other homicidal maniacs who lurk in the halls of the dilapidated Mount Massive Asylum. You can't shoot them, or punch them, or rip pipes from the walls to clobber them with. You can only run and hide".
The aslyum setting is creepy, horrorfying, scary and terrorfying.
Its a excellent survival horror game.
David Byrne recommended Muito (Dentro Da Estrela Azulada) by Caetano Veloso in Music (curated)
Shirley Manson recommended Let Love In by Nick Cave & The Bad Seeds in Music (curated)
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Crash Bandicoot 4: It's About Time in Video Games
Oct 29, 2020
This time around the lovable Crash must face his most challenge obstacles yet as he navigates various locales each with an abundance of timed precision jumps, enemies, traps, and more.
Aside from his speed, Crash can slide, jump, and spin to fight or avoid enemies and obstacles and this time around he can phase objects at certain locales which allows him to pass through them. This is often tricky as he has to phase out an object to jump but must phase it back in order land on it but cannot do so before allowing ample space to land.
Patience is required as there are frequent dangers that require precise movements to complete and nothing is more frustrating than biting it with a checkpoint in site.
The game also offers up some interesting variety not only in a plethora of level designs but by also allowing players to play as other characters in the game. Being able to zap objects to complete levels vs the traditional running and jumping does bring an interesting new dimension to the play and keeps things fresh.
The graphics are pleasing and Crash is such a fun and charming character it is easy to stick with him even when the level becomes so rage inducing you want to quit in a hailstorm of profanity.
What really makes the game great are not only the clever and creative levels but the sheer variety of them. From a junkyard with gears, fire, and shark like creatures to a frozen landscape where slipping off the ice is commonplace, the level designers combine sadism and genius to create a truly fun and challenging gaming experience.
The game is not only lots of fun but is ideal for players of all ages and offers plenty of great gaming moments. This is a great return for Crash and hopefully we will see him again soon as I would love to see a new game designed from the ground up for the Next-Generation systems.
4 stars out of 5
Leanne Crabtree (480 KP) rated Shelter in Place in Books
Jan 12, 2021
This one starts with Simone and her two friends going to the cinema to watch a film together. Simone goes to the toilet and minutes later hears screams and gunshots coming from the room she'd just left. She phones the police as three people go through the mall, killing as many people as they can. Simultaneously, Reed is working at one of the restaurants in the mall and as the shooters begin their killing spree he comes to the rescue of a little boy who's crying for his mum and keeps him safe until the cops arrive and take out the shooters.
Fast forward several years and survivors of the attack start to be killed off one by one and it seems Simone and Reed are on the killers list
I will start by saying that romantic suspense's are not my favourite genre. It has taken me about a month and a half to finish this. The romance definitely felt like an afterthought since it only kicked in about the half way point by which point I was just reading to see them take down the bad guy - whose POV we saw regularly throughout - and whose comeuppance felt like a bit of a disappointment. It all happened within about five pages from them making themselves known to Simone to them being incapacitated.
It's a 500+ page book! The first half was the two main survivors growing up and finding their calling in life - and I was rather bored, hence it taking me over a month to read! - the second half was a really played down romance while the killer made her way through the rest of the survivors on her meandering journey to them on Tranquillity Island.
I normally really enjoy reading Nora Roberts' books but I think I'll stick to her traditional romances and away from romantic suspense's in the future. Come Sundown and this one will be making there way to a charity shop for others to enjoy.




