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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games
Mar 20, 2020
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duas of Prophet (Sallallahu alayhi wasallam) ( Islam Quran Hadith - Ramadan Islamic Apps ) )
Book and Education
App
Al-Khawarizmi is a trusted name in Islamic Apps development for years. We have sold thousands of...
Bob Mann (459 KP) rated Tomb Raider (2018) in Movies
Sep 29, 2021
A tremendously energetic and fun video game spin-off.
In this #TimesUp year, reviewing a film like “Tomb Raider” is just asking for trouble! So where shall I start digging my shallow grave?
Let’s start with the video game… “Tomb Raider” is of course the original video game phenomenon that started in 1993, featuring Lara Croft: someone that teenagers across the land mastur…. did their homework alongside in bedrooms up and down the land. Beauty; athleticism; a fierce independence; unfeasibly large breasts; ridiculously impossible leaps: in this film reboot, Alicia Vikander’s Lara differs from this ideal in just one respect. And before the Dora Milaje smash through my windows and drag me off for incarceration on Mysogeny Island, I’ll point out that this is OBVIOUSLY the least important omission! 🙂
For this film is good… very good.
“I’M SORRY….? WHAT DID YOU SAY DR BOB??” “But this is a film about a VIDEO GAME! … They are all uniformly s****e!”
Beauty, brains and talent: the GB Olympic team will likely be calling.
I know – I can barely bring myself to admit it. But this one really is good. Most of this is down to the reason I was looking forward so much to this one. Alicia Vikander (“Ex Machina“; “The Danish Girl“; “The Light Between Oceans“) is such a class act, and here she is so much more than just a one-dimensional action hero. She hurts, she mourns, she feels guilt, she’s vulnerable. And it’s all there on her face. Great acting skill. She also kicks ass like no woman on film since Emily Blunt in “Edge of Tomorrow“!
Don’t you just hate it when you drop a bag of flour in your kitchen?
The story by Evan Daugherty and Geneva Robertson-Dworet (with Alastair Siddons adding to the screenplay) rockets off in great style with a “fox and hounds” bike chase around the City of London which is brilliantly done and sets up Croft’s character with the minimum of tedious back story. Switch to the main story and Lara is struggling to face the fact that her father (Dominic West, “Money Monster“), seen in flashback, is finally dead after going off to Japan seven years previously in search of the legendary tomb of ancient sorceress Queen Himiko. The Croft corp. COO (Kristin Scott Thomas, “Darkest Hour“) persuades Lara its time to sign the necessary papers, but on the verge of this act the lawyer Mr Yaffe (Derek Jacobi, “Murder on the Orient Express“) lets a significant cat out of the bag and sets Lara off on the trail of her long-dead father’s original mission.
In happier times. Daddy (Dominic West) goes off on yet another trip from Croft Manor.
It’s a rollercoaster ride that’s really well done. But I reckon the writers should have named Jeffrey Boam, George Lucas and Menno Meyjes as co-collaborators, for the film plagerises terribly from “Indiana Jones and the Last Crusade”. In two or three places, the similarities are shocking! As in the best of Lucas traditions though there are some breathtaking set-pieces, with the best of them staged at the top of a raging waterfall that’s just plane ridiculous! (Even if it plagerises blatantly from “The Lost World”!).
English and patient. Kristin Scott Thomas as the guiding hand at the Croft corporation.
The movie’s tremendous to look at too, with cinematography by George Richmond (“Kingsman“; “Eddie the Eagle“) and (aside from a dodgy helicopter effect) good special effect by Max Poolman (“District 9”) and his team.
My one criticism would be that Vogel – the chief villain, played by Walton Goggins (“The Hateful Eight“) – is rather too unremittingly evil to have two sweetly smiling young children in his desk photo. One can only hope he faces a nasty demise!
Never trust a guy with a beard. Walton Goggins, a bit over the top as the villain of the piece.
The film is directed by Norwegian director Roar Uthaug, in what looks to be his first “non-Norwegian” film. Roar by name; roar by nature! He does a great job. An early “summer blockbuster” actioner that gets two thumbs up from me. What a pleasant surprise!
Let’s start with the video game… “Tomb Raider” is of course the original video game phenomenon that started in 1993, featuring Lara Croft: someone that teenagers across the land mastur…. did their homework alongside in bedrooms up and down the land. Beauty; athleticism; a fierce independence; unfeasibly large breasts; ridiculously impossible leaps: in this film reboot, Alicia Vikander’s Lara differs from this ideal in just one respect. And before the Dora Milaje smash through my windows and drag me off for incarceration on Mysogeny Island, I’ll point out that this is OBVIOUSLY the least important omission! 🙂
For this film is good… very good.
“I’M SORRY….? WHAT DID YOU SAY DR BOB??” “But this is a film about a VIDEO GAME! … They are all uniformly s****e!”
Beauty, brains and talent: the GB Olympic team will likely be calling.
I know – I can barely bring myself to admit it. But this one really is good. Most of this is down to the reason I was looking forward so much to this one. Alicia Vikander (“Ex Machina“; “The Danish Girl“; “The Light Between Oceans“) is such a class act, and here she is so much more than just a one-dimensional action hero. She hurts, she mourns, she feels guilt, she’s vulnerable. And it’s all there on her face. Great acting skill. She also kicks ass like no woman on film since Emily Blunt in “Edge of Tomorrow“!
Don’t you just hate it when you drop a bag of flour in your kitchen?
The story by Evan Daugherty and Geneva Robertson-Dworet (with Alastair Siddons adding to the screenplay) rockets off in great style with a “fox and hounds” bike chase around the City of London which is brilliantly done and sets up Croft’s character with the minimum of tedious back story. Switch to the main story and Lara is struggling to face the fact that her father (Dominic West, “Money Monster“), seen in flashback, is finally dead after going off to Japan seven years previously in search of the legendary tomb of ancient sorceress Queen Himiko. The Croft corp. COO (Kristin Scott Thomas, “Darkest Hour“) persuades Lara its time to sign the necessary papers, but on the verge of this act the lawyer Mr Yaffe (Derek Jacobi, “Murder on the Orient Express“) lets a significant cat out of the bag and sets Lara off on the trail of her long-dead father’s original mission.
In happier times. Daddy (Dominic West) goes off on yet another trip from Croft Manor.
It’s a rollercoaster ride that’s really well done. But I reckon the writers should have named Jeffrey Boam, George Lucas and Menno Meyjes as co-collaborators, for the film plagerises terribly from “Indiana Jones and the Last Crusade”. In two or three places, the similarities are shocking! As in the best of Lucas traditions though there are some breathtaking set-pieces, with the best of them staged at the top of a raging waterfall that’s just plane ridiculous! (Even if it plagerises blatantly from “The Lost World”!).
English and patient. Kristin Scott Thomas as the guiding hand at the Croft corporation.
The movie’s tremendous to look at too, with cinematography by George Richmond (“Kingsman“; “Eddie the Eagle“) and (aside from a dodgy helicopter effect) good special effect by Max Poolman (“District 9”) and his team.
My one criticism would be that Vogel – the chief villain, played by Walton Goggins (“The Hateful Eight“) – is rather too unremittingly evil to have two sweetly smiling young children in his desk photo. One can only hope he faces a nasty demise!
Never trust a guy with a beard. Walton Goggins, a bit over the top as the villain of the piece.
The film is directed by Norwegian director Roar Uthaug, in what looks to be his first “non-Norwegian” film. Roar by name; roar by nature! He does a great job. An early “summer blockbuster” actioner that gets two thumbs up from me. What a pleasant surprise!
Ivana A. | Diary of Difference (1171 KP) rated Circe in Books
Aug 21, 2018
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<b><i>WHEN I WAS BORN, the name for what I was did not exist.<i/></b>
<img src="https://gipostcards.files.wordpress.com/2018/07/maxresdefault.jpg?w=636"/>
I was waiting for two whole months to get this book from the library. And I finally had a chance to read Circe from Madeline Miller. A book that everyone was talking about. The only thing you were gonna see on Instagram. Well, here I am – sitting with the cool kids now, I’ve read this book.
The reason I wanted to read this book wasn’t because I wanted to be part of the cool kids. Actually, it was because Greek Mythology has a special place in my heart. See, I was born in Macedonia, a country full of history, and so very close to Greece, where histories and cultures and traditions match and mix.
When I was in school, our teachers focused hard on history. Especially Roman and Greek Mythology. So yes, I grew up with Homer’s Iliad and Odyssey and yes, I know all the gods out there, what they do, who they married, who their children are.
I have read about Circe, but I have never given her any meaning, as she is not mentioned a lot in Homer’s works, as you might already know. And then suddenly, there is a book about her life. I had to read it!!!
<b><i>AND I ABSOLUTELY LOVED IT! FROM THE BOTTOM OF MY HEART!</i></b>
This might be my favorite book of 2018!
<img src="https://gipostcards.files.wordpress.com/2018/07/img_20180625_200755_238.jpg?w=636"/>
I enjoyed Madeline’s writing style. It was so explanatory and calm, and soothing, like swimming in nice calm waters. You would just gulp her words as you read, and before you know it, you have read 200 pages.
Circe, oh Circe! Her character was so well described – such a strong powerful woman. We start with her childhood, to her growing up, and we follow the process of how she learned things the hard way, how she is naive, and then suddenly isn’t, how she discovers the power she holds within, despite everyone else mocking her and saying otherwise. We see how she decides to say no, how she is not afraid to be a rebel, and how she suffers, and loves, and protects, and cares, and survives, and lives!
You will read a story about the love a mother has toward her child, the love a woman has toward her man, the love a son has towards her mother, the love for freedom, the love for glory…
If you love Greek Mythology, you will get the chance to say hi to some of your favourite gods, nymphs, titans, monsters – Zeus, Athena, Poseidon, Prometheus, Odysseus and many more which I will fail to reveal.
I hardly believe that this is a great book for introducing Greek Mythology to new young readers. I also hardly believe that this book will change the thoughts of many people, the way they see things, the way they live, the way they think.
It was one of my favorite things about him: how he always fought for his chance.
There are a lot of side characters that give their own meaning to the story as well, and there is also Odysseus, and at times it feels as this is his story, but in the end you realized that this story belongs to Circe only.
<b><i>Do not listen to your enemy, Odysseus had once told me. Look at them. It will tell you everything.
I looked. Armed and armored, she was (Athena), from head to foot, helmet, spear, aegis, greaves. A terrifying vision: the goddess of war, ready for battle. But why had she assembled such a panoply against me, who knew nothing of combat? Unless there was something else she feared, something that made her feel somehow stripped and weak.
Instinct carried me forward, the thousand hours I had spent in my father’s halls, and with Odysseus polymetis, man of so many wiles.</i></b>
To all of you out there – please take your time to read this book! It will leave you breathless, inspired, motivated and it will change your life forever. It changed my life – that’s for certain!
<b><i>WHEN I WAS BORN, the name for what I was did not exist.<i/></b>
<img src="https://gipostcards.files.wordpress.com/2018/07/maxresdefault.jpg?w=636"/>
I was waiting for two whole months to get this book from the library. And I finally had a chance to read Circe from Madeline Miller. A book that everyone was talking about. The only thing you were gonna see on Instagram. Well, here I am – sitting with the cool kids now, I’ve read this book.
The reason I wanted to read this book wasn’t because I wanted to be part of the cool kids. Actually, it was because Greek Mythology has a special place in my heart. See, I was born in Macedonia, a country full of history, and so very close to Greece, where histories and cultures and traditions match and mix.
When I was in school, our teachers focused hard on history. Especially Roman and Greek Mythology. So yes, I grew up with Homer’s Iliad and Odyssey and yes, I know all the gods out there, what they do, who they married, who their children are.
I have read about Circe, but I have never given her any meaning, as she is not mentioned a lot in Homer’s works, as you might already know. And then suddenly, there is a book about her life. I had to read it!!!
<b><i>AND I ABSOLUTELY LOVED IT! FROM THE BOTTOM OF MY HEART!</i></b>
This might be my favorite book of 2018!
<img src="https://gipostcards.files.wordpress.com/2018/07/img_20180625_200755_238.jpg?w=636"/>
I enjoyed Madeline’s writing style. It was so explanatory and calm, and soothing, like swimming in nice calm waters. You would just gulp her words as you read, and before you know it, you have read 200 pages.
Circe, oh Circe! Her character was so well described – such a strong powerful woman. We start with her childhood, to her growing up, and we follow the process of how she learned things the hard way, how she is naive, and then suddenly isn’t, how she discovers the power she holds within, despite everyone else mocking her and saying otherwise. We see how she decides to say no, how she is not afraid to be a rebel, and how she suffers, and loves, and protects, and cares, and survives, and lives!
You will read a story about the love a mother has toward her child, the love a woman has toward her man, the love a son has towards her mother, the love for freedom, the love for glory…
If you love Greek Mythology, you will get the chance to say hi to some of your favourite gods, nymphs, titans, monsters – Zeus, Athena, Poseidon, Prometheus, Odysseus and many more which I will fail to reveal.
I hardly believe that this is a great book for introducing Greek Mythology to new young readers. I also hardly believe that this book will change the thoughts of many people, the way they see things, the way they live, the way they think.
It was one of my favorite things about him: how he always fought for his chance.
There are a lot of side characters that give their own meaning to the story as well, and there is also Odysseus, and at times it feels as this is his story, but in the end you realized that this story belongs to Circe only.
<b><i>Do not listen to your enemy, Odysseus had once told me. Look at them. It will tell you everything.
I looked. Armed and armored, she was (Athena), from head to foot, helmet, spear, aegis, greaves. A terrifying vision: the goddess of war, ready for battle. But why had she assembled such a panoply against me, who knew nothing of combat? Unless there was something else she feared, something that made her feel somehow stripped and weak.
Instinct carried me forward, the thousand hours I had spent in my father’s halls, and with Odysseus polymetis, man of so many wiles.</i></b>
To all of you out there – please take your time to read this book! It will leave you breathless, inspired, motivated and it will change your life forever. It changed my life – that’s for certain!
Gareth von Kallenbach (980 KP) rated The Lone Ranger (2013) in Movies
Jun 19, 2019
With much of the pre-release coverage of the film centered on the reportedly $250 million plus shooting budget, audiences can finally see the fruits of this labor as Disney brings “The Lone Ranger” to the big screen. The movie stars Johnny Depp as Tonto and tells a slightly updated tale of the masked ranger, yet stays refreshingly grounded in the traditions and history of the source material.
Armie Hammer stars as John Reid, a district attorney who returns to Texas to provide justice to a lawless land that is in the process of great expansion thanks to the pending completion of the Transcontinental Railroad. In the 1860s, the country is in a great state of change as the completion of the railroad will allow people to travel coast-to-coast across, something that was once an extremely long and dangerous journey to undertake.
The local railroad administrator plans to do a public hanging of notorious outlaw murder Butch Cavendish (William Fichtner), as an example of how law and order has come to the wild frontier, a show to encourage Western expansion and install a sense of security in the local populace. The local Comanche tribes are told that as long as they continue to honor the established treaties they will be able to coexist in peace with the Western settlers.
Following a daring escape from the train that is carrying him to justice, Cavendish departs into the desert with his gang of outlaws. Not willing to let him escape justice once again, Reid’s brother Dan deputizes John, and leads the posse to bring Cavendish to justice. Now as anybody who’s followed any of the previous incarnations of the story knows, the posse is ambushed and all the Rangers are brutally murdered by Cavendish and is outlaws. Enter Tonto, who discovers John barely alive, and overseas his restoration to health. It is Tonto who convinces Reid to wear a mask as he is convinced that Cavendish had help and that it would be best for John and his brother’s family if the world believed John died with the other rangers to save them from any possible retribution
In a refreshing change of pace, Reid is not a swaggering fountain of machismo. He is a man who puts his faith in the law rather than in a six shooter and is actually hesitant to fire a weapon and use lethal forms of violence to dispense justice. This brings him at odds from time to time with Tonto who tries to walk the thin line between his people and his beliefs and the ever-changing modern world around him.
When the military began systematically retaliating against Tonto’s people for perceived raids against the townspeople, Reid and Tonto not only must deal with Cavendish and his gang of outlaws but must get to the bottom of a larger mystery that threatens to not only eradicate the Comanche people but to threaten the good citizens of the area. With his trusty and at times comical white horse, Silver, Reid and Tonto must learn to coexist with each other in a desperate race against time.
The film was an extremely enjoyable and fresh take on the characters that I really enjoyed. By giving the characters slightly more updated and relatable personas and traits yet retaining their core identities in history, Depp and Hammer made this a Western that was fun and cool and yet stayed true to the origins of the characters while making them more appealing to a modern audience. What really impressed me was Depp how he took what is often jokingly seen as a stereo typical Western sidekick and made him a very compelling yet diverse character. Yes, there is a lot of humor in the film but it is entertainingly at the expense of Reid, most often with Tonto getting some of the best lines in the film. I really appreciated the fact how it told a story without being overly politically correct or preaching, letting the characters and the action convey the message.
The action in the film is solid and the harrowing finale had people in the test screening cheering the action. Producer Jerry Bruckheimer and Director Gore Verbinski are to be commended for bringing a lively story that introduces the iconic characters to a new generation of fans. I hope that the film is able to draw fans and gives Disney’s a good return on its large investment as I would love to see Depp and Hammer back for future adventures. “The Lone Ranger” was the most pleasant surprise of the summer to date and the only summer film so far that I would pay to see again.
http://sknr.net/2013/07/03/the-lone-ranger/
Armie Hammer stars as John Reid, a district attorney who returns to Texas to provide justice to a lawless land that is in the process of great expansion thanks to the pending completion of the Transcontinental Railroad. In the 1860s, the country is in a great state of change as the completion of the railroad will allow people to travel coast-to-coast across, something that was once an extremely long and dangerous journey to undertake.
The local railroad administrator plans to do a public hanging of notorious outlaw murder Butch Cavendish (William Fichtner), as an example of how law and order has come to the wild frontier, a show to encourage Western expansion and install a sense of security in the local populace. The local Comanche tribes are told that as long as they continue to honor the established treaties they will be able to coexist in peace with the Western settlers.
Following a daring escape from the train that is carrying him to justice, Cavendish departs into the desert with his gang of outlaws. Not willing to let him escape justice once again, Reid’s brother Dan deputizes John, and leads the posse to bring Cavendish to justice. Now as anybody who’s followed any of the previous incarnations of the story knows, the posse is ambushed and all the Rangers are brutally murdered by Cavendish and is outlaws. Enter Tonto, who discovers John barely alive, and overseas his restoration to health. It is Tonto who convinces Reid to wear a mask as he is convinced that Cavendish had help and that it would be best for John and his brother’s family if the world believed John died with the other rangers to save them from any possible retribution
In a refreshing change of pace, Reid is not a swaggering fountain of machismo. He is a man who puts his faith in the law rather than in a six shooter and is actually hesitant to fire a weapon and use lethal forms of violence to dispense justice. This brings him at odds from time to time with Tonto who tries to walk the thin line between his people and his beliefs and the ever-changing modern world around him.
When the military began systematically retaliating against Tonto’s people for perceived raids against the townspeople, Reid and Tonto not only must deal with Cavendish and his gang of outlaws but must get to the bottom of a larger mystery that threatens to not only eradicate the Comanche people but to threaten the good citizens of the area. With his trusty and at times comical white horse, Silver, Reid and Tonto must learn to coexist with each other in a desperate race against time.
The film was an extremely enjoyable and fresh take on the characters that I really enjoyed. By giving the characters slightly more updated and relatable personas and traits yet retaining their core identities in history, Depp and Hammer made this a Western that was fun and cool and yet stayed true to the origins of the characters while making them more appealing to a modern audience. What really impressed me was Depp how he took what is often jokingly seen as a stereo typical Western sidekick and made him a very compelling yet diverse character. Yes, there is a lot of humor in the film but it is entertainingly at the expense of Reid, most often with Tonto getting some of the best lines in the film. I really appreciated the fact how it told a story without being overly politically correct or preaching, letting the characters and the action convey the message.
The action in the film is solid and the harrowing finale had people in the test screening cheering the action. Producer Jerry Bruckheimer and Director Gore Verbinski are to be commended for bringing a lively story that introduces the iconic characters to a new generation of fans. I hope that the film is able to draw fans and gives Disney’s a good return on its large investment as I would love to see Depp and Hammer back for future adventures. “The Lone Ranger” was the most pleasant surprise of the summer to date and the only summer film so far that I would pay to see again.
http://sknr.net/2013/07/03/the-lone-ranger/
Learning from Delhi: Dispersed Initiatives in Changing Urban Landscapes
Maurice Mitchell, Bo Tang and Shamoon Patwari
Book
The inflexibility of modern urban planning, which seeks to determine the activities of urban...
Haley Mathiot (9 KP) rated Over the Holidays in Books
Apr 27, 2018
Summary: Vanessa is experiencing craziness from the holidays like she never has before: her husband’s relatives (who are extremely annoying) are visiting and taking over her holiday while he is out of town until Christmas eve, which means she has to entertain them, her sister is acting like she’s unrelated because she’s so wrapped up in her art (which she’s struggling with) and she’s trying desperately not to have an affair with the hansom playwright she’s working with…
My thoughts: It was really hard for me to see what the point of this book was, but i think it centered around holiday traditions, gifts, really weird relatives, and baking your pies instead of buying them from a store. there was no focus on the meaning of Christmas (Christ. hence, Christmas.) and i felt like the character’s decisions were not made based on what was right and the reason behind why it was right, but only to keep their dignity. the book seemed shallow in that sense. I really have a hard time understanding what these people were celebrating during Christmas—if you’re not celebrating the baby Jesus, what are you eating turkey for anyway?
The Plot: this book was a path through Christmas and New Year celebrations, so it took the four most important characters (Vanessa, her sister Thea, mother in-law Patience, and Patience’s daughter Libby) and told their Christmas stories from each of their perspectives. there were parts of the story that were really surprising—for instance, i didn’t expect what happened with Neil or Cal, and was very anxious to find out what happened.
The Characters: there were so many new characters all thrown at you at once in the beginning of the book, it’s a little tough to keep up with. Vanessa seemed to have her head on reasonably straight, which i liked. Thea though, out of all the characters, was the one who had the best grip on reality (maybe that’s just because she and I are both crazy temperamental artists, though). Patience (who was not patient) seemed trivial and silly and a little ditzy, which was perfect for her. I don’t think i was supposed to particularly like her. at least, i hope that’s the case. (because i didn’t.) Libby seemed melodramatic and had an overrated view of sex. but her love for her cousins made her endearing.
The Writing: there was a lot of swearing in this book. a lot. which really doesn’t bother me that much, because when i’m reading i skip over it and don’t really register it, but it might bother other people. the writing style in general seemed very casual, and some things were over described—i really don’t care if the toilet that she peed into was stainless steel or porcelain, and i don’t really want to know every detail of a woman’s Christmas shopping.
Recommendation and rating: I gave this book a 2 out of five, if you look on my side bar you see that I wrote “you might enjoy it, but you're really not missing anything if you skip it.” I rated it that way because I personally didn’t connect with this book (probably because of my view of Christmas being centered around Christ, not pie.) and would have lived to see tomorrow if I hadn’t read it. however, if you look below, there is a list of other blogs on this tour, and other people may tell you that it was fantastic. I guess this one just wasn’t for me. I would recommend this book to anyone who wants a light quick fun read, ages 16+
check out the rest of the blog tour:
*Rundpinne: http://www.rundpinne.blogspot.com
*Frugal Plus: http://frugalplus.com/
*The Life (And Lies) of an Inanimate Flying Object:
http://haleymathiot.blogspot.com/
*Drey’s Library: http://dreyslibrary.blogspot.com/
*Wendi’s Book Corner: http://wendisbookcorner.blogspot.com/
*Opinionated? Me? : http://readingwatchingliving.blogspot.com/
*Me, My Book and the Couch:
http://memybookandthecouch.blogspot.com/
*Libby’s Library News: http://www.libslibrary.blogspot.com/
*Bookin’ With Bingo: http://bookinwithbingo.blogspot.com/
*Books, Movies, and Chinese Food:
http://books-movies-chinesefood.blogspot.com/
*Psychotic State: http://www.psychoticstate.blogspot.com/
*Readaholic: http://bridget3420.blogspot.com/
*That’s A Novel Idea: http://thatsanovelidea.blogspot.com
*All About {N}: http://www.bookwormygirl.blogspot.com/
*Starting Fresh: http://startingfresh-gaby317.blogspot.com/
*A Sea of Books: http://aseaofbooks.blogspot.com/
*Just Another New Blog: http://justanothernewblog.blogspot.com/
*Blog Business World: http://www.blogbusinessworld.blogspot.com
*My Friend Amy: http://www.myfriendamysblog.com
*Cheryl’s Book Nook: http://cherylsbooknook.blogspot.com/
*One Person’s Journey Through A World of Books:
http://bookjourney.wordpress.com/
*I Read: http://sumanam.wordpress.com/
*So Many Books, So Little Time:
http://purplg8r-somanybooks.blogspot.com/
*Keep on Booking: http://keeponbooking.blogspot.com
*Reading at the Beach: http://ilratb.blogspot.com/
*Found Not Lost: http://jmomfinds.amoores.com/
*Brizmus Blogs Books: http://brizmusblogsbooks.blogspot.com/
*Book Reviews by Buuklvr81: http://www.buuklvr81.blogspot.com/
Thank you to Sarah Reidy from Pocket Books for providing me with my review copy.
win this copy of my book at haleymathiot.blogspot.com
My thoughts: It was really hard for me to see what the point of this book was, but i think it centered around holiday traditions, gifts, really weird relatives, and baking your pies instead of buying them from a store. there was no focus on the meaning of Christmas (Christ. hence, Christmas.) and i felt like the character’s decisions were not made based on what was right and the reason behind why it was right, but only to keep their dignity. the book seemed shallow in that sense. I really have a hard time understanding what these people were celebrating during Christmas—if you’re not celebrating the baby Jesus, what are you eating turkey for anyway?
The Plot: this book was a path through Christmas and New Year celebrations, so it took the four most important characters (Vanessa, her sister Thea, mother in-law Patience, and Patience’s daughter Libby) and told their Christmas stories from each of their perspectives. there were parts of the story that were really surprising—for instance, i didn’t expect what happened with Neil or Cal, and was very anxious to find out what happened.
The Characters: there were so many new characters all thrown at you at once in the beginning of the book, it’s a little tough to keep up with. Vanessa seemed to have her head on reasonably straight, which i liked. Thea though, out of all the characters, was the one who had the best grip on reality (maybe that’s just because she and I are both crazy temperamental artists, though). Patience (who was not patient) seemed trivial and silly and a little ditzy, which was perfect for her. I don’t think i was supposed to particularly like her. at least, i hope that’s the case. (because i didn’t.) Libby seemed melodramatic and had an overrated view of sex. but her love for her cousins made her endearing.
The Writing: there was a lot of swearing in this book. a lot. which really doesn’t bother me that much, because when i’m reading i skip over it and don’t really register it, but it might bother other people. the writing style in general seemed very casual, and some things were over described—i really don’t care if the toilet that she peed into was stainless steel or porcelain, and i don’t really want to know every detail of a woman’s Christmas shopping.
Recommendation and rating: I gave this book a 2 out of five, if you look on my side bar you see that I wrote “you might enjoy it, but you're really not missing anything if you skip it.” I rated it that way because I personally didn’t connect with this book (probably because of my view of Christmas being centered around Christ, not pie.) and would have lived to see tomorrow if I hadn’t read it. however, if you look below, there is a list of other blogs on this tour, and other people may tell you that it was fantastic. I guess this one just wasn’t for me. I would recommend this book to anyone who wants a light quick fun read, ages 16+
check out the rest of the blog tour:
*Rundpinne: http://www.rundpinne.blogspot.com
*Frugal Plus: http://frugalplus.com/
*The Life (And Lies) of an Inanimate Flying Object:
http://haleymathiot.blogspot.com/
*Drey’s Library: http://dreyslibrary.blogspot.com/
*Wendi’s Book Corner: http://wendisbookcorner.blogspot.com/
*Opinionated? Me? : http://readingwatchingliving.blogspot.com/
*Me, My Book and the Couch:
http://memybookandthecouch.blogspot.com/
*Libby’s Library News: http://www.libslibrary.blogspot.com/
*Bookin’ With Bingo: http://bookinwithbingo.blogspot.com/
*Books, Movies, and Chinese Food:
http://books-movies-chinesefood.blogspot.com/
*Psychotic State: http://www.psychoticstate.blogspot.com/
*Readaholic: http://bridget3420.blogspot.com/
*That’s A Novel Idea: http://thatsanovelidea.blogspot.com
*All About {N}: http://www.bookwormygirl.blogspot.com/
*Starting Fresh: http://startingfresh-gaby317.blogspot.com/
*A Sea of Books: http://aseaofbooks.blogspot.com/
*Just Another New Blog: http://justanothernewblog.blogspot.com/
*Blog Business World: http://www.blogbusinessworld.blogspot.com
*My Friend Amy: http://www.myfriendamysblog.com
*Cheryl’s Book Nook: http://cherylsbooknook.blogspot.com/
*One Person’s Journey Through A World of Books:
http://bookjourney.wordpress.com/
*I Read: http://sumanam.wordpress.com/
*So Many Books, So Little Time:
http://purplg8r-somanybooks.blogspot.com/
*Keep on Booking: http://keeponbooking.blogspot.com
*Reading at the Beach: http://ilratb.blogspot.com/
*Found Not Lost: http://jmomfinds.amoores.com/
*Brizmus Blogs Books: http://brizmusblogsbooks.blogspot.com/
*Book Reviews by Buuklvr81: http://www.buuklvr81.blogspot.com/
Thank you to Sarah Reidy from Pocket Books for providing me with my review copy.
win this copy of my book at haleymathiot.blogspot.com
Purple Phoenix Games (2266 KP) rated Sacred Rites in Tabletop Games
Jan 14, 2021
You know when you are about to be initiated into the cult you’ve been following for a while and you feel completely ready to smash all the steps to the initiation ritual? But then your friend Roger always comes to sacrifice lessons late and just bumbles his way through, so you feel like you have to carry him and his irresponsibility? Well, you always told him that you wouldn’t be able to help him on initiation day and guess who still hasn’t arrived to the bonfire…
Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.
Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.
When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.
The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.
I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.
Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.
When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.
The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.
I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
Eilidh G Clark (177 KP) rated The Panopticon in Books
May 13, 2017
This is my all time favouurite book.
Jenny Fagan stated in an interview in 2013 that prior to writing the novel The Panopticon (2012) she had one question, ‘is it possible to achieve autonomy?’ Fagan explores this question throughout her novel with the character of Anais Hendrix. I would also suggest that the author is metaphorically exploring whether Scotland can achieve autonomy as an independent nation. Autonomy, in relation to the individual, is self-governance- or being able to decide for oneself
At the beginning of the novel, the fifteen-year old Anais is governed by the state. In contemporary British society, a child under the age of sixteen, regardless of her social situation is, by law, governed by an adult/s. Anais has lived her life in the care system with the exception of a short period in which she lived with an adopted mother. It is for this reason that she is able to see society from outside of the family unit. By creating the motherless child, Fagan presents Anais as the ‘other’ from both a societal perspective- ‘communities dinnae like no-ones,’ and from the viewpoint of the protagonist, ‘What they really want is me dead,’ (TP, p.23). Without a family, and through a lack of legitimate information regarding her birth mother, Anais believes that she was created in a lab:
I’M AN experiment. I always have been, It’s a given, a liberty, a fact. They watch me. Not just in school or social-work reviews, courts or police cells – they watch everywhere. […] They’re there when I stare too long or too clearly, without flinching. […] They watch me, I know it, and I can’t find anywhere any more – where they can’t see, (TP, Prologue).
Note that in the above quotation, the protagonist describes her assumed identity as a ‘liberty’. Liberty, in this case, means freedom from the oppressive nature of the family. Although Anais desires the nurturing aspect of the family, ‘I just want my mum,’ (Tp, p.269), her lack of family exposes her to the nature of contemporary society as a constant monitoring of civilians. In the above quotation, the repetition of ‘they’ suggests that she feels outside of the norm. The most important aspect of the above quote however, is that it is told from the protagonist’s thoughts. While Fagan gives Anais a certain amount of autonomy through both the first-person narrator, and the vernacular, the reliability of the narrator is increased by presenting the characters inner thoughts. While this limited autonomy is important, full autonomy is restricted by age. Bever suggests that ‘the capacity for individuals to become autonomous seems radically dependent on the contingent historical circumstances and societies into which they are born. Anais’ awareness of herself as the ‘other’ allows her an insight into the oppressive role of society, which is normally hindered in childhood due to the role of the family and it’s teaching of norms and values.
The sense of otherness can also be looked at in regard to Scotland and its role within the UK. The UK is a family of four countries under one state. Regardless of Scotland’s devolution, it has still to comply with a large amount of UK policies. Scotland has different values and goals to that of the UK making it ‘other’. With a different cultural identity to its neighbours, many Scottish citizens are seeking independence to protect its dwindling identity, whilst for others, independence is political.
Anais’ awareness of social control causes her a feeling of shrinking. This, according to her social workers is an identity problem:
Fifty odd moves, three different names, born in a nuthouse to a nobody that was never seen again. Identity problem? I dinnae have an identity problem – I dinnae have an identity, (TP, p.99).
Anais’ reaction in the above statement describes her lack of knowledge of her ancestry. I would argue that her identity is forced upon her from the fifty-one times that she has moved home, the care system, the solitary time in which she was adopted, the relationships she has had - both female and male, her friends but more importantly, from the unreliable account of her birth from the monk in the metal institution. The lack of family does not alter the fact that she is alive, and that all the fragments of her past make up an identity. For Anais, ‘Families are overrated […] ‘I umnay fooled. Not by families,’(TP, p.63-64). Like Anais, Scotland’s identity is ambiguous. Independence will allow Scotland political autonomy, however, within a global economy, Scotland still has limited autonomy. As culturally ‘other’ however, Scotland has already achieved autonomy with or without a state through its language, its people and its traditions.
Fagan demonstrates the difficulty of total autonomy though Anais and the birthday game, a game in which she creates her own identity. When she turns sixteen years of age, Anais is free from societal care and flees from her imprisonment, ‘I am Frances Jones from Paris. I am not a face on a missing-person poster, I am not a number or a statistic in a file. I have no-one watching me, […] I−begin today,’ (TP, p.323-324). ‘I’ suggests singularity and is still opposite to ‘them’ or ‘we’. Autonomy is therefore, ambiguous; Anais is still living within the same system under a false identity, she is therefore, segregated from everyone that she knows. Moreover, by changing Anais’ name to a name that ‘means freedom.’ (TP, p.323), Fagan is pointing out the difference between freedom and autonomy. Freedom is an emotive word, and there are two concepts of freedom – freedom from, which in Anais’ situation means freedom from the system of observation. Freedom to, however, is more problematic as Anais can never be free from the neoliberal system of rules and law – as Scotland would see in the case of independence. I would therefore conclude that Anais/Scotland has always has limited autonomy through cultural identity and history. I believe autonomy can only reside within the system through cultural and individual imagination and not out with it.
What does this mean for Scotland? If Scotland is part of the global community, can it become an autonomous nation? Is there a solution or should Anais/Scotland accept that cultural autonomy is imagined or self-contained. Can a collective identity and imagination change the political system? Finally, can culture survive without independence?
Bibliography
Crupp, Tyler, ‘Autonomy and Contemporary Political Theory’, in Encyclopaedia of Political Theory, ed. Mark Bevor (London: Sage Publications, 2010)
Fagan, Jenni, The Panopticon (London: Windmill Books, 2013), p.6.
Windmill Books. (2013). Granta Best Young British Novelist Jenni Fagan, . accessed 22 November 2015. Published on Apr 16, 2013
At the beginning of the novel, the fifteen-year old Anais is governed by the state. In contemporary British society, a child under the age of sixteen, regardless of her social situation is, by law, governed by an adult/s. Anais has lived her life in the care system with the exception of a short period in which she lived with an adopted mother. It is for this reason that she is able to see society from outside of the family unit. By creating the motherless child, Fagan presents Anais as the ‘other’ from both a societal perspective- ‘communities dinnae like no-ones,’ and from the viewpoint of the protagonist, ‘What they really want is me dead,’ (TP, p.23). Without a family, and through a lack of legitimate information regarding her birth mother, Anais believes that she was created in a lab:
I’M AN experiment. I always have been, It’s a given, a liberty, a fact. They watch me. Not just in school or social-work reviews, courts or police cells – they watch everywhere. […] They’re there when I stare too long or too clearly, without flinching. […] They watch me, I know it, and I can’t find anywhere any more – where they can’t see, (TP, Prologue).
Note that in the above quotation, the protagonist describes her assumed identity as a ‘liberty’. Liberty, in this case, means freedom from the oppressive nature of the family. Although Anais desires the nurturing aspect of the family, ‘I just want my mum,’ (Tp, p.269), her lack of family exposes her to the nature of contemporary society as a constant monitoring of civilians. In the above quotation, the repetition of ‘they’ suggests that she feels outside of the norm. The most important aspect of the above quote however, is that it is told from the protagonist’s thoughts. While Fagan gives Anais a certain amount of autonomy through both the first-person narrator, and the vernacular, the reliability of the narrator is increased by presenting the characters inner thoughts. While this limited autonomy is important, full autonomy is restricted by age. Bever suggests that ‘the capacity for individuals to become autonomous seems radically dependent on the contingent historical circumstances and societies into which they are born. Anais’ awareness of herself as the ‘other’ allows her an insight into the oppressive role of society, which is normally hindered in childhood due to the role of the family and it’s teaching of norms and values.
The sense of otherness can also be looked at in regard to Scotland and its role within the UK. The UK is a family of four countries under one state. Regardless of Scotland’s devolution, it has still to comply with a large amount of UK policies. Scotland has different values and goals to that of the UK making it ‘other’. With a different cultural identity to its neighbours, many Scottish citizens are seeking independence to protect its dwindling identity, whilst for others, independence is political.
Anais’ awareness of social control causes her a feeling of shrinking. This, according to her social workers is an identity problem:
Fifty odd moves, three different names, born in a nuthouse to a nobody that was never seen again. Identity problem? I dinnae have an identity problem – I dinnae have an identity, (TP, p.99).
Anais’ reaction in the above statement describes her lack of knowledge of her ancestry. I would argue that her identity is forced upon her from the fifty-one times that she has moved home, the care system, the solitary time in which she was adopted, the relationships she has had - both female and male, her friends but more importantly, from the unreliable account of her birth from the monk in the metal institution. The lack of family does not alter the fact that she is alive, and that all the fragments of her past make up an identity. For Anais, ‘Families are overrated […] ‘I umnay fooled. Not by families,’(TP, p.63-64). Like Anais, Scotland’s identity is ambiguous. Independence will allow Scotland political autonomy, however, within a global economy, Scotland still has limited autonomy. As culturally ‘other’ however, Scotland has already achieved autonomy with or without a state through its language, its people and its traditions.
Fagan demonstrates the difficulty of total autonomy though Anais and the birthday game, a game in which she creates her own identity. When she turns sixteen years of age, Anais is free from societal care and flees from her imprisonment, ‘I am Frances Jones from Paris. I am not a face on a missing-person poster, I am not a number or a statistic in a file. I have no-one watching me, […] I−begin today,’ (TP, p.323-324). ‘I’ suggests singularity and is still opposite to ‘them’ or ‘we’. Autonomy is therefore, ambiguous; Anais is still living within the same system under a false identity, she is therefore, segregated from everyone that she knows. Moreover, by changing Anais’ name to a name that ‘means freedom.’ (TP, p.323), Fagan is pointing out the difference between freedom and autonomy. Freedom is an emotive word, and there are two concepts of freedom – freedom from, which in Anais’ situation means freedom from the system of observation. Freedom to, however, is more problematic as Anais can never be free from the neoliberal system of rules and law – as Scotland would see in the case of independence. I would therefore conclude that Anais/Scotland has always has limited autonomy through cultural identity and history. I believe autonomy can only reside within the system through cultural and individual imagination and not out with it.
What does this mean for Scotland? If Scotland is part of the global community, can it become an autonomous nation? Is there a solution or should Anais/Scotland accept that cultural autonomy is imagined or self-contained. Can a collective identity and imagination change the political system? Finally, can culture survive without independence?
Bibliography
Crupp, Tyler, ‘Autonomy and Contemporary Political Theory’, in Encyclopaedia of Political Theory, ed. Mark Bevor (London: Sage Publications, 2010)
Fagan, Jenni, The Panopticon (London: Windmill Books, 2013), p.6.
Windmill Books. (2013). Granta Best Young British Novelist Jenni Fagan, . accessed 22 November 2015. Published on Apr 16, 2013
Kirk Bage (1775 KP) rated Tales from the Loop in TV
Jan 22, 2021
Such is the competition for our attention on the major streaming services, and such is the daunting depth of choice, that sometimes something of real quality can slip through the net for a while. I like to think that eventually, everything gets the audience it deserves, because eventually enough people that appreciated it will find it and pass it on. But it is apparent that good things can go under the radar very easily for one reason or another.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.