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    CHÀO MỪNG BẠN ĐẾN VỚI TRA CÂU - CÔNG CỤ TÌM KIẾM CẶP CÂU SONG NGỮ ANH VIỆT...

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    Off Remote lets you turn off, lock, sleep, log off and restart a PC or Mac directly from your...

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    RPN-67 Pro

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    A dream calculator of the 70's, priced at $1,900 in today's dollars, now on your iPad! RPN-67 Pro...

VFW (2019)
VFW (2019)
2019 | Action, Horror
4
6.4 (7 Ratings)
Movie Rating
VFW had been an off the cuff pick for ones to watch, at the last minute it appeared in some listings and I was intrigued by the cast and the vibe I was getting from the poster.

When a young girl's plan for revenge goes awry she leads a drug fueled army to the doorstep of the local veterans club. The group must defend their home away from home and try to survive until the morning.

The opening scene paints a picture of a slightly dystopian present/future where drugs run rife and cities are shells of their former selves. There are addicts and revellers all in different states and they're either in lively party spirits or high and out of it. Right from the off I found the set up confusing because you're watching something that is difficult to assess, the darkness makes it almost impossible to gauge the surrounding and you're thrown for a loop when they cut to the bright afternoon scene that is pinpointed by captions to just three hours later.

VFW definitely has a heavy 80s vibe to it. The titles, the background hum of music and the style of the filming. The colours are great but it is incredibly difficult to see anything unless you're watching it in anything but darkness. On my first watch I found myself squinting and peering at the screen trying to decipher what was going on.

There's no logical consistency to things that happen even if you take into consideration that half the characters are supposed to be drugged up to the eyeballs. The event that starts off the whole caper gives you a fairly clear idea of how the addicts react to things, if that is translated to the rest of the hoard then there's no way this film is making it past 30 minutes. It would have been done and dusted.

Dialogue throughout isn't very inspiring, there's are some truly dubious moments and the rest is easily forgotten. The scenes themselves aren't believable, the main cast get lots of opportunities to have moments together inside the VFW club despite having moments before been under the threat of a siege. There was one point where I genuinely wondered if the baddies approached and went "No. It's rude to interrupt someone when they're talking."

What it's missing in those areas it makes up for in random violence. (Make sure to watch out for the plastic machete.) There's a vaguely amusing tooling up sequence and I kind of hope they got the cast drunk and let them improvise weapons all on their own for it. This is another thing that smacks of the 80s, a lot of that violence feels like it's been lifted out of retro horror movies and adapted to this film.

I haven't spoken about the cast, and it's something that left me a little frustrated. The names and faces on the list are epic, they're solid actors with a lot of good credits under their belts... but even though they get a couple of good points in the film it's not really what I'd want for them.

VFW has a lot of elements that could work but with the slightly b-moviesque action scenes and clear omissions for the sake of having a "moment" I think it misses the opportunity to be something more serious. It's not right for b-movie/spoof status and because it doesn't take itself seriously enough it's left in a no man's land and I just couldn't figure out what it was trying to do, especially as even they didn't seem to know if they were attempting to make zombie or an action film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/vfw-movie-review.html
  
Memoirs of a Geisha
Memoirs of a Geisha
Arthur Golden | 1997 | Fiction & Poetry, History & Politics, Romance
9
8.0 (43 Ratings)
Book Rating
Memoirs of a Geisha is a historical fiction book published on September 27th 1997. Told in the first person Viewpoint of Geisha Sayuri (Original name Chiyo), It follows her journey from her childhood in a fishing village on the coast of Japan, forcibly taken to a Hanamachi in Gion Kyoto and raised to become a Geisha before experiencing the horrors of WW2 and being a Geisha during the hard work of rebuilding after a harrowing defeat.

My opinion of the book is one of both curiosity and interest. Japan is one of those countries where its history and culture is both unusual and mysterious. The book gives a brief glimpse into the hidden world of the Geisha which are a prominent spot in Japanese culture but are relatively unknown world wide. I believe that the story of Sayuri is one of personal travel and evolution. Since we see Sayuri';s experience as a child before becoming a Geisha, experiencing the horror of war and eventually finding love with the Chairman.

Arthur Golden was born on December 6th 1956 in Chattanooga, Tennessee. When he was eight years old his parents divorced with his father dying five years later. He spent most of his childhood living in lookout mountain, Georgia before graduating from the Baylor school in Chattanooga in 1974. After earning a degree in Fine art (Specifically Japanese art), an M. A. in Japanese history, Golden spent a summer at the Peking University in Beijing and spent some time working in Tokyo. When he returned to the states he earned an M. A. in English at Boston University. Golden married Trudi Legge and they went on to have two children Hays and Tess.

After getting the initial idea for Memoirs of a Geisha Golden spent six years over the story rewriting it at least three times, changing the view point until settling on the viewpoint of Sayuri. Golden had spent time interviewing several Geisha including Mineko Iwasaki (who ended up suing Golden when the Japanese version of the book came out for breach of contract.....the case was settled out of court in 2003) all of whom provided information about the world of the Geisha. After its release Memoirs of a Geisha spent two years on the New York Times bestseller list, its sold more than four million copies in English alone and has been translated into thirty-two languages around the world. In 2005 the book was made into a movie garnering three academy awards.

My opinion of Arthur Golden is very small and somewhat limited.......I believe he is a fantastic writer and very knowledgeable about Japanese history and art....Much more so than I am but hearing he faced being sued because of citing who his sources were when he was contracted not to has put something of a dampener on his character in my eyes.

Memoirs of a Geisha was released as a Movie on December 9th 2005 under director Rob Marshall and Produced by Steven Spielberg's production Company Amblin Entertainment and Spyglass Entertainment. With its production from pre- to post-production taking place mainly in California US, with a few spots filmed in Kyoto Japan. The movie received mixed reviews in the western world and received somewhat negative reviews in Japan due to its mixed casting of Chinese and Japanese actors and actresses and its relationship to history. Despite the chaos they won three Academy Awards (Best Art Direction, Best Cinematography and Best Costume Design), a Golden Globe (Best Original Score), A national Board of review (Best Supporting Actress), a satellite award (Outstanding screenplay) and three BAFTA's (Cinematography, Costume design and the Anthony Asquith award for Achievement in film music).

Whilst I quite like the movie I definitely feel that if more effort was put into tying more of both Japanese and Geisha history was some how tied into the movie. As well as using more Japanese Actors and actresses in the roles......despite that I believe the actors and actresses did a very good job in brining the script to life and keep a layer of mystery and fluidity to their roles.

And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
  
Dogo Dash
Dogo Dash
2019 | Animals, Card Game, Party Game, Print & Play
During my youth, the best way to settle a disagreement was with a classic game of Rock, Paper, Scissors. As I got older, that translated to the card game War. What would happen if you mixed the two into one hybrid game? You’d get Dogo Dash!

Disclaimer: We were provided a PnP version of Dogo Dash for the purposes of this preview. The artwork and colors may see some changes between this preview and the final production, but is the most current version. -L

Dogo Dash is a trick-taking party game in which players are trying to earn points by collecting the most cards by the time the draw deck runs out. Setup is quick and easy – shuffle the deck and deal 4 cards to each player. Looking at their hands, players will then select one card to play this turn, and will place it face-down on the table. Once all players have chosen their card, everyone will reveal their cards at the same time. The player that played the strongest card is the winner for the turn, and collects all of the played cards. The strength of the cards is as follows: Cookie beats Bear and Dog, Bear beats Dog and Cat, Dog beats Cat, and Cat beats Cookie (and therefore all other cards this turn).

In the event of any ties, where multiple players have played the strongest card, play continues with a small change – the cards played in the round of the tie remain on the table. The tied players select another card from their hand and reveal it simultaneously. Whomever wins this tiebreaker collects all the cards. If the tiebreaker ends in another tie, then the tied players split the cards between themselves. If any player plays a Good Boy card, that round automatically is considered a tie, and a tiebreaker commences with all players. All players draw back up to 4 cards, and play continues in this fashion until the draw deck is empty. The player with the most cards at the end of the game is the winner!

As you can see, this game is pretty simple to learn and fast to play! The elements of War and Rock, Paper, Scissors are evident, but altered with more ‘character’ options and a more involved hierarchy of power. Unlike traditional Rock, Paper, Scissors, the animals/cards of Dogo Dash are more versatile in play. Instead of only beating one other type of card, each card will act differently based upon what other cards are played that turn. For example, Dog always beats Cat – unless someone also played Cookie. Because Cat beats Cookie, which beats Dog, so Cat wins this round! Instead of relying simply on numerical order to determine the hierarchy of power, the game feels more engaging and fun to play.

Another neat element is the inclusion of the Good Boy cards. When played, they automatically force a tie. All players then must participate in the tiebreaker. The Good Boy cards could be a strategic way to bag a ton of cards for yourself – forcing a tie and then winning the tiebreaker earns you essentially 2 rounds worth of cards! Or they could just be a silly way to interfere with opponents or just to keep a round from ending. There are also a couple of special card combos that can be played in a round, but I will leave those for you to discover on your own!

So all in all, how does Dogo Dash perform? I think it is a fast, fun, and light little game that can be played in many different situations. Whether you need a small filler game, are introducing newer gamers to the hobby, or want to find a game that is kid-friendly, Dogo Dash fits the bill. The gameplay feels familiar, but with a few twists, and that makes the overall game fun to play. Definitely check out Dogo Dash once it hits Kickstarter – you don’t want to miss out on this treat!