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Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
The Hunger Games: Mockingjay - Part 2 (2015)
The Hunger Games: Mockingjay - Part 2 (2015)
2015 | Action, Drama, Sci-Fi
All good things must come to an end and with the fourth and final film based on Suzanne Collin’s widely popular Hunger Games series, audience get a chance to say goodbye to their favorite characters.

Literally picking up mid-scene, “The Hunger Games: Mockingjay Part 2” features Katniss (Jennifer Lawrence), dealing with the vicious attack from Peeta (Josh Hutcherson), after having his mind scrambled by the evil minions of President Snow (Donald Sutherland).

Despite the desires of District 13 President Coin (Julianne Moore), for Katniss to stay behind the lines following a harrowing incident during a visit to the Districts, Katniss is determined to kill Snow, and sets off with a dream team who is actually working behind the lines to film propaganda videos.

Naturally things are not as safe as they seem and before long, Katniss and her team are not only dealing with the dangers of the Capitol, but with an unknown element in the form of Peeta who was assigned to accompany them mid mission.

Politics soon appear to be as big a danger to Katniss to the traps and deadly creations that Snow has devised for her, but undaunted, Katniss and her crew must face the dangers to restore freedom to the people.

The film follows the book well in the second half of the film but it does suffer from pacing and editing issues. The film takes a while to get to the action and then takes a rest and conversation route for the characters. This is followed later in the film which undermines a sense of urgency for the characters. What made the earlier films such a success was the social commentary and horrific fascination of great splendor while those around them suffer and starve to toil away to provide creature comforts to the elite class. There was also the fact that the children of the oppressed were forced to battle to the death for the entertainment of the wealthy as well.

This element is lacking from this film, as it is in many ways a road trip of sorts with a couple of action scenes tossed in. Lawrence does well with what she has but she is essentially like most of the cast forced to play out the string save for some powerful but all too fleeting moments. Hutcherson shines as Peeta as you can see his torment as he strives to recover the personality and memories that are his and not fabrications, as well as his constant turmoil.

In the end the film unfolds not In a grand spectacle but rather pedestrian which while in keeping with the book, does seem disappointing compared to how good the series has been to date.

The film will satisfy fans but it does not hold your attention and fill you with suspense the way the first two films did, and despite its best efforts, is slightly below part 1. That being said, it is entertaining and does make for a satisfying end to the series, despite missing on the potential to do more with the material and characters.

http://sknr.net/2015/11/19/the-hunger-games-mockingjay-part-2/
  
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BookInspector (124 KP) rated Sweetpea in Books

Sep 24, 2020  
Sweetpea
Sweetpea
C.J. Skuse | 2017 | Crime, Fiction & Poetry, Humor & Comedy
10
9.5 (2 Ratings)
Book Rating
This is a first book I read, which is written by this author, and it is absolutely hilarious and fantastic. I absolutely loved it! Rhinannon is a psychopath, and this book is her diary, which is incredibly amusing. By day she acts as this loving, caring and sweet friend/ colleague/girlfriend, and by night, her only urge is to kill, and relieve her tension. She targets people with bad intentions, or who gave her hard time when she was little, but the urge to kill leaves her desperate for anyone, eventually.

The main character chosen for this book is incredibly funny and seriously disturbed. I really liked the way she expressed herself in this diary. We all sometimes want to kill some nasty people around us, of course just in our heads, but the character actually does it. Rhinannon is psychotic genius, I would say, she knows how to manipulate people to her advantage, knows how to lure them into her traps, like a clever spider. It’s just hard to explain her personality, it is so twisted and complex. In some places I was really grossed out by the fetishes of the main character, they are just nasty. All these details made this book so amazing.

The plot of this book happens in one of England’s small towns, and time frame of this diary is between New Year and first of June, so, six month. Most of the chapters used to start with character’s “kill list”, the people who annoyed her in one way or the other, and she would be more than happy to end their lives. The plot of this book is full of twists and turns, and more you get into the book, the more secrets and nastiness it unfolds. It was quite scary to read, how detailed the author described the feeling, when the murder used to take place. How does she know all this stuff? I found it interesting, how author showed, that stereotypes of serial killers can be broken, and that you never know who is seriously messed up in their heads.

 The book itself contains heaps of strong language, which makes it really funny, and most probably, I looked really silly, while reading and smiling on the tube. The chapters of the book are really short, and the book is fast paced, so it makes it a real page turner, as you really want to find out what is coming up next. The writing style of this book is really great, and I had real pleasure while reading it, it’s easy to understand and uses great daily terms which are very realistic, and we all used them sometimes. The ending of the book left me questioning and curious, but at the same time it was obvious and concluding. But still, I really want to know what happened next. So, to conclude, I really loved this book and I strongly recommend getting it, it is a marvellous thriller which is extremely funny, but disturbing at the same time, full of layers and insight into the mind of the psychopath. It’s one of my favourites so far and a total must read.
  
Wolfwalkers (2020)
Wolfwalkers (2020)
2020 | Animation, Family
10
9.3 (3 Ratings)
Movie Rating
Wolfwalkers is the latest animated offering from Irish based studio, Cartoon Saloon. I’m actually ashamed to say that before watching Wolfwalkers, I was pretty unfamiliar with their previous Irish folklore offerings - The Secret of Kells (2009) and Song of the Sea (2014) - but having seen this latest animated feature, it’s a mistake that I will be looking to correct as quickly as possible.

Wolfwalkers is set in Kilkenny, Ireland (which is also the home of Cartoon Saloon!) during the 17th century. Robyn (Honor Kneafsey) has moved from Yorkshire with her father, Bill (Sean Bean) to the walled town, where Bill has been tasked by the rather menacing Lord Protector (Simon McBurney) to clear the surrounding forest of wolves. Once the forest is clear, the woodsmen can fell the trees and the farmers can start working the land.

There are signs everywhere, throughout the town and pinned to trees in the forest, showing a snarling wolf with a red cross drawn over it. A wolf attack on some woodsmen early on shows us just how dangerous the wolves are, and also introduces us to the Wolfwalkers that walk among them. With blazing eyes and fiery red hair, the Wolfwalkers are able to communicate with and control the wolves, calling them off their attacks on the humans. They also appear to possess magical healing abilities, using them to heal a wolf scratch on the chest of one of the men.

Robyn has dreams of following in her father’s footsteps and becoming a hunter as she practices her crossbow skills. So rather than work all day in the scullery, she decides to slip past the guards at the outer gate (no children are allowed beyond the town walls) and secretly follow her father out into the forest, watching him as he sets traps for the wolves. When she comes face to face with a wolf, it’s much smaller and a lot cuter than the ones we’ve seen before, and Robyn learns that it is, in fact, a young Wolfwalker named Mebh.

Robyn forms a bond with Mebh and discovers that when the Wolfwalkers sleep, they assume the body of a wolf, leaving their human body to sleep until they return in order to wake it up. Mebh is worried because her mother has been asleep for some time and her wolf form has not yet returned. Robyn learns that the Wolfwalkers are simply trying to defend the animals from the modern world that is encroaching on their forest and Robyn vows to help find her mother. A difficult task when the Lord Protector has given her father 2 days to clear the forest of wolves, and he isn’t listening to his daughter as she pleads with him to stop.

I found Wolfwalkers to be simply wonderful, with a captivating story full of twist and turns for both kids and adults to enjoy. It’s beautiful to look at too, utilising a watercolour style with rough pencil sketches visible in most of the characters and scenery only adding to its visual appeal. I was completely taken by surprise and just couldn’t fault it.
  
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Soul Raiders
Soul Raiders
2021 | Adventure, Exploration, Fantasy
Check out that cover art! Amazing! If there is one thing that will certainly help my enjoyment of any game, it is definitely great art and components. Yes, I want the game to play well, but if it also looks great, that merely sends it soaring for me. While Soul Raiders has great art in spades, will I equally love the gameplay? Spoiler: yeah, it’s a pretty good game!

Soul Raiders is a storytelling role-playing game for up to four players. Each player takes the role of an aspiring Soul Raider tasked with saving the realms from the influence of evil. The game is played over several sessions that all affect the overarching plot of the narrative, but this preview version simply allows players to learn the game mechanics through a prologue scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure which final components will be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are too many to list here. Once setup, the play area may look similar to the photo below.
As there are 36 pages in the preliminary rulebook, I am unable to detail everything in this preview. However, I can give an overall gameplay feeling.

Players control pawns (standees in this version, but plastic minis in the final) that will adventure on Location tiles that spawn baddies, traps, and other elements. Each round played has no turn structure; players can take their actions however they like in any order, and sometimes players will take actions simultaneously. Once all players have taken their actions, the baddies will attack (though some attack immediately upon spawning in a Location as well).

Combat is resolved through clever chaining card play. The cards drawn to the players’ hand are multi-use and can be combined with others in hand to pull off complex combos. All players will have access to melee combat cards, movement cards, and also magic spell cards. Utilizing the cards efficiently, as well as leveraging each players’ inherent strengths, can make or break combats and skill checks throughout the game.

In addition to the myriad combats players will face, they will also be able to encounter events, special characters, and traps. Many times these will result in skill checks or other card shedding activities in order to progress the story.

Throughout the game a tracker board constantly keeps players aware of the current vitae of the party (collective health), threat level, and active events. Players will also be using personalized player boards to keep track of their deck of cards, active engaged enemies, and status tokens. Each character has special talents different from each other, and the final game will have at least four characters, whereas this version has two.


If the players can navigate the game efficiently and quickly enough to satisfy the win conditions, then victory is to be shared. However, if you, like me, are still trying to figure out how to win, the game ships with an interesting session saving ability so you can pick up where you left off with any combination of players and characters.
Components. Again, this is a preview copy of the game, and not everything is final. That said, I can see the direction this game is going, and if it results in a successful Kickstarter campaign, I foresee me praising the publisher for their excellent components. Most of the art seems complete, and the character art is so amazing. In contrast, I feel the landscape art doesn’t necessarily match the intensity and details given in the character art. It just feels out of place in an otherwise excellently-illustrated game.

The gameplay, however, felt very fresh and familiar at the same time. I have played several games where the players’ card decks offer multi-use cards in much the same fashion, and here in Soul Raiders, the cards can be played for their numeric values or their special abilities. What I like about this is the ability to use the cards in hand to pull off sweeping combos of insane damage, or to really nail the lockpicking difficulty checks. There will be times the heroes will need to be engaged in combat with four or more enemies, and having certain spells that can wipe out most of them with one card is always very satisfying.

Movement has largely been neglected in my plays of Soul Raiders, as I haven’t found a great way to make it sing as a card type. Players will need to use movement to travel from one Location card to others, but there are also mechanics in place for the heroes to flee away from battles. I have yet to feel the need to flee from battle. I also have yet to truly understand the need for a big selling point for the game – character invisibility. Yes, I can see how being invisible would be a great benefit, but I rarely had the ability cards in hand to use it properly or effectively. I am told, though, that the game will ship with both a normal character mini and a transparent mini to indicate when they are invisible. So there’s that.

All in all I really do enjoy the storytelling gameplay of Soul Raiders. I think this intro prologue scenario has piqued my interest and triggered my desire to play more in the story. I hope that some adjustments will be made to make invisibility and fleeing more important aspects of the game, but for now I am ignoring them almost systematically. That said, if you are looking for a new game with a great theme and some pretty good mechanics, I invite you to check out the Kickstarter campaign launching very soon. I think this would be a great one to have in a collection, especially as I can see it being infinitely expandable with new books of scenarios and small expansion packs with new heroes, etc.