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Innocence (A Forbidden Love, #1)
10
10.0 (1 Ratings)
Book Rating
Well firstly, it's no secret that I LOVE anything to do with history, and secondly, it's also a badly kept secret that I have a serious 'thing' for men in floaty shirts, tight breeches and a mop of aristocratic hair. Yep, you've got it, I've got it real bad for Regency men just like Mr Darcy in his wet shirt..... Well, at least I did until dear old Nathaniel came along, and boy did he knock Darcy off his perch! In fact, our author knocked many things off their perches during her fabulously compulsive book. Let me elucidate further as there were so many things I LOVED (capitals completely necessary) about this book that I had to make a list as I was reading so I didn't forget things. Needless to say, Nathaniel, aka the delightfully cheeky Lord Marsden is on there multiple times.



Elise de Sallier has written an absolutely AMAZING storyline. I'm often disappointed by Regency Romance books as they regularly fail to stick to societal norms of the time, or even the basic history, but our author manages this with incredible panache. The story line, as summarised above, contains intrigue, drama, romance, and many other aspects which are all weaved together with great skill and lots of twists and turns. It's incredibly well done and I truly believe it is this which makes this book so brilliantly addictive to read. Honestly, I stayed up many nights well past my bedtime reading into the wee small hours on more than one occasion!



Another thing that needs mentioning (again) are the characters. I've already suggested that I have developed an unhealthy obsession with Nathaniel (he's starred in my dreams many a time since finishing this book). He's the perfect society gentleman, in public, but in the bedroom, well, he's quite the little charmer! I shan't say any more, but honestly, he's the most captivating character I've read in a while. And then we have his partner in crime, his other half, Lisa (Anneliese) or Miss Brown as he seems to prefer. A very innocent, naive young women from the middling levels of society forced to run because if the incredibly repulsive Lord Copeland. Lisa is such a fabulous character to read. She's a damsel in distress, but one with a lot more sass about her than your average kind. She's full of determination and strength, which was delightful to read and really pulled you into her plight. You got behind her, much like you would a character in your favourite tv show, and it's great to see a book do this. As a side night, they're fabulous together, and watching them develop was pure delight in a book.



Second side note, that sort of leads onto my next thing I need to say, 'cause things just keep popping into my head, it was excellent to read a book from this time period which avoids all the obvious Austen traps. There's honestly nothing worse than reading an author of this genre trying to be Austen, but Elise de Sallier completely avoids this. Everything in this story is completely unique, I've honestly never read anything like it, and it was delightfully refreshing for me. It's incredibly imaginative in the ways it portrays the norm for both sexes, as well as the dramatic flair and tweaks, but they all make it so darned interesting to read!



Finally, I have to finish by making it perfectly clear, just in case you didn't get the gist, I ADORED this book. It's incredibly difficult to put down, so I have to warn you, make sure you have the next book ready to go straight onto it, because it's so darned hard to wait even the few seconds it takes to load.

Review first posted as part of a mini feature on Lily Loves Indie, for which an ARC was provided in return for an honest review - http://lilylovesindie.co.uk/?p=477
  
CO
Call of Duty: WWII - The War Machine
Shooter
The second of four DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One users and War Machine offers plenty of good things for fans of the series. The pack had been previously released for the PS4 and after 30 days becomes available to the other systems. The DLC set contains three new maps for multiplayer and a new War Map as well as a new chapter for the Zombie Mode saga.

The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.

 

Dunkirk

The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.

Egypt

Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.

V2

A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.

For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.

If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.

I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.

Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.

The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.

http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/
  
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Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games

Jun 19, 2019  
Dishonored 2
Dishonored 2
2016 | Action/Adventure
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.

Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.

There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.

I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.

Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.

I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.

However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.

In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.

Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.

http://sknr.net/2016/12/22/85969/
  
Rise of the Triad
Rise of the Triad
Shooter
Back in 1993 The Internet was mainly confined to college campuses and would not start to arrive in homes for another year. Those who went online used dial up modems to access local bulletin boards to share pictures, play social games, and use chat programs in the early precursors to social networks.

With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.

One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.

Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.

Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.

The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.

My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.

I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.

My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.

Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.

The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.

I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.

Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.

For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.

http://sknr.net/2013/09/22/rise-of-the-triad/
  
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Matthew Krueger (10051 KP) rated Ghost Stories in Tabletop Games

Jul 28, 2020 (Updated Jul 30, 2020)  
Ghost Stories
Ghost Stories
2008 | Fantasy, Fighting, Horror, Mythology
The Gameplay (4 more)
The Strategy
Replay Value
Thinking Ten Steps Ahead
The Concept
Hard (2 more)
Luck of the dice
The cruse dice
Spooky Scary Ghosts
I learned about this game through Dice Tower reviews, Rahdo runthrough and BoardGameGeek. And it looked really good. A cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. That sounded really intresting and unquite. So i bought it and its a excellent game. Let me talk more about it..

Gameplay:

Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

It is hard game but the strategy to this game is excellent cause you have to think about your moves and what to do next. That and the clock is ticking down to one of the ten Wu-Feng Minions. Also if 3 village spaces get crushed than you lose. Also the luck of the dice and the cards. The strategy is ten fold. Its hard but a excellent game and a must play game. Buy it if you havent already cause its a must. If you want to learn more or see a runthrough of the game go to BoardGameGeek, Rahdo Runthroughs or Dice Tower Reviews.
  
    DOOM II RPG

    DOOM II RPG

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Hell has returned! Prepare yourself for DOOM II RPG for the iPhone, the sequel to id Software’s...

Maleficent: Mistress of Evil (2019)
Maleficent: Mistress of Evil (2019)
2019 | Adventure, Family, Fantasy
Impressive Cast & Visuals Are Not Enough When Compared To The First Film's Magical Story
Contains spoilers, click to show
The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unknown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc..

The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unkown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc.. I really wanted to give this movie a 7 but I have to give it a 6/10.
  
Knack
Knack
2013 | Action/Adventure
Launch titles are often subject to some very harsh scrutiny by gamers and the new Playstation 4 game Knack is just one such example. The game was created by Sony’s Japan Studio to be a launch title for the new system and in an ironic twist, is not schedule to release in Japan until late Feb 2014.

Players play as Knack, a shape changing creation that was created by a professor using powerful and ancient relics. The relics are used as power in the societies of the world and when the Goblin race breaks a longstanding truce with new and powerful weapons of war, humanity finds itself needed to answer the threat.

A wealthy industrialist named Victor wants to use his army of robots to answer the Goblin threat but the Doctor who created Knack convinces the leaders that his creation is a more capable solution to the problem and as such is assigned to investigate and resolve the Goblin threat.

The game is divided into chapters and sub chapters and playing as Knack players must travel through caves, temples, fortresses, and other locales in missions which combine platform jumping, fighting, and puzzle solving. Players can locate hidden objects that when combined offer power ups such a relic finder and many other options that will help with the completion of the game.

Knack grows and regains health when relics are found and in time will learn how to add rocks, ice, and other substances to his matrix which in turn will allow him to be gigantic in nature for some of the games bigger battles. I will admit to taking some fiendish delight in swatting aside smaller enemies like gnats when I was able to bulk Knack up to a massive size. The game limits when Knack can reach gargantuan size as it keeps his scale in check with what the level requirements are.

There are also sun crystals that Knack can obtain which will allow him to unleash some super moves. Players can store up to three such power ups and once used, several crystals are needed to replenish what was used.

While the gameplay is fairly basic in that jumping, fighting, climbing, and avoiding enemy attacks there is some frustration with the at times repetitive nature of the levels and in game combat. While fun, it at times became boring as the game went along and it was also hampered by some of the camera angles in games that often made me resort to trial and error. This is frustrating as the game uses a checkpoint save and respawn system as once I was able to get through a tricky part of the game, I went over a cliff and had to replay a large portion of the game. This was frustrating as the camera only gave me an over the shoulder view and I could not see how much space was ahead of me. Other chapters cut to a cut scene in a similar situation but this one required me to inch forwards carefully to trigger the cutscene.

While the game does allow you to continue if you quit, I find myself having to re-watch tons of animation and replay several early stages of a level to get back to where I left off.

While the voice acting and story are nothing special the game is fun to play for what it is and I did enjoy several parts of the game despite the frustrations I mentioned earlier. The graphics are solid and while not showcases for the power of the system provide an interesting and engaging setting for the game and the numerous enemies and traps players will face.

The game has received some negative press to date which I think is highly unfair. Many people in my opinion are judging the game for what it was not rather than what it was. While it could have been a better game, it is a fun and enjoyable game for those who have more moderate expectations and would be ideal for younger players who are looking for something to play on the Playstation 4 that is age appropriate.

http://sknr.net/2014/01/26/knack/
  
Miami Vice (2006)
Miami Vice (2006)
2006 | Action, Drama
7
5.6 (5 Ratings)
Movie Rating
In 1984 a show arrived on NBC that instantly became a media sensation and set new standards for television dramas, as well as for music and fashion as it soon became a cultural icon.
The show was Miami Vice, and up until the final episode in 1989, legions of viewers tuned in every Friday night for a heady mix of action, music, color, and sex making series stars Philip Michael Thomas and Don Johnson some of the most identified and emulated celebrities in the world.

As time passed, the fickle television audience cooled on the show and it passed to television history, but not before leaving an indelible mark upon pop culture as to this day, the mere mention of the show unleashes a flood of memories and images from fans the world over.

Now close to two decades after the show went off the air, the creative talent behind the show, Michael Mann, has unleashed a cinematic version of his hit series, and it has arrived awash in the trademark neon colors, action, and style that made the series such a hit.

This time out, Oscar winner Jaime Foxx and Colin Farrell are Tubs and Crockett respectively, and they soon find themselves deep undercover posing as drug runners while trying to get to the bottom of a leak inside one of the law enforcement agencies. As troublesome as the leak, is, the fact that leaked information caused the deaths of undercover agents, by suspected white supremacists armed with the latest in high tech weaponry.

The deadly game of cloak and dagger unfolds as Tubbs and Crockett find themselves deep into a major criminal organization, and to add to the tension, Crockett finds himself drawn to an attractive member of the organization (Li Gong), who “belongs” to the head of the criminal plot.

As the plot unfolds, the danger of being discovered as well as becoming lost in the parts they are playing becomes a growing danger for Tubbs and Crockett, as they not only battle to keep their cover, but to stay alive and protect those closest to them.

The film has a plot that is a bit muddled at first, but like the world in which Tubbs and Crockett find themselves, there are not always clearly defines parameters as well as individuals. As simplistic as the basic plot may seem, the varying layers of characters, locales, and motivations keeps Miami Vice, a changing mystery, yet one that is lacking tension and deep drama.

The first hour of the film plods along with plenty of sex and setup, but surprisingly little action. I noted that there were five scenes of sex, and at least two more implied sex scenes before one of the lead characters even fired a weapon, which surprisingly came at 1 Hour and 40 minutes into the film.

While the film may take a while to get to the action, when it does come, it is surprisingly effective without falling victim to the usual Hollywood Traps of numerous gigantic explosions, car chases, stunts, and an abundance of C.G.I.

The violence in the film is also very graphic as there are numerous headshots, as well as splatter moments and gaping exit wounds. Despite this, it does not seem gratuitous but rather realistic as it portrays the brutality of the characters as well as the world in which they live and work.

The surprisingly effective finale confrontation satisfies and like any good director, Mann knows when to pull back, and when to go full out, without letting the action dominate the characters and the story.

Farrell and Foxx do a solid job with their characters without having the luxury of a deep back story. Mann’s script takes the approach that the viewers will know the characters and their history and omits things like Crockett’s ex wife, son, houseboat and pet alligator Elvis.

While this may seem trivial for a film that is over two hours in length, it does provide viewers with a better understanding of the characters and their actions and motivations, which I hope will be fully explored should a second film in the series be made.

That being said, despite the long setup, and a somewhat muddles plot, Miami Vice is a stylish and refreshing film, that should entertain fans of the original show.