
The Guardian daily edition
News and Magazines & Newspapers
App
The Guardian and Observer daily edition beautifully re-imagines the newspaper for the iPad. Each...

Planimeter - Field Area Measure on Map & GPS Track
Productivity and Utilities
App
Planimeter is a tool to measure land distances and areas on a map, to check bearing and...

Kokorozashi Daimoku
Lifestyle and Health & Fitness
App
Kokorozashi is the only daimoku counter you will ever need. View your recitations on the map and...

Purple Phoenix Games (2266 KP) rated Chronicles of Crime in Tabletop Games
Jul 1, 2021
Chronicles of Crime is an app-driven storytelling, deduction, adventure board game that can be played solo or cooperatively. Players will be assuming the mantles of London detectives attempting to solve difficult cases at Scotland Yard. As it is a cooperative game players will win or lose together, but the game itself will be helping players along the way.
To setup, place the Evidence Board on the table and surround it with these components: Location Boards in a stack, but Scotland Yard attached to the bottom of the Evidence Board, Character and Special Items cards in face-down stacks, Evidence Category cards face-up, and the four Forensic Contact cards nearby as well. Open the app, choose the scenario to play, and let the app guide you through the introduction to the game.
As there are no real “turns” Chronicles of Crime allows freedom for players to essentially roam around London’s sectors looking for clues to whatever crime has taken place, interrogating suspects, asking the Forensics Contacts team for support when encountering people or items, and finally attempting the solve the case. I cannot really go into much more detail in word or photo, as I wish to avoid all spoilers, but the app will guide players and assist in gentle nudges along the way. The app will be heavily used as players will need to scan the QR codes on several components in order to interact with them, and scannable components may not always be assigned the same roles in other scenarios. Once players have explored as much as they deem necessary, they may claim the group is ready to connect the dots and win the game. Players win or lose by visiting Scotland Yard to solve the case successfully or otherwise.
Components. All of the physical components included in the box are incredible. The cards feature great artwork, the components are wonderful quality, and everything has unique QR codes to scan in the app. The box insert is cleverly-designed and certainly ready to accept expansion materials. The greatest component, however, is the Chronicles of Crime companion app. This app is simply amazing. It is absolutely necessary for play, but once downloaded it requires no Internet access (unless you decide to download additional materials or scenarios). The app is so well-designed and engaging, and the music is minimal but certainly mood-setting. I can clearly see why using an app is essential here, and allows the team to add more and more content without having to alter the physical components at all. A stroke of genius, in my mind!
All in all I was, and still am, blown away by Chronicles of Crime. The marriage of board game and digital app is something I was leery of at first because I much prefer board games, but this simply works. And works quite well. I love being able to travel to a location, check it out, interrogate any persons of interest there, and try to assemble the story in my mind. I want to play all of the scenarios with different groups of people to see if that will change anything, but currently during COVID it’s a no-go.
Chronicles of Crime may never break into my Top 10 Games of All Time, but I will not be moving it out of my collection ever. Well, unless Lucky Duck Games decides to remove the app or something weird like that. I don’t have many board/digital hybrid games in my collection, and if I never add another I will still be happy with this one (ahem, keep your eyes peeled for the Chronicles of Crime: 1400 preview I will be doing soon – or will have done depending on when you read this review). Purple Phoenix Games gives Chronicles of Crime an enthusiastically shifty-eyed 11 / 12. I think you might get bonus VPs at the end of the game for putting on a British accent when you play. I’ll have to scour the rules for that one…

How To Train Your Dragon Mix & Match Book
Book and Entertainment
App
★ Oscar Nomination for Best Animated Film iStoryTime brings the dragons from DreamWorks...

Screens VNC
Productivity and Business
App
Leave your computer behind and travel light! Screens lets you connect back to your Mac, Windows or...

ProCamera.
Photo & Video and Travel
App
Get the most out of your iPhone camera: ProCamera offers you the full control of a professional...

Phil Leader (619 KP) rated Aware (The Corporeal Pull #2) in Books
Nov 8, 2019
In this second book Terra continues her fight on Earth against the Scourge, intending to find and confront their master. She also sends a message to the Tweens for help. But as everyone from her former existence believes she is dead (as doctrine states that guides cannot travel to Earth) will the message be believed? Will she be able to protect Liam from the Scourge?
I'd not read the first book for the series so it took a while to get to grips with what was going on as the first scene is a battle between Terra and the Scourge over Liam. But it is soon clear what is going on.
Terra makes a good protagonist; she is determined but at the same time has a lot of doubts and is reluctant to put others in danger despite the disadvantage this often puts her at. Her feelings for Liam are both a strength, giving her a will to carry on the fight almost single handed, and a weakness as she tries to protect him.
The plot moves at a rapid pace, as the book goes on alternating between events on Earth and those in the Tweens where the blissful and rather blinkered existence for the guides and other entities is not willing to accept the reality of the Scourge. As the story progresses there is real sense of Terra's desperation at facing the Scourge alone. The inertia at reacting in the Tweens is well worked out and really helps to build the tension, and it was good to see that what were supposed to be omniscient and powerful beings could be as prejudiced and indecisive as us mortals.
For my taste I felt Terra went over a lot of the same ground in her thoughts again, and although this was in keeping with her character as a reader I already recognised the points being made and didn't need to read them again. But this is minor in the scheme of things.
The writing is good and fluid and the ideas here, although not new, are used in interesting ways. I suspect that the framework of the story doesn't bear too close an examination but this is about being along for the ride with Terra, not an actual representation of what may exist on the other side of mortality.
Overall I enjoyed reading this immensely. Would I recommend this to others looking for something a bit different? Yes, definitely. Would I buy the next book? I would definitely like to find out what happens to Terra and Liam and how the Scourge is defeated.

Money Pro: Personal Finance
Finance and Business
App
Manage money like a pro. Money Pro is the next generation of Money app (over 2 million downloads...

Lesbesocial: Lesbian LGBTQ app
Lifestyle and Social Networking
App
Welcome to the tribe of Lesbesocial and a brand new more social way to meet lesbian friends from all...