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The Quest Kids: Matching Adventure
The Quest Kids: Matching Adventure
2021 | Fantasy, Kids Game
Those of you with kids: you know how you are just aching for a good game to come out that will satisfy your 3-year-old’s interest, keep their attention throughout, and even get them talking about board games afterward? At least a game that isn’t super-basic and boring? Well have I a treat for you today. I may have just found the game for us!

The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.

When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.

Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.


Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.

In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!

So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.
  
Escape: The Curse of the Temple
Escape: The Curse of the Temple
2012 | Adventure, Dice Game, Electronic, Exploration, Real-time
Being a treasure hunter definitely sounds like a ton of fun – you get to travel to and explore exotic locations, decipher some hidden clues, and ultimately uncover some cool (and probably expensive!) artifacts and treasures! No reward is without risk, however, and you must be willing to put your life on the line, literally, to hack it in the treasure-hunting world!

Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!

One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.

That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.

If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.
  
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lou (13 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Jun 12, 2019  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
story mode (0 more)
online (0 more)
great story line not so great online
Contains spoilers, click to show
i love love love this game break down
story line 10/10
grafix 10/10
missons 10/10
online 2/10
 everything on story mode is amazing theres lots to keep you entertained side missions strangers and of corse horses ? once compleated the story theres still lots to do you can hunt find treasure run your own ranch and much more but online isnt so good everything is too expencive and its hard to earn money and gold the feature games arnt too good and ranking up is very hard to unlock the simplest of items im rank 12 and its taken alot to get there it is good in the way you can choose gender and pick what your player looks like but other than that its too much work for not alot of rewards.
  
New history professor Jaya Jones is trying to process the death of her ex-boyfriend when she receives a package in the mail from him that contains a bracelet. It looks to be old and possibly valuable. Now, she’s wondering if he really died in an accident like everyone thinks or if it was murder. And what is the story of the bracelet?

While I always enjoy a cozy mystery, I love when an author adds something else, which is the case here. I was hoping for a caper feel to things, and this book delivered on that perfectly. Between the mystery and the treasure hunt, there is always something going on. Along the way, we get to meet a great cast of characters. I’ll definitely be back for more.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/09/book-review-artifact-by-gigi-pandian.html">Carstairs Considers</a>.
  
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Woof (Bowser and Birdie #1)
6
6.0 (1 Ratings)
Book Rating
Bowser is thrilled when Birdie and her Grammy pick him to be their new dog. The trio has just returned from the shelter when they discover that Grammy’s prize marlin is missing. The stuffed fish was only worth sentimental memories. Or was it? Rumors of a treasure map spark Bowser and Birdie’s interest. Can they solve the mystery?

Like Spencer Quinn’s series for adults, this middle grade novel is narrated by Bowser the dog. That part of the story is cute and feels right, although it can get over done, especially as the good reaches the end. The human characters are just as well drawn and lovely. Unfortunately, the plot is very uneven with a slow start and a rush to wrap things up that leaves a major plot thread unanswered.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/02/book-review-woof-by-spencer-quinn.html">Carstairs Considers</a>.
  
The Miner&#039;s Gold (The Decoders #6)
The Miner's Gold (The Decoders #6)
Alba Arango | 2019 | Children, Mystery
8
8.0 (1 Ratings)
Book Rating
The miner's gold is a good mystery for young children. Though that enjoys solving puzzles and riddles this book is good for them. It gears towards Middle-Grade children. This one is about a Miner's Note and a bit about the Gold rush.

This series is written well. It seems that each book or some of the books reference a piece of the case from an earlier book. This one does mention Case #1 and Case #4. Which to me are Book 1 and Book 4? Each book as its mystery. There are some similarities with something with cases or Mysteries.

This one has the three detectives to invited to find the hidden treasure. What an adventure they go on. But they also have to help out on a movie set. Find out what they have to do. What adventures they get themselves into.
  
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