
The Rogue King (Inferno Rising #1)
Book
Kasia Amon is a master at hiding. Who—and what—she is makes her a mark for the entire...
Adult Paranormal Romance Dragons

David McK (3557 KP) rated National Treasure (2004) in Movies
Sep 10, 2021
As such, heavily aimed at the American audience rather than more international fare, coming across (to my UK eyes, at least) as very much an American attempt to set up a new Indiana Jones series. Oh, and the whole plot point of something being on the back of the Declaration? Remind you much of The Da Vinci code, and something on the back of the Mona Lisa ...?
Having said that, it's polished enough to not be the worst way of spending about 2 hours or so in front of the box.

Map of Bones (Sigma Force, #2)
Book
The bones lead to ancient mysteries and present-day terror . . . To follow them means death. During...
The Billionaire Dragon Shifter’s Mate ( Grays Hollow Dragon shifters #1)
By Zoe Chant
⭐️⭐️⭐️
Curvy Cara Linley left her boring life in Iowa in search of adventure, but she only found loneliness in new and different places. She thinks there's no fairy tales left for a girl like her-- until she gets stranded on a mountainside, and a gorgeous hero comes to her rescue.
Billionaire dragon shifter Gus Gray has all the treasure a dragon could desire, but even his hoard of glittering gold has lost its shine, with no mate to share it with. Can an ordinary princess and a lonely dragon find their happily ever after?
It was ok for what it was! I was actually surprised at how well written it was and can’t help but think it more of this writers talent which she has for this genre went into the book it could have more story to it and be a little longer. So much potential!

Unseelie
Book
Twin sisters, both on the run, but different as day and night. One, a professional rogue, searches...

The Mark of the Salamander (The Island of Angels, #1)
Book
1575: Nelan Michaels is a young Flemish man fleeing religious persecution in the Spanish...
Historical Fiction

Mark @ Carstairs Considers (2340 KP) rated The Sherlock Society in Books
Oct 9, 2024 (Updated Oct 9, 2024)
The book had some issues with the plot, at least to me, including an exciting beginning followed by a flashback to how the characters got there. On the whole, however, it was entertaining, and I’m sure the intended target audience will love it. I definitely loved the characters, the growth we got in one of them, and the bond they formed. I also appreciated the realistic family dynamic. There’s some great laughs along the way as well. I’m sure middle schoolers will rush through this book. Despite my reservations, I enjoyed the book overall and I’ll be back for more.

Running on Empty
Book
An unsolved murder. A Ponzi scheme. And a heist that has ex-FBI agent Anne McCormack racing...

Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.

Tiny Pirates - Activity Book
Education and Games
App
"Arrr - assemble your crew and set sail!" This app lets kids discover the world of pirates, helping...