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    Four Against Darkness

    Four Against Darkness

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    Tabletop Game

    Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need...

Recipe for Disaster (Violetta Massoni #2)
Recipe for Disaster (Violetta Massoni #2)
Theda Vallee | 2021 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
137 of 250
Kindle
Recipe for Disaster (Violetta Massoni book2)
By Theda Vallee

Once read a review will be written via Smashbomb and link posted in comments

Mix two parts mystery, a dash of danger, and a sparkling heap of fabulous….

Etta Massoni used to work in her families bakery, now she chases supernatural baddies, trying her best to keep Stella-her attitude ridden magic -and her family in check.

When the cities nightclubs fall prey to an ancient curse, the bodies start piling up. The supernatural world is under threat of exposure, her team is in shambles, and a group of drag queens needs saving.

When the Massoni family decides to fight, they go all in, even if it means Nonna has to learn to twerk in the name of justice.


Ok this has to be one of those books that just hits you in the face! It’s so bloody funny and I mean hilariously so. Nonna and aunt Sophia have to be 2 of the best characters I’ve ever encountered and that’s before we meet the the Queens! I didn’t think Theda Valle could beat Stir until Petrified (Violetta Massoni book 1) but this just killed it and I loved that first book so much! This lady has some serious talent and I really can’t wait to see what else she produces. Aswell as the funny side the serious side comes through just as powerful it really is a treasure you find when you give these Indie authors support. It’s not that often I get excited like this over a book or author that’s got some serious talent although not sure my husband would agree when I’m laughing that hard I wake him at 2am 😂😂😂.
  
Hunted by a Jaguar (Eternal Mates #4)
Hunted by a Jaguar (Eternal Mates #4)
Felicity Heaton | 2015 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Iolanthe is a 3000-year-old elf with a brother who we know and love. She has escaped from the "confines of home" when told that she would be marrying a male of her parents' choosing after she reached her 1000th birthday but hadn't yet found her fated mate. She frequently goes on treasure hunts and also manages to get herself in - and out - of scrapes.

Kyter is the owner of Underworld, a nightclub in London where fae and 'other' are welcomed. He makes a journey back to the village of his birth due to tragic circumstances and finds himself on a path that will intersect with Iolanthe's. They are both after an artefact and neither of them is in it just for fun.

As this book unfolded, I was convinced it was a solid 4-star. After all, Vail is the one who has stolen my heart and I honestly thought that no one could compare! I have to say that Kyter came close though. He is a flawed male who reacts with instinct instead of sense when he realises that Iolanthe is his fated female. However, he is also man/jaguar enough to realise his mistake and work to put it right, even if it means laying himself on the line. Kyter was sneaky in weaving himself into my affections but I wouldn't want it any other way.

A fast-paced and well-written book that has enough action in it to keep you on the edge of your seat along with passion that flows off the page. Once again, I have no hesitation in recommending this to all fans of Paranormal Romance!
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
September 12, 2016
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.