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BankofMarquis (1832 KP) rated Indiana jones and the dial of destiny (2023) in Movies
Jul 9, 2023
And then, you return to that same theater - for the same show - for a Wednesday matinee and things are just flat. Same show, same performers, same entertainment, but that “spark” just isn’t there?
Such is the case of INDIANA JONES AND THE DIAL OF DESTINY - the Wednesday Matinee performance of an Indiana Jones adventures.
This James Mangold (FORD v FERRARI) Directed Indiana Jones adventure hits all the right notes - chase scenes, fights on a moving train, treasure hunt/quest for an ancient artifact, Indy getting into (and out of) trouble, etc…but Dial of Destiny never quite elevated itself above the norm.
80 year old Harrison Ford (and some stunt doubles and a boatload of de-aging software) is back, of course, as Indiana Jones and it is like pulling on an old, tattered sweatshirt - very comfortable and comforting. He is aided (in a cameo) by John Rhys-Davies’ Sallah (good to see him in an Indy movie again) and by rock solid additions of Antonio Banderas (ZORRO) and good ol’ Toby Jones (INFAMOUS) as colleagues and fellow adventurers as well as an above-average turn by Phoebe Waller-Bridge (TV’s FLEABAG).
These folks fight Nazis (naturally) and a bad guy played by Mads Mikkelsen (ROGUE ONE: A STAR WARS STORY) in an adventure that was “just fine” but “nothing special”, all set to a score by 90 year old John Williams(!). Oh, and don’t forget the welcome appearance of Karen Allen as Marion Ravenswood in what was one of the highlight scenes of the film.
Unfortunately, Mangold never elevates these characters, the chases, the escapes, the call backs to earlier Indiana Jones films above a pleasant warmth of memory, recalling all the good times/grand adventures that Indy has taken the audience on throughout the years. This film needed someone/some THING to help elevate it above the norm.
It needed Steven Spielberg to Direct.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Daniel Boyd (1066 KP) rated UNCHARTED 4: A Thief's End in Video Games
Jul 21, 2017
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.