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The Boy Caught in the Starlight
The Boy Caught in the Starlight
Michael J. H. Taylor | 2018 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
This book was surprisingly unique. It offered multiple turns that I did not expect. (0 more)
What I did not like was that at first, I pegged this book to be much like back to the future. As it turns out I was wrong. (0 more)
Honest Review for Free Copy of Book
The Boy Caught In The Starlight by Michael J H Taylor is a wonderful adventure where the heroes never go any farther than a cabin a little ways from home. This tale is expected to be the first in a series.


Jake lives with his mother who loves bragging about him a little too much. He is smothered by her overwhelming pressure to be perfect and longs for adventure. However, there really is not much in the lines of adventure for a young teenager these days. So being board Jake asks his mother if he can spend the weekend with his father, mostly for a change. Jake goes with his father to pick up an old Bubble Car that his father recently purchased from Professor Septimus Kneebone, self-proclaimed genius. It is this trip that sets Jake on the course for the dangerous adventure that he so longs for.


It turns out that the Bubble Car is no longer a car but a very special machine. This machine has the unique ability to show images of things past to those who know how to work it. Although no one can interact with the images in anyway they can show wondrous things, such as the location of treasure. As luck would have it a gang of thieves know about the machine and have been using it to find long lost treasurer to get rich. Yet what would such a gang do when they discover the Professor has decided to dismantle the machine forever.


This book was surprisingly unique. It offered multiple turns that I did not expect. The story brought me to many different theories along the way to discovering the truth. I hope the promised second book is just as entertaining as the first. What I did not like was that at first, I pegged this book to be much like back to the future. As it turns out I was wrong. This is a problem because the description of the book comes off differently. I just don’t want anyone to go into this book with the wrong expectations.


Young adults and children alike will enjoy this tale. Though a little on the long side for very young children a tale of adventure such as this would be good spread out over multiple days as a wonderful bedtime story. I rate this book 3 out of 4. I was very happy with this book. The slightly misleading description lost a rating point for me, but other than that I found no major complaint. I believe this book to be a good story for all who pick it up.


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Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.