Inky Books (3 KP) rated Eon: Dragoneye Reborn (Eon, #1) in Books
Jun 21, 2018
Of course it has dragons; how could I resist? Ever since reading Eargon I’ve had a thing for books with dragons in them, though it is rather hard to find some where it isn’t all about dragon hunting. Anyone have any suggestions?
Anyway, so this book was one of my favorites as a teenager because of the world building as well as the secrets and powers that the characters have. And I really do like it, though I’m probably going to say more bad things than I will good for a reason I will explain later.
So, the good things:
Main character, Eona. I guess I feel like she is similar to me in a way. She can be stubborn but also knows when to hold herself back when she needs to. She can be rather forceful and hostile while also having a nicer, sweeter side. She struggles with much through the book and it gives the book a more realistic feeling.
The world of the Dragoneyes. It’s ancient Chinese mythology, and mythology is something I like to read and learn about. It is very interesting to read about, and the author did her research on the subject.
And the bad things:
The book moved rather slowly. Yes, there was a lot that happened, but there was also a large amount of the politics of the world that got involved to. Politics isn’t something I like, it’s actually something I am starting to hate in recent years. So this doesn’t appeal to me. When I got closer to the end I skimmed, half because I knew what was happening for the most part, half because I was getting so bored with the back and forth of the characters.
The characters. Most of the characters had a fake feeling to them. They seemed one sided and all kind of reacted in similar ways when faced with these situations. They were almost flat and didn’t seem real.
Eona. Yes I know she is in the good things too, but I really dislike her fatal flaw. It took her most of the book to figure out (even though she wasn’t even the one who figured it out in the end) what the secret was to her power. It was rather annoying and I wish the author would have allowed Eona to figure it out a bit soon and have some more of the awesome power in there.
The good aspects of this book do outweigh the bad ones, but it still caused me to think hard about the rating I would give it.
Gareth von Kallenbach (980 KP) rated Kwaan in Video Games
Jun 19, 2019
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
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Purple Phoenix Games (2266 KP) rated The Independence Incident in Tabletop Games
Jul 2, 2021
The Independence Incident is a 4th of July(ish)-themed escape room type card game. It consists of 18 cards and I will be darned if it isn’t just great.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook (as there is none), but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase from your FLGS. -T
To setup, open the flaps of the box containing the cards, navigate to the provided website to launch a web-based companion app, and the game may officially begin!
As I do not wish to spoil anything about the game, I will merely state here that following directions, completing puzzles, and knowing a little something about American history will benefit players immensely. Sorry I cannot say more, I would rather you all experience it for yourselves.
Components. This game consists of 18 double-sided cards and a nifty little box to hold it all. The cards are all nice quality, and feature very specific artwork on them. I have no complaints about the components at all here. Grand Gamers Guild always provide great quality games.
Ok, be mad at me if you like, but I just cannot bring myself to go into great detail about the game mechanics, how to play, or what is really included. Just know that this is probably a game you will play once and pass along, or keep several years between plays so that it doesn’t become too repetitive and easy to solve.
That said, this is a great little card game filled with puzzles I can actually solve! Yes, I needed hints a few times (perhaps a few times too many, as my final score would indicate), but with plenty of time, a little help from some friends, and Trevor Rabin’s soundtrack in the background, I could have score way better.
If you are someone who enjoys escape room-style games and also a lot of Americana thrown in, this one is a must-buy. While you don’t get to steal the Declaration of Independence in the game, you still get the feeling of traipsing across Washington, D.C., to help solve the case/riddle/game. Purple Phoenix Games gives this one a stressful 5 / 6. If you are a fan of anything I have mentioned thus far, pick yourself up a copy today!
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