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Ivana A. | Diary of Difference (1171 KP) rated The Bane Chronicles in Books
Aug 3, 2020
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The Bane Chronicles is a collection of short stories, all featuring the famous Warlock - Magnus Bane. Throughout the ages, we get to see him develop to the character that we know. We read more about the moments that made Magnus who he is today.
I really enjoyed diving into this book, and I am glad I read it. Some stories I loved, some not so much, but I overall loved this book and will treasure it forever. It is written by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson. <a href="https://diaryofdifference.com/2018/10/22/city-of-bones-the-mortal-instruments-1-by-cassandra-clare-book-review/">Read my review of City of Bones,</a> in case you are interested what I think about the first book of the Shadowhunter universe.
<b><i>1. What Really Happened in Peru by Cassandra Clare and Sarah Rees Brennan - ★★★★ </i></b>
A perfect introduction of the Magnus we all love reading about. We witness a couple of adventures Magnus has in Peru. We meet Ragnor and Catarina and witness a few of Magnus’s love interests. I loved how the characters were written and the stories made me giggle. Especially the scene of how the town reacts to Magnus’ lack of talent to play an instrument.
<b><i>2. The Runaway Queen by Cassandra Clare and Maureen Johnson - ★★★★</i></b>
Set in Paris. Hot air balloon ride. Magnus decides to assist to get the Queen Marie Antoinette to escape Paris. He also has a quite interesting encounter with a bunch of vampires. Fast-faced and beautifully written. I love that it captured a certain period of history, and really focused to get the facts accurate for those times.
<b><i>3. Vampires, Scones and Edmund Herondale by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>
Set in London. In this short story, Magnus realises how unfair the Shadowhunter laws are. And how the Nephilim have to obey them. When Edmund Herondale falls in love with a mundane, the Shadowhunters don’t care at all. He is stripped from his runes. For me, it was very emotional to watch Magnus fall in love, but sacrifice a few years of his happiness so Camille can give love to a werewolf, who will age and then eventually die. Also, the necklace he makes for her means so much and I can’t even cope! I loved the cryptic future prophecy in the end - I think it brought some emotion to the story.
<b><i>4. The Midnight Heir by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>
Very action-driven story, that didn’t leave me too impressed. I liked the fact that some important characters are featured, but it feels like the writing of the characters was poor. Set in London again, Magnus tries to help the Herondales. He also gets to meet Tatiana Blackthorn again. Magnus learns the hard way that even though he wants to help Shadowhunters, sometimes there’s nothing he can do.
<b><i>5. The Rise of Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★★</i></b>
Hotel Dumort in New York is quite a well-known place in the Shadowhunter universe. Warned by a vampire that danger is lurking, Magnus finds himself into another adventure. He helps the Shadowhunters again. And he also meets with a very old warlock, who opens up a portal to Hell. Magnus is called to go, possibly speaking to his father, before he finds the strength in him to close the portal. He helps a human forget and therefore prevents him from committing suicide. He also finds art that Camille is somehow involved with what happened. It kept me glued to my sofa in anticipation.
<b><i>6. Saving Raphael Santiago by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>
Raphael is one of my dearest characters, I have to admit. He was turned into what he despised the most. He never would have chosen blood and immortality. The fact that Magnus is there to help him save himself is so powerful. I really enjoyed this short story! Very emotional!
<b><i>7. The Fall of the Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★</i></b>
This is probably the most emotional story of them all. It also might be the most important one for Magnus’s character development. His relationship with Camille is brought back and he has to do something very scary and brave to be finally able to move on.
<b><i>8. What to Buy the Shadowhunter Who Has Everything (And Who You’re Not Officially Dating Anyway) by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>
Definitely the cutest story so far! Magnus and Alec are dating. It’s also Alec’s birthday and Magnus is thinking of a gift. Isabelle’s visit was also quite emotional to me. To see how much she cares for Alex and would be there for him. Also, the birthday gift that Magnus chooses in the end is too precious!
<b><i>9. The Last Stand of the New York Institute by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★★</i></b>
A powerful story with a lot of Easter Eggs. We are reminded of the Circle and of a couple of fights. The Shadowhunters will help out the Downworlders against other Shadowhunters. We witness Valentine’s cruelty in a new light. And we read about Magnus meeting Jocelyn and Clary.
<b><i>10. The Course of True Love (And First Dates) by Cassandra Clare - ★★★★★</i></b>
A story written only by Cassandra Clare. This story will probably be the most popular one, as it features Alec and Magnus on their first date. The writing is good and I really enjoyed how real the date was. It had all those awkward moments that I’ve experienced. Moments that help you get to know the person better than a few rehearsed questions. This short story shows how much Cassandra Clare knows her characters and cares for them, and it is very eminent to see the difference, compared to the rest of this book.
<b><i>11. The Voicemail of Magnus Bane by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★</i></b>
In this short story, we read a couple of interesting voicemails. They are all sent to Magnus, by different people, when he and Alec break up. It is emotional and humorous at the same time, as you see people react in different ways. Isabelle’s voicemails are pure passion and I love it.
<b><i>The Bane Chronicles is a book I will cherish, for it introduced me to a side of Magnus I never knew. The Bane Chronicles is worth reading, especially if you are a fan of the Shadowhunter universe. I would recommend The Bane Chronicles to everyone that loves fantasy and magic.</i></b>
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<img src="https://diaryofdifference.com/wp-content/uploads/2020/07/Book-Review-Banner-66.png"/>
The Bane Chronicles is a collection of short stories, all featuring the famous Warlock - Magnus Bane. Throughout the ages, we get to see him develop to the character that we know. We read more about the moments that made Magnus who he is today.
I really enjoyed diving into this book, and I am glad I read it. Some stories I loved, some not so much, but I overall loved this book and will treasure it forever. It is written by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson. <a href="https://diaryofdifference.com/2018/10/22/city-of-bones-the-mortal-instruments-1-by-cassandra-clare-book-review/">Read my review of City of Bones,</a> in case you are interested what I think about the first book of the Shadowhunter universe.
<b><i>1. What Really Happened in Peru by Cassandra Clare and Sarah Rees Brennan - ★★★★ </i></b>
A perfect introduction of the Magnus we all love reading about. We witness a couple of adventures Magnus has in Peru. We meet Ragnor and Catarina and witness a few of Magnus’s love interests. I loved how the characters were written and the stories made me giggle. Especially the scene of how the town reacts to Magnus’ lack of talent to play an instrument.
<b><i>2. The Runaway Queen by Cassandra Clare and Maureen Johnson - ★★★★</i></b>
Set in Paris. Hot air balloon ride. Magnus decides to assist to get the Queen Marie Antoinette to escape Paris. He also has a quite interesting encounter with a bunch of vampires. Fast-faced and beautifully written. I love that it captured a certain period of history, and really focused to get the facts accurate for those times.
<b><i>3. Vampires, Scones and Edmund Herondale by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>
Set in London. In this short story, Magnus realises how unfair the Shadowhunter laws are. And how the Nephilim have to obey them. When Edmund Herondale falls in love with a mundane, the Shadowhunters don’t care at all. He is stripped from his runes. For me, it was very emotional to watch Magnus fall in love, but sacrifice a few years of his happiness so Camille can give love to a werewolf, who will age and then eventually die. Also, the necklace he makes for her means so much and I can’t even cope! I loved the cryptic future prophecy in the end - I think it brought some emotion to the story.
<b><i>4. The Midnight Heir by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>
Very action-driven story, that didn’t leave me too impressed. I liked the fact that some important characters are featured, but it feels like the writing of the characters was poor. Set in London again, Magnus tries to help the Herondales. He also gets to meet Tatiana Blackthorn again. Magnus learns the hard way that even though he wants to help Shadowhunters, sometimes there’s nothing he can do.
<b><i>5. The Rise of Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★★</i></b>
Hotel Dumort in New York is quite a well-known place in the Shadowhunter universe. Warned by a vampire that danger is lurking, Magnus finds himself into another adventure. He helps the Shadowhunters again. And he also meets with a very old warlock, who opens up a portal to Hell. Magnus is called to go, possibly speaking to his father, before he finds the strength in him to close the portal. He helps a human forget and therefore prevents him from committing suicide. He also finds art that Camille is somehow involved with what happened. It kept me glued to my sofa in anticipation.
<b><i>6. Saving Raphael Santiago by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>
Raphael is one of my dearest characters, I have to admit. He was turned into what he despised the most. He never would have chosen blood and immortality. The fact that Magnus is there to help him save himself is so powerful. I really enjoyed this short story! Very emotional!
<b><i>7. The Fall of the Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★</i></b>
This is probably the most emotional story of them all. It also might be the most important one for Magnus’s character development. His relationship with Camille is brought back and he has to do something very scary and brave to be finally able to move on.
<b><i>8. What to Buy the Shadowhunter Who Has Everything (And Who You’re Not Officially Dating Anyway) by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>
Definitely the cutest story so far! Magnus and Alec are dating. It’s also Alec’s birthday and Magnus is thinking of a gift. Isabelle’s visit was also quite emotional to me. To see how much she cares for Alex and would be there for him. Also, the birthday gift that Magnus chooses in the end is too precious!
<b><i>9. The Last Stand of the New York Institute by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★★</i></b>
A powerful story with a lot of Easter Eggs. We are reminded of the Circle and of a couple of fights. The Shadowhunters will help out the Downworlders against other Shadowhunters. We witness Valentine’s cruelty in a new light. And we read about Magnus meeting Jocelyn and Clary.
<b><i>10. The Course of True Love (And First Dates) by Cassandra Clare - ★★★★★</i></b>
A story written only by Cassandra Clare. This story will probably be the most popular one, as it features Alec and Magnus on their first date. The writing is good and I really enjoyed how real the date was. It had all those awkward moments that I’ve experienced. Moments that help you get to know the person better than a few rehearsed questions. This short story shows how much Cassandra Clare knows her characters and cares for them, and it is very eminent to see the difference, compared to the rest of this book.
<b><i>11. The Voicemail of Magnus Bane by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★</i></b>
In this short story, we read a couple of interesting voicemails. They are all sent to Magnus, by different people, when he and Alec break up. It is emotional and humorous at the same time, as you see people react in different ways. Isabelle’s voicemails are pure passion and I love it.
<b><i>The Bane Chronicles is a book I will cherish, for it introduced me to a side of Magnus I never knew. The Bane Chronicles is worth reading, especially if you are a fan of the Shadowhunter universe. I would recommend The Bane Chronicles to everyone that loves fantasy and magic.</i></b>
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Purple Phoenix Games (2266 KP) rated Zoom in Barcelona in Tabletop Games
Jan 5, 2022
Barcelona! One of my favorite cities I have ever visited. I have sweet memories and also sour memories of this wonderful place. I have walked the streets, tipped the street performers, performed at the Universitat de Barcelona, but I also have mistakenly happened upon a brothel at night and had my debit card stolen by the hotel maintenance staff while visiting. So there’s a wide range of experiences I’ve had in Spain. That said, as this game is set in Barcelona, I knew I just had to get it to the table ASAP, and I found a gem for my collection.
In Zoom in Barcelona, players are photographers competing in a local photography contest. Judges will dictate the preferred sites, and the contest will have an over-arching theme, while players also race to take shots at the most opportune moment with the sunlight over the city. There are multiple ways to score points, and collecting a diverse portfolio of shots from the day will win a prize for the best photographer!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook; there are just too many to list here. However, the starting state of the board should look something similar to the photo below. The major components are the board, the Landmark photo cards, the Transport cards, Natural Light track, Themes tokens, and of course: the Dragon token.
NOTE: This review includes all rules found in the rulebook. For lighter games, players may omit certain rule options.
Turns are very simple in Zoom in Barcelona and consist of two phases – Move and Perform One Action. Players may move up to two connected spaces by walking, or more spaces by playing and discarding one of their Transport cards (shown above in hand). Players will be moving around the board like crazy attempting to arrive at certain locations so that they may take one action from the following: take one photo, visit an Information Point, or take the Metro.
Should the active player choose to take one photo, they must be currently at a location that matches one of the Landmark cards currently residing in the Judges’ Picks area (northeast corner of the board). To take a photo here, the player simply collects the card from the board and replaces it with another from the deck. Collecting Judges’ Picks cards is nice, but if players neglect to advance themselves along the Natural Light Track (southeast corner of the board), these cards will not score. Players will need to take photos at the leftmost location to be able to score two Landmark cards, with each subsequent Natural Light card allowing an additional two cards to be scored, up to a maximum of eight total cards scored. Players may also take photos of portions of the Barcelona Skyline by arriving at the corresponding Skyline Viewpoint spots on the board and collecting the token present (in a two player game, there is only one token at each spot, so the race is on!). These Skyline tokens can be combined at the end of the game for bonus points if combined in a specific order per the individual City Skyline Tokens dealt at the beginning of the game. Finally, players may take a photo of the Dragon in its current Lair by arriving on the Dragon’s location and choosing this action. By taking its photo, the Dragon allows players to freely take one of the Judges’ Picks Landmark cards from those on display, collect any Skyline building token from the board, advance the player’s token on the Natural Light Tracker, OR refresh all the Landmark cards on the Judges’ Pick area. In all of my plays, I abuse the Dragon to advance my token on the Natural Light Track primarily.
The player may instead visit an Information Point on the board in order to draw more or completely refresh their hand of Transport cards. Perhaps the player has a value 3 card, discards it, and draws three more cards offering higher value transports.
Finally, a player may instead choose to Take the Metro by visiting a red M spot and virtually teleporting to any other red M Metro spot on the board. This makes for quick travel across the city.
Play continues in this fashion until one player collects their eighth Landmark photo. The game then immediately ends and scores are counted per the rulebook. The photographer with the highest score wins the competition!
Components. This game has a lot of different types of components; the box is stuffed! All of the cards are nice, the cardboard components are great, and the wooden tokens are just okay. I would prefer more custom wooden components, as the game ships with just entry level pawn tokens and matching colored cubes. Something a bit more jazzed up would be appreciated here. Otherwise, the art is wonderful, the board is beautiful, and everything just looks really interesting when all setup. Per usual, Blue Orange has given us a beautiful game. (*Just bling out the wooden bits in your copy – I plan to with mine)
So wow, there are so many choices to be made in this game. Firstly, it’s a mad dash to collect that eighth Landmark card, but you just can’t ignore the Natural Light Track (if you play with it), because having eight cards but only able to score two or four is just like shooting yourself in the foot for no good reason. Zooming around town (I know, I had to) is so satisfying, like a board game treasure hunt, and snapping all these photos of memorable places just hits the spot for me. Yes, I am probably biased because of the setting and my fondness for it, but even if this were set in another location where I had no experience, I would still very much enjoy it.
I’ll tell you one thing. I feel bad every time I play this because I feel like a lazy one-trick pony chasing around the Dragon to exploit its power, and MAYBE grabbing a shot along the way. The Dragon is very powerful and allows players to do really helpful things throughout.
Yes, there are some minor rules I left out, but I think you all get the idea behind this game. I am absolutely in love with this one, and I am so glad it was suggested to me to try, and even more lucky that Blue Orange sent me a copy to review! Officially, Purple Phoenix Games gives this one a 5 / 6 for its beauty, fun mechanics, and incredible array of choices to be made along the way. I can see this one inching its way toward my Top 10 Games of All Time, but I suppose time will tell. If you are a fan of ours, and your tastes typically line up with mine, then please do yourself a solid and grab a copy of this one right away. It may be daunting to learn at first, but once it all clicks, I can guarantee you will see the cohesiveness and beauty of Zoom in Barcelona.
Oh, and if anyone finds my debit card, please return it. I “lost” it there in the Summer of 2000. Thanks.
In Zoom in Barcelona, players are photographers competing in a local photography contest. Judges will dictate the preferred sites, and the contest will have an over-arching theme, while players also race to take shots at the most opportune moment with the sunlight over the city. There are multiple ways to score points, and collecting a diverse portfolio of shots from the day will win a prize for the best photographer!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook; there are just too many to list here. However, the starting state of the board should look something similar to the photo below. The major components are the board, the Landmark photo cards, the Transport cards, Natural Light track, Themes tokens, and of course: the Dragon token.
NOTE: This review includes all rules found in the rulebook. For lighter games, players may omit certain rule options.
Turns are very simple in Zoom in Barcelona and consist of two phases – Move and Perform One Action. Players may move up to two connected spaces by walking, or more spaces by playing and discarding one of their Transport cards (shown above in hand). Players will be moving around the board like crazy attempting to arrive at certain locations so that they may take one action from the following: take one photo, visit an Information Point, or take the Metro.
Should the active player choose to take one photo, they must be currently at a location that matches one of the Landmark cards currently residing in the Judges’ Picks area (northeast corner of the board). To take a photo here, the player simply collects the card from the board and replaces it with another from the deck. Collecting Judges’ Picks cards is nice, but if players neglect to advance themselves along the Natural Light Track (southeast corner of the board), these cards will not score. Players will need to take photos at the leftmost location to be able to score two Landmark cards, with each subsequent Natural Light card allowing an additional two cards to be scored, up to a maximum of eight total cards scored. Players may also take photos of portions of the Barcelona Skyline by arriving at the corresponding Skyline Viewpoint spots on the board and collecting the token present (in a two player game, there is only one token at each spot, so the race is on!). These Skyline tokens can be combined at the end of the game for bonus points if combined in a specific order per the individual City Skyline Tokens dealt at the beginning of the game. Finally, players may take a photo of the Dragon in its current Lair by arriving on the Dragon’s location and choosing this action. By taking its photo, the Dragon allows players to freely take one of the Judges’ Picks Landmark cards from those on display, collect any Skyline building token from the board, advance the player’s token on the Natural Light Tracker, OR refresh all the Landmark cards on the Judges’ Pick area. In all of my plays, I abuse the Dragon to advance my token on the Natural Light Track primarily.
The player may instead visit an Information Point on the board in order to draw more or completely refresh their hand of Transport cards. Perhaps the player has a value 3 card, discards it, and draws three more cards offering higher value transports.
Finally, a player may instead choose to Take the Metro by visiting a red M spot and virtually teleporting to any other red M Metro spot on the board. This makes for quick travel across the city.
Play continues in this fashion until one player collects their eighth Landmark photo. The game then immediately ends and scores are counted per the rulebook. The photographer with the highest score wins the competition!
Components. This game has a lot of different types of components; the box is stuffed! All of the cards are nice, the cardboard components are great, and the wooden tokens are just okay. I would prefer more custom wooden components, as the game ships with just entry level pawn tokens and matching colored cubes. Something a bit more jazzed up would be appreciated here. Otherwise, the art is wonderful, the board is beautiful, and everything just looks really interesting when all setup. Per usual, Blue Orange has given us a beautiful game. (*Just bling out the wooden bits in your copy – I plan to with mine)
So wow, there are so many choices to be made in this game. Firstly, it’s a mad dash to collect that eighth Landmark card, but you just can’t ignore the Natural Light Track (if you play with it), because having eight cards but only able to score two or four is just like shooting yourself in the foot for no good reason. Zooming around town (I know, I had to) is so satisfying, like a board game treasure hunt, and snapping all these photos of memorable places just hits the spot for me. Yes, I am probably biased because of the setting and my fondness for it, but even if this were set in another location where I had no experience, I would still very much enjoy it.
I’ll tell you one thing. I feel bad every time I play this because I feel like a lazy one-trick pony chasing around the Dragon to exploit its power, and MAYBE grabbing a shot along the way. The Dragon is very powerful and allows players to do really helpful things throughout.
Yes, there are some minor rules I left out, but I think you all get the idea behind this game. I am absolutely in love with this one, and I am so glad it was suggested to me to try, and even more lucky that Blue Orange sent me a copy to review! Officially, Purple Phoenix Games gives this one a 5 / 6 for its beauty, fun mechanics, and incredible array of choices to be made along the way. I can see this one inching its way toward my Top 10 Games of All Time, but I suppose time will tell. If you are a fan of ours, and your tastes typically line up with mine, then please do yourself a solid and grab a copy of this one right away. It may be daunting to learn at first, but once it all clicks, I can guarantee you will see the cohesiveness and beauty of Zoom in Barcelona.
Oh, and if anyone finds my debit card, please return it. I “lost” it there in the Summer of 2000. Thanks.
Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games
Apr 6, 2021
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.
Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.
This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.
Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.
This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games
Oct 4, 2021
Beautiful looking world and nice graphics (2 more)
Pretty enjoyable story and gameplay
Interesting mix of fantasy and history
Lacks the polish that could have made it great (2 more)
Too linear and doesn’t open up enough
Combat could have been further refined
Interesting and Ambitious but Ultimately Average
So to start this review I got to say that I'm pretty mixed on how I feel about this game. For one it definitely has a lot of potential and enough going for it that it could have been a really good. But on the other hand it had a lot of things that I feel could have been done better and falls far from being a great game to just around average for me. The story itself isn't terrible but it suffers from bad writing and performance of the voice actors. The world itself seems like it could have been a lot more interesting but it just wasn't engaging enough half the time.
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.
Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games
Jul 6, 2019 (Updated Nov 4, 2021)
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place – Seasons!
Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!
To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.
Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.
Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.
Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!
Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.
Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!
To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.
Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.
Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.
Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!
Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.
Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!