Search

Search only in certain items:

Sundays at Tiffany's
Sundays at Tiffany's
James Patterson, Gabrielle Charbonnet | 2008 | Fiction & Poetry
10
8.2 (15 Ratings)
Book Rating
James Patterson never ceases to amaze me. I read this book in a matter of hours.

when Jane's imaginary friend, Michael, leaves and promises that she'll forget him, Jane is heartbroken. She goes through her life, seemingly in mediocrety, until one day after a terrible break-up with her crappy-boyfriend (dude, you so had it coming.), she visits her favorite childhood restaurant and is bombarded by memories of Michael.

then she looks across the room and sees him.

and then it takes off. Jane changes her life, no longer afraid to be who she really is. Michael calls into question who he is, and struggles through his own identity crisis--is he human, or angel, or something else? and why didn't Jane's "imaginary" experience go the way it was supposed to?

but then Michael realizes his mission in New York--and his whole world comes crashing down. how is he supposed to do this, and how is he supposed to live with it?

the whole time reading this book, i kept thinking questions. for the sake of keeping this review spoiler-free, I won't tell you what they were. one of them was "will he forget, like he did with all his other past experiences?" I couldn't see a way out of the climax... but the ending was all too sweet. i squealed (don't believe me? my sister was in the room at the time. ask her. it's true).

all in all, this book is a treasure to me. it's staying on my bookshelf where it belongs, i won't ever sell it or give it away (yeah, you can borrow it if you really want to. be careful of the pages.). maybe i loved it more than anyone else ever has, because of a strange connection I share with Jane Margaux. my imaginary friend's name was Michael, too.
  
Tuesday Mooney Wore Black
Tuesday Mooney Wore Black
Kate Racculia | 2019 | Contemporary, Fiction & Poetry, Mystery
8
8.0 (1 Ratings)
Book Rating
I loved this book, which is packed with genuinely likeable characters and a mystery to solve. Tuesday Mooney is a bit of an enigma - at least to her gay best friend, Dex. She gives little away about herself, and tries to live apart from other people when she isn’t at work researching rich people who can make charitable donations to the hospital she works at. She loves all things gothic and horror. At a fundraising event, she meets Archie, a rich, possible-contributor to the hospital, and witnesses the death of the eccentric billionaire Vincent Pryce (not to be confused with Vincent Price!). Mr Pryce then sets in motion a treasure hunt across Boston, for anyone to take part in and potentially win a fortune. The clues are inspired by Edgar Allan Poe - something that Tuesday very much appreciates. She starts up a team with Archie (who is not at all who he seems to be), Dex and her teenaged Tuesday-wannabe next door neighbour, Dorry.

Tuesday’s backstory is fascinating and sad in equal measure, and it’s fortunate that she meets Dorry, a girl who misses her dead mother terribly. Tuesday misses her best friend Abby, who went missing without a trace as a 16/17 year old.

On the front cover, this looks as though it will be a YA paranormal/ horror novel. It’s not. There’s a smattering of the paranormal perhaps, but it’s certainly not a main theme. This is a mystery, where we also learn that to be yourself is the most important thing in life - as is friendship. I loved this book, and practically inhaled it on a long train journey. It’s a bit quirky, but it has a lot of heart (and hey, I like quirky!). Highly recommended.

Many thanks to NetGalley and Harper Collins for my copy of this book to read and review!
  
Charlie Thorne and the Lost City
Charlie Thorne and the Lost City
Stuart Gibbs | 2021 | Children, Mystery
7
7.0 (1 Ratings)
Book Rating
Tracking Darwin Through the Amazon
It's been a few months since Charlotte “Charlie” Thorne has gone missing. While she was initially presumed dead, she took advantage of the confusion of the situation to slip away. She’s currently hiding out in the Galapagos Islands, which turns out to be very fortunate. One day, she is approached by Esmerelda, a researcher from the Darwin Institute who thinks she’s found a message left behind by Charles Darwin almost 200 years ago. Unfortunately, it’s in code, and Esmerelda needs Charlie to help her figure it out. Suddenly, Charlie finds herself on another wild ride that will take her deep into the heart of the Amazon pursued by people out to get the treasure first. But what did Darwin leave behind?
 
When I realized that Charles Darwin was going to be the featured scientist in this book, I was worried. As expected, there are some jabs taken at people like me, Christians who believe in microevolution (which Darwin clearly observed) but not the theory of macroevolution. I realize that will only be an issue for some readers. The rest will be thrilled with the action, danger, and twists that Charlie finds herself caught up in once again. I do struggle a bit with Charlie’s characters since she comes across as too perfect, but there are others in the book who are more realistic. I appreciated the rising tension we got while traveling through the Amazon as well as the humor that helped lighten the mood at times. There are some great seeds planted, and I’m looking forward to seeing how they pay off in future books. Fans of Stuart Gibbs will certainly enjoy this book.
  
A Tigers Treasure (Tiger Protectors #2)
A Tigers Treasure (Tiger Protectors #2)
Terry Bolryder | 2020 | Paranormal, Romance
7
7.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
140 of 200
Kindle
A Tiger’s Treasure ( Tiger protectors 2)
By Terry Bolryder

 
This sexy tiger detective is about to get a clue...

Carter Cunningham is all work and no play. As a rare tiger shifter working undercover as a detective, he has a lot of people to protect and no time to think about something like finding a mate. Even though he can't afford to get distracted, his tiger can't help but take notice when he's assigned a sexy new partner, one with curves that kill and dangerous secrets that make the protective tiger in him sit up and growl.

Amy Cassidy doesn't have time for workplace romance, but tell that to her body, which thinks that tall, dark and handsome Carter Cunningham is the hottest thing she's ever seen. She needs to be working on solving the most important case of her life, but every time she looks into Carter's serious, stunning green eyes, she gets completely distracted. And when she finds herself in danger, she'll realize that there's no one better than a tiger to have on your side.

As close quarters force Carter and Amy closer together during a dangerous case, what starts as a heated fling soon comes to mean much more. But with both of them keeping secrets, and Amy's past quickly threatening to catch up, is there any hope for a happily ever after?


There's always hope for an happily ever after!


Another of Terry Bolryder’s books her stories are quite short but her world building goes over all her different series’s. This is the second in the Tiger protectors and it links in more with the dragons and we learn a bit more about how the tigers came to be! Also we get to see another of the 3 brothers mates. A decent read for those that love shifter books.
  
Recipe for Disaster (Violetta Massoni #2)
Recipe for Disaster (Violetta Massoni #2)
Theda Vallee | 2021 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
137 of 250
Kindle
Recipe for Disaster (Violetta Massoni book2)
By Theda Vallee

Once read a review will be written via Smashbomb and link posted in comments

Mix two parts mystery, a dash of danger, and a sparkling heap of fabulous….

Etta Massoni used to work in her families bakery, now she chases supernatural baddies, trying her best to keep Stella-her attitude ridden magic -and her family in check.

When the cities nightclubs fall prey to an ancient curse, the bodies start piling up. The supernatural world is under threat of exposure, her team is in shambles, and a group of drag queens needs saving.

When the Massoni family decides to fight, they go all in, even if it means Nonna has to learn to twerk in the name of justice.


Ok this has to be one of those books that just hits you in the face! It’s so bloody funny and I mean hilariously so. Nonna and aunt Sophia have to be 2 of the best characters I’ve ever encountered and that’s before we meet the the Queens! I didn’t think Theda Valle could beat Stir until Petrified (Violetta Massoni book 1) but this just killed it and I loved that first book so much! This lady has some serious talent and I really can’t wait to see what else she produces. Aswell as the funny side the serious side comes through just as powerful it really is a treasure you find when you give these Indie authors support. It’s not that often I get excited like this over a book or author that’s got some serious talent although not sure my husband would agree when I’m laughing that hard I wake him at 2am 😂😂😂.
  
Hunted by a Jaguar (Eternal Mates #4)
Hunted by a Jaguar (Eternal Mates #4)
Felicity Heaton | 2015 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Iolanthe is a 3000-year-old elf with a brother who we know and love. She has escaped from the "confines of home" when told that she would be marrying a male of her parents' choosing after she reached her 1000th birthday but hadn't yet found her fated mate. She frequently goes on treasure hunts and also manages to get herself in - and out - of scrapes.

Kyter is the owner of Underworld, a nightclub in London where fae and 'other' are welcomed. He makes a journey back to the village of his birth due to tragic circumstances and finds himself on a path that will intersect with Iolanthe's. They are both after an artefact and neither of them is in it just for fun.

As this book unfolded, I was convinced it was a solid 4-star. After all, Vail is the one who has stolen my heart and I honestly thought that no one could compare! I have to say that Kyter came close though. He is a flawed male who reacts with instinct instead of sense when he realises that Iolanthe is his fated female. However, he is also man/jaguar enough to realise his mistake and work to put it right, even if it means laying himself on the line. Kyter was sneaky in weaving himself into my affections but I wouldn't want it any other way.

A fast-paced and well-written book that has enough action in it to keep you on the edge of your seat along with passion that flows off the page. Once again, I have no hesitation in recommending this to all fans of Paranormal Romance!
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
September 12, 2016
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
  
Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
Prospect (2018)
Prospect (2018)
2018 | Drama, Sci-Fi, Thriller
Verdict: Slow Paced
 
Story: Prospect starts when a father Damon (Duplass) and his daughter Cee (Thatcher) are travelling through space, looking to make a big discovery, thrown off path they land on an alien moon, setting out to explore the area.
When the pair run into Ezra (Pascal) another prospector on the moon, things turn to deals with the tension amped up to see who will leave the moon with the treasure on the moon, or whether leaving is a better option and soon they will learn of the other dangers on the moon.
 
Thoughts on Prospect
 
Characters – Cee is the teenager girl that has been travelling through space with her father, she does want to make a place her home, always wondering if she can get home, she must work with her father and a stranger to survive her time on this latest moon, proving she is ready to step up to do the more difficult tasks in life. Damon is Cee’s father, he has been searching space for valuable treasures so he can get out of this desperate lifestyle, his greed is his biggest weakness. Ezra is a stranger that the two run into, he is after the same thing and must earn their trust to survive and trust them to get survive the threats the moon has to offer.
Performances – Sophie Thatcher as the teenager does everything she can in her role, she doesn’t get to shine on the levels she could, but this falls back into the writing, Jay Duplass really doesn’t get the time to make an impact in this film, while Pedro Pascal is the highlight of the acting, because he must carry large parts of the dialogue in the film.
Story – The story follows a father and daughter prospector pairing that land on a new moon in search for their own richest only to find themselves in a battle to survive against rivals and the moon itself. This story is easily borrowing the idea of the early days of prospectors around the world, people that travelled great distances in hope of becoming rich, we get to see what is more important, riches or family, all in a position which has threats around every corner. The weakness of this story comes from the idea that moon is dangerous, though we only get environmental issues, with all the other problems being human, it would also have been nice to understand just how big the travelling is in this universe, we just casually follow on ship, is this one of the absolute poorest, is Earth uninhabitable now, there are so many questions about the universe we are entering that feel unanswered.
Sci-Fi – The sci-fi side of the film does just seem to be the characters wearing helmets, we barely get anything that makes this as ambitious as it could be.
Settings – The settings are beautiful though, the opening spaces, the closed woodland, yes it could easily be anywhere on Earth, but the visuals make this look like an alien moon in every shot.
Special Effects – The effects are used to add environment to the mon, but outside of this for a space based movie, we get very little to work with.

Scene of the Movie – First exploring of the moon.
That Moment That Annoyed Me – It is very slow.
Final Thoughts – This is one of the films that could have been a lot more interesting that we get, the pacing of the film does hold everything up and the fact we don’t learn more about the universe doesn’t help us understand just what is going on.
 
Overall: Keep searching for the treasure.
Rating
  
Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.