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Daniel Boyd (1066 KP) rated UNCHARTED 4: A Thief's End in Video Games
Jul 21, 2017
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.

Connor Sheffield (293 KP) rated Black Sails - Season 3 in TV
Jun 9, 2017
John Silver (3 more)
Drama
Twists and turns
Jack Rackham
Treasure, Tits and Pirate Ships
All of the cast in this show excel in their roles. Captain Flint is menacing, cunning, and fierce. Charles Vane is strong, bold and unmatched. Blackbeard is clearly as fearsome as men believe him to be, and this is shown through his presence, as we see strong men fear him. Anne Bonnie is also tough, and clearly a woman you do not want to be on the wrong side of. However there are two men I love above any others in this show; Jack Rackham and John Silver.
Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.
John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.
The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.
During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;
Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.
Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.
Let me begin with Jack Rackham, because he is a majority of the minority of comic relief that is in this show. There are laughs here and there but you will always remember that the one who makes you laugh the most is Jack Rackham, with his sarcastic responses, his devious plans, he's less sarcastic responses to his serious plans, and his knowledge of his closest allies and acquaintances, that allow him to give the audience, and unsuspecting cast members, an insight into what could possibly be the next turn of events in the episode/s. He stands out among the rest of the pirate cast because he isn't necessarily strong, although that has been proven to be no bother as he has been seen overcoming men stronger than himself using his intelligence, but because he uses his mind more than any most of the pirates in the show, and the only person who probably exceeds him in this, is John Silver, but possibly only due to the fact that John Silver is faced with more challenging events more often, such as battle and navigation etc.
John Silver has always been my favourite character of this show due to his cunning, and his mind being the one thing that threatens any pirate, any captain, and any Royal Navy personnel, because he is just too smart for his own good. Whilst Jack Rackham understands how his men see him at present, and have always seen him, and Jack accepts his role to them, John Silver is always trying to become better than what his men see him as. When he loses his leg, some of his men probably suspected him to become weaker, but in this season, John Silver proves to be the most menacing character out of the lot. With strength, intelligence and sheer will power, he has overcome any and all obstacles and ensured that they eventually turn in his favor.
The season as a whole has proven to be one of my favourites, simply because everything that the first two seasons built up to, is executed in this season with so many brilliant twists and turns that whilst they are not always what you want to happen, you still accept them as necessary because the events that unfold in their aftermath, are exciting and entertaining.
During climatic scenes where men die you can't help but think about how this is a prequel to Treasure Island, and now we know there is a fourth and final season to watch, so whilst characters like John Silver, Captain Flint, Billy Bones and during this season the introduction to Ben Gunn, if you know the book, you'll have the certainty in your mind that these are the characters that aren't going to die during this show....ever.....but does that make it any less thrilling or nerve wrecking to watch? NO! Here's why;
Just because these characters can't die, you have watched them all evolve into who they are, and understand what they want, and what they plan....since they cannot die....what's to worry about? What about a severe injury, that could unhinge everything they have worked so hard to achieve? What about their alliances, and their rivalries? There is no shortage of possibilities that could be seen as worth than death itself, because if a man (or woman) dies, he (or she) has now cares, but if he (or she) lives, there is always something a man (or woman) cares about. That's what this show excels at portraying more than most shows I have ever watched.
Highly recommend this show, and I'd recommend this season more, but this season would be nothing without it's predecessors. You cannot watch a single season one by one. To enjoy it's full potential you must take part in the journey and the evolution of each character, which in most mediums would be difficult, since there are quite a few characters to watch and examine, but this show brilliantly breaks down who is who, and how you should feel about them.

Connor Sheffield (293 KP) rated Vikings - Season 1 in TV
May 15, 2017
Historically Accurate in terms of culture (2 more)
Doesn't hold back on the gore and grim nature of Vikings
Great Character development
A Historically accurate fantasy series
Vikings was a show that I didn't begin watching until it was already 3 seasons in. However it is a show that I instantly fell in love with because it was very different from any show like it.
Many shows these days such as Game Of Thrones and Vikings, etc. are becoming more daring with reaching a specific audience rather than the wider audience gained through less graphically violent shows. These shows are not afraid to show us a blade slicing through someones flesh or the blood pouring out of the wounds.
Vikings, as known throughout history, have been recorded as violent and brutish warriors who slaughtered hundreds of men and women during their travels to England and other European lands. The show does not hold back when it comes to portraying their brutality in battle. It is not all brutality and war though, as the drama aspect of this show, is shown through the main cast in their homeland of Scandinavia.
Ragnar is definitely a great character to follow as we watch him rise to become Jarl of his home town. Portrayed by Travis Fimmel (Warcraft: The Beginning / The Baytown Outlaws), the character of Ragnar Lothbrok is one we see develop in many different ways. Based upon the legend of a man of the same name, who, though recorded throughout history, is a character that some historians are unsure existed, thought his sons are definitely recorded to have existed. The only way I can explain this is that his legend is so incredible that there are some who chose to believe it and others who chose to believe it is simply stories made up by travelers and poets.
Either way, this show is a brilliant fantasy drama that combines fiction with historical accuracy. This first season follows Ragnar as he begins his journey to defy the Jarl of Kattegat and sail towards England to raid, pillage and bring back treasure unlike anything the north had ever seen.
The soundtrack to the series is also brilliant and really brings the scenes of the films to life, and give them a beautiful atmosphere that sucks you into the moment, and leaves you on the edge of your seat.
With a great cast, excellent writers and great directing and cinematography, Vikings is beautiful, thrilling and horrifying and certainly, in my opinion, one of the greatest shows I have ever watched.
Many shows these days such as Game Of Thrones and Vikings, etc. are becoming more daring with reaching a specific audience rather than the wider audience gained through less graphically violent shows. These shows are not afraid to show us a blade slicing through someones flesh or the blood pouring out of the wounds.
Vikings, as known throughout history, have been recorded as violent and brutish warriors who slaughtered hundreds of men and women during their travels to England and other European lands. The show does not hold back when it comes to portraying their brutality in battle. It is not all brutality and war though, as the drama aspect of this show, is shown through the main cast in their homeland of Scandinavia.
Ragnar is definitely a great character to follow as we watch him rise to become Jarl of his home town. Portrayed by Travis Fimmel (Warcraft: The Beginning / The Baytown Outlaws), the character of Ragnar Lothbrok is one we see develop in many different ways. Based upon the legend of a man of the same name, who, though recorded throughout history, is a character that some historians are unsure existed, thought his sons are definitely recorded to have existed. The only way I can explain this is that his legend is so incredible that there are some who chose to believe it and others who chose to believe it is simply stories made up by travelers and poets.
Either way, this show is a brilliant fantasy drama that combines fiction with historical accuracy. This first season follows Ragnar as he begins his journey to defy the Jarl of Kattegat and sail towards England to raid, pillage and bring back treasure unlike anything the north had ever seen.
The soundtrack to the series is also brilliant and really brings the scenes of the films to life, and give them a beautiful atmosphere that sucks you into the moment, and leaves you on the edge of your seat.
With a great cast, excellent writers and great directing and cinematography, Vikings is beautiful, thrilling and horrifying and certainly, in my opinion, one of the greatest shows I have ever watched.

BookwormMama14 (18 KP) rated Out of the Ordinary (Apart From the Crowd, #2) in Books
Jan 2, 2019
Jen Turano's books are on my to be read list...before I even know she has started writing a new book. Not only is she a fabulous author, but she is an even more fabulous woman.
Out of the Ordinary was placed at the very tippy top of my list for one very important reason...Harrison Sinclair! 😍 Gertrude is one lucky lady! No doubt about that. Between his handsome face, his....unique....style, his caring and compassionate heart....Oh! and he is wealthy...Harrison is simply a dreamboat if there ever was one. Gertrude has definitely not had an easy life. From losing her family to working for Mrs. Davenport...It has been one thing after. Mrs. Davenport is, eccentric to say the least, but when you find out a little more of her history, your heart will shift in her favor.
Several times the words jumped right off the page and embedded themselves into my heart. "God doesn't expect His children to live ordinary lives, but extraordinary ones." I never want to settle for the way things "should" be. Why not make life an adventure? Why not step out in faith and follow God's leading on a new (maybe even difficult) path! Trusting in Him to guide and care for us. And when things get bleak in our lives...Do we wall God off? Question His motives? I know I have asked "Why?" too many times to count. But I am learning, that even if we never know the "Why" behind the circumstances we are given, that God will be by our side through every moment. And that along the way, there will be people whose lives are changed for the better because we were put in their lives.
If you enjoy a book that will make you laugh, cry, swoon, and want to set sail on the....big...blue....wet....thing....(Muppet Treasure Island reference)...Then Out of the Ordinary is for YOU! (This is book 2 of a series, but CAN stand alone.) Harrison will sweep you off your feet (and Gertrude will probably push you overboard for it) and take you on a wild adventure filled with humour, mystery, escapades, jewel heists, the Ticklish Water Polka, and you are sure to devour this story in no time.
I received a complimentary copy of Out of the Ordinary from the Publishers through this Celebrate Lit Tour. I was not required to write a positive review. All opinions expressed are mine alone.
Out of the Ordinary was placed at the very tippy top of my list for one very important reason...Harrison Sinclair! 😍 Gertrude is one lucky lady! No doubt about that. Between his handsome face, his....unique....style, his caring and compassionate heart....Oh! and he is wealthy...Harrison is simply a dreamboat if there ever was one. Gertrude has definitely not had an easy life. From losing her family to working for Mrs. Davenport...It has been one thing after. Mrs. Davenport is, eccentric to say the least, but when you find out a little more of her history, your heart will shift in her favor.
Several times the words jumped right off the page and embedded themselves into my heart. "God doesn't expect His children to live ordinary lives, but extraordinary ones." I never want to settle for the way things "should" be. Why not make life an adventure? Why not step out in faith and follow God's leading on a new (maybe even difficult) path! Trusting in Him to guide and care for us. And when things get bleak in our lives...Do we wall God off? Question His motives? I know I have asked "Why?" too many times to count. But I am learning, that even if we never know the "Why" behind the circumstances we are given, that God will be by our side through every moment. And that along the way, there will be people whose lives are changed for the better because we were put in their lives.
If you enjoy a book that will make you laugh, cry, swoon, and want to set sail on the....big...blue....wet....thing....(Muppet Treasure Island reference)...Then Out of the Ordinary is for YOU! (This is book 2 of a series, but CAN stand alone.) Harrison will sweep you off your feet (and Gertrude will probably push you overboard for it) and take you on a wild adventure filled with humour, mystery, escapades, jewel heists, the Ticklish Water Polka, and you are sure to devour this story in no time.
I received a complimentary copy of Out of the Ordinary from the Publishers through this Celebrate Lit Tour. I was not required to write a positive review. All opinions expressed are mine alone.

EmersonRose (320 KP) rated Hinterland Fortress (Conquest of The Evermore #1) in Books
Nov 20, 2019
“Rhyal was sitting in a wagon. She wriggled her nose. The stench awoke her from her meditation. She opened her eyes to see Ender snoring away. She sensed and knew where she was now. She peered out of the canvas covering to see the dark mountains of Grund Morr. It would be the last known feature she’d see as they passed through the Evermire swampland.”
Conquest of the Evermire: 1. Hinterland Fortress is the first book in the Conquest of the Evermire series by author Ron Smorynski, author of the series Alfred and Knight of the Dead. (See the end of this review for links to reviews of all of those books as well). The novella follows adoptive siblings Rhyal, an elf, and Ender, a human. The two are on a journey to see the world outside of the elven havens. They have heard the stories and myths connected to Evermire, of treasure and glory, and decided to see it for themselves.
The book combines together a lot of my favorite fantasy things. An exciting adventure, interesting renditions of classic magical beings, strong bonds of friendship or family, a well-built world, and a lot of fun and quirky side characters. I found myself very drawn to the connection between Rhyal and Ender, their close bond already formed at the beginning of the book is engaging. I also really appreciated that, while they are trained and talented fighters, they acknowledge the difference physically and mentally in fighting in real life vs. practice. This added some realism and made the fighting more interesting to follow. My favorite side character in the book was Ligo. He is a fun, quirky, snarky gone with very big dreams. He added the lightness that this book needed to balance the dark setting and fights to the death.
What this novella really does is serve as an exciting set-up to the adventure. The book allows us to get to know some of the characters, learn a bit about the Evermire, but perhaps most importantly plant the seeds of several intriguing questions. I know just want to learn more about Rhyal and Ender’s pasts, more about the magic system, what is really hidden in the depth of the Evermire… This was an exciting start to a fun adventure that I look forward to continuing in the sequel: Conquest of the Evermire: 2. The Church.
The book is great for young adults as it is not unnecessarily dark or gory. I thought that this book was really fun and I am excited to see where it goes next!
Conquest of the Evermire: 1. Hinterland Fortress is the first book in the Conquest of the Evermire series by author Ron Smorynski, author of the series Alfred and Knight of the Dead. (See the end of this review for links to reviews of all of those books as well). The novella follows adoptive siblings Rhyal, an elf, and Ender, a human. The two are on a journey to see the world outside of the elven havens. They have heard the stories and myths connected to Evermire, of treasure and glory, and decided to see it for themselves.
The book combines together a lot of my favorite fantasy things. An exciting adventure, interesting renditions of classic magical beings, strong bonds of friendship or family, a well-built world, and a lot of fun and quirky side characters. I found myself very drawn to the connection between Rhyal and Ender, their close bond already formed at the beginning of the book is engaging. I also really appreciated that, while they are trained and talented fighters, they acknowledge the difference physically and mentally in fighting in real life vs. practice. This added some realism and made the fighting more interesting to follow. My favorite side character in the book was Ligo. He is a fun, quirky, snarky gone with very big dreams. He added the lightness that this book needed to balance the dark setting and fights to the death.
What this novella really does is serve as an exciting set-up to the adventure. The book allows us to get to know some of the characters, learn a bit about the Evermire, but perhaps most importantly plant the seeds of several intriguing questions. I know just want to learn more about Rhyal and Ender’s pasts, more about the magic system, what is really hidden in the depth of the Evermire… This was an exciting start to a fun adventure that I look forward to continuing in the sequel: Conquest of the Evermire: 2. The Church.
The book is great for young adults as it is not unnecessarily dark or gory. I thought that this book was really fun and I am excited to see where it goes next!

Tom Chaplin recommended Retriever by Ron Sexsmith in Music (curated)

LoganCrews (2861 KP) rated The Hunger Games (2012) in Movies
Sep 20, 2020 (Updated Nov 26, 2020)
One of the most clueless things I've ever seen, as painstakingly unintelligent as it is one-dimensional and blunt. My problem isn't so much that every YA movie from then until at least 2018 cribbed from it (and for the most part, did it better lol) mercilessly until they left nothing left to this one but its picked-clean carcass - but moreso with the fact that it does only a couple steps above the bare minimum. How awesome would this have been as a Battle Royale-style, anti-fascist bloodbath where a bunch of kids are picked at random and exposed to both the elements and a shit-ton of weapons in a 𝘛𝘳𝘶𝘮𝘢𝘯 𝘚𝘩𝘰𝘸-esque battlefield commentated by a flamboyant Stanley Tucci and Toby Jones? But no, fuck that right? Instead we get a garbage-looking, shakycam exercise in going through the motions with bad characters and toothless action (wasps? most of the characters dying offscreen? are you kidding me?). Plus we're treated to another awful forced romance, dull-arrowed swipes at classism which amount to nothing more than overtly-obvious visual signifiers with nothing to actually chew on (I assume out of cowardice - which makes it worse), and one of the most infamous cases of vaguely misogynistic attempts at a 'strong female lead' by making her mean and stripped of any actual personality. Somehow it doesn't really drag, but it's pretty viciously unexciting. There's some real bite to the scenes where Katniss's every expression let alone word is picked apart by a capricious crowd and disingenuous MC, and Haymitch painfully watching the rich children play with the toy sword - though not only does it refuse to dive into the treasure trove of possible commentary it sets up, but I actually have to apologize to the (worlds better) 𝘋𝘪𝘷𝘦𝘳𝘨𝘦𝘯𝘵 for goofing on its idiotic politics because this is somehow even dumber. "We want to make sure there's never another uprising again, show we're a gracious + caring government, and entertain the public all at once. How do we do that? Well we'll just start abducting and killing children at random on national television of course!" Lmfao. Doesn't lean into anything that could have made this enjoyable, and there's a lot - so they had to have *tried* to make it this flat. Also one of those movies that only knows how to express its limited emotion through unbearable "everything sucks" world-building. Great... that would be another thing entirely if it even earned the right to do that, which naturally this doesn't. Cheesy and unintentionally funny.

Purple Phoenix Games (2266 KP) rated Jamaica: The Crew in Tabletop Games
Sep 24, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.
This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.
Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.
This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.
This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.
Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.

BankofMarquis (1832 KP) rated Strange world (2022) in Movies
Jan 7, 2023
Takes Too Long To Find It's Legs
If a film is going to be 1/2 good and 1/2 bad, is it better to have the good part first (which will get you to watch until the end) or last (which will leave you with a good feeling, if you make it that far). With the new Disney Animated Film STRANGE WORLD it is bad first, good second. So, if you stick through the disjointed first part of this film, you’ll be rewarded for your persistence with an interesting and satisfying finale.
A nod to the “Pulp Magazine” Science Fiction works of the 1950’s, STRANGE WORLD follows the adventures of the Clade clan as they try to find out what is beyond the hills of their land with the central conflict of this movie being that the Grandfather - the great explorer Jaeger Clade - wanting to explore. His son, Searcher Clade, wanting to stay put and the Grandson, Ethan Clade, caught between the 2.
It is pretty standard fare that is made all the more confusing by the setup of the premise and the clumsy introduction of the myriad of characters and situations that leads the audience to the exploration adventure that is to come.
Written and Co-Directed by Qui Nguyen (and directed by Don Hall) - both of whom are responsible for the criminally under-rated RAYA AND THE LAST DRAGON - Strange World stumbles out of the gate and spends the first 1/2 (maybe even the first 2/3) trying to recover from that stumble.
It finally does get it’s legs under itself and the end is worth the patience one must have to get through the beginning.
The voice cast is steady - but unspectacular. Jake Gyllenhaal (Searcher), Gabrielle Union (Meridian Clade - the Mom and pilot), Jaboukie Young-White (Ethan, the Grandson), Lucy Liu (explorer Callisto Mal) and Dennis Quaid (Jaeger, the Grandfather) all put in “professional” work, but none of them stick out - which is especially disappointing in Quaid’s case, for his character looks like it was written to be the quirky, different, interesting character.
Disney animation has had a mixed bag with “action/adventure” animated films. For every BIG HERO 6, there are TREASURE PLANET attempts that seemed earnest and well-meaning, but just don’t hit the mark.
If you are in the mood for a good Disney/Animated adventure that comes from Hall and Nguyen, skip STRANGE WORLD and, instead, check out RAYA AND THE LAST DRAGON.
Letter Grade: C+
5 1/2 stars (out of 10) - and you can take that to the Bank(ofMarquis)
A nod to the “Pulp Magazine” Science Fiction works of the 1950’s, STRANGE WORLD follows the adventures of the Clade clan as they try to find out what is beyond the hills of their land with the central conflict of this movie being that the Grandfather - the great explorer Jaeger Clade - wanting to explore. His son, Searcher Clade, wanting to stay put and the Grandson, Ethan Clade, caught between the 2.
It is pretty standard fare that is made all the more confusing by the setup of the premise and the clumsy introduction of the myriad of characters and situations that leads the audience to the exploration adventure that is to come.
Written and Co-Directed by Qui Nguyen (and directed by Don Hall) - both of whom are responsible for the criminally under-rated RAYA AND THE LAST DRAGON - Strange World stumbles out of the gate and spends the first 1/2 (maybe even the first 2/3) trying to recover from that stumble.
It finally does get it’s legs under itself and the end is worth the patience one must have to get through the beginning.
The voice cast is steady - but unspectacular. Jake Gyllenhaal (Searcher), Gabrielle Union (Meridian Clade - the Mom and pilot), Jaboukie Young-White (Ethan, the Grandson), Lucy Liu (explorer Callisto Mal) and Dennis Quaid (Jaeger, the Grandfather) all put in “professional” work, but none of them stick out - which is especially disappointing in Quaid’s case, for his character looks like it was written to be the quirky, different, interesting character.
Disney animation has had a mixed bag with “action/adventure” animated films. For every BIG HERO 6, there are TREASURE PLANET attempts that seemed earnest and well-meaning, but just don’t hit the mark.
If you are in the mood for a good Disney/Animated adventure that comes from Hall and Nguyen, skip STRANGE WORLD and, instead, check out RAYA AND THE LAST DRAGON.
Letter Grade: C+
5 1/2 stars (out of 10) - and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Baby Dragon Bedtime in Tabletop Games
Nov 19, 2020
You know, I never really considered the childhood of dragons. I saw a version of what it COULD be whilst watching A Game of Thrones, but I’m sure not all dragons are brought up that way. In fact, it turns out that baby dragons are quite similar to my children: they never really want to go to bed. Most of the time it’s really okay, but there are moments Mommy and Daddy just need SLEEP. So when we call up to the kids to get ready for bed, they scramble to get everything cleaned up (well, in my fantasy world, anyway), and so do dragons. But they clean up their hoards of gold and treasure, whereas my kids just need to pick up four Paw Patrol figures… and that’s still too much…
In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.
There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.
The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.
Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.
In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.
There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.
The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.
Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.