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Uptown Oracle (24 KP) rated Moroda in Books

Jun 30, 2017  
Moroda
Moroda
L.L. McNeil | 2017 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
A Great Debut Fantasy Novel!
As we traipse the countries and cities of Linaria following a band of unlikely comrades, we're introduced to magic, dragons, and a foe leading a trail of destruction in his wake. Moroda and her allies must find a way to save Linaria before the war destroys them and everything around them.

One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.

The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.

The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.

As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.

Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.

Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
  
MH
More Holmes for the Holidays
6
6.0 (1 Ratings)
Book Rating
[a:Martin H. Greenberg|6436872|Martin H. Greenberg|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] and company have provided a fine collection of Sherlockian holiday stories that fit in quite well with the traditional set.

"The Christmas Gift" by Anne Perry is a nice little piece about a stolen Stradivarius and a couple who want to marry against the wishes of the young lady's father. There is an excellent red herring, one of the few in this anthology.

In "The Four Wise Men" by Peter Lovesey, Watson must answer a call to duty from his former commanding officer in the Army, in order to help guard a medieval treasure in a Christmas pageant. The game is soon afoot, and Sherlock's powers of observation are as keen as ever.

Barbara Paul's "Eleemosynary, My Dear Watson" gives Holmes a jewel theft and a kidnapping to solve, which he does in his inimitable way. One clue seemed slightly too obvious to me, but it may not to other readers.

In "The Adventure of the Greatest Gift" by Loren D. Estleman, Holmes receives a wax cylinder containing a recording of a song popular in America. He takes it as a warning of a crime which could lead to war between Britain and France, and of course he leaps into action. This is Mycroft Holmes' only appearance in the volume.

There's plenty of misdirection in "The Case of the Rajah's Emerald" by Carolyn Wheat. Somehow, though, I suspected one of the great revelations in this one from the beginning, but I couldn't tell you exactly why. It didn't ruin the story for me, and there was still a surprise at the end.

On the other hand, Edward D. Hoch's "The Christmas Conspiracy" managed to take me completely unawares. I couldn't fathom why the crime would be committed or by whom, despite having a major clue dropped by one character. Very well done!

"The Music of Christmas" by L.B. Greenwood telegraphed the identity of the criminal from the start, but was well worth reading. One of the characters also tugged at the heartstrings.

Bill Crider's "The Adventure of the Christmas Bear" is largely memorable because of the appearance of Oscar Wilde as a character.

"The Adventure of the Naturalist's Stock Pin" by Jon L. Breen gives us Charles Darwin as Holmes' client. The mystery is less Sherlockian than some of the others, but I didn't mind reading it.

Daniel Stashower's "The Adventure of the Second Violet" was an interesting twist on a well-known Christmas story. I cannot say more without spoiling it, but he has a nice touch.

"The Human Mystery" by Tanith Lee is as dark as I expect from her, and was a depressing ending to the collection. It was, however, very well-written.

The anthology left me hungry for more Holmes, and wishing that I weren't between seasons of BBC's Sherlock or that I had another collection of stories on hand. That's the sign of a success, I think.
  
The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
  
Seizure (Virals, #2)
Seizure (Virals, #2)
Kathy Reichs | 2011 | Fiction & Poetry
10
9.0 (2 Ratings)
Book Rating
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2013/03/review-seizure-by-kathy-reichs.html">Bookwyrming Thoughts</a>

Formatting may be lost due to copy and paste

I had no clue why the title was Seizure. For all I knew, seizure meant something to do with a stroke or a heart attack and could possibly result in death if not fixed ASAP. I could be wrong with that definition as well. What I never knew however, was the other definition. The Dictionary enlightened me:
<img src="http://2.bp.blogspot.com/-2czRrDxmYY8/UUEOb7ipebI/AAAAAAAABKE/7MBpVauz380/s320/Seizure+Definition.JPG"; />
I guess I was partially right. Apparently there goes proof I'm not a walking/talking dictionary. Living proof. I'm honestly better off as a spellchecker any day. I must be bored if I did know the definition for every word that exists. Extremely bored. To the point of desperation. Which isn't happening any day until the zombie apocalypse at the least.

      Seizure is the second novel in the Virals series (first book is Virals, but my review for it never existed on this planet because my book blogging life never existed at the time) written by Kathy Reichs. It's been awhile after the Virals have transformed from a super-virus. Due to financial problems, Loggerhead Island is at risk to be shut down, and the Virals may have to separate, facing the super-virus on their own. At least until Tory Brennan hears about Anne Bonny's legend. It's said that her treasure is buried right in Charles Town, but no one has succeeded in finding it for around 3 centuries.

     What I like about Seizure is the storyline. It's creative, and it twists a legend (I don't know the actual legend though) to fit in with what's going on with the Virals after their transformation. I also love how the characters have changed a lot from the first novel, or at least, most of them, and how there are new characters introduced. Whitney's still as annoying as before (just get out of Tory's hair already! Dx) and Chance hasn't changed much. As for everyone else? Well, I can't say. I can say they changed, but I can't say how. I might as well tape an index card on my forehead with the words SPOILER.

     What I dislike? My prediction (always. I fear I'm aiming correctly... even though I have terrible accuracy). I sense a love triangle coming soon. And as typical as it goes with love triangles in YA, it might get ugly with the tension. The best part about that though? I might be off the mark. Or I may be bull's eye (I hope not!). Don't take my prediction for granted. It's just a thought. I might be wrong, or I might be right. I guess we'll see.

     Speaking of which, the third book in the series, Code, came out last Wednesday, March 12. Who's excited for a new Virals adventure? :D
  
The Boy Caught in the Starlight
The Boy Caught in the Starlight
Michael J. H. Taylor | 2018 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
This book was surprisingly unique. It offered multiple turns that I did not expect. (0 more)
What I did not like was that at first, I pegged this book to be much like back to the future. As it turns out I was wrong. (0 more)
Honest Review for Free Copy of Book
The Boy Caught In The Starlight by Michael J H Taylor is a wonderful adventure where the heroes never go any farther than a cabin a little ways from home. This tale is expected to be the first in a series.


Jake lives with his mother who loves bragging about him a little too much. He is smothered by her overwhelming pressure to be perfect and longs for adventure. However, there really is not much in the lines of adventure for a young teenager these days. So being board Jake asks his mother if he can spend the weekend with his father, mostly for a change. Jake goes with his father to pick up an old Bubble Car that his father recently purchased from Professor Septimus Kneebone, self-proclaimed genius. It is this trip that sets Jake on the course for the dangerous adventure that he so longs for.


It turns out that the Bubble Car is no longer a car but a very special machine. This machine has the unique ability to show images of things past to those who know how to work it. Although no one can interact with the images in anyway they can show wondrous things, such as the location of treasure. As luck would have it a gang of thieves know about the machine and have been using it to find long lost treasurer to get rich. Yet what would such a gang do when they discover the Professor has decided to dismantle the machine forever.


This book was surprisingly unique. It offered multiple turns that I did not expect. The story brought me to many different theories along the way to discovering the truth. I hope the promised second book is just as entertaining as the first. What I did not like was that at first, I pegged this book to be much like back to the future. As it turns out I was wrong. This is a problem because the description of the book comes off differently. I just don’t want anyone to go into this book with the wrong expectations.


Young adults and children alike will enjoy this tale. Though a little on the long side for very young children a tale of adventure such as this would be good spread out over multiple days as a wonderful bedtime story. I rate this book 3 out of 4. I was very happy with this book. The slightly misleading description lost a rating point for me, but other than that I found no major complaint. I believe this book to be a good story for all who pick it up.


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Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
The Lost City (2022)
The Lost City (2022)
2022 | Action, Adventure, Comedy
8
7.6 (13 Ratings)
Movie Rating
Charming...with Charismatic Leads
Like most folks, I barely gave THE LOST CITY any notice when it came and went in movie theaters earlier in 2022. This Sandra Bullock/Channing Tatum vehicle looked derivative from earlier films (most notably 1984’s ROMANCING THE STONE with Michael Douglas and Kathleen Turner) and it blew in and out of theaters with hardly a notice. But…sitting on an airplane…I ran across this flick and thought I’d give it a go.

And…I’m glad I did! For THE LOST CITY is a fun, charming film with 2 charismatic lead actors that you will want to go on this adventure with.
Written by Oren Uziel, Dana Fox and Adam Nee and Directed by Adam and Aaron Nee, THE LOST CITY tells the tale of Romance Novel Writer Loretta Sage (Bullock) who gets caught up in a treasure hunt when a crazed Mega-Millionaire (played with a spry twinkle in his eye by Harry Potter himself, Daniel Radcliffe) kidnaps Loretta for she had written something in her latest novel that he thinks is a clue to find the titular LOST CITY. Coming to her rescue? Her clue-less Fabio-like Cover Model (played with charming density by Channing Tatum). What could possibly go wrong?

With that sort of premise, the rest of the story is fairly predictable and pedestrian, so the weight of the entertainment value of this film falls squarely on the shoulders of the charm, charisma and chemistry of the 2 leads - and the Direction of the Nee’s.

And…I’m surprised (and happy) to state that these all come through with flying colors making THE LOST CITY a pretty enjoyable romp.
Let’s start with Bullock and Tatum. They are really looking like they are enjoying themselves - and each other. Bullock is no stranger to playing emotionally repressed intellectuals and Tatum is no stranger to playing dumb lugs…and they both embrace these stereotypes and had fun brining these two to life. Add to this the aforementioned performance of Radcliffe as the comedic villain and an extended cameo from a very recognizable “A-List” performer - and the charm and charisma meter in this film is off the hook.

The Nees, then, play to the strengths of these performers and move the film quickly from set piece to set piece, wisely only slowing down the action to let these performers play. The Directors show a light touch to this piece - and the audience is rewarded by this.

Not the type of movie that will cause focus groups to sit around and discuss it after, but if you are looking for a fun romp, summer action/comedy flick to sit on the couch some summer afternoon/evening with a bowl of popcorn and your favorite beverage, look no further than THE LOST CITY.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Talon, Come Fly with Me
Talon, Come Fly with Me
9
9.0 (1 Ratings)
Book Rating
I’m reviewing Talon, Come Fly With Me, by Gigi Sedlmayer. Here are my thoughts:

“Talon, Come Fly With Me” is a sweet book, for children, although I’m sure adults would love this, too. This is just the sort of book I would have loved to have read with my son when he was younger.

On the surface this is a story about a nine year old girl called Matica, living among the mountains of Peru with two condors she’s claimed as her own. In as much as you can claim two wild birds. But in fact it’s much more than that. The author, Gigi Sedlmayer, delves into more serious issues in a way which is suitable for children to read and understand. For example, she touches upon what it’s like to be a child with a disability, not fitting in, and feeling socially inadequate. She also covers subjects of which I sense are very close to her own heart; the protection of condors, habitat loss, and their possible extinction.

I totally felt for the condors, Tamo and Tima, when the poachers were coming to steal their egg, and there a few really tense scenes where the poachers are involved, which had me rooting for those birds to protect their young. Especially, after learning they only have one egg every two years. (If I’ve remembered that fact correctly).

But it’s not all doom and gloom. With some great laugh out loud moments, a happy ending and meaningful lessons learned, this book was a treasure of a find for me. To be honest, I wasn’t sure what to expect from a children’s book about condors, which seemed so far removed from my usual reads, but Gigi Sedlmayer is an award winning author, so I hoped it would be good. And it was. Even though I’m not a kid. ?

It was lovely to meet Talon, of whom this series of books is based around. Condors are strange looking creatures. To some these large birds look so ugly, but they’re actually quite beautiful in their own way. In fact, through this book I’ve learned so much more about them, they now have an additional fan. What a great way to introduce children (and adults) to these amazing birds! I love learning real facts in fictional books, especially about wildlife, and the author did this so well, without information dumping.

Overall: For young and the not so young, this book is a lovely introduction to not only condors and their habitat, but of living a totally different life from our own in the Peruvian mountains. (That is, if you’re not actually an Indian who can speak Arawakan, and reading this from your home in Peru! ). On top of that, it’s a positive book, which highlights how we should be more accepting of others, their cultures, and differences, whatever they may be. Whether you’re a monster of a bird, or child with a disability, things are not always as they, at first, may seem. If this sounds like your sort of read, don’t hesitate to buy it. You should love it!
  
Eon: Dragoneye Reborn (Eon, #1)
Eon: Dragoneye Reborn (Eon, #1)
Alison Goodman | 2008 | Science Fiction/Fantasy, Young Adult (YA)
7
8.0 (8 Ratings)
Book Rating
When I was young and impressionable (well, not really impressionable, I’ve actually always been the stubborn and fiery redhead I am now, just a little more shy) I read a book about a sixteen year old girl, in a man’s world, pretending to be a twelve year old boy. In this same book there were also dragons, no not the ones you hunt to steal their treasure, but the kind that you bond with and can gain amazing powers from.

Of course it has dragons; how could I resist? Ever since reading Eargon I’ve had a thing for books with dragons in them, though it is rather hard to find some where it isn’t all about dragon hunting. Anyone have any suggestions?

Anyway, so this book was one of my favorites as a teenager because of the world building as well as the secrets and powers that the characters have. And I really do like it, though I’m probably going to say more bad things than I will good for a reason I will explain later.

So, the good things:

Main character, Eona. I guess I feel like she is similar to me in a way. She can be stubborn but also knows when to hold herself back when she needs to. She can be rather forceful and hostile while also having a nicer, sweeter side. She struggles with much through the book and it gives the book a more realistic feeling.

The world of the Dragoneyes. It’s ancient Chinese mythology, and mythology is something I like to read and learn about. It is very interesting to read about, and the author did her research on the subject.

And the bad things:

The book moved rather slowly. Yes, there was a lot that happened, but there was also a large amount of the politics of the world that got involved to. Politics isn’t something I like, it’s actually something I am starting to hate in recent years. So this doesn’t appeal to me. When I got closer to the end I skimmed, half because I knew what was happening for the most part, half because I was getting so bored with the back and forth of the characters.

The characters. Most of the characters had a fake feeling to them. They seemed one sided and all kind of reacted in similar ways when faced with these situations. They were almost flat and didn’t seem real.

Eona. Yes I know she is in the good things too, but I really dislike her fatal flaw. It took her most of the book to figure out (even though she wasn’t even the one who figured it out in the end) what the secret was to her power. It was rather annoying and I wish the author would have allowed Eona to figure it out a bit soon and have some more of the awesome power in there.

The good aspects of this book do outweigh the bad ones, but it still caused me to think hard about the rating I would give it.
  
Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/