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Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
The Lost City (2022)
The Lost City (2022)
2022 | Action, Adventure, Comedy
8
7.6 (13 Ratings)
Movie Rating
Charming...with Charismatic Leads
Like most folks, I barely gave THE LOST CITY any notice when it came and went in movie theaters earlier in 2022. This Sandra Bullock/Channing Tatum vehicle looked derivative from earlier films (most notably 1984’s ROMANCING THE STONE with Michael Douglas and Kathleen Turner) and it blew in and out of theaters with hardly a notice. But…sitting on an airplane…I ran across this flick and thought I’d give it a go.

And…I’m glad I did! For THE LOST CITY is a fun, charming film with 2 charismatic lead actors that you will want to go on this adventure with.
Written by Oren Uziel, Dana Fox and Adam Nee and Directed by Adam and Aaron Nee, THE LOST CITY tells the tale of Romance Novel Writer Loretta Sage (Bullock) who gets caught up in a treasure hunt when a crazed Mega-Millionaire (played with a spry twinkle in his eye by Harry Potter himself, Daniel Radcliffe) kidnaps Loretta for she had written something in her latest novel that he thinks is a clue to find the titular LOST CITY. Coming to her rescue? Her clue-less Fabio-like Cover Model (played with charming density by Channing Tatum). What could possibly go wrong?

With that sort of premise, the rest of the story is fairly predictable and pedestrian, so the weight of the entertainment value of this film falls squarely on the shoulders of the charm, charisma and chemistry of the 2 leads - and the Direction of the Nee’s.

And…I’m surprised (and happy) to state that these all come through with flying colors making THE LOST CITY a pretty enjoyable romp.
Let’s start with Bullock and Tatum. They are really looking like they are enjoying themselves - and each other. Bullock is no stranger to playing emotionally repressed intellectuals and Tatum is no stranger to playing dumb lugs…and they both embrace these stereotypes and had fun brining these two to life. Add to this the aforementioned performance of Radcliffe as the comedic villain and an extended cameo from a very recognizable “A-List” performer - and the charm and charisma meter in this film is off the hook.

The Nees, then, play to the strengths of these performers and move the film quickly from set piece to set piece, wisely only slowing down the action to let these performers play. The Directors show a light touch to this piece - and the audience is rewarded by this.

Not the type of movie that will cause focus groups to sit around and discuss it after, but if you are looking for a fun romp, summer action/comedy flick to sit on the couch some summer afternoon/evening with a bowl of popcorn and your favorite beverage, look no further than THE LOST CITY.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Talon, Come Fly with Me
Talon, Come Fly with Me
9
9.0 (1 Ratings)
Book Rating
I’m reviewing Talon, Come Fly With Me, by Gigi Sedlmayer. Here are my thoughts:

“Talon, Come Fly With Me” is a sweet book, for children, although I’m sure adults would love this, too. This is just the sort of book I would have loved to have read with my son when he was younger.

On the surface this is a story about a nine year old girl called Matica, living among the mountains of Peru with two condors she’s claimed as her own. In as much as you can claim two wild birds. But in fact it’s much more than that. The author, Gigi Sedlmayer, delves into more serious issues in a way which is suitable for children to read and understand. For example, she touches upon what it’s like to be a child with a disability, not fitting in, and feeling socially inadequate. She also covers subjects of which I sense are very close to her own heart; the protection of condors, habitat loss, and their possible extinction.

I totally felt for the condors, Tamo and Tima, when the poachers were coming to steal their egg, and there a few really tense scenes where the poachers are involved, which had me rooting for those birds to protect their young. Especially, after learning they only have one egg every two years. (If I’ve remembered that fact correctly).

But it’s not all doom and gloom. With some great laugh out loud moments, a happy ending and meaningful lessons learned, this book was a treasure of a find for me. To be honest, I wasn’t sure what to expect from a children’s book about condors, which seemed so far removed from my usual reads, but Gigi Sedlmayer is an award winning author, so I hoped it would be good. And it was. Even though I’m not a kid. ?

It was lovely to meet Talon, of whom this series of books is based around. Condors are strange looking creatures. To some these large birds look so ugly, but they’re actually quite beautiful in their own way. In fact, through this book I’ve learned so much more about them, they now have an additional fan. What a great way to introduce children (and adults) to these amazing birds! I love learning real facts in fictional books, especially about wildlife, and the author did this so well, without information dumping.

Overall: For young and the not so young, this book is a lovely introduction to not only condors and their habitat, but of living a totally different life from our own in the Peruvian mountains. (That is, if you’re not actually an Indian who can speak Arawakan, and reading this from your home in Peru! ). On top of that, it’s a positive book, which highlights how we should be more accepting of others, their cultures, and differences, whatever they may be. Whether you’re a monster of a bird, or child with a disability, things are not always as they, at first, may seem. If this sounds like your sort of read, don’t hesitate to buy it. You should love it!
  
Eon: Dragoneye Reborn (Eon, #1)
Eon: Dragoneye Reborn (Eon, #1)
Alison Goodman | 2008 | Science Fiction/Fantasy, Young Adult (YA)
7
8.0 (8 Ratings)
Book Rating
When I was young and impressionable (well, not really impressionable, I’ve actually always been the stubborn and fiery redhead I am now, just a little more shy) I read a book about a sixteen year old girl, in a man’s world, pretending to be a twelve year old boy. In this same book there were also dragons, no not the ones you hunt to steal their treasure, but the kind that you bond with and can gain amazing powers from.

Of course it has dragons; how could I resist? Ever since reading Eargon I’ve had a thing for books with dragons in them, though it is rather hard to find some where it isn’t all about dragon hunting. Anyone have any suggestions?

Anyway, so this book was one of my favorites as a teenager because of the world building as well as the secrets and powers that the characters have. And I really do like it, though I’m probably going to say more bad things than I will good for a reason I will explain later.

So, the good things:

Main character, Eona. I guess I feel like she is similar to me in a way. She can be stubborn but also knows when to hold herself back when she needs to. She can be rather forceful and hostile while also having a nicer, sweeter side. She struggles with much through the book and it gives the book a more realistic feeling.

The world of the Dragoneyes. It’s ancient Chinese mythology, and mythology is something I like to read and learn about. It is very interesting to read about, and the author did her research on the subject.

And the bad things:

The book moved rather slowly. Yes, there was a lot that happened, but there was also a large amount of the politics of the world that got involved to. Politics isn’t something I like, it’s actually something I am starting to hate in recent years. So this doesn’t appeal to me. When I got closer to the end I skimmed, half because I knew what was happening for the most part, half because I was getting so bored with the back and forth of the characters.

The characters. Most of the characters had a fake feeling to them. They seemed one sided and all kind of reacted in similar ways when faced with these situations. They were almost flat and didn’t seem real.

Eona. Yes I know she is in the good things too, but I really dislike her fatal flaw. It took her most of the book to figure out (even though she wasn’t even the one who figured it out in the end) what the secret was to her power. It was rather annoying and I wish the author would have allowed Eona to figure it out a bit soon and have some more of the awesome power in there.

The good aspects of this book do outweigh the bad ones, but it still caused me to think hard about the rating I would give it.
  
Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
The Independence Incident
The Independence Incident
2021 | Card Game, Deduction, Puzzle
Nicolas Cage is a very polarizing actor, I know, but I kinda like him. Maybe he wasn’t the best Ghost Rider, but I cannot imagine anyone else playing Benjamin Franklin Gates from the National Treasure series of movies. I am a huge fan of those movies, and I will never pass up a chance to watch it or engage in anything remotely similar in real life. Enter The Independence Incident.

The Independence Incident is a 4th of July(ish)-themed escape room type card game. It consists of 18 cards and I will be darned if it isn’t just great.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook (as there is none), but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase from your FLGS. -T


To setup, open the flaps of the box containing the cards, navigate to the provided website to launch a web-based companion app, and the game may officially begin!

As I do not wish to spoil anything about the game, I will merely state here that following directions, completing puzzles, and knowing a little something about American history will benefit players immensely. Sorry I cannot say more, I would rather you all experience it for yourselves.
Components. This game consists of 18 double-sided cards and a nifty little box to hold it all. The cards are all nice quality, and feature very specific artwork on them. I have no complaints about the components at all here. Grand Gamers Guild always provide great quality games.

Ok, be mad at me if you like, but I just cannot bring myself to go into great detail about the game mechanics, how to play, or what is really included. Just know that this is probably a game you will play once and pass along, or keep several years between plays so that it doesn’t become too repetitive and easy to solve.

That said, this is a great little card game filled with puzzles I can actually solve! Yes, I needed hints a few times (perhaps a few times too many, as my final score would indicate), but with plenty of time, a little help from some friends, and Trevor Rabin’s soundtrack in the background, I could have score way better.

If you are someone who enjoys escape room-style games and also a lot of Americana thrown in, this one is a must-buy. While you don’t get to steal the Declaration of Independence in the game, you still get the feeling of traipsing across Washington, D.C., to help solve the case/riddle/game. Purple Phoenix Games gives this one a stressful 5 / 6. If you are a fan of anything I have mentioned thus far, pick yourself up a copy today!
  
Evergreen Forevermore
Evergreen Forevermore
T.A. Cline | 2020 | Romance
10
10.0 (1 Ratings)
Book Rating
Evergreen Forevermore is a captivating tale set in the picturesque hometown of Whitecap. It is a book brimming with mystery and intrigue. We are introduced to a young man named John Devore, who, driven by a deep sense of duty, becomes a paramedic to serve his community.

We are introduced to a judge who is a friend of John's. We meet a young woman named Katherine who needs to learn a few things about people. The story starts in a shelter in New York, where John volunteers and has met some friends along the way.

John and the Judge share a unique bond, a friendship that transcends their professional lives. The Judge, intrigued by John's tales of his hometown, expresses a desire to visit Whitecap. Will this wish be fulfilled? This book, with its rich tapestry of characters, holds the answer.

John sees a man working on the streets and wonders about him. His grandfather tells him his name is Fred Bates. John appears to start a conversation with Fred and introduces him. He also sees Fred Bates's interest in the new medic truck and wonders why. He finds a way to get Fred to work with him at the firehouse.

As the story goes on, there seems to be secrecy and mystery around every door. What are these mysteries, and will John be able to help? The story begins when the Judge has to sentence a woman he meets. Will a change of scenery and learning about others help the young woman? What about her father? There is more to the plot than just learning about expectations and how others feel. The young woman needs an attitude change or will be in much more trouble if she continues her path. Will her father understand that he needs to let his daughter learn the hard lessons and stand on her own to two feet?

Judge James Wilcox, a pivotal character, embarks on a journey with John to uncover long-awaited hidden secrets. Will his efforts lead to a long-overdue family reunion for Katherine and Fred? Will a sweet handyman, be haunted by the memory of his lost and beloved wife, find closure? Fred, a veteran, is finally recognized for his bravery. Will he be able to forgive himself for the past?

This book is heartwarming. I really enjoyed it. I love how this ends. The characters are my favorite. However, each main character's story is involved in the other's. It is more about a story about a town and town folk than just a personal story. TA Cline does a wonderfully good job on this. I recommend this book and these other two books as well. This one is a top favorite. I would like to know if this book can be beaten from the top of the list.

This book is a treasure trove for those who seek a rollercoaster of emotions. This book is a must-read if you are a fan of heartfelt stories, mysteries that keep you on the edge of your seat, and the complexities of family dynamics. It skillfully weaves together a diverse cast of characters, including a veteran, each adding a unique flavor to the narrative.
  
YOHO (You Only Hang Once)
YOHO (You Only Hang Once)
2020 | Card Game, Pirates
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.

As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.

While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.


The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.

My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.

I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.

Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
  
Dungeon Scrawlers: Heroes of Undermountain
Dungeon Scrawlers: Heroes of Undermountain
2021 | Action, Fantasy, Maze, Real-time
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!


Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.

Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.

Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.


The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.

To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!

So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
  
Optograms
Optograms
Stephen Watt | 2016 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
Everything (0 more)
Nothing (0 more)
Great Collection
Stephen Watt is a poet and spoken word artist from Dumbarton. I stumbled upon his work by accident, and was drawn by his likeness in style to a favourite poet of mine, Raymond Carver. Delighted by what I had read, I preceded to watch some of his spoken word performances on You Tube. I was not disappointed. Watt’s poetry and indeed his spoken word delivery, is smart, punchy, intelligent and contemporary. I was delighted to be offered the opportunity to review his new poetry pamphlet Optograms, published by Wild Word press in 2016. Optograms is a wonderful representation of Watt’s finest work, and is a fresh new approach to Scottish poetry. The poet tackles some controversial topics such as prostitution, homelessness, and gender as well as delving into the more intimate topics such as miscarriage and Alzheimer’s. The imagery is his work is striking and each word and line carefully crafted, but it is the way in which the poems radiate emotion that make this work unique. The readers need look no further than the opening poem to get an understanding of the poet’s compassion and understanding of contemporary society. ‘Lipstick’ explores gender representation and discrimination,
I go to my room, wiping
the admirer’s lipstick clean
with tights beneath jeans
retrieved from a friend’s house,
and with the words
Big Girl’s Blouse
reverberating inside my head

This poem speaks volumes in so little words and the reader is forced to look inwardly at their own behaviour toward people who do not conform to the norm. Similarly, ‘Prayers to Aliens and Satellites’ is a raw and candid view of homelessness which digs deep into the readers conscience,
where bloodless, xylophonic fingers
sink into armpits –
petitioned hands closed to benefits
and the friendships of passersby.

Like the previous poem, ‘Prayers to Aliens and Satellites’ urges the reader to become more aware of the social problems in society. If these poems are not enough to capture the heart of the reader, Watt surprises us with his heart crushing honesty in poems such as ‘Clinics Lip’ – a grief stricken account of miscarriage,
  A husband, once the acme of affection,
now lollygagging in the garden;
crossmaker in waiting
for the small plot earmarked for the hill’s crest.

My own personal favourite is ‘Trouble was Someone Else’s Kid’, a short account of childhood memories, like a fragment of memoir condensed into neatly arranged stanza’s. There is something funny yet tragic about this poem that brought to me both nostalgia and a desire to relive my own fading youth.
We moved in shadows, kept the lid
on, as if peanut butter sandwiches
had pasted our lips together.
Other neighbourhoods sizzled
with pyromaniacs and politics,
alcoholics who played tin whistles
when Di and Charles got hitched.

These are only a few of the delights that can be found in this little treasure of a pamphlet and I would urge poetry lovers as well as those who are new to poetry to seek out a copy of this work. With twenty-six wonderful poems Optograms, is undoubtedly one of the best collections of contemporary Scottish poetry that I have read.
To learn more about the Stephen Watt you can visit The Scottish Poetry Library, http://www.scottishpoetrylibrary.org.uk/poetry/poets/stephen-watt or like his Facebook page @StephenWattSpit. Optograms, can be purchased from stephenwattspit299@gmail.com or the publisher Marc Sherland marcsherland@me.com at Wild Word Press.