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Gareth von Kallenbach (980 KP) rated Klang in Video Games
Jun 19, 2019
Klang is a Rhythm/Platformer game and it’s the debut of the developer studio called Tinimations. The environments, visuals, story and gameplay aspects were done by one person named Tom-Ivar Arntzen while the music was done by the EDM composer bLiNd.
The Story:
The premise here is very simple. You assume the role of a tuneblade-wielding elite rave warrior called Klang who wants to free himself from the shackles of a Zeus-like figure named Soundlord Sonus. And so the game begins. There is barely any Story here and it isn’t the focus of the game and it doesn’t contribute to the game whatsoever and if the story is removed entirely, you will barely notice any difference. So if you are the type who plays a game for the story in it or a game that is accompanied by a good premise, then this game isn’t for you. The game focuses mostly on its gameplay aspects.
The Visuals:
The visuals of the game look very beautiful with its Tron-inspired aesthetics. Klang’s design is colorful and stylish. The environment looked gorgeous with all the vibrant neon colors popping out on the screen while you’re playing but on rare occasions, they can be distracting and a bit too much when there are so many things happening at once.
The Sound:
This is one of those games that are worth buying a quality headset or a subwoofer for because the sound design is excellent and the composer bLiNd did a marvelous job with it. Listening to the music with a normal headset or your TV’s sound system doesn’t do it justice. And the way the music and the beat sync with what’s on screen are perfect. The soundtrack is most definitely the best aspect of the game.
The gameplay:
The game mechanics tries to blend rhythm game mechanics and platform game mechanics into one game. That means instead of only pressing buttons that appears on the screen like you normally do in Rhythm games, you also have to traverse the levels by jumping and sliding while pressing the buttons in order to get through the stage.
The controls are fairly simple. Like most 2D games, you use the left thumbstick to move the character left and right and you use the Right thumbstick in one of the eight directions when the icon that looks like a slice of Pizza appears on the screen in one of those eight directions to deflect the incoming attacks. And you use LT to jump and RT to slide throughout the levels.
While blending those game mechanics works very well on most stages, they can also be overwhelming and frustrating at times. For instance, there is a place where you have to dodge lasers by jumping between 5 platforms that falls when the lasers make contact with them (They come back up after a few seconds) so you will have to jump left and right fast and all that combined with rhythm gameplay. It gets very confusing because there are so many things happening at once on the screen and you don’t know whether you should focus on deflecting the attacks or focus on the lasers. One mistake and you are dead so that made it a bit frustrating and annoying instead of challenging. There is a thin line between a game that put your skills to the test and a game that simply frustrates you to cover its flaws.
Unfortunately, I felt like this is the latter because the game itself is very short and if I hadn’t died in the game over 300 times, it would have lasted me an hour. So I felt like the difficulty spike was there just to mask the game’s short length which brings me to the final point in the review.
Difficulty, Length and Replay Value:
The game has three difficulty levels. Easy, Normal and Nightcore Mode. The higher the difficulty, the higher rank you can achieve when you finish a stage. On Easy mode, B Rank is the max possible rank, Normal mode, S Rank is the max possible rank and on Nightcore Mode, SSS Rank is the max possible rank. Also the higher the difficulty, the faster the game music sounds, and the faster the button prompts on screen moves
I started the game on Normal mode it took me 3 hours and 311 deaths to finish. Once you finish the game for the first time, you unlock the hardest mode in the game which is called NightCore mode where everything moves so fast and that includes the music.
In terms of Replay Value, there isn’t much to do after you finish all the stages except for collecting Pirate Tokens which are the in-game collectables that allow you to unlock the game’s Soundtrack in a special level where you can hear them without replaying the other levels just to hear that awesome track.
And you can also replay the game on Nightcore mode if you want to get the highest rank possible in the game. And if you are the Achievement Hunter type then you will find that getting all the achievements will be very time consuming. For instance, there is an achievement that requires you not to die even once throughout the whole game and that is excruciatingly difficult. So, if you are a completionist, then the game will last you for quite a while.
But if you are not, then you won’t find much to do here after you finish its short story mode because it doesn’t have much to offer after that.
Conclusion:
Klang is a great game but its short amount of content and sometimes overwhelmingly difficult levels can put you off. So for that, I give Klang 4/5. Great concept but if the gameplay was more fun and rewarding, and it had more content and unlockables, it would have been a superb game. And I give the developer Tom-Ivar Arntzen SSS for effort and for trying to innovate and do something new with the genre and I am definitely interested to see what he is going to do next.
http://sknr.net/2016/09/23/klang/
The Story:
The premise here is very simple. You assume the role of a tuneblade-wielding elite rave warrior called Klang who wants to free himself from the shackles of a Zeus-like figure named Soundlord Sonus. And so the game begins. There is barely any Story here and it isn’t the focus of the game and it doesn’t contribute to the game whatsoever and if the story is removed entirely, you will barely notice any difference. So if you are the type who plays a game for the story in it or a game that is accompanied by a good premise, then this game isn’t for you. The game focuses mostly on its gameplay aspects.
The Visuals:
The visuals of the game look very beautiful with its Tron-inspired aesthetics. Klang’s design is colorful and stylish. The environment looked gorgeous with all the vibrant neon colors popping out on the screen while you’re playing but on rare occasions, they can be distracting and a bit too much when there are so many things happening at once.
The Sound:
This is one of those games that are worth buying a quality headset or a subwoofer for because the sound design is excellent and the composer bLiNd did a marvelous job with it. Listening to the music with a normal headset or your TV’s sound system doesn’t do it justice. And the way the music and the beat sync with what’s on screen are perfect. The soundtrack is most definitely the best aspect of the game.
The gameplay:
The game mechanics tries to blend rhythm game mechanics and platform game mechanics into one game. That means instead of only pressing buttons that appears on the screen like you normally do in Rhythm games, you also have to traverse the levels by jumping and sliding while pressing the buttons in order to get through the stage.
The controls are fairly simple. Like most 2D games, you use the left thumbstick to move the character left and right and you use the Right thumbstick in one of the eight directions when the icon that looks like a slice of Pizza appears on the screen in one of those eight directions to deflect the incoming attacks. And you use LT to jump and RT to slide throughout the levels.
While blending those game mechanics works very well on most stages, they can also be overwhelming and frustrating at times. For instance, there is a place where you have to dodge lasers by jumping between 5 platforms that falls when the lasers make contact with them (They come back up after a few seconds) so you will have to jump left and right fast and all that combined with rhythm gameplay. It gets very confusing because there are so many things happening at once on the screen and you don’t know whether you should focus on deflecting the attacks or focus on the lasers. One mistake and you are dead so that made it a bit frustrating and annoying instead of challenging. There is a thin line between a game that put your skills to the test and a game that simply frustrates you to cover its flaws.
Unfortunately, I felt like this is the latter because the game itself is very short and if I hadn’t died in the game over 300 times, it would have lasted me an hour. So I felt like the difficulty spike was there just to mask the game’s short length which brings me to the final point in the review.
Difficulty, Length and Replay Value:
The game has three difficulty levels. Easy, Normal and Nightcore Mode. The higher the difficulty, the higher rank you can achieve when you finish a stage. On Easy mode, B Rank is the max possible rank, Normal mode, S Rank is the max possible rank and on Nightcore Mode, SSS Rank is the max possible rank. Also the higher the difficulty, the faster the game music sounds, and the faster the button prompts on screen moves
I started the game on Normal mode it took me 3 hours and 311 deaths to finish. Once you finish the game for the first time, you unlock the hardest mode in the game which is called NightCore mode where everything moves so fast and that includes the music.
In terms of Replay Value, there isn’t much to do after you finish all the stages except for collecting Pirate Tokens which are the in-game collectables that allow you to unlock the game’s Soundtrack in a special level where you can hear them without replaying the other levels just to hear that awesome track.
And you can also replay the game on Nightcore mode if you want to get the highest rank possible in the game. And if you are the Achievement Hunter type then you will find that getting all the achievements will be very time consuming. For instance, there is an achievement that requires you not to die even once throughout the whole game and that is excruciatingly difficult. So, if you are a completionist, then the game will last you for quite a while.
But if you are not, then you won’t find much to do here after you finish its short story mode because it doesn’t have much to offer after that.
Conclusion:
Klang is a great game but its short amount of content and sometimes overwhelmingly difficult levels can put you off. So for that, I give Klang 4/5. Great concept but if the gameplay was more fun and rewarding, and it had more content and unlockables, it would have been a superb game. And I give the developer Tom-Ivar Arntzen SSS for effort and for trying to innovate and do something new with the genre and I am definitely interested to see what he is going to do next.
http://sknr.net/2016/09/23/klang/

Mothergamer (1586 KP) rated the PC version of Assassin's Creed Revelations in Video Games
Apr 3, 2019
Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.