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Kevin Phillipson (10021 KP) rated the PlayStation 4 version of Batman - The Telltale Series in Video Games

May 27, 2019  
Batman - The Telltale Series
Batman - The Telltale Series
2016 | Action/Adventure
Batman (2 more)
Troy baker
Catwoman
I've been playing this game for two days now not perfect game by any means but I'm having fun with it as I get to explore Gotham as both Bruce Wayne and batman plenty of detective work and interactive play also hopefully my first plantum trophy on the PS4 want to try the Arkham games next
  
Batman - The Telltale Series
Batman - The Telltale Series
2016 | Action/Adventure
It's Batman (1 more)
Troy Baker
Frequent glitches are still present (1 more)
The Joker
Telltale's best for a while
The world's greatest detective gets the Telltale treatment and for the most part it works.
Playing as both Bruce Wayne and Batman is a lot of fun, the original storyline is interesting and the incorporation of the other characters in the Batman universe is well done.
Troy Baker makes a great younger Batman and the voice acting is pretty solid all round.
Unfortunately Telltale still refuse to update their engine and the game suffers from a frequent amount of glitches due to this.
Also, while I was willing to accept a different take on the characters in this world for the most part, I found this version of the Joker underwhelming. He didn't seem like much of a threat and I didn't like his voice actor either.
Overall though, as a Batman fan, I had fun with this and I am looking forward to seeing how Telltale's version of the Batman mythos plays out in future games.
  
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Benedick Lewis (3001 KP) rated the PlayStation 4 version of Marvel's Avengers in Video Games

Sep 21, 2020 (Updated Sep 21, 2020)  
Marvel's Avengers
Marvel's Avengers
2020 | Action/Adventure
Great introduction to Ms Marvel (3 more)
Voice acting is great
Certain moments are very exciting to play as certain characters
DLC could be promising
Combat is very shoddy (3 more)
Lot of bugs
Upgrade system confusing
Campaign very short
Hidden under a cash grab is a good story
Unfortunately nothing new is going to be added here that game critic sites haven’t already covered but here is the review anyway.

It will come as no surprise that Marvel Avengers is nothing special. It is in fact a pretty poor game at launch - full of bugs and essentially a very short story. The story is good as is the voice acting (except for one major niggle which will be gotten to later) but the game promised the Avengers and what was given was perhaps maybe the Av part of the name - essentially a small part.
It’s difficult to envision how a Avengers game could work and what genre it would fall into. What is presented is probably the best way to portray an array of Marvel characters but it is dangerously close to mimicking the LEGO videogames. Certain parts can only be played by certain heroes, areas can only be accessed by certain heroes, etc etc.
You build up the Avengers one by one and unfortunately, this won’t give anything away, when you have established your roster of superheroes, the game essentially is finished. There is the endgame content, which personally hasn’t been explored yet, but overall it felt a little underwhelming.
The upgrade system was initially comparable to Assassin’s Creed Odyssey but what is actually is is just loot crates and different resources that you just boost to power up four different tiers. This system barely scratches the surface before the campaign is over so this may improve in the endgame but it is disappointing to see little needs to be done to tweak your hero the way you want him/her to be tweaked.
The combat system is ok. Kamala/ms Marvel, hulk, black widow and Thor feel good to handle as you smash through wave after wave of enemies but Captain America and in particular Iron Man both feel a little clunky. Cappy is way too weak initially to play with and you heavily rely on defending rather than attacking to survive. Iron Man’s flight controls and the way he ‘sprints’ are laughable. It doesn’t feel as badass as it should to play Iron Man and all his technological capabilities.
The voice acting is fantastic. The only issue is that veterans like Troy Baker (Bruce Banner) and Nolan North (Iron Man) are a little too recognisable now. Baker and North worked on the Uncharted series together as well as The Last of Us (the latter is really commendable as they really were unrecognisable in their roles). They have individually worked on a plethora of voice acting jobs yet here, because they are so well known, it takes you out of the moment from time to time. Is that Tony Stark or Nathan Drake? Banner or Joel? This observation is not a discredit to their talent but a mere unfortunate side effect to being so well known.
The biggest disappointment is, while micro transactions won’t involve power up capabilities- because of how clumsy the upgrade system is, it is more desirable to get outfits for your hero and in some cases it can be £15.99/$20.72 for one outfit. Given it is an aesthetic that seems pretty pathetic but there must be some people out there who just have the money to spare.

The prospect of DLC which will be free when it becomes available is attractive. With the likes of Hawkeye and Spider-Man already confirmed, it is with hope, the campaign story gets more fleshed out and gameplay will improve, certainly with regards to the upgrade system and making that properly work.

This game could have been more but it sadly falls into the cash cow category for now

Play this if you can get it on the cheap and wouldn’t mind playing one of the Avengers. It’s nothing special but it could have potential to grow.
  
Phoenix Incident (2016)
Phoenix Incident (2016)
2016 | Mystery, Sci-Fi
6
6.0 (1 Ratings)
Movie Rating
Today’s selection, for your consideration, is another movie from the ‘found footage’ genre. I know I know. I’ve said it before and I’ll say it again … ‘The Blair Witch Project’ pretty much broke ground and played out that genre in the timespan of a single film. Hear me out though, cause the folks responsible for today’s selection tapped into the world of science fiction and ufos (and somewhat of a larger budget) to make this movie and the result is I believe a movie worthy enough to add to the selection of your Friday/Saturday night scary movie marathon. I’d even give it B-Movie/Cult Film status.

 

‘The Phoenix Incident’ is a documentary/sci-fi/thriller written and directed by Keith Arem and stars Yuri Lowenthal, Travis Willingham, Jamie Tisdale, Liam O’Brian, James C. Burns, Troy Baker, and Michael Adamthwaite. Based on the infamous ‘Phoenix Lights’ ufo incident which occurred on Thursday, March 13th 1997, the film merges the fictional disappearance of four local men and a military conspiracy with the factual account of thousands of people seeing what was described as a squadron or fleet of ufos seen traveling from the Nevada state line all the way to Phoenix, Arizona and later as far south as Mexico. The whole event was later attributed to a series of flares deployed as part of a trading exercise by A-10 Warthogs of U.S. National Guard (accounts vary by reports made by various media, law enforcement, and military outlets).

 

After overcoming a brief car accident outside of town and a brief but hostile encounter with a local religious fanatic, four of the five friends take off on their ATVs for an afternoon in the desert terrain surrounding Phoenix. As the friends are traversing the terrain and recording live video of their afternoon they suddenly spot a huge military presence consisting of warplanes, troop carriers, and attack helicopters racing into the desert at high speed. Intrigued and perhaps far too curious, the group of friends decide to try and follow the aircraft further into the desert as seen through their own camera footage. Darkness soon falls and the men become witnesses themselves to the mass UFO incident occurring over their town. Soon after though, their outing descends into absolute chaos as they become witnesses to something else. Something horrifying that will lead them into the unknown where their ultimate fate will become a mystery all its own. Included with the footage of the group are interviews with family and friends of the four missing men as well as interviews with law enforcement officials who each have different theories on what happened to the four friends. Intertwined with this footage is the account of the military exercises the men witnessed by an anonymous Air Force officer and his knowledge as to what REALLY happened to the four men that evening.

 

For a film made on less than a million dollars, I give this one major props. It’s definitely falls into the X-Files niche only without Mulder and Scully. I’m wondering if the filmmakers weren’t fans of ‘Unsolved Mysteries’ back in the day when Robert Stack hosted cause it has a similar bone-chilling aspect too it at some points. They didn’t CGI the hell out of the special effects either which I think is a real issue today in film and television. The acting ‘doesn’t look like acting’ either. The majority of ‘footage’ genuinely looks like a bunch of friends that start off spending the day goofing off and hanging out only to have their fun filled afternoon descend into utter hell.

I’ll give this one 3 out of 5 stars. Definitely worth the money for the digital download. Watch during sunset or at night to enhance the ‘thrill factor’ and checkout the bonus features included with the film as well. You’re liable to get caught up in it though and forget it’s fiction.

 

Or is it?
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)