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Rogue Warrior ( Dark Warrior Alliance book 10)
By Brenda Trim and Tami Julka
⭐️⭐️⭐️⭐️
🌶🌶🌶

The most important tenet of being a Dark Warrior is to uphold the law and order of the Tehrex Realm, but one look at an Angel's Kiss victim and Santiago breaks every rule. Thumbing his nose at the Vampire King and his life at Zeum, Santiago is shocked when his Omega refuses him sanctuary within the pack. Facing life as a lone wolf doesn't deter Santiago from his mission as he continues to fight evil and put an end to the destructive drug taking over the realm. He is forced to evaluate his principles when he discovers the assassin hired to kill him is his Fated Mate. Will the domino affect of killing his mate's brother threaten not only his position as a Dark Warrior, but her trust and love? Tori's human life ended centuries before when Freya found her dying on a battlefield. She's never fit in with the other Valkyrie and looks forward to fulfilling the required time with the Assassin's Guild so she can pursue her true passion of painting. What she plans as her last job is enticing for two reasons... the high dollar figure attached and the fact that the mark is her brother's killer. Tori curses fate when her hatred for Santiago is outweighed by her attraction. Determined to find the proof necessary to condemn Santiago, she isn't prepared when it backfires and her morals and beliefs are called into question.

Santi has always been a favourite of mine and I’m so glad I finally got to his story and mating. I loved Tori too! This was one of the best ones I’ve read so far and I do really love these warriors. It’s always fun catching up with the other warriors and the triplets. Definitely recommend.
  
Adina: Snippets in Time 2:10 (Times #3)
Adina: Snippets in Time 2:10 (Times #3)
B.L. Dawn | 2023 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
ADINA: SNIPPETS IN TIME 2:10 is the third book in the Time series and this time is told from Adina and Henrick's point of view.

For most of the book, I disliked Henrick intensely. His actions of the past were bad enough but his actions of the present just compounded that. He was completely selfish and had a caveman mentality even after Adina spoke with him. He frustrated the hell out of me. I'll be honest here too… Adina was the same. I understand the true mate bond is not something to be laughed at but I got whiplash from Adina so many times. The one thing I really hated was that Adina 'melted' whenever Henrick spoke so he was able to use her body against her. This book was headed for 3-star review, maximum, when they went back to Tall Elm and it is only that that changed my mind. Then both Adina and Henrick stood tall and showed who they are. As for the Tall Elm pack, they may have been the ones to help Tatum originally but I can't say as I like any of them.

It was good to read this from someone's perspective and it certainly helped to move the story along. I would love to read more about the group from Tall Elm but not the pack itself. I think I've seen enough of them!

If you've read books one and two, then I definitely recommend this one too. It may not be as good (in my opinion) as Tatum's but definitely still worth reading. I look forward to continuing with this series.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jun 19, 2023
  
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Mothergamer (1536 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
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Mothergamer (1536 KP) rated the PlayStation 3 version of Catherine in Video Games

Apr 3, 2019  
Catherine
Catherine
Action/Adventure
First of all, let me say that while I know a lot of you love Atlus games as much as I do, Catherine is not a typical video game. In fact, it is a sliding block puzzle game with a great story woven in. If you're not big on puzzle games, Catherine may not be the video game for you. However, if you genuinely enjoy challenging puzzles and are a puzzle game addict like myself, Catherine definitely gives you your money's worth.

 Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
 The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
 One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
 Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.

Vincent Brooks In His Nightmare

 Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
 Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.




Solve The Puzzle Or Die Trying







 This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
 However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
 Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
 I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.
  
The Devil in the White City: Murder, Magic, and Madness
The Devil in the White City: Murder, Magic, and Madness
Erik Larson | 2004 | Crime, History & Politics, Reference
7
7.0 (16 Ratings)
Book Rating
History (1 more)
Well-written
Not True Crime (0 more)
H.H. Holmes had many aliases and lives.

He's been a doctor and a licensed pharmacist, who then conned an old couple into selling their drug store to him where he preyed on young girls and ignorant customers that would buy whatever Holmes would tell them to buy, whether it were real or fake tonics.

He was a building owner who had a murder hotel secretly built with " a wooden chute that would descend from a secret location on the second floor all the way to the basement... ", "a room next to his office fitted with a large walk-in vault, with airtight seams and asbestos-coated iron walls. A gas jet embedded in one wall would be controlled from his closet...", "a large basement with hidden chambers and a sub-basement for the permanent storage of sensitive material. "

He owned and ran an alcohol-treatment company known as the Silver Ash Institute that claimed to have the cure for alcoholism.

He was a traveling business man, who had two wives and two children. He established the Campbell-Yates Manufacturing Company, which made nothing and sold nothing.

He was also labeled as America's first serial killer. His body count is unknown even today; his victims were frequently young women, which included stenographers and house wives. He was best known for convincing people who trusted him to sign him as the beneficiary of their life insurance policies, only to kill them and make it seem an accident so he could collect the money.

Holmes grew up in a small farming village in New Hampshire, where he briefly spoke about an early fear of a human skeleton that hung in a doctor's office: " 'I had daily to pass the office of one village doctor, the door of which was seldom if ever barred,' he wrote in a later memoir. 'Partly from its being associated in my mind as the source of all the nauseous mixtures that had been my childish terror (for this was before the day of children's medicines), and partly because of vague rumors I had heard regarding its contents, this place was one of peculiar abhorrence to me.' "... "Two children discovered Mudgett's [Holmes' real last name] fear and one day captured him and dragged him 'struggling and shrieking' into the doctor's office. 'Nor did they desist,' Mudgett wrote, 'until I had been brought face to face with one of its grinning skeletons, which, with arms outstretched, seemed ready in its turn to seize me. It was a wicked and dangerous thing to do to a child of tender years and health,' he wrote, ' but it proved an heroic method of treatment, destined ultimately to cure me of my fears, and to inculcate in me, first, a strong feeling of curiosity, and, later, a desire to learn, which resulted years afterwards in my adopting medicine as a profession.' "

Erik Larson's fourth book, the Devil in the White City, is only partly about Holmes and his dark trail of murder and lies. The story told is mostly centered around the planning and building of the 1893 World's Fair. The prologue opens with one of the architects aboard a ship long after the fair has ended - - - 1912 to be exact- - - where he begins to write of the fair in his diary. The next chapter continues on with Chicago competing against other major cities to win the rights to host the World's Fair. Chicago was not the ideal place for the fair because it was known for it's crime and slaughter houses - - - this was exactly why the politicians wanted it so badly there, so it would help to lighten the image of Chicago for the rest of the world. Even the local Whitechapel Club that had sprouted up after the infamous murders by Jack the Ripper, were excited to win the rights to host the fair in their city, and celebrated in a macabre way:
"Upon learning that Chicago had won the fair, the men of the Whitechapel Club composed a telegram to Chauncey Depew, who more than any other man symbolized New York and its campaign to win the fair. Previously Depew had promised the members of the Whitechapel Club that if Chicago prevailed he would present himself at the club's next meeting, to be hacked apart by the Ripper himself - - - metaphorically, he presumed, although at the Whitechapel Club could one ever be certain? The club's coffin, for example, had once been used to transport the body of a member who had committed suicide. After claiming his body, the club hauled it to the Indiana Dunes on Lake Michigan, where members erected an immense pyre. They placed the body on top, then set it alight. Carrying torches and wearing black hooded robes, they circled the fire singing hymns to the dead between sips of whiskey. The club also had a custom of sending robed members to kidnap visiting celebrities and steal them away in a black coach with covered windows, all without saying a word.
The club's telegram reached Depew in Washington twenty minutes after the final ballot, just as Chicago's congressional delegation began celebrating at the Willard Hotel near the White House. The telegram asked, 'When may we see you at our dissecting table?' "

There are chapters in-between, technically reading like a side story, that tell us about Holmes and his misdeeds in Chicago, but there just wasn't enough about Holmes that I could consider this a True Crime book, nor an informative book about Holmes. Unfortunately, when the reader begins to really dwell into the story of Holmes, it's quickly ended by having two or more chapters about the building of the World's Fair. One interesting point about the story is that the reader does get to see how many inventions were brought to light because of the Fair, such as the invention of the Ferris Wheel. Larson's writing is very coherent and the descriptions are so well done that the reader is practically transported back to the late 1800s, yet, before I finished the book, I felt misled by the title... then coming across everything that happened to not only the Fair, but the people who were involved with it, it's hard not to wonder if the whole thing was cursed, thus the Devil being in the White City.

One of the side stories I did really enjoy was the slow unfolding of a man named Prendergast. A delusional young man who ran one of the groups of paperboys in Chicago, who was also obsessed with politics, became a determined supporter of Mayor Harrison; after Harrison was voted into office again, Prendergast believed it was because of him and the letters he sent out to numerous politicians and potential voters. Prendergast also believed he deserved a chair on the council for Harrison's re-election, for which he even showed up at City Hall to take over. This incident was the straw that broke the camel's back for Prendergast - - - he was humiliated when the people there laughed in his face. Prendergast then decided to take matters into his own hands, and bought a revolver. The day before the Fair would end, Prendergast showed up at Harrison's home and shot him. Harrison died minutes later. Prendergast turned himself in for the murder as soon as he left Harrison's residence. When asked why he had done it, Prendergast responded: " ' Because he betrayed my confidence. I supported him through his campaign and he promised to appoint me corporation counsel. He didn't live up to his word.' "

This book has been voted as a top True Crime must-read novel. I don't agree with this. As I said before: Holmes' chapters are few; eighty percent of this book is about the building of the World's Fair. As a True Crime junkie, I didn't enjoy this one, but also as a history junkie, I enjoyed learning about the Fair and everything that happened. I can't recommend this book to TC fans or horror fans. It's mostly history and architecture.
  
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

Stephanie Perkins, the best selling author of <i>Anna and the French Kiss</i> has compiled a second anthology of short stories. Twelve selected tales have been included from a variety of young adult authors including: Libba Bray, Veronica Roth, Cassandra Clare and Jennifer E. Smith. For those that have read Perkins’ previous anthology, <i>My True Love Gave To Me</i>, the concept is the same. Twelve love stories set in, as the title, <i>Summer Days and Summer Nights</i>, strongly suggests, the summer.

What can be expected from all the stories in this collection is that they fit snuggly into the Romance genre of young adult fiction. The way the authors decided to tackle this, however, was up to their own interpretations. Thus, the final outcome is a selection of works that fall into a variety of categories: fantasy, contemporary, LGBT, horror, sci-fi etc.

As a result there are a number of different character types and storylines, suggesting that there is bound to be something for everyone. There are lovey-dovey stories, heart-wrenching stories, exciting action stories, implying that there will be at least one you will favour, and hopefully make purchase worthwhile.

It is not merely love that can be found between these pages, so if you are, like me, not overly impressed with teenage love stories, there are other themes to focus on. Many of the main characters are nearing the end of their schooling and thinking about the future: college, perhaps. Readers discover, and possibly relate to, their hopes, doubts and fears of what is to come. Yet while these thoughts are buzzing in their heads they are also trying to enjoy their summers, some with summer jobs, others hanging out with friends. Alongside all of this are darker issues of depression, cancer and parents divorcing; events that many teenagers unfortunately have to deal with. So, throughout all the make-ups and break-ups, there is so much more going on under the surface.

It is always difficult to decide what age range “Young Adult” refers to. Some may assume it is anyone in their teens, however in the case of <i>Summer Days and Summer Nights</i> I would label it a book for older teenagers, those of similar ages to the characters depicted: sixteen to nineteen. This is due to the slightly adult themes of a few of the stories and the amount of swearing many of the authors resort to.

Unfortunately for me, I did not find a perfect story within this collection. There were some I enjoyed more than others; likewise there were some I was not keen on at all. It is for this reason I have only given a rating of three stars. I do not want to put prospective readers off however as this is merely a case of personal preferences and not a true reflection of the authors’ exceptional writing skills.
  
Fast &amp; Furious (2009)
Fast & Furious (2009)
2009 | Action, Mystery
igh adrenaline films have always been a signature of the summer movie season and with a bevy of blockbusters lines up for the summer months, Universal has the opening salvo with the very impressive “Fast and Furious”.

Although the fourth film in the series, the film is in many ways is the first true sequel to the 2001 original as it reunites Vin Diesel and Paul Walker.

The film opens with a spectacular high speed heist where Dominic Toretto (Vin Diesel), and his crew attempt to steal petroleum tankers. The amazing pacing and driving and stunt sequences is easily the best opening sequences in the series and had the audience at my press screening on the edge of their seats.

With the heat on Dominic, he decides to split up the group so they do not get busted when the authorities catch up to him. Unfortunately this means slipping away from his longtime love Letty (Michelle Rodriguez).

At the same time, F.B.I. agent Brian O’Conner (Paul Walker), is under the gun from his superiors to bring down a drug trafficker who has eluded all efforts to indentify much less capture but is known for his reputation for ruthlessness. With lead after lead coming up empty for his task force, O’Conner pursues a name that may just shed some light on the true identify of his target.

When events unfold that force Dominic to return to Los Angeles on a mission of revenge, his path crosses O’Conner and the two men renew the rivalry that has existed between them which hits the high gear when both men find themselves in an illegal street race.

The winner of the race gets to join the driving team of the drug trafficker that O’Conner is seeking, and with Dominic having his own motivations, the intense race through the packed streets is easily one of the most intense racing sequences ever captured.

In time the two men find themselves working with one another to bring down a common foe, but old issues still remaining between the duty driven O’Conner and the outlaw Dominick, especially regarding Dominick’s sister Mia (Jordana Brewster), who had a relationship with O’Conner before he revealed himself to be an undercover agent in the first film.

What follows is a pedal to the metal adventure that sets a breakneck pace and lets up only enough from the audience to briefly catch their breath.

Walker and Diesel make a dynamic team and unlike the previous films in the series, “Fast and Furious” has a plot that does not drag and holds the attention of the audience and serves as little more than filler between action sequences.

Director Justin Lin (Who helmed the last film in the series Tokyo Drift), balances the two leads with the awesome array of racing machines in the film without ever losing fact that this is a character driven story.

With a great cast and amazing driving sequences the film was a very pleasant surprise and has me looking forward to the next chapter in the series. Not only is this a strong comeback for Walker and Diesel but is easily the best film in the series and should delight the fans.