Search

Search only in certain items:

Marvel Strike Force
Marvel Strike Force
Comics, Games
8
7.2 (17 Ratings)
App Rating
I really enjoy this game (and not because I'm a Marvel geek). It's basically a turn-based RPG, but instead of leveling up from battles, your characters increase skill and power from "character shards," which are also used to recruit characters, and by equipping gear that you often need to craft. You get equipment from battles and from spheres that are also acquired through combat.

There are many aspects to the game: the blitz competition allows you to compete against other players for a particular set of shards. These campaigns go on for about a week. There are also special events, which are stories that take place outside of the regular campaign. These special events usually result in a new character. The arena is exactly what it sounds like, and you get in-game currency to buy shards or equipment. There are daily challenges that award you special prizes, and then there is the main campaign. Each character belongs to a certain class and has certain skills. The trick is creating a team that is well-balanced enough to win against other players and in the campaign. There are so many ways to play that you can open it several times a day and play for a good twenty minutes before your resources ("energy") is depleted. There's very low pressure to buy anything with actual currency, which is nice. However, if you went that route, the prices are hideously expensive and often pretty useless (hence the 8/10 rating).

It's a fun diversion, and I highly recommend checking it out!
  
AD
A Dance of Cloaks (Shadowdance, #1)
4
4.0 (1 Ratings)
Book Rating
Hmmm ... I'm not really sure what to make of this one.

It is a fantasy novel, and so has your usual fantasy stereotypes of merchants, thieves (and assassins) and magical beings/clerics, with the main protagonists of this falling into the middle of those categories.

This is set primarily in and around one city, which has
 been suffering under a clandestine war between the various thieves' guilds and the wealthy merchants of it, and mainly follows Aaron Felhorn, who has been groomed from birth to be the heir to his father Thren - the leader of one such thieves guild. It doesn't focus solely on him , also including the daughter of one such wealthy merchant: if I'm honest, at one stage I thought it was going to turn into a Romeo and Juliet scenario (it didn't).

I also wasn't aware until I read the authors note at the very end that this was actually the second edition of an earlier story: a 'tidied up' and improved version, as it were. I also wasn't aware that this was also meant to be the back-story to a character previously introduced in another series (kinda like the Star Wars prequels in that respect!), so perhaps suffers from having to create a story to explain how the character becomes who he becomes - kinda like the Star Wars prequels had to explain how Darth Vader came to be!

Based on this novel alone, I'm not sure if I would have picked up any of the sequels, but with that knowledge in mind I may yet change my mind.
  
The Correct Use Of Soap by Magazine
The Correct Use Of Soap by Magazine
1980 | Alternative, Punk, Rock
8.0 (3 Ratings)
Album Favorite

"Magazine were also one of my favourite bands and that they came from the same city as me was a marvel. It didn't make any difference to what I thought of their music, but it was definitely a bonus. As a teenager I was very critical at the state of guitar playing and the usual cliché-ridden approach that was either blues rock or prog rock. It didn't mean anything to my generation. In John McGeoch, Magazine had a guitar player who was modern and relevant and interesting, while Howard Devoto was, and still is, one of my favourite ever lyricists. There is a thought that the first couple of records for many bands are the ones that are considered seminal. As is the case with Wire, I think that when bands break away from their first seminal albums - in Magazine's case that was Real Life and Secondhand Daylight - and they take somewhat of a left turn, it is really interesting. On The Correct Use Of Soap, Magazine did something original and almost ahead of themselves. There is a lot of space on The Correct Use Of Soap and I think it is better than the first two records. The space means that John McGeoch can really stretch out. Songs like 'Philadelphia' and 'Because You're Frightened' are based on guitar-playing that is utterly unique. It is one of those records that you can say that if it came out now, it would still not only be fresh but ahead of the race."

Source
  
40x40

ClareR (5603 KP) rated The Glutton in Books

Dec 20, 2023  
The Glutton
The Glutton
A. K. Blakemore | 2023 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
Well, here’s another absolute banger of a historical fiction novel!

The Glutton by A. K. Blakemore is based on the real life story of Tarare, a man born into poverty but happy with that life. That is until his mother meets the man who changes her life, presumably for the better - and changes Tarare’s life for the worst.

He’s known as the man who ate a golden fork (that eventually kills him), live animals, offal, a baby - but still people want to watch him put away vast amounts of food (and non-food!). And if it means he’s fed, Tarare sees it as a way of satiating the ever-present hunger. The draw of the circus freak is overwhelming for the French public.

Tarare is a simple man who is taken advantage of at every turn. I felt so sorry for him. He has the disadvantage of not only being very unusual, but also uneducated and poor. He has to fight to survive, both as a soldier and as a civilian, and he’s seen as a joke by the more well-off.

For such a grotesque subject matter, the writing really is rather beautiful. Descriptions of Tarare’s childhood and the place that he grew up were sensitively done - you could see the love of his local area and the love he felt for his mother. Even in the most disgusting sections of the book, there was a kind of beauty.

A deliciously bizarre, beautifully written book. I loved it.
  
Kat transformed in front of him. Her chin came up, her fingers stopped twitching with the fabric of her gown, and a real sparkle bubbled in her eyes. It was like watching Snow White come to life when the prince kissed her. A heartwarming WWII historical from award-winning author Cara Putman: Kat Miller has dreamed of playing baseball her entire life. When she earns a spot on a team in the All-American Girls Professional Softball League, she finds that things aren’t as glamorous as she imagined. She struggles with long road trips, grueling practices, and older teammates who are jealous of her success. And to top it all off, an irritating reporter is constantly getting under Kat’s skin. Events in Jack Raymond’s career have left him cynical and distanced from God. He never wanted to write at a small paper, and he certainly didn’t want to be assigned to something as inconsequential as a women’s softball team. Then Kat walks into his life. The fiery, young softball player somehow climbs the walls around his heart and makes him want to hope again. When lies fly and the league appears to fail, will Kat and Jack’s new love survive?





My Thoughts: Every girl has a dream, and this time it's Kat's turn to have hers come true! A chance to play professional baseball. Cara Putman has weaved history and fiction in an entertaining storyline; s based the all women's league that was formed during the second world war.


Kat is the youngest member on the team and as I read the book, I wanted to take her under my wing and protect her from her jealous teammates. Kat had to suffer being away from her family, the jealousy of some of her teammates, traveling, grueling schedules and falling in love for the first time.


This was a very entertaining novel. I truly enjoyed it and it was a pleasure to read. One of the things I enjoyed about the book, was that Kat wanted to make a difference. She wanted to be a light for the Lord where ever she went. Her actions actually made Jack turn back to the Lord.


Even though I hadn't read the first two books, this was easy to follow on its own. I would love to read more from Cara Putman.
  
40x40

Darren (1599 KP) rated Villain (1971) in Movies

Jul 25, 2019  
Villain  (1971)
Villain (1971)
1971 | Drama
5
5.0 (1 Ratings)
Movie Rating
Story: Villain starts as we see how gangster Vic Dakin (Burton) controls London, he has people that will grass on him to the cops with Inspector Bob Matthews (Davenport) trying to bring down the criminal.

Vic continues to use his business connections to stay ahead of the police, with Wolfe Lissner (McShane) being the latest person the inspectors are turning to try and give up Vic’s secrets.

 

Thoughts on Villain

 

Characters – Vic Dakin runs London with his criminal activities, he is feared by most people and if you cross him, you will get hurt if not killed. He has become over confident that he can get away with anything, making him one of the prime targets for everyone involved in law. Wolf Lissner works for Vic, he is one of the youngster members of the crew and the one that the police are trying to use to turn on him, even if he the one person that Vic will always turn to. Bob Matthews is the inspector that has been trying to bring down Vic for years, he has risen up the ranks, got the people in the gang, but never been able to get the conviction. Gerald Draycott is the politician that is being blackmailed to keep the business under wraps for Vic.

Performances – We do have two big names in his film, first Richard Burton that doesn’t get to show the skill he could bring to a film, while a younger Ian McShane shows us that he could be set for a career in this sidekick gangster role. The rest of the cast are doing all they need to without being in anyway stand out through the film.

Story – The story follows a gangster that has the power over London, the police have been hunting him for years, but he always finds a way to get out of trouble. This time they get closer than ever before and could finally take down one of the biggest gangsters in London. When it comes to the gangster genre, we don’t really ever get much different when it comes to where the story goes, this one is based loosely on the Kray brother, but for some reason only one of the twins. It does feel like we have seen everything before, we don’t get drawn into support either side of the battle and end up feeling like it is just another gangster film.

Crime – The crime world we enter shows us just where the criminals operate and just where the police will need to turn to, in any hope of bringing him down.

Settings – The film is mostly set in London which see just how the criminals operate, where they can get away from crime.


Scene of the Movie – The opening scene as we see just how Vic can operate.

That Moment That Annoyed Me – The final shot.

Final Thoughts – This is a typical British gangster film that starts with an intense opening, only to become a drag as the film unfolds.

 

Overall: British Gangster 101.
  
Fort: Cats and Dogs Expansion
Fort: Cats and Dogs Expansion
2021 | Card Game
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the expansion for the hit game Fort, and this expansion titled Fort: Cats & Dogs Expansion.

This expansion adds a bunch of Dog cards, some Cat cards, and four Doghouse tiles. The Dog and Cat components belong to their respective modules, and the expansion can be played with either module or both simultaneously.

The Dogs module will add Dogs to players’ starting decks. When a Dog is played, their need (the text immediately below their picture) must be fulfilled before their special action is completed. They may also be used as their normal icon to be played with the base game actions. Most Dog cards are then discarded to the players’ Doghouse. However, if Dogs end up in a player’s Yard, at the beginning of their turn they must discard the Dog to the neighbor’s Doghouse. The player with the most Dogs in their Doghouse at the end of the game scores a cool seven points!


Cats, however, are little terrors and have no loyalty to their owner and their special abilities may be lent to whomever currently controls the Cat card. Cats are attracted to certain players based on which cards are present in their Yard at the end of their turn. It is then that the Cat card moves to the player’s tableau and can offer ongoing effects. The other players may then attempt to lure the Cat card to their own Yards at the end of their turns as well. Players score more points at the end of the game for having more Cats attracted to their Yard.
In my opinion Fort did not need any expansions that change the game. However, after adding Cats & Dogs to my game I found that another level of attention must be paid to each turn if you wish to score these extra bonus points. For example, should a player monopolize all the Cats and also have the most Dogs, that will score them 17 bonus points at the end of the game! That is certainly nothing to sniff at. The cards feature great art, again by Kyle Ferrin, and the Doghouses are nice cardboard tiles. I still most certainly enjoy playing vanilla Fort, but I think that with other gamers who are familiar with the base game I will almost always include both Cats & Dogs modules in my games.

Official recommendation: If you are a fan of Fort, as we all are, then adding in Cats & Dogs may spice up your game for you. However, if you are a fan of Fort as is, then this is certainly not a must-have. I thoroughly enjoy this expansion, and like I mentioned – will probably always be adding it into my games, but Fort definitely stands on its own. It is a luxury expansion, yes, but it is also very affordable. So pick it up the next time you are filling your board game carts. I recommend it highly, and the value added far outweighs the cost for this reviewer. MORE FORT!!
  
Tokyo Highway
Tokyo Highway
2016 | Action
Living in Iowa/Illinois, the saying is that we only have 2 seasons: winter and road construction. Our winters can certainly be brutal, and our road workers and civil engineers deserve major props for the work they do for our communities! Let’s put ourselves in their shoes for a minute. Can you design a structurally secure overpass? How about figuring out the logistics to create an underpass? If a part of your roadway is damaged, can you fix it without causing further harm? These are all things that you must consider in the minimalistic game of Tokyo Highway.

Tokyo Highway is a dexterity game of route building in which players are trying to create a roadway on which their cars will travel. The first player to place all of their cars on the highway is the winner. Originally, Tokyo Highway was for only 2 players, but an expansion has come out to accommodate up to 4 players. This review will address all player counts! To begin the game, hand out components and set up as described in the rulebook for your chosen player count. Select a starting player, and you are ready to begin.

On your turn, you will perform 3 actions: build a column, build a road, and place a car. When building a column, there are 2 things to remember – the column must create a continuation of your existing road, and it must be built exactly 1 level above or 1 level below the column from which it is based. For example, to play off of a column with a height of 2, you must either play a height of 1 or a height of 3. To build a road, take one of your road sticks and place it on the columns so it connects the newly built column to its predecessor. The last part of your turn is to place a car on your road stick, if you have met the placement requirements. The requirements for placing a car are that your new section of road must cross an opponent’s road, either by being the first road to cross over it, or being the first road to cross under it. You may place additional cars on your road stick for additional roads that your segment crosses above/below.


There are a couple of twists in the game, though! First, each player begins the game with a certain amount of Junctions. When you choose to play a Junction, you are allowed to create a column of any height, regardless of the height of its predecessor. Another special power of Junctions is that once you place a Junction, you have the option to branch 2 roads from that single point, instead of only 1 like with regular columns. The other twist? If at any point during your turn, you knock over an opponents’ cars, roads, or columns, you are penalized and must give that opponent the number of equivalent pieces that were toppled from your own personal supply. You then fix the damage, and continue your turn as normal. The game end is triggered when either 1 player has placed all of their cars, or when a player runs out of construction components. The player who places all of their cars first is the winner, or a player that runs out of components loses the game and the other players continue until the game end is triggered again.
For such a seemingly simple game, Tokyo Highway challenges players on 2 fronts: dexterity and strategy. Obviously, your dexterity is put to the test as you try to move steadily, build secure roads, and not topple over any other components in play. It really is harder than it looks, and creates a good physical challenge for players. Strategy comes into play because you have to plan turns in advance and try to anticipate your opponent’s movements in order to create opportunities to place your cars. You’ve got to strategize where you want to build under or over, and then set yourself up for those builds. But you’ve also got to keep an eye on your opponent, because they might unknowingly (or purposefully…) disrupt your strategy with a placement of their own. Players are never idle in this game, everyone is engaged throughout as they plan ahead for success.

My biggest qualm with Tokyo Highway are the rules regarding knocking down roadways on your turn. According to the rules, if you knock anything down, you forfeit components from your supply, and then rebuild the destroyed area. However, as the game progresses and gets more intricate, with roads crossing very tightly together, one misstep could destroy nearly the entire structure. And it is difficult to rebuild since the highway placements vary with literally every turn, and unless you take a picture after every turn, chances are you can’t recreate it from memory. At that point, continuing the game is futile, and then who wins? You either have to restart the game, or just call it then and end it.


The components of Tokyo Highway are pretty great. Everything is sturdy and wooden, and will definitely withstand the test of time. They feel great in hand and are simply just fun to fiddle with between turns! It is a simple and minimalistic game overall, and the components reflect that wonderfully.
So overall, how is Tokyo Highway? I think it is a game with a nearly perfect balance of dexterity and strategy. You must employ both of those to succeed, because focusing on only one will get you nowhere. It definitely offers more than meets the eye, and that is a fun surprise. There is no set game board or layout, so literally every game will be different, allowing for seemingly infinite replayability. It is definitely a game that keeps players engaged and on their toes. Although there are a few issues regarding dexterity ‘accidents,’ the gameplay overall flows well and is logical. Purple Phoenix Games gives Tokyo Highway a speedy 8 / 12.
  
Raccoon Tycoon
Raccoon Tycoon
2018 | Animals, Economic
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.

Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.

What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.

I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.

Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).

I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.

https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
  
40x40

Kristy H (1252 KP) rated After the End in Books

Jun 25, 2019  
After the End
After the End
9
9.0 (1 Ratings)
Book Rating
Max and Pip have a deep, untenable bond and a strong marriage that they feel is sealed by fate. But when their nearly three-year-old son, Dylan, gets sick, everything they know changes. Dylan has a brain tumor, and now Pip spends her days in the PICU, while Max tries to juggle work and being strong for his wife and child. Then, the couple receives the worst of all news: the chemo isn't helping Dylan's tumor, and the doctors feel Dylan's condition is terminal. Suddenly, Max and Pip find themselves on opposite sides--each wanting different medical treatment for their beloved boy.

Clare Mackintosh offers us a beautiful, poignant, and heartbreaking book based on her life experiences, having lost her own son. Knowing this makes the book even more tender and real, as each word is based on a kernel of truth. Reading this book isn't always easy--as a parent, my heart digested these words and put myself in the shoes of Max and Pip. This book makes you think, and it makes you so incredibly grateful for your own life, wanting to snuggle your own children and hold them dear.


"How can my son be a breath away from death, when evidence of his life is all around me? When I feel him in my heart, as surely as when I carried him in my womb?"


The story is one of loss, yes, but it's also a love story: Max and Pip, Dylan and his family, and more. We are introduced to Dylan's family and also to Dylan's doctor, Leila, whom I really liked. Leila has her own struggles. Her mom, Habibeh, is visiting, but won't leave the house, preferring to watch QVC and cook endlessly for her daughter. (Habibeh is a trip; she's awesome.) The decision of Dylan's fate falls on Leila's shoulders first: a lot for a young doctor to bear. We get the story through her eyes and then each of Dylan's parents. As a mom, I felt drawn to Pip, but I liked how we got both Pip and Max's perspectives. Each only wants what is best for their son--and, at first, each feels they are doing the right thing.


"However long you spend with someone, however well you think you know them, they can still be a stranger to you."


Mackintosh is best known for her thrillers, and, this book is just as well-written as those. And, interestingly enough, she throws in a bit of a twist here, too. I won't spoil it, per se, but will tell you that this book is a fascinating exploration of choices, allowing you to think about life and the various paths that everyone can take. It's a sad book, yes, but lovely too--a tribute to parents, medical professionals, and to the children we love so much. It's a reminder to cherish those we hold dear and that life can be short but beautiful, no matter which way it may turn out.

Overall, even though I found this difficult to read at times, I'm really glad I did. I was reminded, yet again, what a good writer Clare Mackintosh is. I'm so incredibly sorry she lost her son, and I'm in such awe that she could turn that loss into such a lovely book. I highly recommend this--it's a beautiful exploration of life's different paths and what fate can bring us.
  
Show all 3 comments.
40x40

Kristy H (1252 KP) Jul 1, 2019

@ClareR I hope you enjoy it! It's so sad at times but very good!

40x40

ClareR (5603 KP) Jul 1, 2019

@Kristy H I bought it at the weekend with my birthday book voucher! I just need to read it now! 😊