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Sailors in the Night - Single by Angelike Falbo
Sailors in the Night - Single by Angelike Falbo
8
8.0 (1 Ratings)
Album Rating
Angelike Falbo is a 20-year-old singer-songwriter based in Montreal, Canada. Not too long ago, she released a music video for her “Sailors in the Night” single, produced by Vito Luprano (Celine Dion).

“Are we gone with the breeze? Do we swim like the seas? Are we strong like the trees as our leaves are steady falling?” – lyrics

‘Sailors in the Night’ tells an adventurous tale of a young woman who enjoys a passionate night of playful fun with her significant other.

The likable tune contains a relatable storyline, ear-welcoming vocals, and vibey instrumentation flavored with commercial and electro-pop elements.

Not too long ago, a young Angelike Falbo was extremely shy and refused to sing in front of anyone.

It was her father who first uncovered her undeniable talent radiating from the basement of their home. It was then, at the age of 16-years-old, they sought to turn her passion into a reality.

Since then, the bubbly songstress has appeared on Season 3 of La Voix—Quebec’s version of The Voice, where she came in at number 2.

https://www.bongminesentertainment.com/angelike-falbo-sailors-in-the-night/
  
Killing Beauties
Killing Beauties
Pete Langman | 2020 | Fiction & Poetry, Mystery, Thriller
8
8.0 (1 Ratings)
Book Rating
Killing Beauties is about the female spies (She-Intelligencers - isn’t it funny how they could make even that sound like an insult 🤔) who worked for the exiled Charles Stuart during Cromwells reign. Charles Stuart himself sends two female spies back to England to turn Cromwell’s Secretary of State, John Thurloe, into their accomplice using their feminine wiles and training. This is actually based on the true story of two female spies - not something that any of us are usually taught in history lessons at school (perhaps due to their methods!). This is a story with heaps of subterfuge and betrayal, and women who are determined to do the best job they can for their King and their secret society. It was quite amusing in places, which was a little light relief in an otherwise tense story. There’s loads of great historical detail too - think sights, smells and sounds.

It’s a really fun book - fast-paced and with a feeling of danger. I loved it!

Many thanks to The Pigeonhole for serialising the book, and for Pete Langdon for commenting along with us readers!
  
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Tommy Wiseau recommended Casablanca (1942) in Movies (curated)

 
Casablanca (1942)
Casablanca (1942)
1942 | Drama, Romance, War

"Casablanca. You see, Casablanca remind me what we have within The Room, some of the phrases. For example, I say, “Oh, you make my day,” or, “You are tearing me apart,” or whatever. I’m talking about the other movie as well, just paraphrasing some of those phrases. You see, The Room, people never give us credit, okay? And now everything turn around because people now, and especially the critic, which can be very tough as you probably… Including your company. But, again, let me explain something here. Hopefully you guys print this. Please don’t misquote me, but it’s nothing wrong to criticize anyone, included film, play, whatever. But it is wrong when people started doing not just a critique but get into sort of hatred mode. You know what I’m saying? So I think it’s very important to understand the structure what I present, related to The Room now, I presented 14 years ago, based on my vision, which people did not expect it, this kind of vision, because it was, basically, it was different cookie cutter from Hollywood. I said this many times, but as you know, I’ve been ignored but fans embrace that."

Source
  
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David McK (3233 KP) rated The Last of us in TV

Mar 14, 2023  
The Last of us
The Last of us
2023 | Drama, Horror
9
9.3 (4 Ratings)
TV Show Rating
Stellar adaptation of a very good game
Some adaptations stick too closely to their source material for their own good.

Some are barely recognisable.

This is neither. Based in the video game of the same name by Naughty Dog (as an aside, I actually always preferred their Uncharted games over TLOU), this sticks incredibly closely to the source game, although there are some noticeable differences (particularly in the third episode, which Joel and Elly are barely in).

For this unfamiliar with the game, it is set in the USA after an apocalyptic event that sees those bit turn into zombie-like creatures (note: they're not technically zombies), with Joel (here, played by The Mandalorian's Pedro Pascal) hired to accompany Elly on a dangerous cross-country trek, as she is immune to the disease.

Initially distant, along the way he grows closer and closer to Elly, leading to a finale where you're not sure he has done the right thing or not ..

Superbly cast and directed, this is definitely one of the better adaptations I have ever seen. Of course, it helps that the original is also held up as one of the best narrative games ever created ...
  
Fire Witch (Witches of Westwood Academy #3)
Fire Witch (Witches of Westwood Academy #3)
Gina Kincade, C.D. Gorri | 2023 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
FIRE WITCH is the third book in the Witches of Westwood Academy and this time, it is Tana's turn. She has always been the snarky one and now we find out why. We also find out just why this group of witches was placed together, instead of in the separate Elemental-based dorms.

This is a quick read so don't expect a multi-layered story. What you get is quick and hot (it is Fire, after all!) Personally, I would have preferred it a little longer to see more build-up to the connection between Brandon and Tana. However, saying that, the story does move along, giving answers to questions you may not have even realised you had.

A great addition to the series and it will definitely leave you wanting more. I would recommend you read these as a series, but each book can be read as a standalone if you wanted.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 29, 2023
  
When the Skies Rained Freedom
When the Skies Rained Freedom
Annette Oppenlander | 2023 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
WHEN THE SKIES RAINED FREEDOM is another amazing story, based on real-life accounts, that tells the story too often unheard, that of the people just trying to survive.

Lotte is one of millions of Berliners trying to live in a city that has quite literally been torn apart. The conditions they live in are horrible, but they do it. They make the best of what little they have, even when things take a turn for the worse.

It wasn't hard to imagine any of it due to the high calibre of the writing. It didn't have to be described in minute detail for the message to get across - I'm thinking of what happened to Lotte's mother here. I was hoping for a happy ending for Lotte, but I am also aware that so many didn't get one.

I love this author's work. It is hard reading at times but worth every moment. HIGHLY RECOMMENDED by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 7, 2024
  
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Gareth von Kallenbach (971 KP) rated the Xbox One version of XCOM 2 in Video Games

Jun 19, 2019  
XCOM 2
XCOM 2
Strategy
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.

The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.

From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.

Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.

The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.

As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.

There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.

XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.

http://sknr.net/2016/02/29/xcom-2/
  
The King of ZING
The King of ZING
2021 | Card Game
Board game design these days has taken quite an innovative turn – with the creation of new mechanics, combination of game styles, and unique themes being introduced. It seems that everywhere you look, there is something new! That doesn’t mean we have to give up on the classic mechanics and gameplay styles, though, and thats where The King of Zing comes into play.

The King of Zing is a card game of take-that and hand management in which players are trying to be the first to reach 100 points. Sounds simple enough, right? Well, throw some Specialty cards into the mix that allow opponents to manipulate your turn strategy, and even occasionally place their own tokens on your board, and you’ve got quite a strategic conundrum!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup for a game of The King of Zing, first place the board in the center of the table. Shuffle the deck of cards, dealing 5 to each player, and give players the 25 tokens in their chosen color. (Note: This prototype did not include tokens, so I improvised and borrowed some from another game. The final tokens will not look like the ones pictured below!). Place the remaining cards on the Deck space of the board, creating a draw deck, and flip over the top card to the Discard space. Choose a starting player, and the game is ready to begin!


Throughout the game, you will be drawing or playing cards. At the start of your turn, you will either draw the top card of the Draw deck, or take the top card of the Discard pile into your hand. If the card you drew matches your chosen color, you may immediately play it to your Grave (personal discard pile) and place one of your tokens onto your player board on the corresponding number, thus ending your turn. Otherwise, once you draw a card, you can do the following: select a card from your hand to go in the communal Discard pile, play a Specialty card, place a card from your hand face-up or face-down onto any player’s open Hold space, or play the face-down card from your own Hold space. **Important note** If there is ever a face-up card in your Hold at the start of your turn, you must play it and your turn ends. (This could be a strategic way to encumber opponents!). Play continues in this fashion until a player has collected 4 tokens in a row on their player board. Points are then scored (based on the number of tokens you played), and then the game resets – a series of games is played until one player reaches 100 points and is declared the ultimate winner!
The first thing I want to touch on is the rulebook for The King of Zing. As far as rulebooks go, it is not my favorite. There are some areas of ambiguity that left me confused, and it definitely took several read-throughs and a couple of false-starts at playing to figure out exactly how the gameplay flows. Being a prototype copy of the game, I imagine that editing/rewriting of the rulebook is something that will happen before final production.

Next, the overall gameplay. The different elements are reminiscent of other classic games – getting 4 tokens in a row a la Connect 4, the use of Specialty cards (Reverse, Skip, etc.) a la UNO. In their respective games, these mechanics work well, but how do they work together in The King of Zing? For the most part, I would say they work relatively well together. The mechanics compliment each other and feel logical in play. Probably the most unique aspect of Zing for me is the Hold space for each player. The ability to play cards to Hold spaces, either your own or of an opponent, gives you the opportunity to either plan a strategy/turn in advance, or potentially hinder an opponent. Playing a card face-up to a Hold guarantees that it will be played on the next turn, so not only are you planning ahead, but also broadcasting your move to your opponents. Conversely, a card played face-down could be resolved in any future turn, and can be a battle of risk/reward when played by opponents. A card played to my Hold face-down could just be a useless card for me, causing me to waste a turn to resolve it. BUT, what if an opponent gives you a card you actually need face-down – you don’t know that it is useful, but are you willing to risk a wasted turn to find out? The Hold space adds a new twist to the game that elevates the gameplay.


Components. Zing consists of a board and a big stack of cards. The board is nice and sturdy, the play areas clearly marked. The cards are colorful and thick, and the art is mostly minimal. The Specialty cards have a short description of their use printed on the card, but a more in-depth explanation can be found in the rulebook. As I stated above, this copy did not have any player tokens, so I cannot comment on how those will look in final production. All in all, a decent production quality.
All in all, The King of Zing feels like a take on an old classic. The gameplay incorporates several tried-and-true mechanics, and the flow of the game is pretty straightforward. The rulebook even suggests some gameplay variations, so The King of Zing can be played with gamers as young as 4 years old. Ultimately, the rulebook needs an overhaul, but the skeleton of the game seems to hold up. If you’re looking for something that brings back some nostalgia for older games, try The King of Zing.
  
Pirates of the Caribbean: The Curse of the Black Pearl (2003)
Pirates of the Caribbean: The Curse of the Black Pearl (2003)
2003 | Action, Adventure, Fantasy
Drunk Johnny Part 1
Yo-Ho, what do you get when you based you movie off of a disney ride, a great movie. Yes you read the correctly, this movie is based off of the ride at disney. So how does a 20-30 minute ride turn into a 2h and 20min movie, well you expand it. Expand it and make it have a great plot, good charcters, a great villian and a drunking Johnny Depp or Johnny Depp playing pirate Keith Richards.

The Plot: Capt. Jack Sparrow (Johnny Depp) arrives at Port Royal in the Caribbean without a ship or crew. His timing is inopportune, however, because later that evening the town is besieged by a pirate ship. The pirates kidnap the governor's daughter, Elizabeth (Keira Knightley), who's in possession of a valuable coin that is linked to a curse that has transformed the pirates into the undead. A gallant blacksmith (Orlando Bloom) in love with Elizabeth allies with Sparrow in pursuit of the pirates.

It was also significant in being the first film released under the Walt Disney Pictures banner to be rated PG-13 by the MPAA.

The film spun off four sequels, with the latest sequel released in 2017. The first two were back-to-back sequels in 2006 and 2007, Dead Man's Chest and At World's End, respectively. The third sequel, On Stranger Tides, was released in 2011. The fourth sequel, Dead Men Tell No Tales, was slated to begin production in October 2014 for a summer 2016 release, but was eventually delayed to May 2017. It was directed by Joachim Rønning and Espen Sandberg. While none of the sequels matched the critical acclaim of the first film, they were still box office successes nevertheless.

It is a classic movie, it has comedy, action, adventure and most importanly pirates.
  
Fossilis
Fossilis
2020 | Exploration, Prehistoric
Whether it lasted for days, months, or years, I’m willing to bet that you all have had some minor (or maybe even major) fascination with dinosaurs at some point in your life. I am definitely no exception to that statement. When I was younger, I absolutely went through a paleontology phase, and the “Jurassic Park” movies have kept that love of dinosaurs alive. So when I saw KTBG was coming out with a game about excavating dinosaur bones, I was immediately sold. Did it live up to my childhood expectations, or was this excavation a bust?

Fossilis is a game of set collection and tile placement in which players are working to excavate and collect sets of dinosaur bones for display in museums across the world. To setup for a game, prepare the dig site as described in the rulebook. Populate the Score Track board with 9 random Skill tokens, 3 face-down randomly selected Event cards, and a Plaster pool based on the player count. Create a Market of Tool and Supply cards, as well as a Dinosaur Display. Each player receives a mat, Paleontologist meeple, and score marker in their chosen color. Pick a starting player, and in reverse turn order, players place their Paleontologists onto a corner tile of the dig site. The game is now ready to begin!

Every players’ turn has 3 steps: Actions, Market, and Lab. At the start of your turn, you have 4 Energy to spend on Actions. The available action choices are: Gain 1 Plaster (from the Plaster pool), Move up to 2 spaces (orthogonally or diagonally), Climb onto the Dig Site (if your Paleontologist was knocked off the board), Place 1 Sand tile (anywhere on the Dig Site), Dig 1 tile (slide a terrain tile 1 space in any direction), or Extract (excavate a bone/hammer). With the exception of Digging, all other Actions cost 1 Energy to perform. Digging 1 tile costs energy dependent on the type of terrain tile being moved. To dig Sand is 1 Energy, Clay is 2, and Stone is 3. To Dig, you select 1 tile that is orthogonally adjacent to your Paleontologist, and slide it 1 space in any direction you wish. Tiles that are pushed off the edge are claimed by that player, and can be used to purchase cards from the Market. It is possible for a Paleontologist to be pushed off the Dig Site, so watch out! To perform the Extract action, you will excavate a bone or hammer from an open pit orthogonally adjacent to your Paleontologist. Extraction costs Plaster dependent on the type of bone being collected. For example, extracting a tooth costs 2 Plaster, while a skull costs 6. Extracting hammers has no cost, and you immediately trade the hammer for one of the available Skill tokens in play. The Skill tokens provide benefits for the remainder of the game. Once a player has spent their Energy, they move to the next phase.

On your turn, you may buy 1 card from the Market: either a Tool or Supply card. These are purchased using the icons on any tiles you collected during the Action phase. Supply cards gain you immediate resources, while Tool cards are saved for use during a future Action step. After the Market phase is the Lab phase. You may claim a Dinosaur from the Display if you have at least one of the required bones for that Dinosaur. You can only ever have 1 Dinosaur in your Lab at a time, so strategize carefully. At any point during a turn, you can score the Dinosaur in your lab – either for full points if all required bones are present on the card, or partial points if you only have some of the required bones.


Events are triggered 3 times throughout the game when the Plaster pool has been depleted. The active player draws the top Event card, and follows the instructions on the card. Once an Event has been performed, the Plaster pool is refilled and play continues with the next player. After the 3rd event has been triggered, the Plaster pool is refilled one last time. When the last Plaster pool is depleted for this final time, the game ends. Players count up all their points, and the player with the highest score wins!
At first it may seem overwhelming, like there is a lot going on, but after a couple of turns the gameplay feels intuitive and streamlined. There are quite a few aspects to keep track of, but the overall flow of the game makes it feel clear and concise. During my plays, I have never once felt lost or confused as to what the next turn step is. The tight gameplay also lends itself to providing a variety of strategic options for players. Do you want to go for all the highest-scoring Dinosaurs, even though their bones take longer to collect? Or maybe you want to snag as many lower-scoring Dinosaurs as possible, since they should be faster to collect. You can earn end-game points based on Characteristic sets of Dinosaurs (carnivorous, herbivore, etc), so maybe you decide to focus on those sets. Or if you’re in a particularly confrontational mood, maybe you want to knock opposing Paleontologists off the Dig Site, causing them to ‘waste’ an Energy on a future turn just to climb back on into the play area. There really is no right answer as to what strategy is a sure-win, and I like that I can choose and adapt my strategies based on the current standings in the game.

Probably my favorite innovative mechanic in Fossilis is the 3D terrain and ‘digging’ actions. When setting up the game, bones and hammers are randomly scattered and distributed around the Dig Site before terrain tiles are added. So there is absolutely no way to know where you should dig for what you want! Just like a real paleontologist, you’ve got to give it your best guess. I have had some frustrating turns, spending lots of Energy to dig a tile just to find the space to be empty! Or maybe you dig and hit the motherlode, which just means you’ll probably have to fight off other paleontologists for the bones that you need. The 3D board adds another element of strategy that heightens the gameplay and makes it more immersive.


Let’s touch on components for a moment. They are AWESOME. Admittedly, I have the Kickstarter version, but I just love how well-produced this game is. The terrain tiles are nice and thick bakelite-esque tiles, and they are just dang fun to manipulate. The plaster and bones are small, but pretty detailed and sturdy for their size. The artwork on the cards is colorful and clear, the Paleontologist meeples are cute little wooden bits, and the cardboard bits are all good quality. Excellent production quality all around.
It should come as no surprise, based on my score, that I love this game. The gameplay is immersive and engaging, the mechanics add a neat twist to your normal set collection/tile placement game, and the ability to adapt strategy on the fly means that nobody is truly out of the game because of one bad turn. Purple Phoenix Games gives Fossilis a roaring 11 / 12. If you’re looking for a good dinosaur game, look no further. Yeah, they’re technically just bones here, but it still counts!