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Tetris: The Card Game
Tetris: The Card Game
2011 | Abstract Strategy, Card Game, Video Game Theme
One of the first video games I can remember playing is Tetris. The colorful Tetrominoes, the catchy theme music, the excitement (and anxiety!) as the speed gradually increases – what isn’t there to love? Tetris is an addicting game that has withstood the test of time, so I was extremely excited when I was gifted Tetris: The Card Game. Does the card version have a foothold in the Tetris fandom? Or does it fail to complete any rows in the matrix? (Haha, see what I did there?)

Tetris: The Card Game is a game of hand management and pattern recognition in which players are racing to be the first to earn 10 points. Setup is simple – shuffle the entire deck of cards, and deal 10 to each player. The cards are double-sided, with one side depicting a Tetris Matrix, and the other depicting a specific Tetromino. Arrange your cards in a 2×5 grid, with the Tetromino side facing up. This grid will act as your personal scoring track. Place the remaining cards, Matrix-side up, in a draw deck in the center of the table. Deal 1 additional card to each player, to go in hand, and the game is ready to begin! You will be using your hand of cards, Tetromino side, to complete the Matrix side of the top card of the draw deck.


A round of play is pretty straight-forward: draw one card, play one card. At the start of your turn, draw the top card from the draw deck. This will reveal a new Matrix on the next card of the draw pile. Choose one of your two cards in hand to complete at least 1 row in the revealed Matrix. Play the card, showing your opponents how it would fit into the Matrix, and score points. You score 1 point per row completed, so if your piece completes 2 rows, you would score 2 points. To track your points, you flip over cards in your 2×5 grid to their Matrix sides, to represent your scored points. If on your turn, you are unable to complete a Matrix line with either of your cards in hand, you must discard one card, and are also penalized by having to forfeit one of your earned points, flipping that card back to its Tetromino side. There are also a handful of Special cards that can be used to manipulate play, whether Reversing the play direction, or forcing a player to lose a point, and that adds a new little twist to the game. The game ends when one player has scored all 10 points and is declared the winner!
Probably the best things about Tetris: The Card Game, is that it is so simple to learn and play. The simplicity brings back the nostalgia of the original game to the extreme. It’s a super light game that can be used as a filler/palate cleanser between bigger games, or just as a game to toss on the table when you’ve got 5 free minutes. Another added bonus of its simplicity is that it is pretty friendly for younger/newer gamers. Looking to get your young’uns into the hobby, or just spreading some happiness with friends and colleagues? This is a good introductory game that is light-hearted, although not a complete brain burner.


Now, on the flip side, there are some drawbacks to this game. The first and biggest being that it is entirely based upon the luck of the draw. There is pretty much no strategy involved, because you are at the mercy of the draw deck. You really can’t set up a game strategy that can be adapted throughout a play because the game is so dependent upon luck. Depending on the current Matrix in play, certain Tetrominos could not be used at all to complete a row, so you end up having to burn a turn (and losing a point) to discard a card. And then you have to hope for the best next turn. Another drawback of this version of Tetris is the hand limit of 2 cards. That severely limits your options each turn, and can turn the game from light-hearted to frustrating because of a lack of choices. This hand limit also limits any strategic options. Certain Matrices can only be completed by certain Tetrominos, so unless you have those in hand, you’re stuck wasting a turn. The Special cards included in the game add a twist to the gameplay, but are a little too ‘take that’ for my taste. But without them, there is no player interaction at all. So it’s kind of a lose-lose situation for me in that regard.

Ultimately, I would say that the OG Tetris is still king. This game attempts to encompass the atmosphere and enjoyability of the video game, but it just falls flat for me. It is too dependent upon luck, and doesn’t offer enough strategic choices for players, so it ends up feeling bland and unengaging. Am I happy with this game? Honestly, no. But playing this with the right group of people could still result in some entertainment and good times. If luck-based games are your thing, then definitely consider this game. But if not, let OG Tetris be your go-to game to fulfill your tile-dropping, row-completing urges. Purple Phoenix Games gives Tetris: The Card Game a blocky 4 / 12.
  
Smart Wi-Fi LED Light Bulb
Smart Wi-Fi LED Light Bulb
Smart Home
7
8.4 (5 Ratings)
Tech Rating
Easily turn on/off light bulb anywhere you have wi-fi through app. (2 more)
Control light bulb by voice using Alexa, Google assistant or Cortana.
Set light bulb to automatic conditions like weather, time, or device status.
Will sometimes go back to setup mode where it just keeps flashing and you have to connect or setup again. (2 more)
You have to have the switch turned on for it to be online or else you cannot turn the bulb on/off through app.
Confusing packaging.
Convenient, But How Convenient Really?
The Merkury Innovations Smart Wi-Fi LED Bulb (Dimmable*White/A19 Bulb) is made to replace your traditional light bulb where you can now control, dim and schedule your lights by app (geeni app) from anywhere you have your smart phone. The one I purchased was the 9W=60W, brightness 800 lumens, A19 bulb. The smart wi-fi bulb can be controlled from anywhere with wi-fi access by the app, voice or can even be set to a pre-set schedule and can easily share access with other family members. The life of the bulb based on 3 hours a day is 22.8 years.

So the other day I was at my grandmother's house with my Dad. The family has been doing some renovations over there and I saw my Aunt messing with a lamp and her phone. She told me she had bought one of those smart light bulbs and that she could use an app on her phone to control it. I have seen commercials for different similar products like the smart A/C thermostat and thought it was pretty cool. So I decided next time I was at the store to have a look at them and see if there was something affordable and not too expensive to give it a try and that's how I found this product.

 This is my first time buying a smart bulb so I didn't really know what to expect. Inside the box was just the light bulb and instructions. The instructions didn't seem to complicated, download the "geeni" app, create an account and password, login and then setup the bulb. There were 3 ways to setup the bulb, bluetooth, easy mode and backup AP mode. I was doing it by bluetooth but somehow wound up not being able to get it. So then I tried easy mode and still wasn't able to get it and that's when I saw the small print that says, "Note: Geeni can't connect to 5GHz networks." Once I connected to the right network everything went smoothly.

In the app on the "My Home" tab, it shows you which light bulbs you have connected. If they are off it will show a message that says "device offline". If on it will show an on/off button and will also show a "Quick Actions" link where you can control the brightness from 1% - 100%. via dimmer. The next tab in the app is the "Smart Scenes" tab, under the Tap-to-Run page you can control multiple devices with one tap or with voice assistance like Amazon Alexa, Google Assistant or Microsoft Cortana. On the Automation page you can execute actions automatically, and setup them up by specifications based on weather conditions, device status or time. The next tab is the "Notification Center", and there are pages for Alarms, Home, and Alerts. The last tab is the "Profile" tab and is where you can set your name, find the help center, the settings tab and manage your home so you can organize your light bulbs by house hold.

Pro:

Easily turn on/off light bulb anywhere you have wi-fi through app.

Control light bulb by voice using Alexa, Google assistant or Cortana.

Set light bulb to automatic conditions like weather, time, or device status.


Con:

Will sometimes go back to setup mode where it just keeps flashing and you have to connect or setup again.

You have to have the switch turned on for it to be online or else you cannot turn the bulb on/off through app.

Confusing packaging.

Rating: 7/10

Conclusion:

 I have to say that these light bulbs can be pretty convenient and an awesome way to setup some lights at home to turn on when it's dark to make people think you're home. It's also good for when you are getting home at night and want to turn on the lights so you don't walk into a pitch dark room. It's awesome to just use the app to dim the lights without having to get up or even turn them off when your sitting down about to watch a movie. When I purchased them there was a 3-pack that was more expensive then buying 3 bulbs separately and I couldn't understand why. In retrospect I think maybe those were non-dimmable which really doesn't make sense. So I would say shopping for light bulbs is already confusing enough and getting a smart bulb might just cause more headaches for some people. But if you're looking to try it out I got this bulb for under $10 at Wal-Mart and think they are pretty cool. I give the Merkury Innovations Smart Wi-Fi- LED bulb a 7/10.
  
Magical Friends and How to Summon Them
Magical Friends and How to Summon Them
2022 | Fantasy, Racing
If there is one game theme that will never get old for me, it’s fantasy. Something about a world of magic and magical creatures is fascinating to me, and I will never turn down the chance to play any sort of fantasy-themed game. So when I came across Magical Friends and How to Summon Them, I was immediately hooked. Does the gameplay live up to my expectations of what a great fantasy game should be, or does it miss the magical mark?

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. The components pictured are not finalized, and could change after a successful Kickstarter campaign. I do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For more information, head to the Magical Friends website. -L

Magical Friends and How to Summon Them (referred to as just Magical Friends from hereon out) is a strategic game of card drafting and variable turn order in which players take on the roles of mages attempting to summon the most magical creatures to the local tavern in order to win the Midsummer festival competition. Played over 8 rounds, players will take turns summoning creatures, moving them towards the tavern, using special creature abilities, and occasionally fighting off your opponents’ creatures. The player who gets the most creatures to the tavern by the end of the 8th round is the winner! To setup for the game, lay out the main board and summoning board in the center of the table. Take the 4 double-sided map tiles, randomly choose a side, and place them in their corresponding places on the main board. Shuffle the Summoning cards and reveal a number of cards, determined by player count, to create a market row and preview row. Each player receives a player mat, heart tokens, and Artifact Cards in their chosen color. Place the round marker on Round 1 of the main board, select a player to get the starting player token, and the game is ready to begin!

To start a round, first you will need to determine turn order. Each player has an identical deck of 11 Artifact Cards, numbered 1-11. The player who offers the most powerful (highest number) Artifact gets to act first in the round. The player with the starting player token chooses their card first, and places it face-up on their player mat. The next player, in clockwise order, will do the same. Here’s the catch though – once a number has been played, it cannot be played by anyone else for this round! So say I put choose my value 8 card – no other player may choose that card for this round. Once all players have chosen their Artifacts, determine the turn order for the round. The player with the highest valued Artifact goes first, then the next highest, and so on.

Once the turn order has been determined, it is time for players to take their turns! On your turn, the first thing you will do is to select a Summoning card from the Summoning board and take it into their tableau. The selected card tells you which friend (creature) you have summoned, and tells you how many moves/what types of movement you may take this round. After choosing your Summoning card, you will take any/all of the following actions: Summon a friend (bring its standee into play), use basic movement (as determined by your new friend), use bonus movement (from other cards), or use the abilities of any friends in your tableau. You may perform as many of these actions as you want and are able to perform. It is important to note that each friend may only use one basic movement and one bonus movement per round. So you can’t just move a single friend with every movement available in one turn.


Once you are finished performing actions, you will end your turn. Refresh the Summoning board by shifting cards down and refilling any empty creature slots. Play then moves to the player with the next highest valued Artifact card. When all players have taken their turn, the round ends. Move the Round marker up one spot, and pass the starting player token to the next clockwise player. A new round will then start with the turn order determination, beginning with the new starting player. After 8 rounds of play, the winner is crowned. Players score points for the number of their friends who reached the tavern, and the player with the highest score wins!
I’ll come right out and say that I really have enjoyed Magical Friends. There are lots of elements that I like and that work well together to create a fun, strategic, and engaging game. First, turn order determination. I love that the turn order isn’t set for the entire game, because that could really be a detriment to whomever would be last every round. Being able to ‘bid’ for turn order, in a sense, allows players to be proactive (or conversely, reactive) with their strategy. And after you’ve used an Artifact card in a round, it is discarded and cannot be used for the rest of the game. So you need to decide when it’s worth it to play your high value cards to hopefully act first, or if you’re willing to risk playing a mid-value card that might be out-bid by an opponent.

The other awesome strategic element are the friends in the game. Each friend is a different creature with different movement options and special abilities during gameplay. An important thing to note is that although every friend has a printed movement value on its card, you may only ever use that value on the round in which you summon that friend. So a Griffin, for example, lets you move 3 friends 2 spaces, which you may do when you first summon the Griffin. But in future rounds, the Griffin will only move based on the movements provided by the most newly acquired friend. Maybe you don’t necessarily want to summon a Mermaid, but the movement she offers is exactly what you need to get some friends to the tavern for scoring. It’s all a neat mix of strategy that you are changing with every turn. Along with the movements, each friend has a special ability that can be used on your turns. Some abilities allow you to move extra spaces, move opponents, or even slay creatures. When you slay a creature, you collect its heart token for endgame scoring, and the player who controlled that creature gets a Pity Power card (which provide bonus movement). You need to decide when to move which friends, and in what order to trigger your abilities. You must always be paying attention to the board layout and your opponents’ turns as they will help you determine your strategy for future turns.


Components. As I mentioned earlier, this is a prototype version of the game, but with that said, the components are pretty nice! The cards are sturdy, the text is clear, and the artwork is fun to look at. The main game board and summoning boards are colorful, and the creature standees are nicely sized for the board. I do have to say that I really like the heart tokens used to identify to whom each creature belongs on the board. The hearts slide over top of the standee and create a base of sorts to color-code every creature on the board. Just a neat little use of components that make the gameplay smooth. And how about the insert? It’s awesome! The standees are all stored, assembled, in a slotted inlay that allows for quick selection of creatures. I hope that’s something that makes it to final production because it really helps streamline the gameplay. Some of the wording in the rulebook could use some clarification, but I know that it is still a work in progress and continues to undergo edits. The only negative I would have to say is that 2 of the player colors are black and gray – and they are sometimes difficult to differentiate between. But changing one color should be an easy fix!
All in all, I was pleasantly surprised by Magical Friends. At first glance, I thought it would be a pretty simple ‘roll-and-move’ type game, but it proved to be much more strategic and engaging than I initially thought. The variable turn order, the movement rules/restrictions, and the unique friend abilities all work together to create a cohesive, thematic, and strategic game. I very much am looking forward to following the progress of Magical Friends and How to Summon Them on Kickstarter, and I encourage you to check it out as well!
  
Beautiful Creatures (2013)
Beautiful Creatures (2013)
2013 | Drama, Sci-Fi, Romance
7
7.3 (8 Ratings)
Movie Rating
Hollywood has seemed to turn to books these days for inspiration to try and bring audiences the latest and greatest to the big screen. Has the industry turned to teen novels to solely follow in the footsteps of the widely known Twilight Saga success to in turn bring more money to the box office? It certainly wouldn’t be a bad idea to do so. With the success of the over saturated archetype of vampires and zombies, the path through the supernatural teen based stories has now led us to witches, or should I say casters. Based on the best selling American young adult series by Kami Garcia and Margaret Stohl, Beautiful Creatures is the first novel in the best selling series. The story is based in a small conservative town of Gatlin, South Carolina and is at first about Ethan Wate (Alden Ehrenreich) a seventeen year old young man who lives with his father that is stuck in morning over the death of his wife and the house keeper Amma (Viola Davis) who is also the towns all knowing librarian. Ethan dreams and hopes that one day he will break free of the small town of Gatlin and go to college far away. Lately though, he has been having a recurring dream of a young woman waiting for him on a Civil War battlefield. Every time he is close to reaching her a lightning bolt strikes just like a gunshot and he dies. Thankfully, it is only a dream but he doesn’t seem to be able to think about anything else other than the woman in his dreams and falls in love with this mystery woman, hoping one day he will be united with the girl of his dreams.

With the beginning of the first day of school a newcomer named Lena Duchannes (Alice Englert) seems to be an outcast because of her families history. Capturing the attention of Ethan he becomes more and more intrigued with her, despite the awful things that the other classmates are saying about her. Lena is the niece of Macon Ravenwood (Jeremy Irons), the owner of the one and only mysterious Gothic Ravenwood Manor. Lena has uncontrollable powers proving that some of what her classmates have been saying is true. Lena has until her sixteenth birthday to undergo the Claiming, a process that throughout the years makes a caster go to the light side or the dark side. The film also features an allstar cast such as: Alden Ehrenreich, (“Tetro”), Emmy Rossum, Thomas Mann, Emma Thompson, Rounding out the cast are Eileen Atkins, Margo Martindale, Zoey Deutch, Tiffany Boone, Rachel Brosnahan, Kyle Gallner, Pruitt Taylor Vince and Sam Gilroy.

The film Beautiful Creatures is a supernatural love story with some of the same ideas and themes as most of these supernatural teen movies based off of best selling novels. However, Beautiful Creatures was a refreshing take on the story of two young lovers, one who is human and the other who is a supernatural being. The scenery and use of the deep southern backdrops added to the mystery of the story. I have not read the book though I plan to, I am unable to comment on how close the movie was to the book. The special effects in the film were not overdone or out of place and were appropriate to each specific scene. Some comedic relief is found throughout the film and is not out of place. The flow of the story is also flawless including the music used for the soundtrack.

This film has been rated PG-13 for violence, scary images and some sexual material. I would recommend this to audiences of a variety of ages from young teen to older adult. Yes this film may have some similarities to other teen/supernatural films but all in all it is a film I definitely would recommend to our readers and I can’t wait for the second installment.
  
Marvel's Agents of S.H.I.E.L.D.  - Season 1
Marvel's Agents of S.H.I.E.L.D. - Season 1
2013 | Action, Adventure, Drama
A (mostly) enjoyable start to this MCU spin off show
Contains spoilers, click to show
Clark Gregg's Phil Coulson was a fan favourite in the MCU before his untimely demise in Avengers, so it's a pleasure to see him back, heading a SHIELD based spin off show.

The first season, for the first half at least, is pretty average, every week, Coulson and his team come across some kind of comic book threat, and swiftly put an end to said threat, rinse and repeat.
It's when the events of Winter Soldier happen when things really go up a gear.

As soon as the HYDRA plot point from the second Captain America film is put into action, the show turns into a thrilling drama, full of plot turns, good guys turned bad, and pretty solid action for the most part.

The main cast are all extremely likable and in turn, it's easy to become invested in what they do.

Add in some comic book characters here and there (Dethlok was a highlight here) and a cheeky cameo from Samuel L. Jackson's Nick Fury, and you end up with a debut series that is pretty entertaining, even if it does take a while for it to find it's footing.
  
Fairy Tale Cupcakes are selling cupcakes at the end of the first annual Zombie walk in town, and Mel, Angie, and the rest of their staff are getting into the spirit of things. But the fun takes a dark turn when Mel finds a body stuffed into the coffin outside their cupcake truck – a body that hits very close to home. Who was the target and why?

This book is a little darker than others in the series based on the plot alone, but we are talking a shade darker – cozy fans will still love it. The mystery takes a back seat at times to the characters reactions to the murder, but that was the appropriate response to the plot and I was never board while reading it. The book reaches a logical and page turning climax, and it also features some of the funniest scenes in the series. I think this is best for people already fans of the series, but they will love it.

NOTE: I was sent a copy of the book in hopes that I would review it.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/02/book-review-dark-chocolate-demise-by.html">Carstairs Considers</a>.
  
Betron AMT30 Wireless Bluetooth Headphones
Betron AMT30 Wireless Bluetooth Headphones
Headphones
7
7.2 (13 Ratings)
Tech Rating
Most important, the sound is good (1 more)
fit around the head is adjustable and cans are rotating
fit is tight around the ears (0 more)
Solid wireless headphones.
I have one other pair of wireless headphones which are now 4 years old, I was curious to see how different these might be with more modern technology.... performance wise they are the same, both have great quality sound. This one has the adjustable headband which can be adjusted in small measured amounts, which works fine. The "cans" themselves were very tight for my ears, and I didn't feel like anything longer than a 1/2 hour or an hour was comfortable. I would never pair these with my TV and watch a movie while my wife slept or anything like that. I didn't attempt to play them with any video games, but they worked perfectly with my phone listening to podcasts, it automatically connects when I turn it on which is nice. The other one I have is pads rather than cans and it slides to adjust rather than increments. Overall they are both good. they aren't going to make anyone's top ten list, but they are solid.

This review was posted based on getting them in a giveaway here on smashbomb.
  
Happy Anymore - Single by Savannah Sgro
Happy Anymore - Single by Savannah Sgro
7
7.0 (1 Ratings)
Album Rating
Savannah Sgro is Nashville-based singer-songwriter from Las Vegas, Nevada. Not too long ago, she released a gloomy pop tune, entitled, “Happy Anymore”.

“Turn the TV off ‘cause I don’t wanna see this part. They’re in each other’s arms and it’s just too hard on my heart. I don’t wanna see another kiss, another smile on their lips. No, I couldn’t be more over this. I’m sick of seeing people happy ‘cause all it does is remind me that that’s not what we are anymore.” – lyrics

‘Happy Anymore’ tells a bitter tale of a young woman who shares a dysfunctional relationship with her significant other.

Apparently, they’ve tried kissing and making up, and everything else under the sun. But nothing seems to make them happy.
Later, the woman admits that she and her partner used to make each other happy, but now they’re not happy anymore because they can’t compromise.

‘Happy Anymore’ contains a relatable storyline, pleasing vocals, and warm instrumentation scented with sentimental ingredients.

“I wrote the song with my friends Savana Santos and Emily Falvey. It was written while I was inspired by watching ‘The Bachelor’. It was hard to watch all these couples happy when my boyfriend and I were fighting.” – Savannah Sgro
  
Jaipur
Jaipur
2009 | Animals, Card Game
Finding a time when the entire group can get together to game can be rare – there always seems to be at least one person who cannot come. But fear not! Low attendance at any given game night does not automatically make it a dud! There are many excellent games for only two players, and that brings us to Jaipur!

Congratulations! You have become one of the most powerful traders in the Indian city of Jaipur – nobody can strike a deal quite like you! Only the best merchant will have the privilege of trading directly with the Maharajah (the city leader), and that is definitely you! Or at least, it was until a new competitor showed up and started swiping your customers… Will you give up your position willingly? Of course not! Through cunning strategy, you can prove that you are still the best trader the city has to offer – so let the competition begin!

In Jaipur, you and your opponent take turns buying, trading, and selling goods and camels for money. Out-sell your opponent in two out of three rounds to become the greatest tradesperson! Collect sets of the same goods to maximize your earnings, and use your camels wisely in trades as you try to anticipate the market trends. On your turn, you can take one of four actions: 1. Take a single good from the market, 2. Take all of the camels from the market, 3. Exchange goods/camels from your hand for multiple goods in the market, or 4. Sell goods. What will your strategy be? Monopolize the market in a specific good, or dabble in all goods? Try to anticipate your opponent’s strategy and throw a wrench in their plans, or mind your own business? No matter what you choose, strategy is the key to success in Jaipur, so make it count!

Jaipur is probably my favorite two-player game to date. The rules are simple enough, the mechanics (card drafting and set collection) are straight-forward, and it requires enough strategy to make it a fun challenge! Since it is a specifically two-player game, everything you do directly impacts your opponent. On your turn, not only are you trying to think of the best move for you to make, but you must also be thinking of what your opponent is trying to accomplish. If a couple of rounds pass and I see my opponent picking up silver goods, I can probably guess they’re hoping to make bank by selling a complete set. So do I pick up the next silver I see on my turn? Or do I cash in the set of diamonds that I’ve been secretly picking up each round? My strategy is constantly changing based on what cards appear in the market at any given time, and that is what elevates this technically simple game for me!

The only grievance for me with Jaipur has to do with the market distribution. The market cards are re-shuffled at the end of each round, and sometimes the shuffling is not balanced. I have lost many rounds because I am forced to take low-scoring goods or camels from a saturated market, only to reveal high-scoring goods for my opponent to take on their turn. Ultimately, that is not an issue with the game, but an issue with my poor card-shuffling ability. If anything, I try to see it as a strategic challenge – how can I best use these lowly goods to balance out the better cards my opponent has picked up? Nothing is a given in this game, and the market can completely change in a single turn!

If you want a quick but engaging game, look no further than Jaipur. It’s a solid two-player game that deserves more love! Purple Phoenix Games gives it a 16 / 18 (Bryan hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2018/12/28/jaipur-review/
  
Wrong Turn (2021)
Wrong Turn (2021)
2021 | Horror
8
7.0 (11 Ratings)
Movie Rating
Well now, I watched this reboot of the semi popular Wrong Turn series with absolutely no knowledge of what was going to happen, expecting it to be more of the same, and was gobsmacked when it turned out to be a genuinely excellent slice of modern horror.

Firstly, the usual body count teenagers are all very well written. There's enough character building to care when they start to die, their reactions to said deaths are believable and human, and they are a set of protagonists who want to survive, not just cannon fodder. Lead actress Charlotte Vega has a huge part in this positive.
The regular set of cannibals are nowhere to be seen, and the antagonists this time around are a secluded community of mountain hunters known as The Foundation. They live off the natural earth and become entangled with the main characters after one of their ranks is killed in self defence. The narrative explores these two groups, and how both make decisions based on assumption of character and class. It's an interesting notion that elevates this movie beyond your standard slasher.
The leader of The Foundation, named Venable, is a genuinely imposing character. He has some great monologues, and actor Bill Sage really leans into the role. I'm hoping a sequel gets made just to see more of this dude as well as Charlotte Vega.
The gore on display is pretty damn impactful, only showing what it needs to, but making sure it sticks in your head. The whole runtime boasts some gorgeous cinematography as well, the filming location of the Ohio trail providing some breathtaking scenery.

I don't know what else to say. I was expecting the same old shit, and was instead presented with a great looking, well paced, and powerful horror feature that had me glued to the screen until the credits finished (the credit scene is a fantastic way to end things by the way so be sure to stick around.)

Well played Wrong Turn, well played.