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    Auto-Tune Mobile

    Auto-Tune Mobile

    Music and Entertainment

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    Auto-Tune Mobile brings vocal pitch correction to vocal performance, using Antares' world-class...

Rhino Hero
Rhino Hero
2011 | Action, Animals, Kids Game, Party Game
What’s that on top of that building? It’s a…..rhino? Yes – you’re not hallucinating! Your neighborhood caped-crusader is indeed none other than Rhino Hero! Although not necessarily the most nimble of superheroes, he always gives 100% when it comes to protecting his people!

Rhino Hero is a dexterity-based game of literal hand management in which players are trying to use their cards to build the tallest tower possible. In simple terms, picture a ‘Jenga’ of sorts mixed with building a house of cards – instead of removing lower tiles and adding them to the top, though, you’re just adding cards to the narrow tower in an attempt to build the highest possible building for our superhero to traverse! The game is very easy to learn, simple to play, and entertaining for all involved! Here’s how it works: All players start with a hand of 5 roof cards. Each player, on their turn, will first place wall cards (as indicated) on the previously played roof card. Once that is done, the active player will then choose a roof card from their hand to play on top of the newly ‘built’ walls. Play continues until either one player has played all of their roof cards, or until a player causes the tower to fall over! Dexterity is important – how steady can you keep your hand as you build the tower? But strategy is key too – some roof tiles allow players to take special actions (play an additional roof card, reverse turn order, etc.), so timing your use of these powers is essential to success! Do you have the steadiness and strategy necessary to help our Hero on his quest for justice? Or will you end up as the clumsy sidekick who ruins the plan?

I thoroughly enjoy playing Rhino Hero. It’s such a fun and lighthearted little game that I can’t help but smile every time I play! One reason it’s so great is that it is extremely simple to learn, teach, and play. Playing with new players? Try Rhino Hero. Playing with children? Try Rhino Hero. Need something short and light to play between big games? Try Rhino Hero. It’s just a nice breathe of fresh air and I am almost always down to give it a couple of plays!

Another reason why I like Rhino Hero is that it’s more than just a dexterity game. Yes, the brunt of this game is centered around carefully building the tallest tower possible, but the card abilities take it to the next level. It adds an element of strategy that keeps players engaged beyond just needing a steady hand. How can you use your cards to best benefit you, or best block your opponents? It all depends on your current roof cards, so every game can require a different strategy!

If you’re looking for a short, light game, I hope you’ll consider Rhino Hero. It’s not the most strategic or cut-throat game out there, but it will definitely keep you engaged until the end – with pumping adrenaline and shaky hands (for me, at least). Purple Phoenix Games gives Rhino Hero a rhinoriffic 16 / 24.

https://purplephoenixgames.wordpress.com/2019/05/09/rhino-hero-review/
  
    PREDATORS™

    PREDATORS™

    Games and Entertainment

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    NEW UPDATE, 67% off for a limited time! Slice and dice human prey with razor sharp Retina display...

American Assassin (2017)
American Assassin (2017)
2017 | Action, Thriller
Great, another terrorism thriller
Just what the world needs, another ill-timed terrorism-based thriller – you can almost hear the groans can’t you? It seems the movie-going public just can’t get enough of these accounts of urban terrorism.

Last year’s diabolical London Has Fallen inexplicably took over $200million at the box office and the better-received Unlocked also performed well commercially. All of this in spite of the constant threat posed by terrorism across the globe.

Now, there’s a new kid on the block. American Assassin. But does this film based on the novel of the same name do enough to be different?

When Cold War veteran Stan Hurley (Michael Keaton) takes CIA black ops recruit Mitch Rapp (Dylan O’Brien) under his wing, they receive an assignment to investigate a wave of random attacks on both military and civilian targets. After discovering a pattern of violence, Hurley and Rapp join forces with a lethal Turkish agent to stop a mysterious operative who wants to start a global war.

Michael Cuesta’s film is propped up by a nicely shot opening in which Dylan O’Brien’s Mitch comes up against Islamic terrorists while on holiday with his fiancé. Naturally, she’s brutally murdered and it becomes Mitch’s life-ambition to hunt down terrorist cells across the world.

Yes, you heard me right. That’s the plot. Ridiculous in every way and frankly, a little boring, American Assassin is a poor excuse for a film riddled with dreadful dialogue, phoned-in performances and uninspiring camerawork.

What makes it worse is that Maze Runner rising star Dylan O’Brien thought it would be a good idea to helm such a vehicle. He performs well but feels at odds with the film’s dark tone and is in serious danger of doing a post-Abduction Taylor Lautner and tanking his promising career. Michael Keaton’s bizarre effort here is the polar opposite of his genuinely menacing turn in Spider-Man: Homecoming only two months ago.

The rest of the cast might as well be made of cardboard they’re that uninteresting and while globe-trotting should evoke some visual joy, the scenery feels flat, hampered by a dull colour palette and the fact it’s been done to death already.

As American Assassin steamrolls to a 70s-esque Bond finale, we’re subjected to some torturous CGI, though Cuesta does well to ramp up the tension a little, but it’s the subject matter once again that proves a sticking point.

In a world where our fears of urban terrorism are greater than ever, should we be classing films like this as ‘entertainment’? Take the opening sequence for example, as nicely choreographed as it is, the parallels to the dreadful Tunisian beach attack of 2015 linger in the back of my mind and I find it all very much in poor taste.

Overall, American Assassin is yet another addition to the already overstuffed terrorism thriller genre that adds absolutely nothing new. The performances are dull, the story is flat and the cinematography is uninspired. Poor Dylan O’Brien left the Maze for this?

https://moviemetropolis.net/2017/09/15/american-assassin-review/
  
    Phantasy Star II ™ Classic

    Phantasy Star II ™ Classic

    Games, Entertainment and Stickers

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    An era-defining RPG. SEGA’s landmark sci-fi epic comes to mobile. Play for free and experience one...

47 Ronin (2013)
47 Ronin (2013)
2013 | Action, Drama, Sci-Fi
Story: 47 Ronin starts as we learn how Kai (Reeves) a half-breed is discovered in ancient Japan, he is bought into village by Lord Asano (Tanaka). Attracted to his daughter Mika (Shibasaki) and looked down on by her brother Oishi (Sanada) and the rest of the samurai Kai lives on the outskirts. Even after saving Oishi from a beast he is looked down by the samurai.

When Lord Kira (Asano) visits not everything is as it seems as Kai believes one of the members is in fact a witch. When Lord Asano becomes bewitched into harming Lord Kira he must accept the ancient act of Seppuku the rest of the samurais and Kai go out for revenge once they discover that Lore Kira has been planning this all along.

47 Ronin gives us a very simple samurai storyline that we can easily follow and offers us very little fresh. We get the revenge story that is driven by honour as is apparently based on real events I am guessing it doesn’t include the mental supernatural side to everything. I do feel we could have had more in this story because I found Kai was kind of a confusing character one minute he is the main character the next he is the support. I would have also liked to have seen more of the supernatural side to the story. This is an easy watch but never challenging.

 

Actor Review

 

Keanu Reeves: Kai is a half-breed in the middle of Japan, he is loyal to the man that saved him even if the rest of the men disapprove of him being part of their village. When he is the one to first notice the witchcraft he is questioned but after the master is killed he must work with the samurai that final see him as one of their own to get revenge. Keanu is solid but does sometimes look out of place at times.kai

Hiroyuki Sanada: Oishi is the son of the Lord Asano, he is in charge of the samurai and doesn’t like Kai around because of honour. When his father is framed he most turn to Kai and his men to lead a revenge mission against Kira. Hiroyuki does well in this role getting to show off his skills.oishi

Ko Shibasaki: Mika is the daughter of Lord Asano that is involved in a forbidden love is Kai, when her father is killed she is forced into marrying Lord Kira so he can take over the village. Ko is solid in this role where she does become the damsel in distress.

Tadanobu Asano: Lord Kira is the evil man using witchcraft to take over the ancient kingdoms, he takes Mika to be his wife while taking out anybody who gets in his way. Tadanobu is solid in this role but I feel we needed to see more from his character.

Support Cast: 47 Ronin has a supporting cast that are all involved in the fights without being overly memorable.

Director Review: Carl Rinsch – Carl gives us an easy to watch film without really testing the audience.

 

Action: 47 Ronin has plenty of action when it comes to the fight scenes.

Adventure: 47 Ronin puts our characters on the adventure to get their revenge.

Fantasy: 47 Ronin shows us a world where witches and demons are in fact real.

Settings: 47 Ronin doesn’t create any truly memorable location which doesn’t help when it comes to the story.
Special Effects: 47 Ronin has solid effects when entering the supernatural side of everything but if it is based on a real story where did they come from?

Suggestion: 47 Ronin is one to try, it isn’t the most memorable but could be enjoyed without having to think much. (Try It)

 

Best Part: Final fight.

Worst Part: Slightly too long.

 

Believability: It is based on a legend.

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Budget: $175 Million

Runtime: 1 Hour 59 Minutes

Tagline: This Christmas, seize eternity.

 

Overall: Samurai film done in very easy style.

https://moviesreview101.com/2017/09/02/keanu-reeves-weekend-47-ronin-2013/
  
Big Easy Busking
Big Easy Busking
2020 | Card Game, Music
Ahh New Orleans. If there ever was a city I NEED to revisit, it’s New Orleans. I love nearly everything about it. The history, the art and music, the architecture, and strolling down Frenchman Street at night listening to the hottest music I’ve ever heard live. But what is it like to BE a musician in NOLA? Or even a group’s manager? Well, I’ve never played in New Orleans (I am a professional trumpet player – don’t belive me? Check out the last photo in this review to see my axe and the box as proof), but I can imagine how it would go. Does Big Easy Busking capture the feeling? Let’s find out together.

Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.

After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.

The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.


Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).

I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.

In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.