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Creepshow 2 (1987)
Creepshow 2 (1987)
1987 | Comedy, Horror
More Scary Stories To Tell In The Dark
Creepshow 2- is also a very good movie, with its three stories. That are horrorfyed and terrorfyed. Each one of them of are scary.

The Plot: This second horror anthology presents more eerie tales based on Stephen King stories. One episode finds a cigar-store Native American statue coming to life to avenge the death of the shop owner (George Kennedy) and his wife (Dorothy Lamour). Another features a group of teens menaced by a blob-like creature. The final installment follows a wealthy and callous woman (Lois Chiles) who hits a hitchhiker with her car and decides to flee the scene, but the victim isn't inclined to remain dead.

It features three more horror segments consisting of Old Chief Wooden Head, The Raft and The Hitchhiker.

Originally, the film was planned to have five stories much like the first film, two of these consisted of Pinfall and Cat from Hell. These two segments, however, were cut from the film due to the film's budget. "Cat from Hell", which would later be used in Tales from the Darkside: The Movie, focused on a wealthy old man hiring a hitman for $100,000 to kill a black cat, which was believed to killed three other people inside the residence he lives in and fears to be next. Unbeknownst to them, the cat soon exacts cosmic revenge on the two.

Pinfall", which was set to appear after Old Chief Wood'nhead, told the story of two rivalry teams consisted of the Regi-Men and the Bad News Boors competing in a bowling alley owned by an aged millionaire; the owner is soon killed in a freak accident and the teams found out afterwards that he would award one of them $5 million for whoever got the highest score. Soon, things turn up for the worst of the Regi-Team when the Boors, after they were killed in a fiery car-crash purposely caused by the Regi-Team, return as burnt-up revenants and soon get their revenge on their killers. Unlike Cat from Hell which managed to be brought onto the screen through a different film, Pinfall was never shot and never appeared outside of the film's original script.

During "The Raft" segment, actor Daniel Beer cited that he had almost died from hypothermia due to the water being very cold. While the crew wanted him to continue working with his role, the director Michael Gornick brought him to the hospital as he feared the actor would leave the set and never return if they get him to keep working during his cold condition. After a full recovery, he managed to finish the segment.

Again i would highly reccordmend this movie.
  
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Gareth von Kallenbach (977 KP) rated the PlayStation 4 version of STAR WARS Battlefront in Video Games

Jun 19, 2019  
STAR WARS Battlefront
STAR WARS Battlefront
Shooter
We have spent a lot of time with EA Star Wars Battlefront since we did extensive coverage for the game at launch with our various Holiday Gift Guides. In the time since launch, we have seen comments both good and bad about the game and as such; I took my time with the program before entering into the written portion of our coverage. The game is a fantastic looking solo and team-based shooter set in the classic era of the Star Wars trilogy. Few dispute the absolute gorgeous graphics of the game and the incredible attention to detail that the developers have poured into the game. The biggest criticism seems to be that some believe the game is little more than a shell for the DLC that is available for an additional price and that the finalized game is lacking enough to justify the full retail price.

To me this is complete and other nonsense as I don’t know what people had in mind for the game one was announced but for me; the developers have delivered what they promised. The game features multiple online modes of play ranging from starfighter battles, Walker Assault, Blast, solo training modes, Supremacy, Cargo, Droid Run, Drop Zone, Heroes versus Villains, and Hero Hunt.
Each mode lets players play as either the Rebel Alliance or Empire and they can customize their loadout which includes the look of their character, weaponry, special abilities, and special weapons. As players gain experience the rebel to unlock new and better options as well is gained special weapons, vehicles, and even the chance to play is a classic character thanks to special icons located throughout the map.

Each gameplay mode has multiple maps although locations are set on Hoth, Tattooine, Endor, Sullust, and such. There are however multiple maps for each locale.
EA has also released two free updates of significance one that offered a new gameplay mode called Turning Point which features to locale set in Jakku from the most recent film. There has also been a recent update which brought new enhancements to the game as well as costumes and additional maps made available for various gameplay modes all at no cost.

While I understand some people’s complaints about the game not having a campaign, it was pretty clear from the beginning that this was designed to be an online experience. My biggest complaints center around the balance issues such as some characters taking multiple hits from a rifle and grenade and walking away while others go down fairly easy in 1 to 2 blasts. It’s simply a matter of getting to know your weaponry and what it takes to successfully take down an opponent as once you get into a groove, you’re able to do quite well. Players are going to die a lot as there is a lot going on specifically in the Walker Assault and Turning Point modes but if you stick with it, you are often rewarded and getting to play as a classic character or taking the controls of a vehicle is always a very nice bonus and allows you to turn the tables quickly on the other team.

EA has listened to the community and continues to offer refinements to the game and have said they will do so beyond the DLC which is coming this year. For me, EA Star Wars Battlefront is a true gift to the fans in that it gives games a graphically detailed and gorgeous as well as immersive Star Wars experience that is fun to play and is constantly being refined and added to by the company.
I had a fantastic time playing it since it came out and I look forward to seeing what is coming next in both the free and DLC categories for this game as it is truly been and can used to be a real treat for Star Wars fans especially when you consider how many bad games based upon the license have been released over the years.

http://sknr.net/2016/02/08/a-review-in-defense-of-the-awesome-ea-star-wars-battlefront/
  
Tropic Thunder (2008)
Tropic Thunder (2008)
2008 | Action, Comedy, War
Deep in the jungles of Vietnam, one of the most expensive films in history is underway. The film is based upon a best seller by war hero Four Leaf Tayback (Nick Nolte), and stars three of the biggest stars in Hollywood so naturally expectations are very high for the film to become a box office blockbuster.

Unfortunately the production is troubled by one gaffe after another and finds itself lost in budget over runs, issues amongst the stars, and more drama than a Shakespeare festival.

The film is “Tropical Thunder” and Director and star Ben Stiller has assembled a talented cast that includes Jack Black and Robert Downey Jr. in a biting satire of the Hollywood machine.

Stiller stars as Tugg Speedman, a declining action star who sees the war film as his big chance to break away from his recent failures and move into more serious work. Tugg is overshadowed by the presence of multiple Oscar winner Kirk Lazarus (Robert Downey Jr.), who prepares for a part so intensely that he literally becomes the character he is portraying. Toward that end, he has undergone a skin pigment procedure in order to portray an African American soldier.

Rounding out the group, literally, is Jeff Portnoy (Jack Black), the star of flatulence based film comedy series and a man wracked by addiction to the point that he hides his drugs in a candy package and refers to them as his jelly beans.

After a staggeringly costly and impressive pyrotechnic display by the sets explosive expert Cody (Danny Mc Bride), the film is in danger of being halted by the money behind the film, an intensely angry Producer named Les Grossman (Tom Cruise).

In an effort to keep his film alive and salvage their careers, Four Leaf and the film’s Director decide to drop the cast in the thick of the jungle and shoot the film gorilla style with hidden cameras and various tricks to produce a grittier film and get the cast to start acting like the soldiers they are supposed to be portraying.

In a hilarious turn of events, the cast ends up trapped in the jungle and surrounded by members of the locale drug cartel. Convinced that it is all part of the film, Tugg and company blindly trudge along thinking all is going as scripted until things go hopelessly wrong, and force the cast to come to grips with the situation as well as their fragile egos and personal issues.

While the premise of the film is solid, and there are a good number of laughs in the film, for the most part “Tropic Thunder” is a hit or miss venture.

Robert Downey Jr. is amazing in his portrayal as he constantly steals his scenes with his expressions and one liners and almost single handled carries the film during some of the more tedious moments.

Stiller plays the patented Stiller character once again, the slow witted loser with a heart of gold, and despite his efforts, he is just not given enough material to fully push his character over the top, despite some funny moments.

The biggest disappointment for me was Jack Black who is sadly underused in the film. Jack is a very gifted and talented actor but he is given very little to work with, and precious few moments to let his talents shine. Owen Wilson was originally supposed to be in the film, and at times it seems that this part was written more with Wilson’s more subdued style of humor in mind.

Aside from the laughs, the film does have an abundance of celebrity cameos, and this truly helps the film. Sadly though, the plot really does not do justice to the premise nor talent in the film, and unfolds in a very unspectacular manner that had me expecting more.

This is not to say it is a bad film as I found myself laughing on more than one occasion, sadly it became fewer and father between laughs as the film unfolded to a very disappointing finale.
  
A Guide To Second Date Sex (2020)
A Guide To Second Date Sex (2020)
2020 | Comedy, Drama
9
9.0 (1 Ratings)
Movie Rating
Talk about burying the lead. Marie Claire offered its readers the chance to see A Guide To Second Date Sex free online for Valentine's Day, after seeing the cute little into from the lead actors I knew I had to give it a try.

Laura and Ryan have a chance meeting in a club after their friends abandon them, their awkward meeting turns into flirty banter and the two agree to a second date.

Both fresh off break-ups and clueless about how to go about dating they turn to their friends for help, but do too many cooks spoil the broth?

What a film. It's so awkward, but you just can't look away. I envy you if there isn't a moment in this that you can identify with. [Mum, if you're reading this I am of course playing it up for effect, I've never done any of this.] [Everyone else, 😬]

The keyword that kept popping up throughout my notes was "awkward", I truly hate awkward viewing. It's one of the reasons I don't like reality TV for the most part [when I do watch it I record it so I can fast forward through those bits]. I have actively walked out of the room because I couldn't cope watching things. How I managed to sit through this film I do not know. I was laughing out loud, I was burying my head in my hands, and yet I sat through it.

I can well and truly say at this point that I love George MacKay, put him in everything please. He plays Ryan, Ryan is somewhat unsuccessfully trying to get over his ex and his little experience with dating is being helped along by his flatmate Dan... but he's all for the conquest rather than the romance. Laura, played by Alexandra Roach has the backup of the internet, her mother and a friend, but she seems a little more sceptical about all the suggestions she's offered.

The setup gives you a very quick insight into our two main characters including some of the advice that's offered above. I've moaned in the past about short intros not setting up enough of the film that follows but with the way this film is laid out and the fact that the main action happens in the space of one evening means that everything unfolds very quickly and you don't need anything more.

When the present day story happens I really love the internal monologue that cuts in, the underlying insecurities and anxiety gets to bubble up. It absolutely needed it too, there's no way the film would have worked without this extra layer of humour. Without the audio the actors still do a great job, they mastered the art of the awkward silence, add the voiceover in and you get that chance to identify and match it to your own experience and internal commentary. I could write several stories in this vein based on my own experience. [Mum, again, I've never done any of this.] [Everyone else, 😬]

The film is based on the director's play that was performed at the Edinburgh Fringe Festival, I would love to have seen how that was done, I'm visualising something crossed between a play and Fleabag.

A Guide To Second Date Sex expresses those hideous memories that you really wish had been erased with the evening full of alcohol that accompanied them. It reflects so many girls' nights in and morning after phones calls I've been part of that it had that nostalgic feel which I think is how I stayed engaged despite my awkward reaction. It's an amusing and charming tale of dating that develops into a hilarious romp through young love and its perils.

This was an immensely entertaining watch but I really wish it ended one clip earlier than it did, and that's the only reason I'm not giving this 5 stars.

[Note to friends when you see it... Yes, that scene... I know, right?!]

Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/a-guide-to-second-date-sex-movie-review.html
  
Monster Stomping: Heroes
Monster Stomping: Heroes
2020 | Card Game, Fighting, Science Fiction
Godzilla. King Kong. Goldar. Large monsters that terrorize cities. We’ve all seen ’em. They’ve kicked in our schools, workplaces, and neighborhood parks. Luckily, even greater heroes are around to save the day and protect our livelihoods with their amazing superpowers. What, just my neighborhood? Oh. Well, get ready to play a game based on my neighborhood superhero and the kaijus that wreak havoc and bring devastation everywhere they tread.

Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.

A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.

If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.


Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.

Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.

What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.

I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.

So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.
  
Mob Sitters
Mob Sitters
2019 | Bluff, Card Game, Humor, Mafia, Party Game
I feel like everyone at some point in their lives has been a babysitter. Either for younger (or maybe even older?) siblings, or for the entire neighborhood – it kind of seems like a rite of passage. I definitely had my share of babysitting gigs growing up, but none as exciting and high-energy as the one presented in Mob Sitters!

Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L

In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!

Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.

Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!

I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!

Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!

So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.

Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!

If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!
  
Funkoverse Strategy Game: Harry Potter 100
Funkoverse Strategy Game: Harry Potter 100
2019 | Fighting, Miniatures
Because I haven’t given my readers enough insight into my nerdiness, here are a few more things I’m into: Harry Potter, the MCU, and Doctor Who. I also have several Funko Pops! characters somewhere here in this house: the Tenth Doctor, the Twelfth Doctor, Captain America, Ms. Marvel, Ant-Man, and Dr. Strange to name a few. So when I heard that a game was coming out where I could possibly use my Funkos for something other than sitting on my armoire, I got excited. Oh, also it’s Harry Potter themed? COUNT ME IN!

Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.

DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T


To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).

To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.

If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.

Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.


After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.

I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.

Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.

I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.
  
American Made (2017)
American Made (2017)
2017 | Mystery
Tom Cruise! (0 more)
A fun, entertaining movie
Anytime I mention to my family that I'm going to see a Tom Cruise movie, they roll their eyes and take the piss. The words 'man crush' are used, and I just take it on the chin (sometimes). The truth is though, many of my favourite movies are Tom Cruise movies. I'm not a fan of his earlier stuff (my wife is the complete opposite), but I pretty much love anything after his Vanilla Sky/Magnolia days. And he's clearly a hell of a nice guy outside of the movies too, despite what anything thinks about his religious beliefs. But then he went and made The Mummy earlier this year - a serious dip in Cruise quality. Can American Made be the movie to get him back on track?

It certainly is an idea role for Cruise. Based on a true story, Cruise plays Barry Seal. Top pilot for TWA and bored of the same old routine day in, day out. When his co-pilot and passengers are all asleep during a flight, he relieves the monotony by faking some heavy turbulence in order to wake them all up, but it's not enough. So, when he's approached by CIA agent Schafer (Domhnall Gleeson) to work for them, flying exciting reconnaissance missions over South America, he jumps at the chance. And then during a refueling stop in Colombia, Seal is recruited by Pablo Escobar's drug cartel, who offer to pay him $2000 for each kilo of cocaine he can carry from Columbia to Louisiana. Then he begins flying guns from Arkansas to Nicaragua while still continuing the drugs runs. Seal finds himself with more money than he can spend, burying bags of it in his backyard and piling it up in wardrobes. He can't turn around without bumping into money, and all the while the stakes are getting higher, the potential consequences of his actions increasing.

Caught up in among all of this are Seals wife and kids. Finding themselves woken by him at 4am and being told they need to move home before their house is raided at 6am, before gradually adjusting to their new, increasingly expensive lifestyle. We never quite get to spend enough time with that part of Barry's life, taking a backseat instead to the roller coaster thrill seeking that he's got himself wrapped up in outside of home.

Cruise charms and grins his way through all of this perfectly. Obviously he did all of the flying scenes himself and he must have had a real blast making this movie. There's a good deal of humour throughout and the use of film grain, handheld cameras and Kodak style lighting help to give it a real 70s-80s feel to match the era it's set in. A fun, entertaining movie and a return to form for Mr Cruise!
  
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Kristin (2 KP) rated Amazon Kindle in Apps

Mar 4, 2019  
Amazon Kindle
Amazon Kindle
Book
9
9.1 (292 Ratings)
App Rating
Ability to bookmark your page (4 more)
Customizable viewing
Book suggestions based on what's in your library
Easily navigate through your library by scrolling through titles, or search for what you're looking for.
Mobility of such a vast library
Awesome App For All of Your Digital Book Needs
Full disclosure: I LOVE BOOKS! Not the digital kind, but tangible books that I can hold in my hand. I cherish that "old book" smell as much as I do turning back the cover on a hardcover for the first time; with the knowledge that another's fingers have yet to turn its pages and become immersed in the story as I'm about to. I will always adore books.

Having said that? I can still fully appreciate the Kindle app for the convenience of reading on the go. Books are, of course, totally portable as well; However, let's say you're on vacation, or at the beach or park, and want to enjoy a book, or pick up where you left off with one that's at home for that matter. With the convenience of the kindle app you can open the app on your phone/tablet/laptop and download the book, or start a new one.

Suitcases have limited capacity, but the vastness of the internet allows you to access nearly any title with just a few clicks/taps. The customization options in Kindle make it even easier to read while on the go because you can adjust brightness, page color (black, white, sepia), text size, font, margins, etc. You don't have to worry about remembering your page number or having a bookmark handy either because the app allows you to bookmark your page. You can read any book anywhere- a novel, research for that history paper you've been procrastinating on, or the steamy new romance you've been waiting on - without having to worry about carrying them around. I don't know about you guys, but sometimes while on a lunch break I wished that I had brought a book with me (particularly if service is slow at a restaurant) so I'd open the Kindle app and find a book to read. My last positive point here is actually both good and bad... You don't have to worry about book lights or keeping the lamp on and annoying your partner if you're reading a book on your phone/tablet, but the flip side to that is there's less strain on your eyes when reading a hard copy book rather than digital.

There are only two downsides to the app and they're more due to my personal preference rather than anything with the app itself... with the prevalence of digital and audio books I've watched many beloved bookstores begin disappearing, or they have downsized to focus on selling digital. The second issue is that unlike with a physical book in hand you can't really tune everything else out (incoming calls and notifications) and lose yourself in whatever you're reading.
  
Nothing can be hidden that won’t be revealed.

When her father dies, Katherine Levinson discovers her parents have kept secrets that render her happy childhood a farce. She and her gravely ill mother face eviction, and she has no choice but to appeal to the brother she’s never seen, the famous cattle baron, Rhyan Cason. Over her gravely ill mother’s objections, they move to Nebraska and the sprawling cattle ranch, Sollano.

Instead of the warm welcome, Katherine expects, she and her mother are met with whispers and scorn in the little prairie town near Sollano. Gradually, the sins of her parents’ past surface

and Katherine begins to doubt her very identity. With her brother busy with cattle rustlers and her mother too ill to be bothered, Katherine turns to Colt Holliman, a soft-spoken neighboring rancher, for comfort.

Tired of waiting for the right woman to come along, Colt has promised to wait for Charley Ryder, an acclaimed female sharpshooter and equestrian acrobat with the Wild West Show, but it’s becoming clear Charley loves the show more than him. As his attraction to Katherine grows, he finds himself spiritually conflicted. How can he break from past commitments and follow his heart?

Then unexpected danger strikes, testing Katherine’s and Colt’s faith in God—and each other.

My Thoughts: This was a delightful novel to read, the storyline is based in Nebraska. Nebraska is known for their corn, beef , horses ,rodeos and sugar beets! I lived in Nebraska and this brought back some great memories for me. The author has done a phenomenal job of bringing the reader into the ranching life. I love that she brings in the Wild West shows as well, there is so much history from the west that people don't have any idea that living in the west is truly like and the author has given the reader a great glimpse of the history.


Katherine is such a loveable character, the reader feels her plight, her father has passed away, her mother is ill, there are bills to pay. What is she to do?



Katherine sends a letter to a brother she hasn't met which changes her life forever.


Katherine has many things to deal with, the lies that her parents told her, gossip, and of course love. How must it feel to fall in love with someone promised to another? will she repeat her mother's past?


It's not hard to fall in love with Colt. He is every woman's dream, including Katherine's but Colt is promised to Charley; who it seems cares more about herself than anyone else.


This is a novel full of love, mystery, and suspense. It also shows us what happens when the love of money and pride come into our lives. It also teaches us that we must lean on God for everything and to turn to him when times get troubled.


I enjoyed the author's writing and will certainly be looking forward to reading more from Elaine Manders.