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Limitless (2011)
Limitless (2011)
2011 | Mystery, Sci-Fi
9
6.5 (17 Ratings)
Movie Rating
After years of hearing women saying this I can now agree that Bradley Cooper does indeed have beautiful eyes. If you don’t believe me go see his new movie Limitless based on the 2001 novel The Dark Fields by Alan Glynn. The movie has so many close-ups of Bradley’s face that you find yourself staring into these blue orbs of beauty, approximately 6 feet across, that utterly mesmerize you and take you to a peaceful place where mice, cats and dogs get along.

But enough about his incredibly enchanting eyes let’s talk about the movie.

The thriller Limitless is about an unemployed struggling writer Eddie Morra (Bradley Cooper) who, after being dumped by his girlfriend Lindy (Abbie Cornish), bumps into his ex-brother-in-law Vernon (Johnny Whitworth). After talking over a few beers, Vernon realizes that Eddie needs help and gives him one pill of a supposedly FDA-approved, soon-to-be-released brain boosting drug called NZT. Eddie is skeptical but upon returning to his apartment building he tries the pill. And. It. Is. Awesome!

The drug allows a person to access every bit of information locked away in their brain. It gets all the neurons in their brain kicked into high gear, allows them to learn anything very quickly, makes a person more focused, perceptive, confident, driven and gives them a boost of energy. So when Eddie takes the NZT pill (close up) he helps his landlord’s attractive wife write her term paper, sleeps with her, cleans his apartment (close up) and writes a good chunk of his book for his publisher (close up). The next morning he is back to his normal self, so he goes to Vernon for more pills, events happen and Eddie ends up with a lot more pills plus a large sum of money.

With the help of NZT he begins to turn his life around. He finishes his book, gets in shape, gets a haircut, still not clean-shaven though (don’t look at the stubble, look at his eyes), learns new things, makes new friends, has lots of nooky (because women dig smart guys), travels and multiple close ups. But soon he realizes that he wants to do something meaningful with his life. As he works to achieve his dream and also get back with his ex-girlfriend, he crosses paths with a mysterious man, Russian mobster Gennady (Andrew Howard), shifty lawyers, police, corporate fat cats like Carl Van Loon (Robert De Niro), gets more random close ups and soon starts running out of pills. Will he do something meaningful with his life? Will he jump off of a building? Can his dreamy eyes get any bluer?

Right from the start the movie grabs your attention by throwing you into the action (and blue eyes) and it gently holds it in a soft blue embrace until the end. The movie has an intelligent and, at the appropriate times, humorous dialogue that flowed very smoothly and naturally. Robert De Niro and Bradley Cooper definitely brought their A game (Bradley’s eyes A+) and their on-screen chemistry is one of the best I have seen. Both Abbie Cornish and Andrew Howard were great throughout the film but each of them had their own individual scenes where they really shined. There are some plot holes but they do not detract from this very enjoyable film.
  
Funny Pages: A Comical Puzzle Game
Funny Pages: A Comical Puzzle Game
2021 | Comic Book / Strip, Deduction, Murder & Mystery, Puzzle
I have been intellectually burned by Enigma Emporium before. So it was with a bruised ego that I agreed to check out their next game, Funny Pages. Now, I don’t fancy myself a fool, but boy did their previous offerings knock me down a peg. But what about an innocently-titled game about (and containing) comic book panels? So far I have solved two of the seven provided to me. Here we go again.

Funny Pages is a puzzle game for any number of players and any gaming skill level. In fact, as there are so few rules, this may be a somewhat perfect game (game?) for non-gamers. Read on.

DISCLAIMER: We were provided a prototype copy of the Promo Pack for the purposes of this preview. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, open the envelope (or box, if playing the boxed final version) and display the cards. Done. Easy like Sunday morning.
Funny Pages is not a turn-based game, but rather an exercise in visual clue-hunting and some amount of Google-fu. In this Promo Pack, each card represents a day of the week, and some must be on Easy mode, because I was able to solve them pretty quickly. Others, I believe, echo the difficulty of the aforementioned Wish You Were Here.


In any case, the goal of this Promo Pack is to match up the puzzle with the correct day of the week. And while that sounds very easy, the puzzles certainly are not. Good luck to all who attempt!
Components. Well, these are large, oversized cards with linen finish and obviously amazing art. I am unable to speak on the final components, but have been assured that the game is 100% ready to go, so if it mimics the provided Promo Pack, these are a great size and feel.

I will be poring over these cards much much more until I absolutely figure every one of them out. I am still a bit away from that goal, but these puzzles are definitely more my speed than what I experienced previously. Some of the comics are actually funny, even when taken out of context of the game. I like the comic art style (naturally), and having clever puzzles embedded just makes them even more enjoyable.

I must admit that after solving a few of these I am feeling more confident in my ability to solve the others. I just need to take more time and think with alternate logic. Is alternate logic a thing? If not, I call dibs on coining the term. I very much enjoy these, and I think it is partly due to the fact that they look great and all seem to offer a different type of puzzle on each card. If this is something that piques your interest, then I recommend you check out the upcoming Kickstarter campaign to add this little gem to your collection. If nothing else, use it as a distraction for unwanted guests on your coffee table. Challenge them to solve the lot in a time frame and watch them go to town.


PS – Please do not ask me for hints. I may be wrong on some of my solutions.
  
Knock at the cabin (2023)
Knock at the cabin (2023)
2023 | Horror, Mystery
9
7.3 (8 Ratings)
Movie Rating
When M. Night Shyamalan's name comes up on something, my brow furrows and I purse my lips... I'm never quite sure how to feel.

Eric, Andrew and Wen, take an idyllic trip to a peaceful cabin. But that peace is shattered when the knock-off Guardians of the Galaxy show up.

First thing I want to say, despite it being an M.NS film, it doesn't have the usual dubious tangent in it. I suspect we can put this down to the fact it's based on source material, namely The Cabin at the End of the World by Paul Trembley.

I wanted to see what I could talk about without spoiling the film at all. The synopsis is fairly vague, but intriguing. Then I rewatched the trailer, and from that, I could probably talk about the majority of this hour and forty minute film. The latter basically telling everything makes me wonder how it wasn't spoiled for me going in.

Knock at the Cabin boils down to a look at personal faith in the face of terror, for those on both sides of the incident.

While the majority of the story is set in the isolated cabin, we're shown flashbacks to Eric and Andrew's life. Heartbreak, trauma, joy, vengeance, it has been filled with so much, and that being peppered into the main story really helps to shape how we see their separate personalities and reactions.

The acting is an interesting one. The nature of the situation means that everyone is feeling a massive cycle of emotions... and somehow that works.

The group dynamic of Eric, Andrew and Wen was incredible, with Jonathan Groff and Kristen Cui being the standouts. I don't know that I would have been on board with Ben Aldridge as Andrew if it hadn't been for the pairing with Groff.

Opposite them, we get an interesting mix of characters who are led by Leonard... I am so proud of Dave Bautista right now, this was an amazing performance. I love him doing comedy (My Spy is still probably my favourite), but this was a great change of pace, he channels the character's profession into the situation so well... 5 stars for Bautista, no notes.

The other three bring up the rear with some chaotic energy. I just cannot unsee Ron Weasley though. I know he's been in other things since then, but I haven't happened across any of them, and as such, he was entirely distracting. It wasn't a bad turn, but it did overwhelm Nikki Amuka-Bird and Abby Quinn's roles for me.

M. Night Shymalan does his cameo and throws in his usual colour references for the regular viewers. I won't go into that, as it definitely constitutes spoilers, but it might not be something that's common knowledge, so absolutely worth a Google afterwards.

IMDb lists Knock at the Cabin as horror, mystery and thriller. Thriller, check. Mystery, a stretch. Horror, in my opinion, completely inaccurate. Having "horror" over everything about this film put people off watching it, and that's a great shame.

I was left with one big thought after seeing this, and that's that somewhere, in a remote cabin, a group of people have been playing this game for the last 3 years.

Originally posted on: https://emmaatthemovies.blogspot.com/2023/02/knock-at-cabin-movie-review.html
  
Enola Holmes 2 (2022)
Enola Holmes 2 (2022)
2022 | Action, Adventure, Crime, Drama, Mystery
8
7.9 (7 Ratings)
Movie Rating
Pleasant and Entertaining
Back in September 2020 - in the heart of the pandemic shutdown - Netflix released ENOLA HOLMES which was dubbed “the teen version of Guy Ritchie’s Sherlock Holmes” - one can decide for themselves if that is a good or a bad thing. For me, this flick was an agreeable way to spend a few hours and I, for one, was looking forward to further adventures of Enola and her more well-known older brother, Sherlock.

And, in ENOLA HOLMES 2, we get exactly that. A very entertaining way to spend a few hours with characters that continue to be a joy to while away the time - and a mystery - with.

Starring Millie Bobby Brown (11 in STRANGER THINGS), Enola Holmes 2 follows the titular character as she has opened her own, competing, Detective Agency. But, as these sorts of things go, her case ends up intertwining with her famous older sibling’s case, so we really get “Holmes and Holmes”.

And that is just fine with me for Brown and Henry Cavill (who plays Sherlock Holmes and who has previously played the MAN OF STEEL) make a winning pair, working off each other with just the right tone of mystery and fun and they look like they are having a good time figuring out the central mystery of this story.

Credit for this must go to Director Harry Bradbeer (Director of the first ENOLA HOLMES film) who came up with this story based on Nancy Springer’s characters (she wrote the ENOLA HOLMES books) and to which Jack Thorne bases his screenplay on. Bradbeer seems to understand these characters and the tone of this film. He makes just the right balance between mystery and fun - keeping the proceedings moving along at a jaunty pace, so the audience can enjoy the ride, but aren’t too jostled around by it.

Brown and Cavill fit right into this tone as does the always wonderful Helena Bonham Carter (she of many films, let’s go with A ROOM WITH A VIEW) as the mother of both of these two Detectives. The sturdy David Thewlis (Professor Lupine in the HARRY POTTER films) brings along his professionalism, comedic timing and mysteriousness as Police Inspector Grail while Louis Partridge returns as the handsome almost-love interest of Enola, Lord Tewkesbury.

Special notice needs to be made of Costumer Consolata Boyle (THE QUEEN) she populates this film with the prerequisite muted colors of 19th Century London (lots of Grey, Black and Dark Blue) but she manages to give Enola just enough of a flair in her costumes. For example, the blue of her skirt is just brighter enough than those around her to punch her up, but it is not so much brighter that it is obviously making her stick out. It is a smart, subtle touch to a very pleasing film to look at.

And that is, really, the bottom line of this movie. It is a very pleasant movie, with a mystery that is interesting enough to keep a person hooked, but not overly complex or dingy as to turn people off.

A good family film - and that is a compliment - the type of film that can be enjoyed by young and old alike.

Letter Grade: B+

7 1/2 (out of 10) stars

And you can take that to the Bank (ofMarquis)
  
House of Gucci (2021)
House of Gucci (2021)
2021 | Crime, Drama, Thriller
Not As Bad As You Heard
“It’s Not As Bad As You Heard” is the very definition of damning with faint praise, but that phrase accurately describes one of the highest profile film failures of 2021 - HOUSE OF GUCCI.

Directed by Ridley Scott with a screenplay by Becky Johnson and Roberto Bentivegna (based on the book by Sara Gay Forden), HOUSE OF GUCCI tells the tale of the Gucci family and their fashion empire as the family sees a transition from the older generation to the new - and the outsider who stirred the pot.

This film is filled with stars - Lady Gaga, Adam Driver, Al Pacino, Jeremy Irons and Jared Leto - and is Directed by the great Ridley Scott, so why didn’t this film work?

Ultimately, films rise and fall with the script and the direction thereof, and unfortunately, both of these fall well short of good…but above bad.

Ridley Scott seemed to direct this film with the attitude of “the actors will fill out the thinness of the script, so I’ll just leave them to their own devices”, and this approach just doesn’t work.

Lady Gaga, so good in A STAR IS BORN, is just a little lost as Patricia Reggiani - the outsider (some would say Gold Digger) who digs her claws into a hapless Maurizio Gucci (Adam Driver). The first part of this film is mostly interesting as we watch Patricia manipulate Maurizio into marrying her - much to the dismay of his unapproving father, Rodolfo Gucci (Jeremy Irons, in the only characterization of this film that works from beginning to end). Driver is mostly good as the milquetoast heir who grows into a Business Mogul, but his character is mostly dealing with internal turmoil that turns into blank expressions on screen - NOT a good move for a movie.

And then the film takes a turn into burlesque with the introduction of Rodolfo’s brother and business partner, Aldo Gucci (Al Pacino) and his “idiot son”, Paolo Gucci (Jared Leto, unrecognizable under his make-up). It’s not often that you can say that Pacino is “out-over-acted” by another performer, but Leto mops the floor with him. While Pacino, actually, dials back his usual tendency to over-act, Leto goes all in on the over-acting front - so much so that one has to wonder what type of film that Leto thought he was acting in.

Ultimately, the film falls short because of a lack of focus. The movie (kind of) tries to tell the story from every characters’ point of view and in that attempt, fails, and ends up telling the story from no one’s point of view. The film starts with Gaga’s character being the entry point into the story for the viewer, but then we kareem off into Driver’s story, somewhat, and them (maybe) Pacino and Leto’s before coming back to Gaga (for a small bit) and then jumping over to Driver’s…

Well, you get the point. House of Gucci loses it’s focus along the way so you are left wishing you could get more from these characters - except for Leto’s - you wish there was a lot less.

Letter Grade: C+

5 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
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Justin Patchett (42 KP) rated The Trump Prophecy (2018) in Movies

Mar 9, 2019 (Updated Mar 24, 2019)  
The Trump Prophecy (2018)
The Trump Prophecy (2018)
2018 | Drama
1
1.0 (1 Ratings)
Movie Rating
It's exactly what you think it would be (0 more)
It's exactly what you think it would be (0 more)
My prophetic vision of how bad it could get
Contains spoilers, click to show
Part of my bill-paying job is managing our store’s DVD section. This past Tuesday, I opened our new release boxes to find a number of copies of a movie called "The Trump Prophecy." I got physically ill. Not ill enough to go home, but I could feel my stomach turn. It wasn’t because I was holding in my hands a movie about Donald Trump, though, because I can make it through many a title about the Bedswerver-in-Chief. There’s something worse: Associating support of him with Christian faith.
Now, ordinarily, I do movie reviews. That’s where I have to watch a movie, first, before writing about it. This time, though, I feel obligated to attempt my own sort of prophecy and write a review of a movie before I see it. I'll take a bit of research on the subject of the film, but until the final paragraph, I'm not actually going to watch this film. Here goes nothing.
"The Trump Prophecy" follows a self-proclaimed prophet, Mark Taylor, as he and a pseudo-publicist, Mary Colbert, spread the word of his vision: That Trump will become President of the United States. They lead a prayer movement to try to see it through, and lo and behold, it works. Sort of. You see, Taylor first put pen to paper to write out his vision in April of 2011, stating that while “they will spend billions to keep this president in,” “the next election will be a clean sweep for the man [Trump] I have chosen.” Clearly, this can only refer to the 2012 election, the very next presidential election in which Barack Obama would end up successfully keeping the presidency for one more term. An election in which Donald Trump did not even run. With that in mind, Taylor’s self-glorification film glosses over the fact that he was completely wrong about that prophecy out of necessity, instead focusing on his rehash of the prophecy going into 2016.
This movie lazily creeps into both the political propaganda and faith-based film genres. Faith-based films generally serve as evangelistic tools. "The Trump Prophecy" fails that, as its characters are already faithful Christians prior to the events of the film, providing no real evangelistic moments for its unsaved audience. It's almost like they know nobody is coming to this film for that. Political propaganda films, on the other hand, intend to indoctrinate in a certain belief. "The Trump Prophecy" fails that, as well. In fact, it has to actively avoid political discussion at all. Could you imagine a movie like this having to make a failing attempt to reconcile Christian faith against supporting Donald Trump?
The cinematography looks like it was shot as a bootleg of "The Room." The leads act with a flatness on par with their cardboard cutouts. Its lone redeeming quality is not tricking you into anything other than what it is: A schlocky puff piece intended to associate Christianity with support of the President, as Trump was God’s chosen man. Allegedly.
Get past its worst cinematic qualities and you’re left with even more problems. "The Trump Prophecy" insults its target audience by minimizing God. It suggests God can't enact his will unless people pray for the things He reveals to them as visions of the future. It paradoxically says God is either not omnipotent to make Trump president, not omniscient to know whether or not Trump would be made president, or both. It also suggests gullibility being the key to godliness, urging the viewer not to question the source of a grammatically incorrect prophecy. (Seriously. Taylor confuses the homophones “waste” and “waist” in his 2011 "Commander in Chief" prophecy). This call to gullibility is precisely why Jerry Falwell Jr.'s Liberty University got itself involved in this mess. If you weren’t a fan of Trump before, you should be one because God said so. To a provably false prophet.
Which leads me to the point where I actually have to subject myself to this nonsense and tell you just how right I was about it.
And dear gosh, was I right. In fact, it’s stranger than I might have though. Remember how I mentioned Taylor’s false prophecy? The opening narration directly quotes from it, giving you the chance, if you haven’t already looked into it, to see exactly where he went from potential prophet to false prophet. And if you missed it the first time, you'll have it repeated twice more. Finally, I'll admit the fault to my prophetic review: Cinematically, "The Trump Prophecy" is closer to a bootleg of a movie produced by The Asylum, but Asylum films are actually enjoyable. But as a bonus, though, combine it with the special effects work of "Birdemic." The film "ends" with an embedded music video and a series of so-called reflective conversations--monologues by demagogues. I can't remember much about these because I had already tuned out. The only fairness I'll give is that "The Trump Prophecy" may be unintentionally hilarious on occasion, but it’s mostly cringe-worthy. The biggest cringe, though is when you realize how many people actually believe this film as fact.
  
Century: Golem Edition - An Endless World
Century: Golem Edition - An Endless World
2020 | Fantasy
If you’ve read our reviews on the first 2 games of the Century: Golem Edition games, then you will know that we are big fans. The art and theme really drew us in, and the gameplay is what keeps us coming back for more. Now that the third and final game has dropped, how does it fit in with its predecessors? Is it the finale we were hoping for? Or does it leave us yearning for the OG Century Golem? Keep reading to find out!

Disclaimer: This game comes with rules to incorporate any/all of the Century Golem games into one bigger game. In this review, I will only be discussing the stand-alone final game in the Century Golem trilogy. -L

Century: Golem Edition – An Endless World (referred to as just An Endless World for this review) is a game of set collection and worker placement in which players are trying to earn the most points by the end of the game. To setup the game, follow the instructions outlined in the rules, dependent upon your player count. Each player begins the game with 6 Trader meeples (or 7 in a 2-player game) in their supply, and a specified number/type of crystals. The game is now ready to begin!

On your turn, you will have 2 options: Work or Rest. To Work, you will first select a location square on the board. You may not choose a location where you already have Traders, or that has an Exploration tile. You will then place Traders from your supply onto the chosen location – the number of Traders required is printed on the location. If the location is unoccupied, simply place the required number of Traders. If the location is occupied by an opponent, you may place Traders there, but you must match the opponents Traders, plus an additional Trader, to take control of the location. Any opposing Traders ousted in this manner are returned to their players’ supply. Once you have placed Traders on a location, you can then perform the action listed on that location. Action options are: producing gems, upgrading gems, trading gems, or collecting Point cards/bonus tokens. If you cannot or do not want to use a location on your turn, you can Rest. To Rest, you will collect all of your Traders from the board and place them back into your supply.

Point cards can provide immediate, ongoing, or end-game benefits for players. Help cards allow you to place 1 fewer Trader than required on certain locations. Tool cards give players an additional gem of a specified color when they place Traders on corresponding locations. New Trader cards allow players to add either 1 or 2 more Traders to their supply, thus increasing their ability to play each ’round’ before needing to Rest. Finally, Exploration cards allow the player to select an Exploration token from the board. Any time an Exploration token is claimed, that location is now ‘uncovered’ and can be used for the remainder of the game. Bonus tokens grant end-game points based upon sets of icons collected, number of Traders in your supply, or simply straight-up points.


The game continues in this fashion, alternating turns, until a player has collected their 8th Point card. The current round is played out, and then points are counted. Points are earned through Point cards, bonus tiles, Exploration tiles, and any remaining gems in your supply. The player with the highest score wins!
One thing I really like about worker placement games is that the actual gameplay is pretty logical and straight-forward. Place your worker, perform action. And An Endless World is no exception to that. Of course, how you decide to play all comes down to your strategy, and again, An Endless World has tons of options for players. Maybe you want to just get 8 Point cards as quickly as possible and call it a day. Or perhaps you want to maximize your bonus tokens and eke out as many points from those as possible. Or maybe you even just want to keep your opponent(s) from achieving their goals. You can play this game so many different ways, and you can totally adapt and change strategy mid-game if you so choose. Each game feels unique and new, and I have yet to tire from this gameplay.

An Endless World is a worker placement game, but there is one factor that I find extremely unique for the mechanic. Usually, in worker placement games, once a worker has occupied a location, it remains there until the player chooses to recover their workers. An Endless World offers players the chance to oust opponents from locations, by placing the same number plus 1 additional worker. I just think this is super neat, because it means that you can’t just ‘block’ a location from everyone. If someone really wants that location, and they have the workers, they can get to that location. Also, along those lines, since ousting a player from a location means you have to match their workers plus an additional worker, you have to decide if you want to risk dedicating that many workers to a single location. You might reaaaaally want to perform that action, but for the cost of 4 Traders, is it worth it at this moment? Could those workers better be used on different locations and you just snatch your desired location on a future turn? All part of your strategy for the game, and definitely keeps all players engaged.


Let me touch on components for a minute. As with the other Century Golem games, An Endless World is extremely well-produced. The gems are the same quality, the cards are nice, thick, and clear to read, and the cardboard tokens are nice and sturdy. Plan B Games has hit the mark on this trilogy of games, and they truly are a pleasure to play. Obviously, the artwork and theme consistency throughout the Century Golem trilogy has been really satisfying, but that also carries over into the gameplay. All 3 games use much of the same iconography, so honestly learning An Endless World was super fast and easy for me. That uniformity is extremely user-friendly and is a huge plus for me.
So I guess you can see from my score and from reading this review that I am a huge fan of An Endless World. The final game of this trilogy is a home run for me, and I just keep thinking about what strategy I want to try in my next game. That in and of itself is an indication of a great game – thinking about it even when you’re not playing it! I have yet to try the variants that include the other 2 Century Golem games, and I am very much looking forward to integrating them all into one giant and (hopefully) awesome Century Golem saga. Purple Phoenix Games gives this one an expansive 16 / 18. Give it a shot, even if you haven’t played the other Century Golem games!
  
Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
Kingdomino Origins
Kingdomino Origins
2021 | City Building, Prehistoric, Territory Building
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?

Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.

Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.

Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.

After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.


Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.

What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.

So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?

All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.