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Fire Witch (Witches of Westwood Academy #3)
Fire Witch (Witches of Westwood Academy #3)
Gina Kincade, C.D. Gorri | 2023 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
FIRE WITCH is the third book in the Witches of Westwood Academy and this time, it is Tana's turn. She has always been the snarky one and now we find out why. We also find out just why this group of witches was placed together, instead of in the separate Elemental-based dorms.

This is a quick read so don't expect a multi-layered story. What you get is quick and hot (it is Fire, after all!) Personally, I would have preferred it a little longer to see more build-up to the connection between Brandon and Tana. However, saying that, the story does move along, giving answers to questions you may not have even realised you had.

A great addition to the series and it will definitely leave you wanting more. I would recommend you read these as a series, but each book can be read as a standalone if you wanted.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 29, 2023
  
When the Skies Rained Freedom
When the Skies Rained Freedom
Annette Oppenlander | 2023 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
WHEN THE SKIES RAINED FREEDOM is another amazing story, based on real-life accounts, that tells the story too often unheard, that of the people just trying to survive.

Lotte is one of millions of Berliners trying to live in a city that has quite literally been torn apart. The conditions they live in are horrible, but they do it. They make the best of what little they have, even when things take a turn for the worse.

It wasn't hard to imagine any of it due to the high calibre of the writing. It didn't have to be described in minute detail for the message to get across - I'm thinking of what happened to Lotte's mother here. I was hoping for a happy ending for Lotte, but I am also aware that so many didn't get one.

I love this author's work. It is hard reading at times but worth every moment. HIGHLY RECOMMENDED by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 7, 2024
  
    Dash Race

    Dash Race

    Games and Entertainment

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    Steering, speeding up, braking, cutting, blocking: who is the smartest driver in this strategic...

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Gareth von Kallenbach (977 KP) rated the Xbox One version of XCOM 2 in Video Games

Jun 19, 2019  
XCOM 2
XCOM 2
Strategy
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.

The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.

From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.

Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.

The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.

As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.

There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.

XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.

http://sknr.net/2016/02/29/xcom-2/
  
The King of ZING
The King of ZING
2021 | Card Game
Board game design these days has taken quite an innovative turn – with the creation of new mechanics, combination of game styles, and unique themes being introduced. It seems that everywhere you look, there is something new! That doesn’t mean we have to give up on the classic mechanics and gameplay styles, though, and thats where The King of Zing comes into play.

The King of Zing is a card game of take-that and hand management in which players are trying to be the first to reach 100 points. Sounds simple enough, right? Well, throw some Specialty cards into the mix that allow opponents to manipulate your turn strategy, and even occasionally place their own tokens on your board, and you’ve got quite a strategic conundrum!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup for a game of The King of Zing, first place the board in the center of the table. Shuffle the deck of cards, dealing 5 to each player, and give players the 25 tokens in their chosen color. (Note: This prototype did not include tokens, so I improvised and borrowed some from another game. The final tokens will not look like the ones pictured below!). Place the remaining cards on the Deck space of the board, creating a draw deck, and flip over the top card to the Discard space. Choose a starting player, and the game is ready to begin!


Throughout the game, you will be drawing or playing cards. At the start of your turn, you will either draw the top card of the Draw deck, or take the top card of the Discard pile into your hand. If the card you drew matches your chosen color, you may immediately play it to your Grave (personal discard pile) and place one of your tokens onto your player board on the corresponding number, thus ending your turn. Otherwise, once you draw a card, you can do the following: select a card from your hand to go in the communal Discard pile, play a Specialty card, place a card from your hand face-up or face-down onto any player’s open Hold space, or play the face-down card from your own Hold space. **Important note** If there is ever a face-up card in your Hold at the start of your turn, you must play it and your turn ends. (This could be a strategic way to encumber opponents!). Play continues in this fashion until a player has collected 4 tokens in a row on their player board. Points are then scored (based on the number of tokens you played), and then the game resets – a series of games is played until one player reaches 100 points and is declared the ultimate winner!
The first thing I want to touch on is the rulebook for The King of Zing. As far as rulebooks go, it is not my favorite. There are some areas of ambiguity that left me confused, and it definitely took several read-throughs and a couple of false-starts at playing to figure out exactly how the gameplay flows. Being a prototype copy of the game, I imagine that editing/rewriting of the rulebook is something that will happen before final production.

Next, the overall gameplay. The different elements are reminiscent of other classic games – getting 4 tokens in a row a la Connect 4, the use of Specialty cards (Reverse, Skip, etc.) a la UNO. In their respective games, these mechanics work well, but how do they work together in The King of Zing? For the most part, I would say they work relatively well together. The mechanics compliment each other and feel logical in play. Probably the most unique aspect of Zing for me is the Hold space for each player. The ability to play cards to Hold spaces, either your own or of an opponent, gives you the opportunity to either plan a strategy/turn in advance, or potentially hinder an opponent. Playing a card face-up to a Hold guarantees that it will be played on the next turn, so not only are you planning ahead, but also broadcasting your move to your opponents. Conversely, a card played face-down could be resolved in any future turn, and can be a battle of risk/reward when played by opponents. A card played to my Hold face-down could just be a useless card for me, causing me to waste a turn to resolve it. BUT, what if an opponent gives you a card you actually need face-down – you don’t know that it is useful, but are you willing to risk a wasted turn to find out? The Hold space adds a new twist to the game that elevates the gameplay.


Components. Zing consists of a board and a big stack of cards. The board is nice and sturdy, the play areas clearly marked. The cards are colorful and thick, and the art is mostly minimal. The Specialty cards have a short description of their use printed on the card, but a more in-depth explanation can be found in the rulebook. As I stated above, this copy did not have any player tokens, so I cannot comment on how those will look in final production. All in all, a decent production quality.
All in all, The King of Zing feels like a take on an old classic. The gameplay incorporates several tried-and-true mechanics, and the flow of the game is pretty straightforward. The rulebook even suggests some gameplay variations, so The King of Zing can be played with gamers as young as 4 years old. Ultimately, the rulebook needs an overhaul, but the skeleton of the game seems to hold up. If you’re looking for something that brings back some nostalgia for older games, try The King of Zing.
  
Pirates of the Caribbean: The Curse of the Black Pearl (2003)
Pirates of the Caribbean: The Curse of the Black Pearl (2003)
2003 | Action, Adventure, Fantasy
Drunk Johnny Part 1
Yo-Ho, what do you get when you based you movie off of a disney ride, a great movie. Yes you read the correctly, this movie is based off of the ride at disney. So how does a 20-30 minute ride turn into a 2h and 20min movie, well you expand it. Expand it and make it have a great plot, good charcters, a great villian and a drunking Johnny Depp or Johnny Depp playing pirate Keith Richards.

The Plot: Capt. Jack Sparrow (Johnny Depp) arrives at Port Royal in the Caribbean without a ship or crew. His timing is inopportune, however, because later that evening the town is besieged by a pirate ship. The pirates kidnap the governor's daughter, Elizabeth (Keira Knightley), who's in possession of a valuable coin that is linked to a curse that has transformed the pirates into the undead. A gallant blacksmith (Orlando Bloom) in love with Elizabeth allies with Sparrow in pursuit of the pirates.

It was also significant in being the first film released under the Walt Disney Pictures banner to be rated PG-13 by the MPAA.

The film spun off four sequels, with the latest sequel released in 2017. The first two were back-to-back sequels in 2006 and 2007, Dead Man's Chest and At World's End, respectively. The third sequel, On Stranger Tides, was released in 2011. The fourth sequel, Dead Men Tell No Tales, was slated to begin production in October 2014 for a summer 2016 release, but was eventually delayed to May 2017. It was directed by Joachim Rønning and Espen Sandberg. While none of the sequels matched the critical acclaim of the first film, they were still box office successes nevertheless.

It is a classic movie, it has comedy, action, adventure and most importanly pirates.