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    GPS Navigation by Scout

    GPS Navigation by Scout

    Navigation and Travel

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    PREMIUM NAVIGATION & MAPS. GLOBAL MAPS INCLUDING ONE ENTIRE COUNTRY FOR OFFLINE USE. NOW ALSO WITH...

Magical Friends and How to Summon Them
Magical Friends and How to Summon Them
2022 | Fantasy, Racing
If there is one game theme that will never get old for me, it’s fantasy. Something about a world of magic and magical creatures is fascinating to me, and I will never turn down the chance to play any sort of fantasy-themed game. So when I came across Magical Friends and How to Summon Them, I was immediately hooked. Does the gameplay live up to my expectations of what a great fantasy game should be, or does it miss the magical mark?

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. The components pictured are not finalized, and could change after a successful Kickstarter campaign. I do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For more information, head to the Magical Friends website. -L

Magical Friends and How to Summon Them (referred to as just Magical Friends from hereon out) is a strategic game of card drafting and variable turn order in which players take on the roles of mages attempting to summon the most magical creatures to the local tavern in order to win the Midsummer festival competition. Played over 8 rounds, players will take turns summoning creatures, moving them towards the tavern, using special creature abilities, and occasionally fighting off your opponents’ creatures. The player who gets the most creatures to the tavern by the end of the 8th round is the winner! To setup for the game, lay out the main board and summoning board in the center of the table. Take the 4 double-sided map tiles, randomly choose a side, and place them in their corresponding places on the main board. Shuffle the Summoning cards and reveal a number of cards, determined by player count, to create a market row and preview row. Each player receives a player mat, heart tokens, and Artifact Cards in their chosen color. Place the round marker on Round 1 of the main board, select a player to get the starting player token, and the game is ready to begin!

To start a round, first you will need to determine turn order. Each player has an identical deck of 11 Artifact Cards, numbered 1-11. The player who offers the most powerful (highest number) Artifact gets to act first in the round. The player with the starting player token chooses their card first, and places it face-up on their player mat. The next player, in clockwise order, will do the same. Here’s the catch though – once a number has been played, it cannot be played by anyone else for this round! So say I put choose my value 8 card – no other player may choose that card for this round. Once all players have chosen their Artifacts, determine the turn order for the round. The player with the highest valued Artifact goes first, then the next highest, and so on.

Once the turn order has been determined, it is time for players to take their turns! On your turn, the first thing you will do is to select a Summoning card from the Summoning board and take it into their tableau. The selected card tells you which friend (creature) you have summoned, and tells you how many moves/what types of movement you may take this round. After choosing your Summoning card, you will take any/all of the following actions: Summon a friend (bring its standee into play), use basic movement (as determined by your new friend), use bonus movement (from other cards), or use the abilities of any friends in your tableau. You may perform as many of these actions as you want and are able to perform. It is important to note that each friend may only use one basic movement and one bonus movement per round. So you can’t just move a single friend with every movement available in one turn.


Once you are finished performing actions, you will end your turn. Refresh the Summoning board by shifting cards down and refilling any empty creature slots. Play then moves to the player with the next highest valued Artifact card. When all players have taken their turn, the round ends. Move the Round marker up one spot, and pass the starting player token to the next clockwise player. A new round will then start with the turn order determination, beginning with the new starting player. After 8 rounds of play, the winner is crowned. Players score points for the number of their friends who reached the tavern, and the player with the highest score wins!
I’ll come right out and say that I really have enjoyed Magical Friends. There are lots of elements that I like and that work well together to create a fun, strategic, and engaging game. First, turn order determination. I love that the turn order isn’t set for the entire game, because that could really be a detriment to whomever would be last every round. Being able to ‘bid’ for turn order, in a sense, allows players to be proactive (or conversely, reactive) with their strategy. And after you’ve used an Artifact card in a round, it is discarded and cannot be used for the rest of the game. So you need to decide when it’s worth it to play your high value cards to hopefully act first, or if you’re willing to risk playing a mid-value card that might be out-bid by an opponent.

The other awesome strategic element are the friends in the game. Each friend is a different creature with different movement options and special abilities during gameplay. An important thing to note is that although every friend has a printed movement value on its card, you may only ever use that value on the round in which you summon that friend. So a Griffin, for example, lets you move 3 friends 2 spaces, which you may do when you first summon the Griffin. But in future rounds, the Griffin will only move based on the movements provided by the most newly acquired friend. Maybe you don’t necessarily want to summon a Mermaid, but the movement she offers is exactly what you need to get some friends to the tavern for scoring. It’s all a neat mix of strategy that you are changing with every turn. Along with the movements, each friend has a special ability that can be used on your turns. Some abilities allow you to move extra spaces, move opponents, or even slay creatures. When you slay a creature, you collect its heart token for endgame scoring, and the player who controlled that creature gets a Pity Power card (which provide bonus movement). You need to decide when to move which friends, and in what order to trigger your abilities. You must always be paying attention to the board layout and your opponents’ turns as they will help you determine your strategy for future turns.


Components. As I mentioned earlier, this is a prototype version of the game, but with that said, the components are pretty nice! The cards are sturdy, the text is clear, and the artwork is fun to look at. The main game board and summoning boards are colorful, and the creature standees are nicely sized for the board. I do have to say that I really like the heart tokens used to identify to whom each creature belongs on the board. The hearts slide over top of the standee and create a base of sorts to color-code every creature on the board. Just a neat little use of components that make the gameplay smooth. And how about the insert? It’s awesome! The standees are all stored, assembled, in a slotted inlay that allows for quick selection of creatures. I hope that’s something that makes it to final production because it really helps streamline the gameplay. Some of the wording in the rulebook could use some clarification, but I know that it is still a work in progress and continues to undergo edits. The only negative I would have to say is that 2 of the player colors are black and gray – and they are sometimes difficult to differentiate between. But changing one color should be an easy fix!
All in all, I was pleasantly surprised by Magical Friends. At first glance, I thought it would be a pretty simple ‘roll-and-move’ type game, but it proved to be much more strategic and engaging than I initially thought. The variable turn order, the movement rules/restrictions, and the unique friend abilities all work together to create a cohesive, thematic, and strategic game. I very much am looking forward to following the progress of Magical Friends and How to Summon Them on Kickstarter, and I encourage you to check it out as well!
  
Beautiful Creatures (2013)
Beautiful Creatures (2013)
2013 | Drama, Sci-Fi, Romance
7
7.3 (8 Ratings)
Movie Rating
Hollywood has seemed to turn to books these days for inspiration to try and bring audiences the latest and greatest to the big screen. Has the industry turned to teen novels to solely follow in the footsteps of the widely known Twilight Saga success to in turn bring more money to the box office? It certainly wouldn’t be a bad idea to do so. With the success of the over saturated archetype of vampires and zombies, the path through the supernatural teen based stories has now led us to witches, or should I say casters. Based on the best selling American young adult series by Kami Garcia and Margaret Stohl, Beautiful Creatures is the first novel in the best selling series. The story is based in a small conservative town of Gatlin, South Carolina and is at first about Ethan Wate (Alden Ehrenreich) a seventeen year old young man who lives with his father that is stuck in morning over the death of his wife and the house keeper Amma (Viola Davis) who is also the towns all knowing librarian. Ethan dreams and hopes that one day he will break free of the small town of Gatlin and go to college far away. Lately though, he has been having a recurring dream of a young woman waiting for him on a Civil War battlefield. Every time he is close to reaching her a lightning bolt strikes just like a gunshot and he dies. Thankfully, it is only a dream but he doesn’t seem to be able to think about anything else other than the woman in his dreams and falls in love with this mystery woman, hoping one day he will be united with the girl of his dreams.

With the beginning of the first day of school a newcomer named Lena Duchannes (Alice Englert) seems to be an outcast because of her families history. Capturing the attention of Ethan he becomes more and more intrigued with her, despite the awful things that the other classmates are saying about her. Lena is the niece of Macon Ravenwood (Jeremy Irons), the owner of the one and only mysterious Gothic Ravenwood Manor. Lena has uncontrollable powers proving that some of what her classmates have been saying is true. Lena has until her sixteenth birthday to undergo the Claiming, a process that throughout the years makes a caster go to the light side or the dark side. The film also features an allstar cast such as: Alden Ehrenreich, (“Tetro”), Emmy Rossum, Thomas Mann, Emma Thompson, Rounding out the cast are Eileen Atkins, Margo Martindale, Zoey Deutch, Tiffany Boone, Rachel Brosnahan, Kyle Gallner, Pruitt Taylor Vince and Sam Gilroy.

The film Beautiful Creatures is a supernatural love story with some of the same ideas and themes as most of these supernatural teen movies based off of best selling novels. However, Beautiful Creatures was a refreshing take on the story of two young lovers, one who is human and the other who is a supernatural being. The scenery and use of the deep southern backdrops added to the mystery of the story. I have not read the book though I plan to, I am unable to comment on how close the movie was to the book. The special effects in the film were not overdone or out of place and were appropriate to each specific scene. Some comedic relief is found throughout the film and is not out of place. The flow of the story is also flawless including the music used for the soundtrack.

This film has been rated PG-13 for violence, scary images and some sexual material. I would recommend this to audiences of a variety of ages from young teen to older adult. Yes this film may have some similarities to other teen/supernatural films but all in all it is a film I definitely would recommend to our readers and I can’t wait for the second installment.
  
Marvel's Agents of S.H.I.E.L.D.  - Season 1
Marvel's Agents of S.H.I.E.L.D. - Season 1
2013 | Action, Adventure, Drama
A (mostly) enjoyable start to this MCU spin off show
Contains spoilers, click to show
Clark Gregg's Phil Coulson was a fan favourite in the MCU before his untimely demise in Avengers, so it's a pleasure to see him back, heading a SHIELD based spin off show.

The first season, for the first half at least, is pretty average, every week, Coulson and his team come across some kind of comic book threat, and swiftly put an end to said threat, rinse and repeat.
It's when the events of Winter Soldier happen when things really go up a gear.

As soon as the HYDRA plot point from the second Captain America film is put into action, the show turns into a thrilling drama, full of plot turns, good guys turned bad, and pretty solid action for the most part.

The main cast are all extremely likable and in turn, it's easy to become invested in what they do.

Add in some comic book characters here and there (Dethlok was a highlight here) and a cheeky cameo from Samuel L. Jackson's Nick Fury, and you end up with a debut series that is pretty entertaining, even if it does take a while for it to find it's footing.
  
Fairy Tale Cupcakes are selling cupcakes at the end of the first annual Zombie walk in town, and Mel, Angie, and the rest of their staff are getting into the spirit of things. But the fun takes a dark turn when Mel finds a body stuffed into the coffin outside their cupcake truck – a body that hits very close to home. Who was the target and why?

This book is a little darker than others in the series based on the plot alone, but we are talking a shade darker – cozy fans will still love it. The mystery takes a back seat at times to the characters reactions to the murder, but that was the appropriate response to the plot and I was never board while reading it. The book reaches a logical and page turning climax, and it also features some of the funniest scenes in the series. I think this is best for people already fans of the series, but they will love it.

NOTE: I was sent a copy of the book in hopes that I would review it.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/02/book-review-dark-chocolate-demise-by.html">Carstairs Considers</a>.
  
Betron AMT30 Wireless Bluetooth Headphones
Betron AMT30 Wireless Bluetooth Headphones
Headphones
7
7.2 (13 Ratings)
Tech Rating
Most important, the sound is good (1 more)
fit around the head is adjustable and cans are rotating
fit is tight around the ears (0 more)
Solid wireless headphones.
I have one other pair of wireless headphones which are now 4 years old, I was curious to see how different these might be with more modern technology.... performance wise they are the same, both have great quality sound. This one has the adjustable headband which can be adjusted in small measured amounts, which works fine. The "cans" themselves were very tight for my ears, and I didn't feel like anything longer than a 1/2 hour or an hour was comfortable. I would never pair these with my TV and watch a movie while my wife slept or anything like that. I didn't attempt to play them with any video games, but they worked perfectly with my phone listening to podcasts, it automatically connects when I turn it on which is nice. The other one I have is pads rather than cans and it slides to adjust rather than increments. Overall they are both good. they aren't going to make anyone's top ten list, but they are solid.

This review was posted based on getting them in a giveaway here on smashbomb.
  
    Plancon: Space Conflict

    Plancon: Space Conflict

    Games and Entertainment

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    “Plancon: Space Conflict is a slick and surprisingly accessible space sim.” – 148apps.com...