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Angel Has Fallen (2019)
Angel Has Fallen (2019)
2019 | Action, Drama, Thriller
Verdict: Franchise Hasn’t Fallen

Story: Angel Has Fallen starts when Mike banning (Butler) is the only survivor of a drone attack on President Allan Trumbull (Freeman), the rest of the team are killed and Mike has been framed for the assassination attempt. FBI agent Helen Thompson (Smith) is investigating the case, with Mike looking cut and dry to have been the man behind it, but when Mike escapes, he sets out to prove his innocence.

Mike turns to his estranged father Clay (Nolte) as he looks to discover why his old friend an private contractor Wade Jennings (Huston) has set him up and how he can prove his isn’t involved despite a nationwide manhunt for him.

Thoughts on Angel Has Fallen

Characters – Mike Banning is still a senior secret service man, playing righthand to the President, he has been keeping his injuries secret, which is nice to see an action man actually suffering injuries, instead of just being fine, like most action stars. He does his duty saving the President from an attack, only to find himself framed. When the people come to finish the job on Banning, he escapes and uses all his training to allude and search for a way to prove his innocence. Allan Trumbull is now the President, stepping up from his role as the Vice in the previous two outings, he is looking to change certain ideas, though he spends most of his film in a coma after the attack, he is the only other witness who could defend Mike’s involvement too. Wade Jennings is the private military contractor and old military buddy of Mike’s, he has framed him and is using his expertly trained team to hunt him down and finish off the job. Leah is the wife of Mike’s she is trying to keep him from working now they have a child and must deal with the consequences of seeing the name dragged through the dirt. FBI Agent Helen Thompson is trying to put the pieces together, seeing Mike as the prime suspect, she just wants the case closed without anybody else being hurt. Clay Banning is the estranged father of Mike’s he has been off the grid for years because of his own trauma from his time in the war, he is the only person Mike knows he can turn too.

Performances – Gerard Butler is great in the leading role, he is always going to be a bankable star when it comes to action roles and this is no different. Morgan Freeman does everything you would expect from a President role, without needing to do much. Piper Perabo takes over from Radha Mitchell in the wife role, which doesn’t have much to do if we are being honest. Danny Huston is one of these actors that you know is always going to be a villain, he does everything we know he can do in this role. Nick Nolte is a lot of fun, bringing his trademark estranged father role to the big screen once again, he gets a few laughs in too.

Story – The story here sees Mike Banning being framed for the assassination attempt of the President, the figure that he has been guarding for years and he must go off the grid to prove who was really behind it. The story is one that is great to watch for action, but if you have seen the previous instalments of the franchise, you will be left asking a few questions. First what happened to President Benjamin Asher, we have zero mention of him, secondly, how is nobody on Mike’s side after all he has done in the past, like seriously, he pretty much saved the President against impossible odds twice. While this question could be answered with the number of pieces of evidence placed on him, it still doesn’t seem to fit the character these people have created. Away from these questions, we must say this does build on the scale of the previous film’s stories, which is good because it does feel different, which each film does do. We could easily watch this story as a single film too and the fact that we do touch on the physical injuries that Mike has suffered through his job, does show a vulnerable action character.

Action – The action is big, we might not have the large scale opening attack, but once we get into the military formations ideas, we get plenty of tactical shootings.

Settings – The film does build on the settings, with the first one being one building, the second being one city, now we have a nationwide hunt.

Special Effects – The effects, well this has been an issue for the franchise all along, but the green screen scenes are so clear to see it almost feels like they didn’t finish the job yet.


Scene of the Movie – Mike and Clay have an escape plan.

That Moment That Annoyed Me – No mention of former President Benjamin Asher, like what happened here?

Final Thoughts – This is a action sequel that does enough different to make it feel fresh even if certain parts of the story feels too farfetched, it does continue to have a 24 vibe to everything, but it is well for a watch if you have seen the franchise or not.

Overall: Trilogy that hasn’t Fallen.
  
On the Rocks
On the Rocks
2021 | Dice Game
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.

“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.

Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.

When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.


Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.

I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.

These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.

Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.

Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
  
The Time Traveler's Wife
The Time Traveler's Wife
Audrey Niffenegger | 2003 | Fiction & Poetry, Romance, Science Fiction/Fantasy
2
8.2 (40 Ratings)
Book Rating
I've been thinking a lot about what I would write about <i>The Time Traveler's Wife,</i> partly because it seems one usually falls into one of two camps: Love it, hate it. It turns out, I belong to the latter. I won't bother with the sci-fi elements, the could he/couldn't he, the exploration of time travel as a plot device - I'm always willing to engage with a story as long as it follows it's own rules. My problems run deeper.

Spoilers abound.

<spoiler>

First, I'd be remiss not to at least acknowledge the creepy factor of a 40 year old naked man befriending a 6 year old girl. It's been discussed ad nauseum, but I've got to put my two cents in.
The whole experience reeks of grooming. Henry shows up, naked, in a young girl's life and (although true) casually explains that he's a <i>time traveler</i>. Her imagination is hooked. Her very own secret Magic Man. Over the following years, their friendship blossoms, and Henry refuses to tell her anything about the future. He is friendly, charming even, and always respectful. But he remains an enigma. Clare is pulled in by the mystery of the Magic Man. All she knows are the dates of his future arrivals. Until one day he begins to break his rule and tell her that they will be together. They'll get married and be in love and have a life. What changed? Why is he suddenly willing to tell her snippets of her future life? Puberty. She admits her desire to be with him and he basically says "keep waiting, it'll happen."

From that moment, her life has been decided - by Henry, and for Henry. Clare spends the entirety of her teenage existence (and beyond) waiting on Henry. The whole of her character arc is basically one big middle finger to the Bechdel test. Henry leads her by a leash with clues and vague promises of the future. We'll be together when you're older (we're destined). We'll have sex on your 18th birthday (wait for me). We'll meet in Chicago (move to Chicago). Even after his dying breath, he subtly slides direction her way. "I hope you move on, but by the way, I'll drop by when you're EIGHTY. But by all means...move on." Is it coincidence that Henry's time traveling mimics an emotionally abusive relationship? Clare tells us, "Henry is an artist of another sort, a disappearing artist. Our life together in this too-small apartment is punctuated by Henry’s small absences. Sometimes he disappears unobtrusively . . . Sometimes it’s frightening." Sure, you say, but he can't help it. He wants to be there for her. <i>It's just the way he is.</i> It's not even hinted at. Multiple people tell Clare <b>to her face</b> that Henry is bad news. But she won't hear it, because he spent her entire childhood molding her into his wife.
The author doesn't hide the allusion to Homer. Rather, she beats us over the head with it. And sure, it makes sense; Clare is the patiently waiting wife, Henry the distant traveler. Even Alba takes up her role as Telemachus, going on her own journeys in search of her father. But do we need both main characters referring to Henry by name, as Odysseus? We get it, girl. You want to write your own romantic Odyssey. Ease up.

Oh, and by the way - Clare's quote above? That's one of her first comments on married life. Her first thoughts after the wedding are "Why is my husband always gone? Why am I always afraid for him?" Henry's first thoughts? "How can Clare listen to Cheap Trick?" Let me remind you that this is the guy who's willing to rattle off a comprehensive list of early punk before jumping up to join in singing a Prince song, but he's upset that his wife listens to The Eagles instead of some obscure as hell French punk band. Also, this man who is thrilled to share musical tastes with a young teen with a mohawk then laments that the kid can't find his own music and has to take his? He preaches the meaning of punk before privately questioning why those kids want to be punk? Here's a guy who's entire life was shaped by music - both of his parents made livings playing music written before they were even born, yet he can't comprehend why two preteens could (or should) like The Clash, or why Clare would like The Beatles. <i>Stay in your own time,</i> he is essentially saying, <i>leave the time traveling to me.</i>

The guy doesn't even realize the pain he causes. Ingrid asks him "Why were you so mean to me?" "Was I," he says, "I didn't want to be." I know, I know. Everyone around her didn't want him to see her or speak to her. But need I remind you - dude time travels and frequently gives himself tips from the future. "Hey pal, take it easy on Ingrid," or "Bro, Ingrid is really shaken up, don't listen to her family or doctor, she needs some closure." But of course, nothing can really change, everything is the way it is.

This is all before I even begin to mention how much Niffenegger LOVES to name-drop. Of course there's the aforementioned punk band name-vomit, mentions of Henry's parents' work can't go by without naming a specific piece, despite adding nothing to the story or our understanding of the characters, there are two separate references to Claude Levi-Strauss (why?), and various other casual mentions of figures that seem to serve no purpose other than to prove that Henry is smart, and knows smart people things.

</spoiler>

I wanted to like this book more, I thought it had a fascinating premise and an interesting perspective. Obviously, I'm not a regular consumer of romance, and I realize that the problems I have with this book are problems shared by a large portion of the genre. But I am positive that we can have a love story that isn't mired by (at best) morally ambiguous relationships. I understand it was a different world when it was published, and that's not directly anyone's fault. Questions of consent and power and respect have been thrust into the spotlight in the short years since this book was published, but that's the lens with which I have to peer through. Stop glorifying these vapid, and frankly, abusive relationships as the paragon of romance. We're better than this. We need to be.
  
Munchkin
Munchkin
2001 | Card Game, Fantasy, Fighting, Humor
A “Munchkin,” in gamer terms, is someone who is only out to better themselves with treasure and power at the expense of everyone else in their adventuring party. That rings so very true in the Munchkin line of games, as you are trying to be the first to gain 10th Level in a VERY loosely-based RPG setting. OG vanilla Munchkin (pictured above) was my first entry into hobby board gaming. Many many games later I ask myself: How has this system of games aged for me as my gaming tastes have changed? Let’s see.

In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!

DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T

Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.

Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.

Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.

Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.

Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.

We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.
  
The Ghost of Villa Winter
The Ghost of Villa Winter
Isobel Blackthorn | 2020 | Crime, Mystery
3
6.5 (2 Ratings)
Book Rating
A cult (1 more)
Description of environment
All of the characters (1 more)
Amateur writing mistakes
Little does the reader know when they pick up a copy of The Ghost of Villa Winter by Isobel Blackthorn that a cult is lurking about inside the pages.

We begin our journey with Clarissa ,our main character, boarding a tour bus where she lets her personality shine through, which turns out to be extremely judgmental of anyone who isn't like her, or doesn't fit into the categories she places them in. For example, the driver of the tour bus is automatically labeled by Clarissa as a bad man because he has an uneven face and a French accent, and much of the same is said about the other seven passengers, as well. When she finally manages to stop judging the passengers, readers find out that Clarissa is somewhat of a psychic: "Ghosts spoke a language of their own and if a member of the spirit world inhabited the abandoned abode, she was sure to pick up on it. She was never wrong in these matters. Only three of the thirty or more premises she'd investigated on so-called ghost tours had contained a legitimate ghost. She prided herself on her mediumistic prowess. She was apt to pick up on preternatural inhabitants of places said not to be haunted. Sometimes she thought she could singlehandedly re-write history based on information she had gleaned, but that was being arrogant. She followed her dreams and her visions and her intuition, that was all. A natural psychic and a cynic to boot. "

It turns out that Clarissa is on the tour to see if she can encounter any spirits that may be at the infamous Villa Winter; a place that is believed to have been a secret Nazi base, as well as a place for human experiments - - - the tower was also believed to have been used as a lighthouse for German U-boats - - - which, in reality, Villa Winter is an actual place that exists on the Canary Islands in Spain.

The Ghost of Villa Winter is the fourth book in Blackthorn's Canary Islands Mysteries series, but it can be easily read as an introduction to it because you don't need any background information to understand what is going on. The novel takes on the usual tropes of a murder-mystery plot (a body is found, people are stranded and trying to figure out who among them is the murderer). Agatha Christie is one of the best authors of the murder-mystery genre who loved using her knowledge of poisons in her stories - - - Blackthorn treats the tropes with the right amount of respect which makes The Ghost of Villa Winter a pretty good story.

My major complaint for the Ghost of Villa Winter are the characters, which I found every single one quite unlikable, and even by the end, I couldn't bring myself to care at all for Clarissa. The way that she judged everyone so harshly, and her viewpoint that if no one acted the way she wanted them to, she would believe something was wrong with them that needed to be addressed in a rude manner: "He was the most anxious man she had come across in a long time. Anxious, unsure of himself and preoccupied. Far too self-conscious. The way he'd aligned his plate at lunch. That was obsessive-compulsive. And he certainly couldn't handle Fred Spice. She was sure he could be charming with pretty young ladies, patronizing even, but around her he was awkward. It was clear, too, that he was broken. It wouldn't be easy being an author knowing as you aged that all of your success was behind you and your future held nothing but diminishment. Writing was one of those activities you could pursue until you dropped and many successful authors did just that. As irritating as he could be, she felt sorry for him. "

The other characters are all seen from Clarissa's viewpoint, so they come off quite annoying, but at one point it seemed like Blackthorn was trying to redeem Clarissa's negative qualities by making her an advocate for a possibly wrongly convicted man. This story line didn't come off as redemption for me, but rather to fuel Clarissa's need to be important and in the right. Blackthorn failed to make any of the characters grow above pettiness. If a reader doesn't have a character to root for, the story becomes unenjoyable - - - which is the main reason I gave the book such a low rating; the murder-mystery was interesting, but the characters were not.

The murder, a woman who may have been part of a cult, is found inside a nailed-up crate with a tattoo of a number on her body being one of the only clues that puts Clarissa into sleuth-mode. After believing that one of the tourists is the killer, she decides to keep the discovery of the murder between her and Richard - - - a crime author who came to Villa Winter in hopes of a book inspiration. The two slowly begin to investigate their fellow tourists to figure out who had the mind and motive to kill the young woman, but this doesn't seem to be as easy as it is in Richard's books. I did have a problem though with the ending which ends up being very reminiscent of a majority of short stories: the ending came abruptly and the pieces fell into a place that was unbelievable.

I had never read any of Blackthorn's books before, so I didn't have much of an expectation reading the Ghost of Villa Winter. Unfortunately, I came away from this one pretty dissatisfied because all of the interesting points in the story (such as the cult) are rarely shown/explored further. Also, the fact that 'ghost' is in the title, I was pretty let down with only a couple of scenes where a ghost actually shows up, one such short-lived scene: "She [Clarissa] was about to carry on when a figure appeared in one of the uppermost tower windows. Appeared, and then was gone. At least, what she thought to be a figure. Could have been a ghost. " The scenes are so short that I believe 'ghost' shouldn't be in the title because it's misleading.

With quite a few amateur writing mistakes, and unlikable characters, I don't think I will read anymore of the books in this series. I loved the idea of a cult murder and a haunting in a possible Nazi base, but too much of the focus in the story was on Clarissa's judgmental outlook on everything that it ended up not being the story it could have been. I can only recommend this book to people who want a quick murder-mystery (what most call the genre 'cozy mystery'), but for paranormal lovers, the ghosts practically disappeared within a few pages.
  
A Very Austen Valentine
A Very Austen Valentine
8
8.0 (1 Ratings)
Book Rating
ix beloved authors deliver romantic Valentine novellas set in Jane Austen’s Regency world. Robin Helm, Laura Hile, Wendi Sotis, and Barbara Cornthwaite, together with Susan Kaye and Mandy Cook, share variations of Pride and Prejudice, Persuasion, and Sense and Sensibility, featuring your favorite characters in sequels, adaptations, and spinoffs of Austen’s adored novels. Experience uplifting romance, laugh-out-loud humor, and poignant regret as these authors deftly tug on your heartstrings this Valentine’s Day.



I Dream of You by Robin Helm



Newly-married Elizabeth Darcy has a plan: to charm her too-busy husband into desiring her company as much as he did when he was courting her. A series of romantic dreams gives her just the push she needs to put that plan into action.



Sir Walter Takes a Wife by Laura Hile



Faced with a lonely future and finding himself strapped for cash, Persuasion’s Sir Walter Elliot manfully decides to marry again. But his careful plans go sadly awry! A lighthearted Valentine mash-up featuring two of Jane Austen’s worst snobs.



My Forever Valentine by Wendi Sotis



Jane and Charles Bingley have married, even though Miss Elizabeth Bennet remains certain Mr. Fitzwilliam Darcy gave his best effort to keep them apart. After Mr. Darcy refused to stand up with Bingley and did not attend the wedding, she despises the gentleman more than ever and finds his company intolerable. How will she endure her visit to Kent if Mr. Darcy turns up everywhere she goes?



Pretence and Prejudice by Barbara Cornthwaite



A chance encounter with a handsome stranger forces Elizabeth to resort to subterfuge in order to discover his true intentions.



My Valentine by Mandy H. Cook Mandy H. Cook



Little Charlotte was always determined and independent, traits which served her well as she battled a serious childhood illness and later as she took on Polite Society. Will those traits now deprive her of true love? Or would her lifelong Valentine win her heart?



The Lovers’ Ruse by Susan Kaye



 In this Persuasion alteration, Anne is so altered by Wentworth’s love in the summer of 1806, she refuses to give him up when both her godmother and father try to persuade her. “The Lovers’ Ruse”follows Frederick and Anne through their whirlwind courtship and their secret engagement. When Wentworth returns for his Annie girl, the cat comes out of the bag.



My Thoughts: These six charming novellas centered around Valentines will entice all those who adore Jane Austen's writings. Based on characters from Jane Austen's novels; I enjoyed reading into the lives of the Darcy's; I was impressed that the writers Robin Helm, Wendi Sotis and Mandy H. Cook are all centered their novellas around the same family. Each storytelling its own unique view of their lives.


Each story is fun to read, and takes the reader back to a simpler time, of love, romance, and proper etiquette. Each story has it's own charm and brings the reader closer to the characters.


My favorites have to be the novellas containing the characters Elizabeth and Fitzwilliam Darcy, my absolute favorite being "I Dream of You". In this novella we learn how to give rather than to receive and the joys we can draw from each act of kindness.


If you love historical fiction, and Jane Austen novels, then this is certainly a book for you.
  
The Dark Knight (2008)
The Dark Knight (2008)
2008 | Action, Crime
Riding a wave a fan expectations and anticipation as well as surrounding by the tragic death of Heath Ledger, the latest installment in Writer/Director Christopher Nolan’s Batman Series, “The Dark Knight”, has arrived. Christian Bale once again stars in the dual role of troubled billionaire playboy Bruce Wayne and the masked avenger Batman, as he attempts to bring order to Gotham City.
The film picks up shortly after the events of “Batman Begins” and finds Bruce and his trusty sidekick Alfred (Michael Caine), splitting their time between a lofty penthouse and a secret lair while Wayne Manor is being rebuilt. The streets of Gotham have become safer as thanks to Batman many of the bad elements of the city have either been arrested or driven off.
Batman has a new ally in his fight, as new District Attorney Harvey Dent, (Aaron Eckhart), is waging a personal war on crime, and has vowed to stop at nothing to bring the remaining crime bosses and their associates to justice. Bruce is unsure what to make of Dent, and is further troubled by the growing relationship between Dent and his longtime flame Rachel Dawes (Maggie Gyllenhaal).
Unknown to Batman and Dent, the biggest threat ever to face Gotham City is about to move into the limelight, as a mysterious figure known as The Joker (Heath Ledger), has risen from the ranks of violent bank robber to psychopathic mastermind, attempting to get the remaining crime lords to join him in an scheme to kill Batman and prominent heads of the city to bring utter chaos.
As the Joker’s wave of violence, death, and destruction unfolds, Batman is drawn deeper into turmoil, as he is conflicted by his desire to abandon his Batman alter-ego and leave cleaning up the city to Dent and his trusted ally James Gordon (Gary Oldman). Bruce knows that he cannot be with Rachel as long as Batman is a part of his life, and he wishes he can abandon the fight to live a more normal existence.
As the crime wave escalates and the body count starts to mount, Bruce is driven to the edge as he matches wits with his toughest foe yet, a man who seems capable of matching his every move, and seems to be always one step ahead.
What follows is a truly gripping and enjoyably dark tale of murder, deception, action, and intrigue in what is not only the best Batman film ever but simply the best superhero film ever. This is strong praise considering the solid screen versions of “Spider-Man”, “Iron-Man” and the previous “Batman Beyond”, but Nolan has crafted a true cinematic masterpiece.
The key to the film is not only the solid cast but a serious and intelligent script that allows the actors to truly shine. This is not a thinly veiled comic story where plot and character are secondary to visuals and actions; instead it is a brilliant physiological study of madness, human nature, unchecked ambition, and morality, wrapped in a truly epic story.
Nolan deftly juggles the characters and action and never allows one to overshadow the other. He does not lose sight of the fact that despite the amazing and intense actions and visuals, this is a character driven story.
Many times during the press showing of the film I marveled at the high quality of the story and solid acting in the film. The impressive cast is anchored by a truly incredible performance by Ledger as he portrays the Joker as a deeply disturbed individual who mixes genius with absolute ruthless cunning. The mannerisms of the character are such that Ledger simply becomes the demented killer and at no time appears to be an actor portraying a character, but rather the personification of the character brought to reality.
His scenes with Bale are truly memorable and underscore the vast history between the two characters that has been established over the decades, and emphasizes the fact that, in some ways, Batman and the Joker are similar beings, both troubled souls who deal with their pain in different ways.
Bale is very good at portraying the torment his character lives with day in and day out, as well as the dark and seething rage that threatens to overtake him and his constant struggle to keep it under the control. Lesser actors would be lost against the amazing performance of Ledger, but Bale more than holds his own, and provides gripping cinema at its best during his scenes with Ledger and the talented cast.
Morgan Freeman and Michael Caine bring solid support to the film as their characters provide wisdom, morality, and direction for characters that walk the thin line between good and evil. The only real disappointment in the film for me was that Maggie Gyllenhaal is not given enough to do. She ably takes over the role originated by Katie Holmes, but she is not given any chance to stand out and her moments with Bale do not allow her to further her relationship with Bruce Wayne.
Eckhart gives a solid performance as Harvey Dent and his alter ego Two Face, taking great advantage of the time he was allowed to develop Dent. My only wish would have been for Two Face to have more time to develop as his arrival seems more of an add-on than a point of plot emphasis.
That being said, the film is a true masterpiece that proves you do not have to sacrifice character development and story to deliver a solid action film. The story sets up very well for future installments and I am sure I am not alone in wanting another outing for Nolan and Bale.
  
Tenet (2020)
Tenet (2020)
2020 | Action
This is the first big new release in a long time I've gone into basically blind. I hadn't seen a trailer, read a synopsis, and I only picked up a few things off Twitter because people seem to forget how to use hashtags.

A CIA operative is brought into the fold of a secret operation to prevent a Russian arms dealer starting World War 3 with the most extraordinary ordinary weapons anyone has ever seen.

My initial reaction on Tenet as I walked out of the cinema was that I'd just watched the most predictable and confusing films I've ever seen... I really don't know how it manages to be both.

There are lots of faces in Tenet you'll recognise and all of them do a wonderful job of delivering their parts. I was particularly impressed with Kenneth Branagh and John David Washington, though the latter felt rather understated for an operative at that sort of level... but then that's probably just my opinion on something I only know about from action films. RPatz felt wrong, his delivery was good but my personal preference about his acting technique came out in full force.

When you have a lot of characters it can be difficult to follow everything but surprisingly that was the easiest thing to keep track of. I'm not sure if I was surprised about the way they were handled though. We delve heavily into Andrei and Kat with background and their life, and yes they're main characters but apart from them we don't seem to learn a great deal about anyone else. Is it because of the secretive nature of their situation? Perhaps, but it felt very off balance.

I want to talk about the predictability very briefly because it crosses over into my next point as well. Once you discover the reality behind everything it actually becomes very easy to spot things that are going to lead to something, and that partly because bit stick out like sore thumbs. A few pieces did elude me, but I'm putting that mainly down to the other distractions getting in the way.

So, those distractions came in two forms for me. Firstly, the sound. The music was good and the sound effects there helped with tension and atmosphere... but the volume... there's intense and then there's feeling your ribs rattle in your chest. I wondered if it was the screen's audio initially but there are so many other people saying it that it's definitely designed that way. At its most intense I found it difficult to follow anything, some times we got speech that was hidden by the sound intentionally but at least once the sound overtook some lines with no real purpose. Secondly, the action sequences. They are impressive, you can't deny that, but I found the necessary "transitions" distracting from the scenes which was a major drawback. Any momentum and excitement of the action was knocked straight out of me when I'd noticed that odd movement, it was rather deflating.

There are several good things about Tenet but I think I'd want to watch it twice more. I like going back to watch films to catch the little things I missed, but a second rewatch would almost be a first watch. I'm sure this won't go down well but perhaps it thinks it's rather clever when in fact it's just slightly too complicated to be enjoyable... there are several pieces that feel like they're from other things and in the end I don't think that enough comes together to be good enough to deal with the sound issues.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/tenet-movie-review.html
  
Aftershock (2013)
Aftershock (2013)
2013 | Horror, Mystery
7
7.0 (1 Ratings)
Movie Rating
Story: Aftershock starts as Gringo (Roth), Ariel (Levy) and Pollo (Martinez) travelling around Chile, they party over all night where they meet three girls Monica (Osvart), Irina (Yarovenko) and Kylie (Izzo). Going for one last party the six new friends find themselves in the middle of an earthquake, one seriously injured and an impending tsunami heading towards them.

The friends must race against time in a country none of them call home to make it out alive but the natural disaster isn’t the only threat when the prison is damaged leading to the prisoners being released upon the streets.

Aftershock gives us something very different because we get a disaster movie which comes off realistic and sudden which is a big plus but it doesn’t stop there by giving us a survival horror when the group have to survive from prisoners. It would be fair to say there is a negative with the building up to the disaster but this does help give us small character development. When we deal with the aftershock of the earthquake we have to deal with non-stop action throughout. This was a real surprise because I thought there would have been more hype about the film.

 

Actor Review

 

Eli Roth: Gringo is the single father on the trip, he is friends with Ariel which shows that he isn’t the closet with Pollo. He is using this holiday as a chance to get over the recently divorce but when the quake hits he finds himself having to pull Pollo out of his daze. Eli does well but it becomes clear he really should be behind the camera.

Andrea Osvart: Monica is the stricter older sister to Kylie who tries her best to keep her sister safe on their adventure but she has a secret from the rest which is very important for the aftershock side of the story. Andrea is good in this leading role being the sensible one during the situation.monica

Nicolas Martinez: Pollo is the Spanish talking member of the group, he has gotten by because the money his family has. He finds himself having to step up after the quake to do the things normal men wouldn’t. his final moments are slightly stupid but otherwise a good character. Nicolas is good in this role as the man who needs to step up.

Natasha Yarovenko: Irina is one of the girls who is very similar to Gringo being a single parent and also a success. She starts off thinking she is more but soon becomes the strongest one during the situation. Natasha is good in this role and the sympathy between her and Gringo’s character comes through strong.

Lorenza Izzo: Kylie is the younger party animal of the two sisters, she just wants to have fun on her trip but with her old sister trying to protect her she finds herself being held back until the quake hits and she wants her sister to help her. Lorenza is good in this bratty like character which put her on the map for a future horror scream queen.

Support Cast: Aftershock has the basic supporting cast that all help with the survival side of the story.

Director Review: Nicolas Lopez – Nicolas gives us a film that keeps pulling us in once the earthquake hits.

 

Action: Aftershock use the action for the destruction side of the story which helps us with mother nature side of the story.

Horror: Aftershock comes from the human side of the story as we see just how twisted they can become in a situation our characters find themselves in.

Thriller: Aftershock keeps us on edge from start to finish.

Settings: Aftershock uses Chile for the settings which works for a different location and shows our characters lost during a disaster.
Special Effects: Aftershock has good effects to create what happens to the characters in the disaster.

Suggestion: Aftershock is one to watch especially is you like disaster movies. (Watch)

 

Best Part: Earthquake.

Worst Part: Slightly too much before the quake.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Budget: $2 Million

Runtime: 1 Hour 29 Minutes

Tagline: The only thing more terrifying than Mother Nature is human nature.

 

Overall: Surprisingly intense film that blends two great genres.

https://moviesreview101.com/2016/08/19/movie-reviews-101-midnight-horror-aftershock-2012/
  
Seinfeld  - Season 1
Seinfeld - Season 1
1989 | Comedy
I always assumed I wouldn’t like Seinfeld in the 90s. In fact I was opposed to the very idea of it on principle. And that principle was: I’ve never heard of this guy as a comedian, and American stand-up usually isn’t funny. I never saw a single episode until six months ago – in my head it was some dumb, canned laughter show with very forced scripts and little charm. I just didn’t get why it was always quoted amongst the best sitcoms of all time, and I wasn’t willing to find out. This is called “being ignorant”. Guilty.

One random day with nothing else inspiring me I finally took the plunge and put an episode on. Guess what happened? I laughed, I found it completely charming and witty and easy to watch, with some great lines and likeable characters. 3 hours later I had done 6 episodes and was as hooked as anyone can be with anything. It was just so nostalgically and completely 90s! And I loved that!

A show doesn’t run for 9 years and over 170 episodes without being some kind of special, especially taking into account the depreciation due to being dated, as all sitcoms eventually are, and it really is quite remarkable – deserving of a place in the conversation of the greatest ever American half hour shows. Sure, there is an element early on in the preoccupation with everyone’s sex life and dating habits that is a little creepy in 2020, but I am totally willing to forgive it.

Shows that are hyper aware of themselves and the audience are odd creatures the minute they take themselves too seriously, and Seinfeld never does that. It knows it is trivial, essentially about nothing and going nowhere, and style-wise it is always winking at us for being in on the joke and a part of it, even to the point of applauding new characters on their entrance, which is a uniquely American thing to do.

The secret of the show is undoubtedly the chemistry of the four leads, so mismatched that it someone works a spell and creates magic, much in the same way Friends managed to do, times six. Jerry Seinfeld himself is a very likeable everyman, and the schtick of each show beginning and ending with 30 seconds of stand up is a gimmick that grows on you, as does everything about it: the more you watch, the more you love it for what it is.

Jason Alexander as the balding, quirky, self-conscious, opinionated best friend is perhaps my least favourite of the regular quartet, but he has some amazing moments over the course of things, and plays great dead-pan. But the other two are on a plane of equal genius. The verbal timing of the super cute, super smart Julia Louis-Dreyfus as Elaine (who I have fallen in love with a little bit in 1993) and the physical slapstick timing of Michael Richards as Cosmo Kramer (surely one of the most memorable characters in sitcom history) have both left me aching with laughter time after time after time. Just a glance or an expression is often enough.

And the great thing is, it never seems to get old. They are always finding new ways and new situations that keep it fresh. Some trick! Even in the final season of the 9, when there is a small melancholia creeping in because they all know it is coming to an end, it still manages to create moments that aren’t just repeats of previous gags. Which means, as future background watching it is 100% perfect. Leave it on whilst doing something else, look up once in a while, and like the best of all long running US comedy shows each episode is indistinguishable from any other in the best way – it is like having a friend in the room.

I can’t imagine ever saying it is amongst my very favourites, maybe because I missed out on it first time around – which I put down to an inherent middle aged appeal, rather than a youth appeal – but I wouldn’t also ever argue with anyone that did say that it was one of their favourites. Because I get it now. And I’m so glad I got to do it, no matter how late to the party!