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Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/
  
Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
Glass Houses (The Morganville Vampires, #1)
Glass Houses (The Morganville Vampires, #1)
Rachel Caine | 2006 | Fiction & Poetry
6
7.9 (16 Ratings)
Book Rating
I found this book to be a nice change from the typical high school setting that so many Young Adult books take place in - with good reason, of course. So what if she's still only 16, she's in college! Unfortunately, she still has not outgrown the evil female clique syndrome that plague so many stories. Some elements of the story remind me of my own days in university, but the book takes them all to the extreme. On a side note, it's a good thing she's so dang smart, because from my experience, skipping classes like she does throughout the text should, in reality, result in failing grades. I guess that's the beauty of fantasy literature - you can skip all the drudgery and go straight for the exciting bits of life.
The part I did not really understand - and I am still waiting for an explanation after finishing the book - is how the psychotic Monica seems to get away with more than the resident vampires do. I mean, if the vamps both built and run the town of Morganville, it makes more sense that they would want to appear more nefarious than the lowly humans.
I also found it strangely refreshing that the vampires were wholely and completely the bad guys - no human-vampire romantic happenings, and no, Miranda the vision-plagued goth and her undead boyfriend Charles do not count. But I did find the head vampire Amelie very intriguing, since she seems less interested in bloody deaths and widespread property damage and more interested in maintaining power and protecting her assets, a trait that no other vampire in the novel seemed to exhibit.
I can not wait to get my hands on the next novel in the series, The Dead Girls' Dance, since Michael's state of ghost / not-ghost / Glass House incarnate has not been resolved enough for me at all!
  
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Chris Sawin (602 KP) rated Friday the 13th Part VI: Jason Lives (1986) in Movies

Jun 20, 2019 (Updated Jun 21, 2019)  
Friday the 13th Part VI: Jason Lives (1986)
Friday the 13th Part VI: Jason Lives (1986)
1986 | Horror
Tommy Jarvis is hellbent on proving that Jason is dead once and for all. That's why he's driving out to where he's buried to know for sure. A fellow inmate from the institution, Allen Hawes, tags along with him and once Tommy sees Jason's dilapidated body, the memories come flooding back to him. His temper gets the best of him as he rips off a piece of the iron fence nearby and stabs Jason repeatedly. Leaving the iron rod in Jason's chest, he turns his back for a moment only to have the rod be struck by lightning. To make things worse, Camp Crystal Lake (now renamed Camp Forest Green) is about to re-open with new counselors ripe for the picking. Now back from the dead and in a zombified state, Jason is back and is more unstoppable than ever.

This film begins the undead Jason trilogy of the Friday the 13th films and to be honest, that's my favorite version of Jason. I'm not sure if others view it as a guilty pleasure, but I enjoy this sequel almost as much as some of the first few sequels. And after the disappointment of the last film in the interesting kills department, we get quite a few this time around. One of the most memorable is Nikki getting her face shoved into the wall of the bathroom in the RV only to see the imprint of her face come through the other side. Sheriff Harris' death is also pretty incredible. Seeing a guy get bent in half in the opposite direction is always a crowd pleaser. Hawes' death has to be the best one though. Jason sticks his hand through Hawes and explodes through his back holding his heart. While there is sex in the film, there's no nudity that I can recall. Normally that would hurt a Friday the 13th film, but the great kills and overall entertaining feel of the entire film really made up for it for me.
  
<i>This eBook was provided by one of the authors in exchange for an honest review

Chronology </i>is a large anthology of stories published at the beginning of 2015 by Curiosity Quills Press. Twenty-Four of Curiosity Quill’s greatest authors feature in this lengthy book providing stacks of entertainment for a wide audience. The stories vary in length and genre, however the most common themes are steampunk and the paranormal.

Males and females alike can enjoy the stories featured in <i>Chronology</i>, although not all the tales will appeal to personal tastes. Although the majority contains scientific or supernatural elements, there are other themes combined with them, for example romance and history. On the other hand you can be sure to expect werewolves, mermaids, demons, ghosts and the undead.

It is difficult to review the whole book in general, as there were some stories I liked and others that did not hold my attention. This, I expect, will be the case for many, if not all, readers. One story, or novella – it was rather lengthy – that I particularly enjoyed was <i>Wind-Up Hearts</i> by Stan Swanson. Containing numerous themes – steampunk, romance, history and contemporary/future setting – I was captivated by the two key characters and their predicament. Due to having mechanical hearts, Henry and Emily have lived for well over 100 years, watched the world change around them, yet stayed friends regardless. Yet Henry yearns for something more.

The good thing about an anthology of different authors’ works is that, while you cannot love everything, you are bound to find something you enjoy. It is great for busy people or those that cannot commit to a lengthy novel; one can dip in and out, picking and choosing which story to read. Although the authors may not be widely known, it is worth giving the anthology a chance. You may find a new author whose writing is perfect for you.
  
Awaken Online: Precipice
Awaken Online: Precipice
Travis Bagwell | 2017 | Science Fiction/Fantasy
10
10.0 (3 Ratings)
Book Rating
Fantastic follow-up LitRPG
Jason continues his playing of Awaken Online, the massive multiplayer online RPG. Now the ruler of a city of zombies, he has more concerns than simply levelling up his skills and getting new loot.
I was worried this change in fortunes might lead to a more boring, admin-focused book (much like what happened with Phil Tucker's Euphoria Online). Thankfully this is not the case, as Jason hits on a way to keep his undead population count up, but also have some fun, by venturing into some unexplored dungeons.
He does this with his real-world friends Frank and Riley, which adds a different element to the action, as he can use and rely on other people and their skills added into the mix make for a much more interesting sequence of conflicts.
We are treated to a number of large-scale battles on the way to the dungeon, and within it. The way Jason's strategy is worked out and implemented make it a truly immersive, thrilling read.
As with the first book, the start of each chapter contains an excerpt of someone else's view, either the game developers, or other players. This adds context to Jason's story and allows you to see consequences and foresee some issues.
As well as this, we see Jason in the real world, though less than in the first book. There are moments where decisions made in-game have real world consequences, either impacting friendships or leading to nastiness and bullying.
The fact that Jason decides to become "the villain" is a little hard to take, as apart from the very early stages, all of his decisions have been made out of him trying to do the right thing for himself/others and this is even more the case in this book.
Aside from a few grammer crimes, continuity errors and head-scratching game mechanics, this was a very enjoyable exciting read.
  
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#Alive (2020)
#Alive (2020)
2020 | Action, Drama, Horror
10
8.0 (9 Ratings)
Movie Rating
Contains spoilers, click to show
#Alive is a Korean zombie movie that focuses on the survival of Oh Joon-woo, a young man who is stranded in his family's apartment at the outbreak of the zombie virus and follows him as he tries to work out what is happening, how he can survive and how he can cope with the fact that his family is probably dead.
#Alive is defiantly a film of 3 parts, the first part focuses solely on Oh Joon-woo and his attempts at survival alone in his apartment as he struggles to cope with the zombies, running out of food and the lose of his family. The portrayal of Isolation and loneliness is very well done, leading up to what could almost be a very short film.
Then Oh Joon-woo meets Kim Yoo-bin, another survivor who lives in the apartments across the street from him. The isolation continues as the two find ways to communicate and survive but now there is hope.
The two are eventually forced from their apartments and have to meet up and move up as they try to find somewhere safe to survive.
#Alive is a film without a big main cast and this helps the sense of isolation and loneliness which is only increased by the fact that they spend most of the film separated by a street full of the undead.
Surprisingly #Alive manages to avoid becoming a love story. Normally when you have two survivors who meet in films like this they fall for each other and, at least part of the film is taken up by their relationship. However #Alive doesn't do this, Oh Joon-woo and Kim Yoo-bin obviously become friends but they are too busy surviving but their relationship doesn't overtake the main point of the film, survival.
There are moments of tension and relief in the film and they work well making #Alive a different type of film than a lot of other zombie films, including the other Korean zombie blockbuster, Train to Busan.