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Charlie Cobra Reviews (1840 KP) rated The Dead Don't Die (2019) in Movies

Jul 7, 2020 (Updated Oct 25, 2020)  
The Dead Don't Die (2019)
The Dead Don't Die (2019)
2019 | Comedy, Horror
An All Star Cast Couldn't Get This Film To Rise From The Grave
Contains spoilers, click to show
I was greatly disappointed in this movie. I thought it was a little funny in the beginning with Adam Driver's character breaking the fourth wall and talking about the theme song for the movie but a lot of the humor was kind or dry and fell flat for me. Bill Murray's character was too serious and Chloe Sevigny's too emotional but they were good in contrast to each other and I guess the police force in general were ok. What threw me off too was that it took so long for anything to happen. The pacing was off in this movie and nothing really happened for a long time. I was hoping that it was setting something up and that it would pay off but I can't say that it did in a successful way. The first scene with the zombies at the dinner attacking the workers there was pretty good and I thought it was funny with the whole "coffee" thing sure. But too many characters and scenes were wasted. I thought the Selena Gomez's car group were wasted and could have been utilized better and would have made the movie/story more interesting. The same with Danny Glover and Caleb Landy Jones who try their best to survive but are overtaken by zombies because the cops don't have the balls to leave their car to even check on them. Even Tom Waits character Hermit Bob was wasted because he never really does anything except hide in the woods and look at people through binoculars. I don't know i really don't, I mean I see such wasted potential in a movie having so many good actors. Makes me wonder what they think about the film if any of them have seen it. The only character I really liked was Tilda Swinton as the creepy mortician/undertaker and how she kicked ass with that samurai sword. Another thing that bothered me was when the zombies got their heads cut off or shot there was just this weaird black ash or sand that came out and no blood or anything. It was kind of a cool effect at first but then it was never explained or anything so it started bothering the crap out of me. There were a couple of other parts that were funny for me and one or two scenes of action but I have to say this was a below normal zombie comedy movie. Nothing like Zombieland. I give The Dead Don't Die a 4/10.


  
Bloodrush (The Scarlet Star Trilogy #1)
Bloodrush (The Scarlet Star Trilogy #1)
Ben Galley | 2014 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
It is hard to describe this book purely because it appears to try to do too much.

It is set in an alternate universe where much is familiar but some things are very different.
It is a western, mostly set in an frontier town in Wyoming with the usual cast of restless townspeople, lone prospectors and ruthless land owners.
It is a fantasy involving faeries and magick

Yet in Galley's capable hands these elements are moulded into a seamless and thrilling story. All the different aspects fit together neatly and consistently producing a terrific platform for the characters and plot.

The main character is 13 year old Tonmerion Hark (known as Merion), son of the Prime Lord (think Prime Minister) of an alternate version of Victorian Britain. When his father is murdered by assailants unknown he is sent to his last remaining relative - an aunt living in Wyoming. Travelling with him is is best friend, a faerie called Rhin who is a fugitive from the rest of the Fae. Desperate to get back to London to find his father's killer and rescue his inheritance, Merion is instead drawn into conflict and underhand dealings in the small town of Fell Falls where is aunt is the undertaker.

The alternate universe is particularly striking. Very nearly everything is familiar but with important differences. The biggest of these is clearly that creatures such as the Fae exist (even if few people have ever seen one) but other changes include the natives of America, the Shohari, not being quite human and a lot of clever differences in London that really make it clear what kind of world Merion inhabits. The magick is also well thought out with a lot of thought and imagination given to its mechanics and its implications.

Galley's writing is a joy. It is clear and concise yet conveys the scene to the reader with impressive ease. The hot sun and gritty sand of the desert feel very real indeed. The characters are very well described and a great deal of care has been taken to express them. These are not cardboard cliches, which would have been easy. Merion is the hero but at heart is still a 13 year old boy, a boy who is impetuous and complains how life is unfair. All through the book there is a subtle undercurrent of wry humour.

What this whole book reminded me of - both in the writing and in the almost but not quite like our world setting - was a slightly darker Terry Pratchett. That is not an exaggeration, This book really is up there with the very best Discworld books in terms of story and inventiveness. It is darker in tone than anything Pratchett would write and not quite as laugh out loud funny in places but it is damn close.

The story itself unfolds at a fast pace - which is good because there is a lot to get through with several plots running intertwined through the narrative and sparking off each other as they twist and turn through every reveal. The final showdown is suitably climactic and the prose as well as the magick crackles off the page in a breathless rush towards the final chapter.

I do like to balance my reviews with maybe some small point that counts against the book but I really can't think of one for Bloodrush. It simply is a magnificent piece of work. You may not have known you wanted a alternate reality fantasy western but once you have read this you will wonder where the next one is coming from.

Very very highly recommended and the 5 star rating was easy to give.

Rated: Strong language so not for the youngest of young adults
  
The Bloody Inn
The Bloody Inn
2015 | Adult, Economic, Horror
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…

The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).


To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.

After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.

A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.

If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.

Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.


Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!

I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.

Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.

I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!