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The Cave (2005)
The Cave (2005)
2005 | Action, Horror, Sci-Fi
2
5.3 (7 Ratings)
Movie Rating
Ever since the classic days of horror, one constant in film has been the time honored formula of a group of people trapped, and being stalked by sinister forces bent on their destruction.

Through countless monster films of the 40’s, 50’s, and 70’s this pattern has been a constant, ranging from Dracula to It: the Terror from Beyond Space which served as the inspiration for the genre classic “Alien”.

The breakout success of “Alien” vaulted the so called creature features from the status of matinee standard to mainstream release, which has seen varied success over the years on the big screen, but has been a fixture of cable and the home video market.

It is said that to all things there is a season, and this summer was no exception as the latest film in the genre, The Cave has surfaced at theaters after much delay due to constantly changing release dates.

The film tells of a group of explores headed by Jack (Cole Hauser), who venture to Romania to explore what is believed to be the largest underwater cave ever discovered.

In no time the team has established a base camp and ventures into the depths and finds themselves in a massive underwater cavern approximately two miles in after they had begun to explore.

A freak incident occurs trapping the group inside the unexplored cavern, which forces them to seek a new way out, as their supplies will run out in twelve days. This matter combined with the depth of their location makes a rescue difficult process, so despite reservations the team ventures even deeper into the unexplored cave.

Along the way, signs of human remains are found, which sets the group further on edge. A chance encounter with a cave dwelling creature leaves Jack injured and causes the team to look at his brother Tyler (Eddie Cibrian), to take charge, as there are those that start to believe Jack is no longer fit to lead the team. As the film unfolds a series of accidents and encounters with the bizarre creatures leaves the team diminished and in disarray, and in a bizarre twist, Jack has begun to deteriorate leaving people to wonder just how extensive the damage from his attack is.

What surprised me is that with an interesting premise and good supporting actors such as Morris Chestnut, and Piper Perabo just how dull and unsympathetic the characters were. We are told very little about them leaving their characters so paper thin, even by action film standards that it is very hard to have any sympathy for them, and care about their outcome.

What is an even bigger surprise is that the film for the most part is utterly devoid of any thrills, chills, or tension as it plods along failing to gain any modicum of suspense.

The so called finale was so by the numbers that it was in no way worth having to sit through 90+ minutes of uninspired acting, average effects, and groan inducing dialogue (“They can fly to”) that generated laughs during what is supposed to be a moment of intensity.

The creatures have some potential but we see so precious little of them, and based on certain elements of the plot, there is a lot more that needed to be said that was not.

The ending does leave the door open for a sequel but as this film is likely to be on my “Worst of the Year” list, lets hope they decide to delay this a few years which is what they should have continued to do with this bomb.
  
Abyss
Abyss
2014 | Card Game, Mythology, Science Fiction
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?


Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!

On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.

Plotting at Court is simply paying pearls to reveal more Lords at Court.

The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.

To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.

Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.

Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.


Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.

The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.

I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
  
    Guardians: Royal Journey

    Guardians: Royal Journey

    Games, Entertainment and Stickers

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    Guardians: Royal Journey is a fun and addictive strategy tower defense game brought to you by Haypi...