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Kingdoms of the Deep
Kingdoms of the Deep
2021 | Abstract Strategy, Animals, Nautical
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!

Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T


To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.

The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.

During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.


Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.

The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.

All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.

I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.

If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
  
The Water Babies
The Water Babies
Charles Kingsley | Children
6
6.0 (2 Ratings)
Book Rating
Worryingly Controversial
This eBook was provided by the publisher via NetGalley in exchange for an honest review

This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic The Water Babies written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “A Fairytale for a land-baby” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.

Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.

On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.

The Water Babies is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.

For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of Necrobioneopalæonthydrochthonanthropopithekology. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.

In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.

Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.

Over 150 years old, The Water Babies has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
  
The Water Babies
The Water Babies
Charles Kingsley | Children
6
6.0 (2 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>

This year (2017), Calla Editions are printing a new hardback version of the original 1863 children’s classic <i>The Water Babies</i> written by the Anglican clergyman, Charles Kingsley (1819-75). Subtitled “<i>A Fairytale for a land-baby</i>” the book was intended for Kingsley’s youngest son and therefore was targeted at a juvenile demographic. However, as a result of the 1800’s vernacular and particularly deep themes, it has become more appropriate for older readers. With full-colour illustrations by Jessie Wilcox Smith (1863-1935) from the height of the golden age of illustration, this edition promises to be a collector’s item.

Charles Kingsley, the founder of England’s Christian Socialist movement, was exceedingly interested in the plight of the working class, particularly of the abuse and protection of children. This is reflected in his story about Tom, the ten-year-old London chimney sweep, who suffers ill-treatment at the hands of his employer. Tom, who has known nothing but the sooty streets of London, is embarrassed after scaring a beautiful young girl with his grimy appearance. Running away through a countryside he is unfamiliar with, Tom dives into a river to wash, however, falls asleep in the water.

On awakening, Tom discovers he has been transformed into a water baby; he can live and breathe amongst all the fishes and other mystical water creatures. Forgetting his horrible past, Tom is soon frolicking with the characters he meets, teasing and provoking unsuspecting individuals. But the fairies in charge of water babies are determined to teach him many lessons about truth, mercy, justice and courage.

<i>The Water Babies</i> is a morality fable with fairy-tale-like qualities. It educates young readers about the consequences of their actions but also enlightens them about the cruelty of some adults. Kingsley often talks to the reader (in this instance his son), drawing them into the story and making the scenarios as relatable as possible. The magical underwater setting is merely a veil to hide the lessons Kingsley is attempting to preach.

For the adult reader, Kingsley has a much more political message. Written at the time of political and scientific advancement, particularly in respect to the concept of natural selection, Kingsley attempts to ridicule the ideas of thinkers such as Charles Darwin by producing a satirical narrative. He suggests that scientists are fools who use unnecessarily long and foreign terms, evidenced by his use of the made-up subject of <i>Necrobioneopalæonthydrochthonanthropopithekology</i>. He also goes as far as to mock the majority of adults and appears to be completely anti-Irish people.

In some instances, Charles Kingsley goes too far in his satire, resulting in something that would not be accepted by publishers today. In order for Tom to be the hero of the story, adults need to be viewed as less than good – people who need to be punished for their discourteous treatment of children, which in this instance, they are, and quite graphically. But the most controversial theme explored is death. The more naïve may not cotton on to the fact that Tom falling asleep in the river equates to drowning, yet that is exactly what happened. Only through death can one become a water baby. To make matters slightly more alarming, Kingsley does not see this death as a bad thing; he describes Tom’s new life as something far better than life on earth – coming from a clergyman this is understandable – which suggests that death is better than living for an abused child.

Despite these controversies, Kingsley’s prose is humorous and entertaining - far more mind-boggling than you may initially expect. With characters named Mrs Bedonebyasyoudid and Professor Ptthmllnsprts, there is plenty to make readers laugh. Some of the hilarities may go above the heads of children since the jargon is no longer used in today’s society, however, adults will be able to appreciate the comical aspect.

Over 150 years old, <i>The Water Babies</i> has remained a classic. It reveals the political, scientific and social situations of the mid-1800s, yet it contains wisdom that is still relevant today. As Kingsley’s daughter Rose says in the introduction, “What a fine thing it is to love truth, mercy, justice, courage, and all things noble and of good report.” No matter how peculiar this novel is, it says a lot about the virtues of our character.
  
Bad Dreams (1988)
Bad Dreams (1988)
1988 | Horror
10
8.0 (2 Ratings)
Movie Rating
Contains spoilers, click to show
Bad Dreams

Cast: Bruce Abbott (Re-Animator; Bride of Re-Animator); Jennifer Rubin (Nightmare on Elm Street 3: Dream Warriors)

Release date: April 8th 1988

Blu-ray release date: 23rd July 2018

Genre: Horror

Directed by: Andrew Fleming

Run time: 84 mins (approx)

 

'When Cynthia wakes up, she'll wish she were dead...'

 

Cynthia (Jennifer Rubin) wakes up from her coma after 13 years. She was the only survivor of a Jonestown-style suicide cult, a suicide-by-fire pact, instigated by Unity Fields cult leader Franklin Harris (Richard Lynch). We see in a later flashback that she began to retreat after the fire was started, she was just far enough away from the source of the resulting explosion that she lived, badly hurt, but alive.

When she wakes, she begins to have nightmarish visions of Harris, burnt and bloodied from the fire that destroyed all bar herself at Unity Fields.

Cynthia is inserted into a group therapy session, for borderline personality disorder treatment, run by Dr Alex Karmen (Bruce Abbott). Here she meets an eclectic bunch of individuals, including masochist Ralph (Dean Cameron), who takes an instant shine to Cynthia. The film is worth a watch for Dean Cameron's performance, he portrays a very likable psychotic patient perfectly.

The first of Dr Karmen's patients to die is Lana (E.G.Daily). an upset Cynthia has a flashback/vision of herself being baptized into the cult of Unity fields, a vision that takes a dark twist when Harris begins holding her underwater, forcing her under until she drowns, Cynthia horrified, realizes this is actually Lana. Afterwards, with Lana's body below him, Harris turns to Cynthia and says "I warned you Cynthia, I warned you someone else would take your place". Cynthia then 'wakes up' and hears a scream. Running into the pool room, she is confronted with the lifeless body of Lana, who has drowned in the pool - much like in her vision.

Each of the group continue to meet their end, one by one, by Harris (or so it would seem). Cynthia continues to have horrendous visions of him, his face all burnt up from the fire, and then the next person meets a grisly demise. She is convinced it's Harris, she is convinced he has returned to take her, and is punishing her and those around her for fleeing the fire.

This is a very well acted, intense and thought provoking film. It doesn't rely on gore and shocks to garner reaction, it relies primarily on the interactions and relationships of the characters, as well as the increasing tension and fear within Cynthia and the remaining patients of Dr Karmen. I particularly enjoyed the relationship between Cynthia and Dr Karmen, Bruce Abbot portrays a very sweet and empathetic character, who cares a great deal about his patients, especially Cynthia who he bonds with closely.

I very much enjoyed the end twist of the film, up on a rooftop, when we are shocked to find out that it is actually Karmen's superior, Dr Berrisford, who has been dosing the patients with psychogenic drugs to make the patients unstable and suicidal. All this just to corroborate his research - makes you wonder how much of this actually goes on in institutions. Karmen had suspected something was amiss with Berrisford for a while, and he confronts him after he sends Cynthia to isolation - "you want this, you want her on the edge, you've wanted this from the beginning".

We are then left to decide for ourselves whether Cynthia's visions of Harris and the resulting deaths of the patients were actually suicides caused by Dr Berrisford's drug cocktails, or was Harris actually there, was he he really tormenting Cynthia and murdering everyone around her in a twisted revenge for her survival.

Special Features:

Duel format collectors edition includes the High Definition Blu-ray (1080p) and the Standard Definition DVD version of the movie.
Interview with director Andrew Fleming.
Interview with actress Jennifer.
Interview with Spencer Murphy - Bad Dreams fan and University Lecturer.
Audio commentary with Nathaniel Thompson and Tim Greer (Mondo-Digital.com).
Theatrical trailer.
Reversible sleeve with alternate artwork.
The blu-ray includes a booklet from 88 Films, looking back at the 30 essential North American slasher movies from 1960-89.

I love this film, I'm extremely impressed with the Blu-ray from 88 Films' Slash Classics Collection.

Great special features, well worth a watch and a listen.

5/5 for the film and 3/5 for the features (A Bruce Abbott interview would have made it perfect)

If you haven't seen this, give it a watch, it's a horror classic!!

Lesley-Ann, the Housewife of Horror
  
Awaken (Awakened Fate #1)
Awaken (Awakened Fate #1)
Skye Malone | 2014 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
Awaken is the first book in the Awakened Fate series by Skye Malone, and I'm pretty familiar with her other series as Megan Joel Peterson (The Children and the Blood trilogy) that I was confident her latest book will go into my good graces pretty easily. Thing is, Awaken reminded me so much of The Little Mermaid, I can't help but have the urge to sing "Under the Sea" and ask one question:

<b>"Sebastian, Sebastian, where art thou?"</b>
I had also associated funny brow movements with the author in particular. As in, brows drawing down, which I still don't know how that works without your brows looking like a seesaw or ending up with a pouting pucker fish face.

But back to The Little Mermaid similarities... and not brow movements.

Chloe has red hair, or as the book describes, auburn. But auburn's technically red with a tinge of brown. Ariel has red hair. The difference? Chloe doesn't know how to swim, and has been living on land her entire life. Then there's Zeke, which I sort of predicted him to have dark hair, and he does! Just like the princey dude for whom I've forgotten the name. In fact, said unknown princeling stalks Ariel, and so does Zeke... due to curiosity on who the pretty girl is. It's not revealed in Awaken, but I won't be surprised if Zeke is a prince.

<blockquote>Despite the fact we were barely any distance from the shore, the temperature had dropped to levels ordinarily found in places even deeper than Nyciena, with darkness to match.</blockquote>
Every book has got to have an Ursula of some sort. And she just oozes darkness, doesn't she? Too bad the Ursulas here aren't Octopuses. ;)
<blockquote>The girl changed the ocean when she was near it – a statement that on any level should have been impossible.</blockquote>

Okay, here's Sophia Lin logic: See, Ariel has a curse. I was sort of assuming Chloe willingly turned into a human just like Ariel, but she doesn't lose her voice, right? Except, here's the curse: she changes the ocean... and it's not exactly a pleasant way. Technically, that logic isn't going to get you far, because it isn't true, and I can't reveal the actual answer without spoiling anything. Nor do I want to reveal anything, because answers are spoilers, and not everyone can be trusted with the trusty little spoiler button. ;)

Then there are the differences, which pretty much revamps The Little Mermaid. Enough commentary on Little Mermaid.

Awaken follows two views – Chloe and Zeke. The best part of those two views though? They balance each other out pretty well. Chloe doesn't really know anything about what she is, so we're basically following a naïve character for most of the story who has strange things happening to her and strange peeps with glowing eyes wanting to murder the likes of her. Very boring in my opinion, because she doesn't know what's going on and it's all confusing and she's stuck in the hospital every once in awhile from an unfortunate encounter with said strange flowing peepy eyes. Zeke balances her out because he pretty much knows what's going on from his observations – but he doesn't really know what Chloe is until the end either.

Let's just say that balance is a good thing. Because I just can't handle an utterly boring character, and I'm sure not everyone likes that either. But if there's one thing Chloe has that makes her an interesting character, it's her voice and her frustration on why her parents hate the ocean with a passion and come up with logical, but weird excuses for them.

The only problem I probably have is how some of the terms don't appear in the pronunciation guide, and how the long ones are confusing. Maybe my head just needs to wrap around them after reading Irish terms from the second book in the Danaan Trilogy. O_o

Awaken is a good start to the Awakened Fate series, and while we spend most of the time above the surface, it's hinted that the sequel will most likely be focused underwater. It's a quick read for those who enjoy reading stories related to <s>merps</s> merpeople.
------------------
original rating: 4.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-awaken-by-skye-malone.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
Reef
Reef
2018 | Abstract Strategy, Nautical
Ahh ze coral reef. How beauteous is her expanse, and so nurturing for her oceanic inhabitants. We must endeavor to protect her and rebuild her as best we can to foster wildlife and entreat Mother Nature. We shall do this by selecting only the best coral combinations to satisfy the dying environment.

Reef is an abstract hand management, pattern building game that challenges the players to become coral reef architects and rebuild our fragile underwater ecosystem. This is a lofty goal, as our coral reefs in the real world are hurting for rejuvenation something fierce.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Setup is easy: shuffle the player mats and deal one to each player. The player that received the one board containing the starfish will be the starting player. Deal the players one of each colored coral piece, two cards from the deck, and 3 VP tokens. Place your reef chunks in the middle of your board in any order and you are ready to play!

On your turn you can do one of two things: draw a card or play a card. There are three cards face up to form the offer row, or a player can pay a VP token to the card with the lowest printed VP total to take the face up card on top of the draw pile (a la Small World). When you play a card, you immediately take the coral pieces on the card and place them on your play mat. The pieces can be stacked on other pieces of the same or different color, or on a blank spot on the mat. Once done, you check the card you played for any scoring conditions you may have met from your play mat. I will not go into detail about scoring, but there are several types of scoring that are employed in a game of Reef. The game continues in this manner until all of one color of coral pieces are used up. Players finish the round and then count their VP tokens. The winner is the player with the most VPs.

Components. The box is, what, normal sized? And the art on it is wonderful. So colorful and instantly recognizable. In fact, the art on the game in its entirety is truly amazing. I love it! The cards are of fine quality, but since they are handled a bit I sleeved mine. The VP tokens are of good quality, and I like that the pieces aren’t just perfect circles. It’s not a huge deal, but it helps with immersion just that much more. Same for the player mats. They could have been just as effective with square mats, but just that bit of wave makes it more enjoyable to play on for me. The big chunky coral pieces are so fun to play with, and handle, and, honestly, drop. They are very satisfying and great for those with colorblindness since they are all different shapes for the different colors they represent. All in all, Next Move Games knocks it out of the park on components AGAIN!

As you can tell by our score, we really like this game a lot. The first time I played it, my father-in-law used an interesting strategy and won the game. The next time I played it, I tried to use that same strategy and came in 3rd place. So, I chalked that win up to luck of the (card) draw and am now seeking more varied strategies to become the King of Reef. This is perhaps what also keeps the game from being a Golden Feather Award winner – I can play my game strategy and you can play yours, but that’s it. There is no real player interaction. As one Duke of Dice Alex would sing it, Reef is actually just “multiplayer solitaire.” While that is completely appropriate and non-offensive, I believe that with some more player interaction I would be more apt to bump this one to a 6. That said, we at Purple Phoenix Games give Reef a well-deserved bubbly score of 15 / 18. Emerson has himself another hit and I am proud to have it in my collection. You should grab it too, maybe.
  
The Unbecoming of Mara Dyer (Mara Dyer, #1)
The Unbecoming of Mara Dyer (Mara Dyer, #1)
Michelle Hodkin | 2011 | Fiction & Poetry, Paranormal, Young Adult (YA)
8
7.5 (8 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I'd been wanting to read this book for awhile. It was high up on my TBR pile. I finally couldn't wait any longer and bought it. Luckily, it was money well spent!

Mara Dyer is a 16 year old girl who survived a building collapse although her other friends didn't. She doesn't know why she was the only one to survive. She begins to hear her dead friends voices and seeing them in mirrors and in her waking life. She's convinced she had something to do with their deaths and resolves to stay away from people. However, all that changes when she meets the womanizing Noah Shaw. Will Noah and Mara be able to fall in love or will something or someone prevent that from happening?

I love the title of this book! It sounds so ominous and sad at the same time. The title definitely drew me in. It made me want to know more about this book.

I kind of like the cover, but I don't really get why these two people, who I presume are Noah and Mara, are in water. When I first saw the cover, I presumed that this was going to be one of those books that deal with underwater themes like mermaids and what not, but it's not. Then I thought that maybe it was symbolic about Mara feeling like she was drowning, and Noah is supposed to save her although it looks more like Noah is trying to drown her.

The world building felt very believable throughout most of the book. All my questions were answered in this book which I was super happy about! However, towards the end of the book, the story kind of took a left turn, and I was just like "what". I felt that it got a bit crazy here, and I really can't explain why which I know is bad since this is a review. I know this is a fiction book so of course things won't really happen that happen in books, but without some spoilers, I can't really explain why. Maybe it's just a personal thing.

I enjoyed the pacing and thought it was done quite well. I found myself wanting to know what was going to happen next. I was immersed in the writing, and I didn't want to leave Mara's world.

I loved the whole plot. Mara can make things happen just by visualizing them. (Don't worry, that wasn't a spoiler). I've always wished I could do that, so I enjoyed reading about it. Plus, there's the subplot of the romance with Noah. I'm not a big romance fan since I believe it tends to get in the way of the actual plot (unless, of course, it's a romance book), but the romance was done in an enjoyable way.

I liked Mara a lot. She felt like a real teenage girl. She's under a lot of stress, and I liked seeing how she was able to deal with it. Mara felt like a girl I could be friends with. With Noah, there were times I liked him and times where I thought he was being a bit too mean and bossy. There's a few times (and only a few) where he tells Mara what to do. He does get violent when it comes to defending Mara's honor. I also didn't like how Noah would use Daddy's money to get whatever he wanted. I know he was only doing it for Mara, but still, it rubbed me wrong. I loved the character of Jamie. I loved his wit, and I wished that there was more of him in the book.

The dialogue was well written although there were a few times where the characters would talk like they were in a Dawson's Creek episode or for those that don't get that reference, like Sheldon does in Big Bang Theory. Personally, I've never been in any situation where a whole conversation used such a rich vocabulary, especially when it involve teenagers. This could just be a me thing though. I enjoyed reading about what Mara did in certain situations. As for language, there is a lot of swearing in this book although I don't feel like it's over the top.

Overall, The Unbecoming of Mara Dyer by Michelle Hodkin is a super enjoyable read. The plot is great, the romance is enjoyable, and the characters are very down to Earth. I can't wait to read the next book in the series!

I'd recommend this book to those aged 16+ due to language used. Those who appreciate paranormal elements in their books will love this one!
  
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Jayme (18 KP) rated Underwater in Books

Mar 28, 2018  
Underwater
Underwater
Marisa Reichardt | 2016 | Contemporary, Young Adult (YA)
10
10.0 (1 Ratings)
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Marisa Reichardt’s debut novel Underwater is a compelling account of a teenage girl’s struggles with agoraphobia caused by a traumatic shooting taking place in her high school. The book intended for a young adult audience follows Morgan as as she tries to cope with several adversities in her life, primarily the fear of leaving her apartment. Morgan was content with wearing the same pajamas everyday while she did her schoolwork online and ate grilled cheese for lunch until a boy her age named Evan moved in next door. Evan showed up on Morgan’s door step smelling like the ocean, reminding her of summer and everything she missed outdoors. With help from Evan, her psychiatrist, her mom, and her little brother Ben, Morgan is able to finally confront her fears and take necessary steps toward recovery.

I found myself connecting to Morgan more than any other character within the book, and that connection began early on in her description of the day her younger brother was born.

"I think of Ben on the day he was born, all chubby and pink and bald. … I think of the newborn Ben next to my mom’s hospital bed and rocking him under dim lights while he slept in my arms. I fall asleep to the feeling of a love I never knew until my brother got here."

Being the youngest in my family and having no experience with anyone I knew having children, I was especially excited when my only sister got pregnant with her first child. I sat in an uncomfortable chair across the room from my sister’s hospital bed for thirteen hours while she was in labor. When she was finally ready to push, I stood at her side giving words of encouragement, and she even gave me the honor of cutting my nephew’s umbilical cord. I remember the warmth of my tears as I heard my nephew cry out, sucking in his first breaths of air. I left the hospital shortly after his delivery, allowing my sister to get some rest. I returned a few hours later and held my tiny nephew in my arms for the first time. I love plenty of people in my life, but it wasn’t until I watched my newborn nephew as he slept swaddled in the hospital-issued blanket that I fully understood the depths of the love I was capable of producing. The astonishment I felt holding my precious nephew can be compared to the feelings Morgan had toward her brother the day he was born.

What I found to be most fascinating about this book is the way the author tackles the problem of school shootings in a way that humanizes the shooter and his victims. Instead of making the shooter out to be a merciless attacker, he was demonstrated as a victim of neglect among his peers who deserves forgiveness for his mistakes. There have been one hundred and seventy-four school shootings in America since the year 2003. School shootings are a recurring issue in our society.

"Before Aaron’s Facebook was disabled, news outlets released photographs from his profile. They found the worst ones. The ones that painted the picture of a kid who was angry and alone. They interviewed neighbors who said Aaron spent weekends tinkering in the garage. His mom revealed Aaron had been in therapy since middle school. His dad revealed he kept guns in the house. For protection. From the world. Not from his son. Those were guns Aaron brought to school onOctober fifteenth. … And the only person who could give us answers, who could tell us why, was gone."

The media is quick to make the shooter out to be a monster instead of acknowledging the idea that people make drastic decisions, like one of shooting up a school, because they have no one to turn to.
Other personal accounts of shootings have been written, but there is nothing like this fictional demonstration of the aftereffects of such occurrences. Misty Bernell, the mother of a student killed in the Columbine High School shooting taking place in 1999, wrote the book She Said Yes: The Unlikely Martydom of Cassie Bernall as a way of commemorating her daughter and spreading awareness of the lives lost in the tragic massacre. Reichardt manages to establish a point of view that allows readers to show empathy toward a victim in the shooting the same way Bernell does without downplaying the internal struggles Aaron, the shooter in the novel, may have been experiencing.

The successful manner in which Reichardt explores a real-time societal issue from a unique perspective provides enough grounds for me to recommend the book. However, I was also able to find many characteristics that made me feel invested in the well-being of the each of the characters within the novel. Morgan works especially hard to go outside in order to see her brother perform in his kindergarten play, the psychiatrist meets with Morgan for free because the psychiatrist wanted Morgan to know she was being heard, Evan offering his old prepaid cell phone to Morgan so they could send text messages to communicate the problems Morgan was too afraid to talk about out loud, and the way Morgan’s mother compromises with Morgan and attempts to understand her feelings. Each character demonstrates selflessness and unconditional love while maneuvering through a situation where love and support are crucial to the mental health of everyone involved. Reading about people who truly care about each other and work to build each other up in a difficult time instead of worrying only of themselves is refreshing.