Search

Search only in certain items:

The Creature Walks Among Us (1956)
The Creature Walks Among Us (1956)
1956 | Horror
5
5.7 (3 Ratings)
Movie Rating
The final installment of the Creature trilogy finds another expedition headed out to detain and capture the newly freed creature with a yacht full of doctors and a doctor's wife. After a long journey, the creature in finally located and captured.

The beast is badly burned in a freak fire accident, but afterwards begins to transform. He sheds his webbed appendages and facial gills and starts to look more human and less like a fish. He also can no longer breathe underwater and appears to be becoming more aware of the world around him.

Meanwhile, the doctor's wife is having a rough time of her situation having to deal with not only her abusive husband, but the unwanted advances of other men. Events come to a boiling point among the love triangle and the beast appears to have gotten the blame for something he didn't do.

Aware of the situation he lashes out again for his very survival.

I liked this film better than "Revenge of the Creature", but both films are far inferior to the original classic. Having the creature change so he could walk on land was not a good idea since his ability to swim around and sneak up on the tourists was one of his most endearing qualities!

His transformed look was also a step down from his original appearance. His more human look reminded me of the way Louis Gossett Jr. looked in the movie "Enemy Mine". They may have been trying for something different, especially since this was the 3rd Creature film in 3 years, but it was largely not successful.

Not sure why they chose to have another love scandal either. Why not just focus on the creature and doing something there rather than something you've seen 1000 times before?

  
The Cave (2005)
The Cave (2005)
2005 | Action, Horror, Sci-Fi
2
5.3 (7 Ratings)
Movie Rating
Ever since the classic days of horror, one constant in film has been the time honored formula of a group of people trapped, and being stalked by sinister forces bent on their destruction.

Through countless monster films of the 40’s, 50’s, and 70’s this pattern has been a constant, ranging from Dracula to It: the Terror from Beyond Space which served as the inspiration for the genre classic “Alien”.

The breakout success of “Alien” vaulted the so called creature features from the status of matinee standard to mainstream release, which has seen varied success over the years on the big screen, but has been a fixture of cable and the home video market.

It is said that to all things there is a season, and this summer was no exception as the latest film in the genre, The Cave has surfaced at theaters after much delay due to constantly changing release dates.

The film tells of a group of explores headed by Jack (Cole Hauser), who venture to Romania to explore what is believed to be the largest underwater cave ever discovered.

In no time the team has established a base camp and ventures into the depths and finds themselves in a massive underwater cavern approximately two miles in after they had begun to explore.

A freak incident occurs trapping the group inside the unexplored cavern, which forces them to seek a new way out, as their supplies will run out in twelve days. This matter combined with the depth of their location makes a rescue difficult process, so despite reservations the team ventures even deeper into the unexplored cave.

Along the way, signs of human remains are found, which sets the group further on edge. A chance encounter with a cave dwelling creature leaves Jack injured and causes the team to look at his brother Tyler (Eddie Cibrian), to take charge, as there are those that start to believe Jack is no longer fit to lead the team. As the film unfolds a series of accidents and encounters with the bizarre creatures leaves the team diminished and in disarray, and in a bizarre twist, Jack has begun to deteriorate leaving people to wonder just how extensive the damage from his attack is.

What surprised me is that with an interesting premise and good supporting actors such as Morris Chestnut, and Piper Perabo just how dull and unsympathetic the characters were. We are told very little about them leaving their characters so paper thin, even by action film standards that it is very hard to have any sympathy for them, and care about their outcome.

What is an even bigger surprise is that the film for the most part is utterly devoid of any thrills, chills, or tension as it plods along failing to gain any modicum of suspense.

The so called finale was so by the numbers that it was in no way worth having to sit through 90+ minutes of uninspired acting, average effects, and groan inducing dialogue (“They can fly to”) that generated laughs during what is supposed to be a moment of intensity.

The creatures have some potential but we see so precious little of them, and based on certain elements of the plot, there is a lot more that needed to be said that was not.

The ending does leave the door open for a sequel but as this film is likely to be on my “Worst of the Year” list, lets hope they decide to delay this a few years which is what they should have continued to do with this bomb.
  
Abyss
Abyss
2014 | Card Game, Mythology, Science Fiction
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?


Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!

On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.

Plotting at Court is simply paying pearls to reveal more Lords at Court.

The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.

To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.

Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.

Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.


Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.

The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.

I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
  
Homunculus and the Cat
Homunculus and the Cat
4
4.0 (1 Ratings)
Book Rating
First of all, I'd like to say thanks to Netgalley for allowing me to read and review this book. I've got tons of books from the site, ready to review. Can't wait!
So I've been reading this book for quite some time now, and honestly I nearly gave up on it a few times. But for the sake of the review, I managed to keep on at it until the end.
What I managed to gather from this book is that it takes place in a whole different universe, where myths and gods are real. Winged cats with nine lives, flying carpets, even homunculi. The main characters include the Ennedi Ankh' Si, a flying cat, Tyro, a simple human, and homunculi such as Mina and Herakles. A homunculus sanctuary, fighting for equal rights for their kind, is caught in a fire. In desperate need of help, the crew end up travelling all over the place - including to an underwater palace of a goddess, where they participate in a huge battle.
If I'm really honest, I can't tell you much more than that. There's some suspicious dude called Manga, and Tyro tries to rescue his friend Herakles - requiring a trip back to good ol' America. But other than that, I'm not quite sure what happened.
The writing itself is actually pretty good. The descriptions and metaphors are great, and there's a good deal of underlying humour in places. And the whole idea of this universe full of gods and demons and creatures both beautiful and terrible is wonderful. It's just a shame that I couldn't get into it. I felt like I was reading most of it through a daze, just trying to get it over with.
I will give this the benefit of the doubt - maybe I wasn't in the right frame of mind for it, or I just wasn't paying enough attention. Others may enjoy this a lot more than I did. But I'm going to give it just two stars, which honestly feels like I'm pushing the bar a little already.
  
40x40

Bob Mann (459 KP) rated Underwater (2020) in Movies

Feb 16, 2020 (Updated Feb 16, 2020)  
Underwater (2020)
Underwater (2020)
2020 | Horror, Sci-Fi
Erm.... (0 more)
Frenetic action in murky water - baffling (2 more)
Scientific inconsistencies
Waterlogged Alien wannabe
Soggy and forgettable
I had a sinking feeling (excuse the pun) about this movie from the word go. It's a lazy approach to 'mansplain' the whole set up for the movie through digital news posts during the main titles. It feels more patronising to the audience than having main titles and then a 'Star Wars-style' synopsis.

Once into the movie, director William Eubank gives us the bare minimum of character set-up for our heroine while she brushes her teeth*. (And no way did she even follow the British Dental Association recommendation of two minutes brushing!) (* Interestingly, the trailer seems to show some above water scenes/dialogue and introductions to the rest of the crew that never made the final cut.)

And then....

BAM!!!

I was thinking that the manic action that follows was some sort of dream or flashback. But no. We are pitched headlong into the story without pause as disaster strikes. It all feels positively indecent.

For we are seven miles down in the Mariana trench, when a drilling station springs a leak.

Now call me a cynic, but I would have *thought* that, at that depth, a single leak would implode the whole station in about 10 seconds flat. But then that wouldn't be cinematic enough, and would be a much shorter movie!

And there are numerous other scientific implausibilities. For example, diving helmets that appear to be able to withstand 15,750 psi of pressure (I Googled it) can be smashed-in by a woman by just bashing it.

Sigh.

We are in 'Alien-lite' territory again. Just as in last year's "The Meg", those pesky humans have disturbed something in its home territory.... and it's suitably pissed-off. The action centres on hippy-chick engineer Norah (Kristen Stewart). The script neatly describes her as a "flat-chested elfin creature"... a fact which every male in the audience has thought (come on guys, admit it , you did!) from the immediately preceding scene.

It was never entirely clear to me what skills Norah was supposed to have.... it seemed to flex from diving to electrical engineering to computer engineering.

Stewart is a handy actress to have in a movie, but here she is mostly relegated to lots of shots of her athletic body running through corridors in her skimpy crop-top and knickers.

Supporting Stewart are veteran French actor Vincent Cassel as the mission captain; "the funny one" Paul (T.J. Miller); the trusty male action figure Smith (John Gallagher Jr.); and Emily - the 'less-flat chested but screamy one' (Jessica Henwick). Emily also gets to run around in a T-shirt and knickers: you kind of quickly get to know the audience the film is trying to appeal to.

As will be obvious if you've seen any of these types of film before, not all of these folks are going to make it.

As this movie is presumably filmed in a small water tank in a Louisiana studio. Clearly the memo said "fill it with murky water so the audience can't see the sides". "And just for good measure, let's film it with hand-help rapidly moving cameras". The result is that a lot of the time, when there was a burst of frenetic underwater action, I had NO IDEA what was actually going on.

In this way, the movie reminded me of the shark B-movie "47 Metres Down" from a few years ago.

This is certainly not "Alien". Although similarly set, this is not "The Abyss" either. It's most similar perhaps to "Life", but without the clever twist ending.

It's also not a truly TERRIBLE movie either. But unfortunately this is one of the most "meh" action movies I've seen in the past year. It's just brain-crushingly forgettable.

There was only one vaguely memorable shot in the whole movie: a final shot of Kristen Stewart. But that just serves to make me think.... 'Stewart deserves much better than this'.

For a movie concerning itself with a lack of oxygen, watching this felt like a waste of it.

(For the full graphical review, please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/02/15/one-manns-movies-film-review-underwater-2020/ ).
  
47 Meters Down: Uncaged (2019)
47 Meters Down: Uncaged (2019)
2019 | Adventure, Drama, Horror
I love a good shark movie. Since as far back as I can remember, I have been fascinated by sharks. I think they’re some of the most interesting creatures on our planet. Even when I was a kid, I used to wear shark tooth necklaces because I thought they were so cool. Basically any time you’ve got sharks in a movie, I’m all in for it. Amusingly enough, that same sentiment does not apply to video games where I think they’re terrifying! (Jaws on the original Nintendo freaked-me-out as a child.) Having said all that, I was excited to see 47 Meters Down: Uncaged, even though I missed out on the original film back in 2017. Johannes Roberts, the director of the minimalistic first film, 47 Meters Down, returns for this sequel and brings back the great white sharks, but shakes up for the formula a bit by adding an underwater maze to the mix.

The sequel focuses on teenaged loner Mia (Sophie Nélisse) who has recently relocated to Mexico with her father and step-family. Her father Grant (John Corbett) scouts and maps out underwater locations for a living, and has recently discovered an ancient sunken Mayan city. With the help of his two assistants, he’s currently in the process of mapping out its maze-like design. One day, Mia joins her sister Sasha (Corinne Foxx) whose two friends, Alexa (Brianne Tju) and Nicole (Sistine Stallone), take them to a hidden local cove for a day of fun. This location turns out to be one of the entrances to the historic labyrinth that Mia’s father Grant has been exploring. Alexa, who once dated one of Grant’s assistants, had gone diving with this former boyfriend into the submerged city before. Upon finding enough extra scuba gear for all of them on a floating dock in this isolated cove, Alexa pressures her friends into joining her on a brief underwater tour that ends up being anything but.

This sunken Mayan labyrinth that the four girls go inside to explore is the setting for most of the film. They’re supposed to be following Alexa, who knows part of the maze well enough to navigate it without getting them lost, but their stubborn and defiant friend Nicole decides to venture off-course and winds up endangering them all. In the aftermath of Nicole’s senselessness, a pillar gets knocked over, creating a domino effect of destruction that causes the entrance they came in through to collapse and get sealed off. Now they’ll have to find another way out. With limited oxygen and even less light and visibility, the girls have to swim deeper into the maze to try to look for an exit.

Quickly the girls come to discover they’re not as alone in this labyrinth as they first thought, and they find themselves in the presence of great white sharks. These sharks, blind from living their whole lives in the darkness of this lost city, have their other senses heightened as a result, and they’re on the hunt for blood. The arrival of these sharks, however, opens up a big plot hole in the story. How is it that Mia’s father has never seen these deadly sharks nor made any reference to them when he’s already spent weeks, possibly even months, exploring this sunken city? I suppose it’s possible that in the collapse of the entrance, another passageway may have opened up that let the sharks in. However, that logic doesn’t hold up, because had they came in from outside, they wouldn’t be blind. These particular sharks evolved down here, so it’s hard to believe they were never noticed before, especially considering how violent and aggressive they are.

That’s far from being the only problem with these sharks, though. They also look flat out awful. The quality of their special effects in this film is simply pitiful. I’m not even exaggerating when I say they often reminded me of that infamously bad shark attack scene from Jaws 3D. They look so fake and unbelievable that instead of feeling any sense of fear when they randomly appeared, I couldn’t help but cringe. It literally looks almost as bad as the Sharknado movies, but the key difference is that unlike the intentionally campy Sharknado movies, 47 Meters Down: Uncaged is actually trying to take itself seriously. Plus it has even has double the budget to work with.

47 Meters Down: Uncaged takes a very lazy and bare-bones approach to filmmaking. The story lacks substance, the characters and dialogue lack depth, and the visuals throughout most of the film are muddied and unclear. It’s rough on the eyes because the visuals are so obscured and are shrouded in so much darkness that it’s hard to actually see what’s happening on screen. This is often exploited as a cheap tactic to create jump scares by having the sharks suddenly appear from literally out of nowhere, which seems especially hard to believe since it’s doubtful these large sharks could smoothly navigate most of these narrow passageways in the first place. Despite the restrictive maze design, the film fails to create a sense of claustrophobia, and instead just gave me a headache.
The story progression in the film mostly feels generic and expected. There are new complications that arise and circumstances that change, but it’s all pretty standard fare. The ending, however, sets up a decent scenario, but it ends up being ruined by how unrealistic it is. Besides, after wading through all of the garbage to get there, I couldn’t be bothered to care much at that point. The acting in the film is mostly poor, but truthfully they’re never given much to work with. It’s also difficult to keep track of who is who once they’re inside the maze anyway because the visuals are so muddled. The movie does feature its share of violence and death, but its light on the gore and to me it always felt unsatisfying.
In all, 47 Meters Down: Uncaged sinks right to the bottom of my rating list as the worst movie I’ve seen in 2019. It’s lazy and bland to the point of being exhausting. There’s ultimately not one single thing about it that I can sincerely commend. The only thing I’m probably going to remember this movie for is how dreadful it looks and the 90 minutes of boredom and disappointment it caused me.
  
Havana Storm
Havana Storm
Clive Cussler, Dirk Cussler | 2014 | Thriller
7
6.5 (2 Ratings)
Book Rating
I've been reading some pretty demanding books recently and needed something a bit more lightweight and the Cussler template usually fits the bill. You always know what you are going to get and sometimes that's just what you need. I didn't expect this book to blow me away and it didn't - but it was better than my expectations.

This is another collaboration with Dirk Cussler and as usual it's hard to know how much of the book is down to Clive and how much to Dirk. But that's not the point. In this book you get lots of underwater action, 'bad guys' intent on making money and creating environmental disaster in the process and Cuban political intrigue.

In previous installments the children of Dirk Pitt (called Dirk and Summer) have sometimes appeared to have written in just to make sure they appear in the series leaving the actual meat of the story progression to the familiar team of Pitt and Giordino. But this is quite notable for the ensemble cast that get their hands dirty in the course of the story, especially when the usual pairings are split up and Pitt works with his daughter and Dirk is with Giordino.

There are the usual scrapes and death-defying escapes but again the reader is kept guessing as sometime the escapes leave the heroes free to continue their task of thwarting the bad guys but other times ingenious and risky plans work but end up with their almost immediate recapture.

Overall the book is indeed a little more realistic that previous ones (although still pretty far fetched). The threat is localised rather than global and the motivation of political power and greed seems plausible, as does the way the NUMA team pull the threads together to work out what is going on.

This is never going to be a must read book or on any kind of literary shortlist for me but for pure escapist adventure, it's really hard to beat.

Possibly one for Dirk Pitt fans only as the first few books are far superior, but a lot better than some installments in the series.

Rating: Some violence but not excessive
  
Terminator: Dark Fate (2019)
Terminator: Dark Fate (2019)
2019 | Action, Adventure, Sci-Fi
Great special effects, and details to make the Terminator spooky again. (0 more)
Killing off and destroying the John Conner legacy (0 more)
What went wrong?
Contains spoilers, click to show
So in my review I will make very controversial statements. This movie should have been secured future funding for the series however it may have just done enough damage to bury the Terminator for good.

So they kill little fresh faced John in the first five minutes. Only to replace with the new standard of hero in our society, an empowered female. This is being overdone in Hollywood I believe causing people to become tired with the predictability of it. On top of that shit sandwich we have a President that has villainized an entire race of people (Mexicans) which has fueled hatred that has been lying dormant in Americas belly waiting to be vomited up from ques by the leader of the "free" world. Well the "new" John Conner is a female, Latino. So James Camron and friends make a movie that kills off a beloved resistance hero and replaces him with someone that the Trump Nation has been brain washed into believing is the enemy of America.

I'm all for the empowered female but they are over doing it, we now have four star wars movies where the heroic main character is an empowered female.

Onto the highlights: The new color of the Rev Terminator is great black, the idea of a liquid terminator was seen in Terminator 3 Rise of the Machines which I loved, however the new color and the energy this machine shows is pretty intense.
_ There is a zero G flight in a plane going down which is fucking fantastic!
-They drive an armored Humvee underwater, kinda lame.
-End fight sequence is at the Hoover dam which was pretty cool.

Luckily its all about time travel and if they decide to resurrect the franchise again maybe they can do a proper sequel where John lives to fight another day, however don't count on it.
I give the movie a snore factor of 0/10 because I never looked away from the screen even though it made me disappointed.
  
Escape From L.A. (1996)
Escape From L.A. (1996)
1996 | Action, Adventure, Sci-Fi
2
6.5 (24 Ratings)
Movie Rating
John Carpenter’s offering into the world of sequels couldn’t have been worse. Kurt Russell said he had a desire to play Snake Plissken once again and to be honest I wished he hadn’t bothered.

I had a hard enough time to muster the energy to watch this, and even more to award it a one star rating. I have made my way through bad films over the years but this one really takes the title. After Carpenter’s engrossing and dark Escape from New York hit screens in 1981 a sequel was always going to be on the cards, but maybe they waited too long for it.

The plot is similar to the first, Plissken is yet again asked to save the day despite being injected with a virus that will kill him in within nine hours, although giving him ample time to save the day. This time he has to enter L.A. now separated from America after an earthquake and where the worst of the worst are sent, there he must retrieve a black box containing controls to a super weapon.

I had a hard enough time to muster the energy to watch this, and even more to award it a one star rating

What really wound me up about this film were the most shoddy special effects ever! When you take into consideration that this came out at a similar time to the very excellent Independence Day whose CGI effects were second to none for the time, there was no comparison.

You have to wonder what Carpenter’s budget of $50,000,0000 went towards, Plissken’s underwater entry into L.A. is hilarious and is even worth the watch just for that alone.

The addition of a few more well known characters do manage to brighten the proceedings, such as Steve Buscemi as Map to the Stars Eddie and Bruce Campbell as Surgeon General of Beverly Hills, but they do very little to save this from being a complete disaster.

Russell allegedly wrote the ending to this, and to be honest it shows. If you were a fan of the first then I would leave this one well alone!
  
Wreck Raiders
Wreck Raiders
2019 | Dice Game, Nautical
“X marks the spot.” But what happens after the pirates sail off with the treasure? Usually the next time we see it, it’s in a shipwreck at the bottom of the ocean. How did it get there? I’m not exactly sure. But your job as a Wreck Raider is to get that treasure out of the water, onto land, and into museums to start earning you some serious cash!

Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?

DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T

I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.

With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!

Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.

Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.

LR