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Mass Transit
Mass Transit
2021 | Card Game
Remember back in the day when you used to get off work, have to walk a ways to the bus station, then hop a train to the marina so you could grab a boat, and then walk the rest of the way home? No? Just me? Well imagine having to plan six different peoples’ treks home this way. Which way is the easiest? Can they all make it home by dinner time? Did that guy just prematurely jump off the boat to try to get to the train? What am I even doing here?

Mass Transit is a cooperative, network building card game where players take on the roles of urban planners attempting to lay routes for commuters to head to and from work in the Big City. As the game is cooperative, all urban planners either win or lose together. But in either case, it’s the commuteeples (maybe?) that win or lose.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, assemble the Big City tiles to make a sweet hexagon. Each commuteeple (ok I think I’m not doing this one any longer) is placed on their worksite in the Big City. Shuffle the big deck of Mass Transit cards and deal each player four cards. The players choose a first player and the game may begin!
On a turn players will need to play at least two of their cards and can play up to all four if they wish. The choices of card play are to add it to a route line or discard it for movement. To add the card to the route line, players simply choose a route line and place the card at the end. This extends the route by one card. To finish a route, players will need to place the suburb card at the end of a line with the appropriate number of cards (some suburbs may show a 4, which means they can only be placed once four route cards have been placed in the same line).

The other way to play cards are to discard them for movement. Cards are discarded out of the game and used for the printed movement type. Green cards are walking, blue are ferry, gray are bus, red are train, and yellow are unavailable to use for movement. For example, a player could discard a green walk card in order to move the meeple one card closer to the suburb card, or could use a red train card in order to move the meeple from one train station icon to the next (which could actually move the meeple over several cards at once). There are some movement restrictions, such as the inability for meeples to simply jump out of a vehicle at a Traffic Stop in order to take an alternate movement type.


If the players can all work together (without expressly verbalizing strategy) and move all six meeples to their suburb homes before a player is unable to play two cards from their hands, they win! However, should a player be unable to play the required two cards from their hand and all meeples are not in their comfy homes, the players all lose together in sweet sadness.
Components. I absolutely love the interconnecting Big City tiles. They are just the right size, and even hold the draw deck. Speaking of the deck, the cards are all nice quality with slight linen finish and excellent graphic stylization. Mass Transit looks great on the table and when finished, looks like a funky subway map with little blue meeples. The meeples come with a sticker sheet, and while you can add your favorite stickers to one side of the meeple, we opted to just randomly add stickers to both sides and it works for us. I have zero issues with the components, and have come to expect that from Calliope Games titles.

All in all, this little game packs a great experience into about 15 or 20 minutes. What I really enjoy is trying to figure out the best usage for the cards in hand. Is it better to use the gray card to add to the route or to use it for fast travel (any Skyrim fans out there?)? To add to this thinkiness, the rules explicitly state that players are unable to discuss strategies, but can hint aloud at what they may be considering. So while this is not a silent game, players will need to carefully decide how best to communicate what they wish the party to accomplish without specifically stating such.

Mass Transit is a game that I can easily pull out and play with my 10-year-old twin niece and nephew, with other adults, or with harder gamers. When a small game can be so versatile, it certainly earns a place in my collection. If you are also looking for a small box game with a smallish table footprint and great presence, consider picking up a copy of Mass Transit. Purple Phoenix Games gives this one a blues travelin’ (hehe) 11 / 12. Pro tip: use the yellow cards early and for route addition only, as they cannot be used for movement. Also, stay away from alpha gamers, and they might not be able to handle the communication ban.
  
Bloodshot (Cheshire Red Reports, #1)
Bloodshot (Cheshire Red Reports, #1)
Cherie Priest | 2011 | Fiction & Poetry
10
8.0 (2 Ratings)
Book Rating
What a truly awesome and fresh take on vampires in the crowded genre of Urban Fantasy! The star of <u><b>Bloodshot</b></u> is vampire Raylene Pendle, a top thief of priceless artifacts, who takes on a case from another vampire. This vampire, Ian Stott, was blinded by a top-secret government program and wants Raylene to steal back papers dealing with those experiments. What follows is a fast-paced, scene-changing adventure filled with unique characters that fulfills everything the book promised and more.

Raylene is your typical vampire in a lot of ways: the sun gives her a nasty sunburn to the extent of death, there's no awakening to dusk after decapitation or going up in flames, and of course, she's preternaturally fast and strong. However, she differs in that she's paranoid, self-deprecating, neurotic, and a tad OCD. So while Raylene can kick some major ass and make sarcastic remarks like the rest of the UF heroines, she also second- (and third and fourth) guesses herself a lot and is always prepared for the worst, usually thanks to her quick wits and sometimes even to the helpful contents of her "go-bag". I found Raylene to be a terrific protagonist, and for someone who claims to be anti-social, she sure picks up a lot of "pet people" throughout the duration of the book, which makes her a big, warm, gooey marshmallow inside (even if she doesn't own up to the fact).

What did surprise me was how funny the book was. I laughed, giggled, chortled, snorted, and smiled (usually rather goofily) quite often (there was many a line that left me in hysterics -- good thing I was reading in the privacy of my own home). Judging by the cover, I expected a more serious and suspenseful read, but while I wouldn't say this was exactly light, it wasn't as heavy as I imagined either. The plot moves swiftly each step of the way and kept me glued to the pages; there wasn't one dull moment to be had. Every character that popped up in the book was interesting and fully fleshed out, no bores within these covers, and helped move the story along. The writing was great, from Raylene's first-person inner dialogue to the action scenes, not one thing bothered me overly much.

While there is a sense of closure to the book as a whole, the story is really just beginning and I am left eager (and impatient beyond belief) for the next installment, [b:Hellbent|9842559|Hellbent (Cheshire Red Reports, #2)|Cherie Priest|http://www.goodreads.com/images/nocover-60x80.jpg|14733361] (set to come out August 30, 2011). If one book can make you a fan of an author, surely this one did it for me. Cherie Priest created a great intro to a character whose very vitality is evident every page of this book and has made Raylene one of my new favorites in the UF field.
  
Fallen (Fallen, #1)
Fallen (Fallen, #1)
Lauren Kate | 2009 | Paranormal, Romance, Young Adult (YA)
8
7.3 (37 Ratings)
Book Rating
This bestselling genre-crossing book has a captivating start and end, and I’m already looking forward to reading the next in the series!

The gist of the book is given away on its cover, so there’s no element of surprise here. It’s a love story between a human girl and an angel.

Although it clearly lies under the paranormal genre, the book is predominantly a romance, and the characters, even though they’ve been alive centuries, are presented as come-of-age teenagers, placing the book under the young adult genre also. It also comes under the urban fantasy genre, with its edgy beginnings at a reform school.

The prologue is enchanting with its snippet of the angel’s love for the girl in her previous life. The rest of the story is written from the viewpoint of the girl, Luce. Lucy would be your typical, if a little nervous, American girl, if it weren’t for her visions of black shadows that seem to appear only to her. With no reasonable explanation for the shadows, she was put on anti-psychotic medication.

Her story begins when she’s placed at a reform school, following the death of a friend that for some reason she has little recollection of, and (perhaps therefore) blames herself for. As you can imagine, the reform school has some lively, dramatic and intriguing characters! A love triangle is sparked on her first day. There’s the somehow familiar Daniel, who smiles, then flips her the bird, and the charming charismatic Cam, who can’t wait to spend time with her.

Luce finds herself drawn to Daniel, but he keeps giving her the brush off. Cam meanwhile takes a special interest in Luce. Once Luce has her “first” kiss with Daniel, she decides to meet Cam to apologise for leading him on. However, she ends up kissing Cam and the black shadows come after them. Daniel’s identity as a fallen angel is revealed to Luce and a battle (rather than their previous fist fight) begins. Luce flees for safety, only to find herself in further danger!

The obvious comparison here is with Stephanie Meyers Twilight Saga, which has a similar love triangle, but with a vampire and werewolf rather than fallen angels. Lauren Kate’s writing is not as good as Stephanie Meyers’, but is just as good as some of the other YA paranormal authors such as L J Smith, and Cassandra Clare. Although the romance is the central feature of the book, there are no erotic scenes.

I watched the film before reading the book, and found the film quite forgettable - but the book had me hooked! My interest in the next book in the series isn’t so much for the romance between Luce and Daniel, but for the inclusion of the other characters and the clear impression that there’s a lot more to the story than what’s been discovered so far!
  
The Last Smile in Sunder City -(The Fetch Phillips Archives #1)
The Last Smile in Sunder City -(The Fetch Phillips Archives #1)
Luke Arnold | 2020 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
More Review Here: https://natachainreviewland.wordpress...

I really, really had a blast reading this story and I flew through it!

Think I liked:

-The Last Smile in Sunder is an urban fantasy with a very noir atmosphere. Luke Arnold writing really immerses you into this world and makes it come to life. As a rule, I don't like lengthy descriptions in my stories, but all descriptions in this book were exactly the right amount and the way they were written grab my interest and didn't let it go.

-I liked the concept of a world where magic disappeared and seeing how that affected all magical beings was something I haven't seen before.

-Fecht personally had some issues but his back story was so interesting. As a was reading about Fetch past I kept thinking that his back story deserved a book on its own. But on the other hand, it was so nicely tied into the main story that by the end I was sold on all those lengthy flashbacks on his past.

-They are so many magical beings, all living in the same world and it was very interesting seeing Arnold's take on them and what back story it gave them.

-Everyone in this story is a grey character. There are not good or bad people/magical beings, it all depends on which version of the story you are listening and we unusually get both sides and I really like that.

-(view spoiler)

Things I didn't like:

-So this one is not something that I didn't like but more like something that some readers might not like. It has some tropes that we've seen a lot. Fecht is your very classic alcoholic and pain killer addict detective that doesn't care about anything and spends his time self pitting because of all the crap he's done in the past and also the love of his life is dead because of him. We've seen that a lot and I can see how other readers might be tired of that trope. Personally, I didn't mind.

-It took me more than 60% to make peace with the fact that the main plot is more like a device for us to get to know the world and Fetch. Yes, everything does come together at the end in a really nice way but at around d 50% of the book I knew almost everything about the world and Fetch's back story but nothing had really happened regarding the investigation. Once I made peace with that fact the slow-moving main stopped bothering me.

-I got an advance copy some maybe it won't be the case with the final version but I wish there was a map to better understand what is going where.

In conclusion, I personally had a really good time reading this story. I will definitely keep an eye on the rest of the series and I've already ordered my physical copy because I need it on my shelf!
  
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