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Resident Evil: Extinction (2007)
Resident Evil: Extinction (2007)
2007 | Action, Horror, Sci-Fi
5
6.6 (28 Ratings)
Movie Rating
"Slowly but surely, the Earth began to wither and die." - Alice

This quote sums up how I feel about the Resident Evil series and it's effect on the world of movies...

Resident Evil: Extinction is the third in the franchise, and honestly, it's a big improvement on the first two. The effects are a lot better for a start, and it feels more like a horror. It at least attempts (and unfortunately fails) to make you care about other characters other than Milla Jovovich's Alice, and it does have some good shots here and there, courtesy of Highlander director Russell Mulcahy.
However it has a butt load of issues (surprise surprise).
Although it leans more towards horror than before, Extinction ticks off every zombie cliché in the book, but has the arrogance to act like it's showing the audience something new. This culminates in a laughable number of unearned and predictable jump scares, and any action scenes are once again riddled with unnecessary edits and cuts.

The characters are another issue. This series continues to drip feed characters from the games, but they're nothing more than glorified cameos. Claire Redfield (Ali Larter) is adapted this time around, and although it's nice to see her character, she doesn't really do much beyond leading a group of survivors around, a group of characters who feel like they're straight out of one of the boring episode of The Walking Dead.
Then there's poor Iain Glen. Before Game of Thrones came along, he was destined to always be that evil dude who got to be in video game movies. *Spoiler Alert* - he turns into the Tyrant from the game series near the end, but he still sounds like Iain Glen when he talks (which is really fucking weird), and is then dispatched without much hassle, meaning that once again, this film series fucks up another classic Resident Evil monster. We also get a tease of Albert Wesker but it's all thoroughly underwhelming.
Apart from all that, I still struggle to connect to Alice as a protagonist, no matter how undeniably badass she may be.

Extinction is way more watchable than most of these movies but still, they should be better, and they're not. Ugh.
  
Resident Evil: Welcome to Raccoon City (2021)
Resident Evil: Welcome to Raccoon City (2021)
2021 | Horror
Well then, colour me surprised because I didn't absolutely hate this.
I'm a big fan of the Resident Evil games. So much so that the entirety of the original movie franchise actively annoyed me with every passing entry. This reboot makes a decent effort to stay faithful to the source material, and that alone commands some semblance of respect. The general atmosphere is very Resident Evil, many of the set pieces seem familiar, but there's just something missing. The cast boasts some great talent - Donal Logue, Hannah John-Kamen, and Neal McDonough are amongst the ranks - but all of them seem to be doing the best they can with a poor script, a script which is pretty much all the characters saying their names to eachother, and spouting exposition like there's no tomorrow. There's also the issue of the narrative content. Honestly, I'm just longing for a straight up adaption of the first game, a minimilast tense-as-hell thriller set in the original mansion. Welcome to Raccoon City sort of delivers in that respect, but also opts to cram in the plot of the second game, and even smatterings of the third. For a film that seems to be setting up a new series, that's a whole lot of content to burn through in one film. It results in a narrative that comes across as choppy. There's a little too much going on for it to flow properly. I also hated how Leon Kennedy was portrayed as a big dumb fuck. Show the man some respect! On top of this, the CGI is pretty damn atrocious throughout. The practical effects here and there look genuinely great, but there's a lot of undercooked effects work that managed to pull me out proceedings, especially in the final set piece.

Despite its shortcomings however, WTRC is a pretty entertaining video game adaption. It can be underwhelming at times, but it's aesthetic is pretty spot on, and it's so far removed from the initial film series that I can't help but kind of dig it, and I'll happily take it over any of those movies. Genuinely hoping a sequel happens.
  
Uncharted (2022)
Uncharted (2022)
2022 | Action, Adventure
After numerous attempts which saw talent attached only to depart before filming began, “Uncharted” has finally arrived on the big screen.

The movie is based on the hit Playstation series of games by Naughty Dog and stars Tom Holland as Nathan Drake, a young man who is as adept at history as he is with pickpocketing which he uses to offset his income from Bartending.

Nathan’s brother fled the law years earlier and aside from Postcards has had no contact with him over the years. Things change when Victor Sullivan (Mark Wahlberg) arrives and recruits Nathan by showing him that he used to work with his brother. Despite misgivings and unresolved feelings; Nathan joins with Victor and finds himself in a daring caper to steal a valuable object that could unlock the key to a gold supply that has been lost for over five hundred years.

Naturally, there are others who want the money, and Nathan, Victory, and their dubious partner Chloe (Sophia Ali); as they rush around the world in one adventure after another to solve the ancient puzzles and stay one step ahead of some very deadly individuals.

The movie has elements of “National Treasure” and “Raiders of the Lost Ark” in terms of the quests to find ancient treasures mixed with action but keeps things in a simpler context. The focus is not on plot development, character development, or plausibility but considering the film is based on a video game, it does a good job with the source material.

There has been some controversy about the casting of Holland as Nathan is older in the game series, but he goes all-in with his performance even when the acrobatic action sequences does offer many reminders of his Spider-man role.

The action in the game is fun and over-the-top and more than once I thought I should be pushing my X and Square button to help him make the moves necessary to complete the task and survive.

The post-credit scenes offer some great possibilities for future adventures and those would be more than welcome for those looking for some no-brainer escapist entertainment.

3.5 stars out of 5.
  
Sonic the Hedgehog (2020)
Sonic the Hedgehog (2020)
2020 | Action, Adventure, Animation
It’s been a very long time since I played the Sonic the Hedgehog video games on my brothers SEGA Megadrive. I was, and always have been, a Nintendo guy, so since then my only experience of Sonic has been when he joins forces with Mario and Co for Mario and Sonic at the Olympic Games. I do have good memories of his solo outings though, and he is clearly an enduring and popular character, ideally suited for a CGI/live action movie.

When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.

Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.

When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.

The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.

Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.

Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Need for Speed in Video Games

Apr 13, 2018 (Updated Apr 13, 2018)  
Need for Speed
Need for Speed
2015 | Racing
Time To Move On
One of the reasons that I love the medium of video games so much, is because there are times that you absolutely do not expect to feel anything for a game that you download on a whim and end up pouring an abundance of hours into it until you have almost earned the platinum trophy without even realising it.

By no means am I saying that this is a masterpiece, but I had downloaded it months ago in a PSN sale and totally forgot about it, then while I was playing through Evil Within 2, I wanted something else to break up the time spent in Union, so I stuck it on as sort of a backburner game. At first I hated it, I cringed at every cheesy cutscene and longed for the old days of the Underground games and Most Wanted (OG version,) but slowly, I came to accept the updated version of NFS and before too long, I was spending more time with NFS than I was with Evil Within 2. In fact, I sort of rushed my way through Evil Within 2 against my better judgement, so that I could spend more time in NFS guilt free.

The game isn't very hard once you get the knack for drifting. Choose the Subaru at the start of the game and pour all of your in game cash into upgrades for the car until you max it out with what you have unlocked at that stage, then save up and buy the 1999 Skyline and max that out with upgrades, then buy the Lamborghini Aventador as soon as you can afford it and you won't be faced with many losses, as long as you don't wipe out too often. You will have to go back and buy a lower horsepower car for certain missions in the game, but other than that, just pour all of your money into upgrades and you are golden. (Note: don't waste your money on the F132 Hotrod. It's the most expensive car in the game, but it's balls compared to the Lambo and can't be upgraded.)

Also, this is my first platinum trophy since Infamous: First Light and is by far my most surprising platinum. (I'm not the trophy whore that I used to be.) I played through the story until the end and levelled up to 50 with very minimal grinding, then I checked the trophy list and saw that I was only 2 arbitrary trophies short of the platinum, so I worked towards them and popped the platinum. For those of you that aren't Playstation gamers or trophy hunters, this may mean nothing to you, but let's just say I sincerely didn't believe that I was going to platinum this game back when I first downloaded it, in fact I would have put money on the fact that I wouldn't.

Overall, this is hot trash, but it's fun. Need For Speed is never going to be what it was in the PS2 days, but if you can accept that and stomach the excessive amount of inane fistbumps and cringey dialogue spouted by the game's stereotypical cool kids, there is an enjoyable game in here.
  
Adventureland (2009)
Adventureland (2009)
2009 | Comedy, Drama
8
6.5 (6 Ratings)
Movie Rating
The summer of 1987 holds some special memories for me as that was the year that I graduated from high school and set about my college studies. In the summer before the start of classes, I had to learn to manage finances, become independent as much as I could and that relationships in the real world are much different than they were in school.

As nice as it would have been to spend that entire summer enjoying the sun and activities and enjoying the abundance of movies, music, and video games, the demands of work and school had to be factored in as I strove to find a balance.

In the new movie “Adventureland” Writer/Director Greg Mottola has given the audience a winning mix of romance and humor that was inspired by his adventures in a Long Island amusement park in 1987.
When recent college graduate James (Jesse Eisenberg), learns that his plans to spend his summer in Europe have fallen through, he is forced to look for work in order to help fund his pending year of graduate studies thanks to his father’s recent demotion.

Despite his degree, James is unable to find work due to his lack of experience and soon finds himself resorting to working as a games operator in the local theme park Adventureland in the Pittsburgh suburbs.

As demeaning as James finds his job, he does strike up friendships with many of his co-workers including an attractive girl named Em (Kristen Stewart) and the older ride mechanic named Mike (Ryan Reynolds).

James is popular at work for his easygoing manner and the fact that he has pot to share makes him go over well with his co-workers who look for an escape from the drudgery of their jobs and the array of park goers who help make their lives difficult.

As the summer unfolds, Em and James become closer which is further complicated by the issues in the lives which stem largely from unhappy home lives and uncertainty over their futures. When other factors come into play, love triangles form which causes James to step out from his comfort zone and take stock of his life, his future, and what truly is important to him.

“Adventureland” is not a comedy nor is it a romance, but rather it is a nostalgic look back at a summer long ago, and how the events that unfolded helped shaped the lives of one man and his friends. There are some funny moments in the film but they are secondary to the stories of growth, pain, and development that mark the final steps from youth into adulthood.

Stewart and Eisenberg have a good chemistry with one another and they portray James and Em with an earnest and honest frailty that makes them come across as real people. They are not the glamorous kids that are so often featured in films with front line wardrobe, plenty of cash, and few if any concerns. They are real people who have issues that they deal with and insecurities about themselves and their futures, and are slow to let their guards down.

The look and sounds of the era are dead on and include an abundance of late 80’s tunes, so much so that a character takes the time to joke about one song being played numerous times a day.
While some may want a bit more closure or humor in the film, it is an enjoyable look at a era gone by and is filled with many moments that viewers of any age will relate to.
  
#murdertrending
#murdertrending
Gretchen McNeil | 2018 | Crime, Fiction & Poetry, Horror
8
6.3 (6 Ratings)
Book Rating
<b><i>I received this book for free from in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><strong>I don't know if this is something related to psychology, but <em>#Murdertrending</em> is both creepy and engrossing at the same time.</strong></h2>
I found myself reading this quicker than I normally would have (if we're not counting the days I procrastinated), and while I should have turned away from this book in horror instantly, I didn't. Maybe that says something about me or human nature in general. &#x1f648;

<h3><em>#Murdertrending</em> gives off <em>Hunger Games</em> vibes</h3>
We have Dee Guerrera, a girl who is supposedly guilty of murdering her stepsister and is sent to Alcatraz 2.0, a prison for those who are convicted of murdering someone. <strong>The entire prison is full of killers, and they never know when they'll be the next person whose murder will be publicized for all to see.</strong> It's <em>Hunger Games</em> without fighting amongst the inmates, or rather capital punishment for the entertainment of millions of people.

(And Death Row Breakfast Club, which is a fitting name for Dee and her friends.)

<h3>I can't tell if I'm disappointed in the last few scenes.</h3>
<em>#Murdertrending</em> gave off that video game vibe sometimes - Press X and get a reagent! - as Dee found herself facing off against the government-sanctioned killers who are in charge of killing the inmates one by one. Fortunately for Dee and the reader's cruel enjoyment, she still has some obstacles in her way.

<h3>To be honest, this felt tied to current politics in the US</h3>
Maybe this is me being very critical and overthinking, but McNeil's latest book felt really relevant to what is currently going on today (added on with the social media snippets). Only this one is more fictionalized and brutal with a lot more death and blood. And heads rolling, among other disturbing things.

<h3><em>#Murdertrending</em> is very plot-driven</h3>
If you're looking for character development, there won't be much of it. McNeil's latest novel is plot-driven to the core, fast-paced and action-packed.

<h3>That ending though...</h3>
I did NOT see that coming - I mean, I <em>should</em> have, but I didn't. McNeil kept me distracted from what was really going on in the story - there is so much going on that I didn't focus on being a step ahead and putting it all together before the story came together on its own.

<h3>This smells of a sequel?!?!?!</h3>
I have no clue if this is true or not (sounds like it is according to various sources and Google searches), but I am all for a sequel if it happens since I am immensely curious about what happens to the characters who survive the first novel. (Do I sound like a horrible person now?)

<h2><em><strong>#Murdertrending</strong></em><strong> is deliciously dark and twisted - it's very plot-driven and action-packed that will keep you turning the pages despite how gross it may make you feel.</strong></h2>

<a href="http://bookwyrmingthoughts.com/murdertrending-by-gretchen-mcneil/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Gareth von Kallenbach (971 KP) rated the PlayStation 3 version of Star Trek in Video Games

Jun 19, 2019  
Star Trek
Star Trek
Action/Adventure
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

http://sknr.net/2013/04/29/star-trek-the-video-game/
  
The Walking Dead  - Season 1
The Walking Dead - Season 1
2010 | Drama
Gripping story (2 more)
Casting for the main characters was good
Dixon brothers are a great addition to the story
Bad special effects (2 more)
Characters actions sometimes don't make a lot of sense
A lot of filler characters and plot lines
Zombies in Atlanta
As a long time fan of The Walking Dead, including the comics, the books, and the video games, the television series did alright. I liked the casting for the main characters, much of the main story was kept loyal to the source material, and there were a few new characters and surprises added to the show.

There are a lot of new characters added to the story, the highlights being Daryl and Merle Dixon. The rest were easily forgettable and felt like filler characters to feed to the meat grinder to get a reaction out of audiences. This was sort of a negative to me because I would hardly have a chance to like or care about these new characters before they were killed off. This makes character deaths in the series have a little less impact.


The story deviates from the comics in both good and bad ways. I liked that a few character arcs were switched around to keep the story fresh for folks that have already read the comics. I liked that one of my least favorite characters from the comics, Carol, was changed in a way that makes her character more compelling.

My only other complaint would be the filler. It seemed like the story kept getting off track and moving away from the main conflict (Rick and Shane) pretty often, which makes the story feel sloppy. I don't know if it's just me, but I just didn't like the story arc with the CDC. It was promising and was interesting at first, but it became predictable pretty quickly and everything about it was just too ridiculous to me. The special effects were bad and it just made little to no sense the way it happened.


I wanted to like this first season more and be blown away but overall it was okay/good to me. I think it sets things up well and piqued my interest enough to continue to the next season. For zombie fans, it's definitely a series worth checking out. For those already well acquainted with the story via the comics, don't expect a faithful adaptation and be prepared for the usual tv tropes and silly plot filler.
  
Sword Art Online: 1: Aincrad
Sword Art Online: 1: Aincrad
Reki Kawahara | 2009 | Fiction & Poetry, Science Fiction/Fantasy
4
7.8 (5 Ratings)
Book Rating
I don't know why I did this to myself. I knew I wasn't going to enjoy it. I suppose that in my mind, I thought of it as reconnaissance work, to try to better understand where all of the "Kirito" and "Asuna" clones suddenly flooding the few MMOs I played were coming from.

<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>;

I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.

And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.

But I really, <i>really</i> did not like Kirito.

Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.

Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.

I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.