Search

Ivana A. | Diary of Difference (1171 KP) rated The Thursday Murder Club in Books
Oct 5, 2020
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a
<a href="https://ko-fi.com/diaryofdifference">Ko-fi</a>
<img src="https://diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-82.png"/>
I am so happy I am able to be part of the instagram tour for The Thursday Murder Club by Richard Osman. Thank you to the amazing team at Penguin Random House and Viking, for sending me an ARC copy of this book.
<b><i>Synopsis:</i></b>
We follow Elizabeth, Joyce, Ron and Ibrahim, who all meet up on Thursdays and solve mysteries. But when a murder happens in their environment, they cannot stay idle. Having their own tricks up their sleeves, they uncover evidence and keep getting closer to solving the mystery. But one mystery leads to another, and another, and before they know it, they are tangled in a mystery where everyone is a suspect and no one can be trusted.
<b><i>My Thoughts:</i></b>
Their personalities, especially the ability to be brutally honest and not care what they say or do is what kept me giggling throughout. Their resilience and perseverance, and the ability to trick people as well as be a nuisance was so refreshing to read, because it was so real, and I have seen it before.
I used to work in a care home with people that were suffering from dementia, and I am glad that there is a book like this one, that realistically describes how the elderly spend their free time and how mischievous they can be.
Sometimes they help the police, and sometimes they hide things and manipulate so much that I just couldn’t believe the audacity (which was funny on its own). But I think what I loved the most was how much fun they have while they are doing what they want to do - solve mysteries. And they are very good at it!
<b><i>“In life, you have to count the good days. You have to tuck them in your pocket and carry them around with you.”</i></b>
As a foreigner, I thought I wouldn’t understand the British humor.
But I suppose living with a British partner and working in the UK does help a lot. Damn, I’ve been here too long :D Although, there was one part that I did not get, and my partner had to assist me with.
I didn’t understand the meaning of “What forty-six kilos was in real money". And when explained, let me tell you, I was not impressed. :D
<b><i>“People without a sense of humour will never forgive you for being funny.”</i></b>
On the subject of mystery, because in the end, this is a mystery novel, it does deliver. There are multiple mysteries, shall I say multi-layered, and some of the mysteries did keep me wondering until the end. Some of them, I did guess quite early in the book. I kept thinking that all the mysteries would somehow end up connected, and they do, but not in the way I expect - that’s all I will say, without revealing too much.
<b><i>I loved the The Thursday Murder Club.</i></b>
It made me giggle, it made me wonder and try to solve the multi-layer mystery, it made me sad and surprised. It got all the emotions out of me, and I loved it! I would definitely recommend this book!
<b><i>“Tony is not a believer in luck, he’s a believer in hard work. If you fail to prepare, you prepare to fail.”</i></b>
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a
<a href="https://ko-fi.com/diaryofdifference">Ko-fi</a>
<img src="https://diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-82.png"/>
I am so happy I am able to be part of the instagram tour for The Thursday Murder Club by Richard Osman. Thank you to the amazing team at Penguin Random House and Viking, for sending me an ARC copy of this book.
<b><i>Synopsis:</i></b>
We follow Elizabeth, Joyce, Ron and Ibrahim, who all meet up on Thursdays and solve mysteries. But when a murder happens in their environment, they cannot stay idle. Having their own tricks up their sleeves, they uncover evidence and keep getting closer to solving the mystery. But one mystery leads to another, and another, and before they know it, they are tangled in a mystery where everyone is a suspect and no one can be trusted.
<b><i>My Thoughts:</i></b>
Their personalities, especially the ability to be brutally honest and not care what they say or do is what kept me giggling throughout. Their resilience and perseverance, and the ability to trick people as well as be a nuisance was so refreshing to read, because it was so real, and I have seen it before.
I used to work in a care home with people that were suffering from dementia, and I am glad that there is a book like this one, that realistically describes how the elderly spend their free time and how mischievous they can be.
Sometimes they help the police, and sometimes they hide things and manipulate so much that I just couldn’t believe the audacity (which was funny on its own). But I think what I loved the most was how much fun they have while they are doing what they want to do - solve mysteries. And they are very good at it!
<b><i>“In life, you have to count the good days. You have to tuck them in your pocket and carry them around with you.”</i></b>
As a foreigner, I thought I wouldn’t understand the British humor.
But I suppose living with a British partner and working in the UK does help a lot. Damn, I’ve been here too long :D Although, there was one part that I did not get, and my partner had to assist me with.
I didn’t understand the meaning of “What forty-six kilos was in real money". And when explained, let me tell you, I was not impressed. :D
<b><i>“People without a sense of humour will never forgive you for being funny.”</i></b>
On the subject of mystery, because in the end, this is a mystery novel, it does deliver. There are multiple mysteries, shall I say multi-layered, and some of the mysteries did keep me wondering until the end. Some of them, I did guess quite early in the book. I kept thinking that all the mysteries would somehow end up connected, and they do, but not in the way I expect - that’s all I will say, without revealing too much.
<b><i>I loved the The Thursday Murder Club.</i></b>
It made me giggle, it made me wonder and try to solve the multi-layer mystery, it made me sad and surprised. It got all the emotions out of me, and I loved it! I would definitely recommend this book!
<b><i>“Tony is not a believer in luck, he’s a believer in hard work. If you fail to prepare, you prepare to fail.”</i></b>

Acanthea Grimscythe (300 KP) rated The Haunting of Hill House in Books
May 16, 2018
Several years ago, I watched The Haunting (1999). It was not an intentional watching of the movie and I actually forgot that I had watched it shortly after. Now and then, I would recall a scene and try to remember where it was from without much luck. At that time, I was not aware that it was an adaptation of Shirley Jackson's novel, The Haunting of Hill House. In fact, it wasn't until more recently that I returned to my long forgotten passion for the written word. In a way, I'm a bit glad that I read the book - or in this case, listened to it.
One of the largest determining factors for me when I'm listening to an audio book is the quality of the narration, and in this case I highly suggest the version narrated by David Warner over Bernadette Dunne. Warner's voice is far gentler on the ears and his heavy English lends an utterly unique feeling to the story. I only listened to a sample of Dunne's version and found it very painful on my ears. Warner's reading is published by Phoenix, whereas Dunne's is from Blackstone Audio. Considering that I use audiobooks in order to help me relax along the hour long commute to and from work, the quality of the recording is vital to whether or not I am capable of stomaching the book (and for this reason, I nearly dropped House).
The Haunting of Hill House was published in 1959 by Viking, six years before Shirley Jackson's death. <a href="https://en.wikipedia.org/wiki/Shirley_Jackson" target="new">The book itself is lauded as a classic example of haunted house fiction, earning praise from my all time favorite author, Stephen King.</a> It is a story in which four individuals take up summer residence in the famed Hill House, where they embark upon an unexpectedly brief journey to learn more about the supernatural - and perhaps even about their own selves. Each character is riddled with their own flaws and, to my great surprise, are not filled with the incessantly needy yearning for romance that is so common in other books.
I can also admit that none of the characters are particularly likable. The character that I find most tolerable is Eleanor Vance, our star for this read who clearly suffers from mental illness. Given the time in which the book takes place, it is almost heartbreaking how little others are able to pick up regarding her mental state and, when they finally do, the disdain they treat her with is extremely painful to watch. My least favorite of the cast is Mrs. Montague and her planchette. Mrs. Montague seems rather incapable of caring about anyone other than herself and goes to great lengths to undermine her husband. Her short fuse makes her utterly unbearable and, were I to cross paths with her, I can't promise that I wouldn't want to throttle her.
As far as the haunting of the manse itself goes, there's very little to it. While Jackson's prose is meticulous and gorgeous to behold, at no point did I feel any sense of unease. Much of what is meant to be unsettling is not supernatural in origin, but derived from the interactions of the characters. In a way, the reader is simply a passenger along for the ride in Eleanor's descent into madness, and it is from this that unease can be felt than by anything ethereal.
I enjoyed The Haunting of Hill House and I find it to be a pleasant read (or in this case, listen), but it is not among my favorites when it comes to horror. I felt no real need to keep going and none of the edge-of-your-seat anxiety that horror fans like myself thrive on. It is certainly a beautiful book and Hill House has a hauntingly sad past, but other than that I did not find the story to be overly impressive. While some of this could be attributed to the fact that I had seen the movie in the past, I don't really feel that is the case - especially since I seem to be in agreement with several other readers.
One of the largest determining factors for me when I'm listening to an audio book is the quality of the narration, and in this case I highly suggest the version narrated by David Warner over Bernadette Dunne. Warner's voice is far gentler on the ears and his heavy English lends an utterly unique feeling to the story. I only listened to a sample of Dunne's version and found it very painful on my ears. Warner's reading is published by Phoenix, whereas Dunne's is from Blackstone Audio. Considering that I use audiobooks in order to help me relax along the hour long commute to and from work, the quality of the recording is vital to whether or not I am capable of stomaching the book (and for this reason, I nearly dropped House).
The Haunting of Hill House was published in 1959 by Viking, six years before Shirley Jackson's death. <a href="https://en.wikipedia.org/wiki/Shirley_Jackson" target="new">The book itself is lauded as a classic example of haunted house fiction, earning praise from my all time favorite author, Stephen King.</a> It is a story in which four individuals take up summer residence in the famed Hill House, where they embark upon an unexpectedly brief journey to learn more about the supernatural - and perhaps even about their own selves. Each character is riddled with their own flaws and, to my great surprise, are not filled with the incessantly needy yearning for romance that is so common in other books.
I can also admit that none of the characters are particularly likable. The character that I find most tolerable is Eleanor Vance, our star for this read who clearly suffers from mental illness. Given the time in which the book takes place, it is almost heartbreaking how little others are able to pick up regarding her mental state and, when they finally do, the disdain they treat her with is extremely painful to watch. My least favorite of the cast is Mrs. Montague and her planchette. Mrs. Montague seems rather incapable of caring about anyone other than herself and goes to great lengths to undermine her husband. Her short fuse makes her utterly unbearable and, were I to cross paths with her, I can't promise that I wouldn't want to throttle her.
As far as the haunting of the manse itself goes, there's very little to it. While Jackson's prose is meticulous and gorgeous to behold, at no point did I feel any sense of unease. Much of what is meant to be unsettling is not supernatural in origin, but derived from the interactions of the characters. In a way, the reader is simply a passenger along for the ride in Eleanor's descent into madness, and it is from this that unease can be felt than by anything ethereal.
I enjoyed The Haunting of Hill House and I find it to be a pleasant read (or in this case, listen), but it is not among my favorites when it comes to horror. I felt no real need to keep going and none of the edge-of-your-seat anxiety that horror fans like myself thrive on. It is certainly a beautiful book and Hill House has a hauntingly sad past, but other than that I did not find the story to be overly impressive. While some of this could be attributed to the fact that I had seen the movie in the past, I don't really feel that is the case - especially since I seem to be in agreement with several other readers.

Rob P (30 KP) rated Avengers: Endgame (2019) in Movies
May 6, 2019
Sheer scope and spectacle (2 more)
satisfying conclusion to the Infinity/Avengers saga
Pretty much a 90 minute end battle scene
Unfair arc for some characters (1 more)
The end of an era! #cry
Love you 3000 - *Seriously - S P O I L E R S*
Contains spoilers, click to show
Well, what a long, strange, amazing trip it's been.
Assuming that everyone who sees this film is invested in the MCU, this doesn't disappoint. Although I'm a fan of the comics, you can't really compare the comic universe to the cinematic universe in terms of plot, it stands alone with its own intricacies, strengths and weaknesses.
I don't have a lot of negative things to say about this one, it's an involving, dramatic, action packed and beautiful piece of work from the Russo brothers, but I'll start with the one or two gripes I had.
From the start, they went with an odd route, one that I wasn't expecting . *SPOILERS* - Thanos as we know him, dies in the first 15 minutes of the film. Honestly was not expecting that. Robbed the satisfaction of build up for me, but ultimately the build up starts again, as the Avengers then go about stopping an alternate timeline Thanos from BEFORE the events of Guardians of the Galaxy by going to retrieve the infinity stones from different points in time (and the MCU movies), before Thanos finds them, so all is not lost on that front, there's still a Thanos to face.
One gripe was the arc of one particular character - our big green rage machine. After the events of infinity war, you'll remember, Hulk was left somewhat lacking, after getting his arse handed to him by Thanos and then refusing to come out for the rest of the film. I felt there was atonement due for him. Here we see Banner has now found catharsis with the Hulk, by staying in Hulk form with his own personality in the five years since the snap. That's all well and good, but after the death of a certain other member of the Avengers after retrieving the Soulstone, I thought - right. Now Hulk will smash. Now we have to see him go ham on someone. Nothing. Not even an action shot of Hulk fighting in the entire last battle scene, which only would have taken 20 seconds out of an entire 90 minute battle. I would have liked to have seen Hulk Vs Thanos, even if for a brief moment, whether Banner came out on top or not. Banner actually using his own anger, which by his own admission in Avengers Assemble, he has. All the time. It felt an unfair way to end one of the major characters stories, for seemingly what would have taken so little to make. it's not like they lacked the CGI budget, after all. Instead, Scarlet Witch gets a showdown with Thanos, and she's not even a particularly major player within the Avengers team, again don't get me wrong, after Vision she deserves a shot. But Hulk more so... It seemed silly to me.
The other negative for me, was Thor. Another slightly disappointing arc for the god of thunder. I felt he was robbed of all the awesomeness Taika rejuvenated him with from Ragnarok, which then continued into Infinity War. They turned him into God of amazing lightning and patron saint of badassery, with a new axe that just gives him a look as cool as they other side of the pillow. Now, the Russo's have had him drink himself to death, making him bloated and filled with sadness and regret. Don't get me wrong. Thor has more reason than most to be that way, he's lost everything over his story arc. I think that by letting him kill Thanos at the beginning, they robbed him of his real purpose, which is to be the strongest of the avengers (arguably) and just be the badass we all know he is. The one positive thing about this, is Thor's new aesthetic actually makes him look like a viking, which was amazing. Braided beard, heavy set, long hair. Great stuff, made him feel much more realistic in that sense, just again I think it was a bit of an unfair arc for him. Although, as he's now set to join GOTG, there's plenty of time to atone.
That's my two cents on the negs of this one. Now for positives:
My god, the scope and sheer spectacle of the MCU films rarely disappoint, this is no exception. just some absolutely jaw dropping sequences, especially when you have the big three (Stark, Cap and Thor) trying to stop Thanos before the major battle scene. It's stuff to make you weep tears of pure joy.
Following on from that, the moment where it's confirmed the snap has been reversed and the portals open up, the armies of Wakanda come out chanting along with just EVERYBODY, and that Avengers music starts up... goosebumps just thinking about it.
The involvement and rounding of previous MCU films in the first half of the movie is intense and satisfying, as the group split up into different places in time to retrieve the stones. Lots of nods to different franchises, nice bit of exposition, and certain parts in particular are just happy, like seeing Tony talking to his father back in the 70's without him realising who he is. Wonderful Stuff.
We all knew there would be deaths, I felt that these were handled gracefully and tactfully, giving the best service for the characters and fans. At the same time, they were not predictable, which i felt was definitely important.
As a last word, anyone who's ever watched a marvel film or had interest in the comics needs to see this. There is a list published of the films you need to see beforehand to fully appreciate the time travel segments, but it's not absolutely necessary. It just helps you appreciate the thought that has gone into rounding off the biggest cinematic series in history, all the in jokes and nuances that the Russo's included to really make this serviceable to the fans.
The end of an era, and as a crescendo to the the symphony started by the rest of MCU, it's just plain beautiful.
Love you 3000, folks.
- Rob
Assuming that everyone who sees this film is invested in the MCU, this doesn't disappoint. Although I'm a fan of the comics, you can't really compare the comic universe to the cinematic universe in terms of plot, it stands alone with its own intricacies, strengths and weaknesses.
I don't have a lot of negative things to say about this one, it's an involving, dramatic, action packed and beautiful piece of work from the Russo brothers, but I'll start with the one or two gripes I had.
From the start, they went with an odd route, one that I wasn't expecting . *SPOILERS* - Thanos as we know him, dies in the first 15 minutes of the film. Honestly was not expecting that. Robbed the satisfaction of build up for me, but ultimately the build up starts again, as the Avengers then go about stopping an alternate timeline Thanos from BEFORE the events of Guardians of the Galaxy by going to retrieve the infinity stones from different points in time (and the MCU movies), before Thanos finds them, so all is not lost on that front, there's still a Thanos to face.
One gripe was the arc of one particular character - our big green rage machine. After the events of infinity war, you'll remember, Hulk was left somewhat lacking, after getting his arse handed to him by Thanos and then refusing to come out for the rest of the film. I felt there was atonement due for him. Here we see Banner has now found catharsis with the Hulk, by staying in Hulk form with his own personality in the five years since the snap. That's all well and good, but after the death of a certain other member of the Avengers after retrieving the Soulstone, I thought - right. Now Hulk will smash. Now we have to see him go ham on someone. Nothing. Not even an action shot of Hulk fighting in the entire last battle scene, which only would have taken 20 seconds out of an entire 90 minute battle. I would have liked to have seen Hulk Vs Thanos, even if for a brief moment, whether Banner came out on top or not. Banner actually using his own anger, which by his own admission in Avengers Assemble, he has. All the time. It felt an unfair way to end one of the major characters stories, for seemingly what would have taken so little to make. it's not like they lacked the CGI budget, after all. Instead, Scarlet Witch gets a showdown with Thanos, and she's not even a particularly major player within the Avengers team, again don't get me wrong, after Vision she deserves a shot. But Hulk more so... It seemed silly to me.
The other negative for me, was Thor. Another slightly disappointing arc for the god of thunder. I felt he was robbed of all the awesomeness Taika rejuvenated him with from Ragnarok, which then continued into Infinity War. They turned him into God of amazing lightning and patron saint of badassery, with a new axe that just gives him a look as cool as they other side of the pillow. Now, the Russo's have had him drink himself to death, making him bloated and filled with sadness and regret. Don't get me wrong. Thor has more reason than most to be that way, he's lost everything over his story arc. I think that by letting him kill Thanos at the beginning, they robbed him of his real purpose, which is to be the strongest of the avengers (arguably) and just be the badass we all know he is. The one positive thing about this, is Thor's new aesthetic actually makes him look like a viking, which was amazing. Braided beard, heavy set, long hair. Great stuff, made him feel much more realistic in that sense, just again I think it was a bit of an unfair arc for him. Although, as he's now set to join GOTG, there's plenty of time to atone.
That's my two cents on the negs of this one. Now for positives:
My god, the scope and sheer spectacle of the MCU films rarely disappoint, this is no exception. just some absolutely jaw dropping sequences, especially when you have the big three (Stark, Cap and Thor) trying to stop Thanos before the major battle scene. It's stuff to make you weep tears of pure joy.
Following on from that, the moment where it's confirmed the snap has been reversed and the portals open up, the armies of Wakanda come out chanting along with just EVERYBODY, and that Avengers music starts up... goosebumps just thinking about it.
The involvement and rounding of previous MCU films in the first half of the movie is intense and satisfying, as the group split up into different places in time to retrieve the stones. Lots of nods to different franchises, nice bit of exposition, and certain parts in particular are just happy, like seeing Tony talking to his father back in the 70's without him realising who he is. Wonderful Stuff.
We all knew there would be deaths, I felt that these were handled gracefully and tactfully, giving the best service for the characters and fans. At the same time, they were not predictable, which i felt was definitely important.
As a last word, anyone who's ever watched a marvel film or had interest in the comics needs to see this. There is a list published of the films you need to see beforehand to fully appreciate the time travel segments, but it's not absolutely necessary. It just helps you appreciate the thought that has gone into rounding off the biggest cinematic series in history, all the in jokes and nuances that the Russo's included to really make this serviceable to the fans.
The end of an era, and as a crescendo to the the symphony started by the rest of MCU, it's just plain beautiful.
Love you 3000, folks.
- Rob

Bill & Hillary : So This Is That Thing Called Love
Darwin Porter and Danforth Prince
Book
On the campus of Yale University, in 1970, an "odd couple," Hillary Rodham and Bill ("Bubba")...

Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…